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#pragma once
#include "tile-defs.hpp"
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Vector3.h>
namespace floormat {
constexpr inline auto TILE_MAX_DIM20d = Magnum::Math::Vector3<double> { TILE_MAX_DIM, TILE_MAX_DIM, 0 };
constexpr inline auto iTILE_SIZE = Magnum::Math::Vector3<Int> { tile_size_xy, tile_size_xy, tile_size_z };
constexpr inline auto iTILE_SIZE2 = Magnum::Math::Vector2<Int> { iTILE_SIZE.x(), iTILE_SIZE.y() };
constexpr inline auto TILE_SIZE = Magnum::Math::Vector3<float> { iTILE_SIZE };
constexpr inline auto dTILE_SIZE = Magnum::Math::Vector3<double> { iTILE_SIZE };
constexpr inline auto TILE_SIZE2 = Magnum::Math::Vector2<float> { iTILE_SIZE2 };
constexpr inline auto TILE_SIZE20 = Magnum::Math::Vector3<float> { (float)iTILE_SIZE.x(), (float)iTILE_SIZE.y(), 0 };
} // namespace floormat
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