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#pragma once
#include "src/object-id.hpp"
#include "src/collision.hpp"
#include "src/point.hpp"
namespace floormat {
class world;
} // namespace floormat
namespace floormat::rc {
struct raycast_diag_s;
struct raycast_result_s
{
point from, to, collision;
collision_data collider;
float time = 0;
bool has_result : 1 = false,
success : 1 = false;
};
[[nodiscard]] raycast_result_s raycast(world& w, point from, point to, object_id self);
[[nodiscard]] raycast_result_s raycast_with_diag(raycast_diag_s& diag, world& w, point from, point to, object_id self);
} // namespace floormat::rc
namespace floormat {
using floormat::rc::raycast;
} // namespace floormat
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