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#pragma once
#include "object.hpp"
#include "scenery-type.hpp"
namespace floormat {
class chunk;
class anim_atlas;
class world;
struct scenery_proto;
struct generic_scenery_proto;
struct door_scenery_proto;
struct scenery : object
{
float depth_offset() const override;
enum object_type type() const noexcept override;
virtual enum scenery_type scenery_type() const = 0;
virtual explicit operator scenery_proto() const; // todo make protected?
protected:
scenery(object_id id, class chunk& c, const scenery_proto& proto);
};
struct generic_scenery final : scenery
{
bool active : 1 = false;
bool interactive : 1 = false;
void update(const bptr<object>& ptr, size_t& i, const Ns& dt) override;
Vector2 ordinal_offset(Vector2b offset) const override;
bool can_activate(size_t i) const override;
bool activate(size_t i) override;
enum scenery_type scenery_type() const override;
explicit operator scenery_proto() const override;
explicit operator generic_scenery_proto() const;
private:
friend class world;
generic_scenery(object_id id, class chunk& c, const generic_scenery_proto& p, const scenery_proto& p0);
};
struct door_scenery final : scenery
{
bool closing : 1 = false;
bool active : 1 = false;
bool interactive : 1 = false;
void update(const bptr<object>& ptr, size_t& i, const Ns& dt) override;
Vector2 ordinal_offset(Vector2b offset) const override;
bool can_activate(size_t i) const override;
bool activate(size_t i) override;
enum scenery_type scenery_type() const override;
explicit operator scenery_proto() const override;
explicit operator door_scenery_proto() const;
private:
friend class world;
door_scenery(object_id id, class chunk& c, const door_scenery_proto& p, const scenery_proto& p0);
};
template<> struct object_type_<scenery> : std::integral_constant<object_type, object_type::scenery> {};
template<> struct object_type_<generic_scenery> : std::integral_constant<object_type, object_type::scenery> {};
template<> struct object_type_<door_scenery> : std::integral_constant<object_type, object_type::scenery> {};
template<> struct object_type_<scenery_proto> : std::integral_constant<object_type, object_type::scenery> {};
template<> struct scenery_type_<generic_scenery> : std::integral_constant<scenery_type, scenery_type::generic> {};
template<> struct scenery_type_<door_scenery> : std::integral_constant<scenery_type, scenery_type::door> {};
} // namespace floormat
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