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#pragma once
#include "src/rotation.hpp"
#include <array>
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/String.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Color.h>
#include <Magnum/GL/Texture.h>
namespace floormat {
struct wall_atlas;
struct wall_frame
{
Vector2ui offset = { (unsigned)-1, (unsigned)-1 };
};
struct wall_frames
{
ArrayView<const wall_frame> items(const wall_atlas& a) const;
uint32_t index = (uint32_t)-1, count = (uint32_t)-1; // not serialized
Vector2ui pixel_size;
Color4 tint_mult{1,1,1,1};
Color3 tint_add;
uint8_t from_rotation = (uint8_t)-1;
bool mirrored : 1 = false,
use_default_tint : 1 = true;
};
struct wall_frame_set
{
wall_frames wall, overlay, side, top;
wall_frames corner_L, corner_R;
};
struct wall_info
{
String name = "(unnamed)"_s;
float depth = 1;
};
struct wall_atlas final
{
wall_atlas();
wall_atlas(wall_info info,
const ImageView2D& image,
ArrayView<const wall_frame_set> rotations,
ArrayView<const wall_frame> frames);
~wall_atlas() noexcept;
static size_t enum_to_index(enum rotation x);
const wall_frame_set& frameset(size_t i) const;
const wall_frame_set& frameset(enum rotation r) const;
const ArrayView<const wall_frame> array() const;
StringView name() const;
private:
String _name;
std::array<wall_frame_set, 4> _rotations;
Array<wall_frame> _array;
GL::Texture2D _texture;
wall_info _info;
uint8_t _rotation_count = 0;
};
} // namespace floormat
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