1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
#include "quads.hpp"
namespace floormat::Quads {
std::array<UnsignedShort, 6> quad_indexes(size_t N)
{
using u16 = UnsignedShort;
return { /* 3--1 1 */
(u16)(0+N*4), (u16)(1+N*4), (u16)(2+N*4), /* | / /| */
(u16)(2+N*4), (u16)(1+N*4), (u16)(3+N*4), /* |/ / | */
}; /* 2 2--0 */
}
quad floor_quad(const Vector3 center, const Vector2 size)
{
float x = size.x()*.5f, y = size.y()*.5f;
return {{
{ x + center.x(), -y + center.y(), center.z()},
{ x + center.x(), y + center.y(), center.z()},
{-x + center.x(), -y + center.y(), center.z()},
{-x + center.x(), y + center.y(), center.z()},
}};
}
texcoords texcoords_at(Vector2ui pos_, Vector2ui size_, Vector2ui image_size_)
{
auto pos = Vector2(pos_), size = Vector2(size_), image_size = Vector2(image_size_);
auto offset = pos + Vector2(.5f), end = offset + size - Vector2(1);
auto x0 = offset / image_size, x1 = end / image_size;
return {{
{ x1.x(), 1.f - x1.y() }, // bottom right
{ x1.x(), 1.f - x0.y() }, // top right
{ x0.x(), 1.f - x1.y() }, // bottom left
{ x0.x(), 1.f - x0.y() }, // top left
}};
}
} // namespace floormat::Quads
|