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#include "app.hpp"
#include "src/world.hpp"
#include "src/chunk-region.hpp"
#include "loader/loader.hpp"
namespace floormat {
namespace {
chunk& make_chunk1(chunk& c, bool val, bool flipped)
{
auto floor = tile_image_proto { loader.ground_atlas("texel"), 0 };
auto empty = tile_image_proto{};
constexpr uint8_t mat[TILE_MAX_DIM][TILE_MAX_DIM] = {
{ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, },
{ 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, },
};
if (!flipped)
for (auto j = 0u; j < TILE_MAX_DIM; j++)
for (auto i = 0u; i < TILE_MAX_DIM; i++)
c[{i, j}].ground() = !!mat[i][j] == val ? floor : empty;
else
for (auto j = 0u; j < TILE_MAX_DIM; j++)
for (auto i = 0u; i < TILE_MAX_DIM; i++)
c[{i, j}].ground() = !!mat[j][i] == val ? floor : empty;
return c;
}
constexpr auto COORD = chunk_coords_{2, 1, 0};
void test1()
{
auto w = world();
auto& c = make_chunk1(w[COORD], true, false);
auto p = c.make_pass_region();
const auto count = p.bits.count();
fm_assert(count > 1000);
fm_assert(p.bits.size() - count > 2000);
fm_assert(c.make_pass_region().bits == p.bits);
{ auto w = world();
auto& c = make_chunk1(w[COORD], true, true);
auto p2 = c.make_pass_region();
fm_assert(p2.bits.count() == count);
}
}
void test2()
{
auto w = world();
auto& c = make_chunk1(w[COORD], false, false);
auto p = c.make_pass_region();
const auto count = p.bits.count();
fm_assert(count > 1000);
fm_assert(p.bits.size() - count > 2000);
{ auto w = world();
auto& c = make_chunk1(w[COORD], false, true);
auto p2 = c.make_pass_region();
fm_assert(p2.bits.count() == count);
}
}
void test3()
{
auto w = world();
auto& c = make_chunk1(w[COORD], true, false);
const auto bits = c.make_pass_region().bits;
fm_assert(bits.count() > 1000);
{ auto p2 = c.make_pass_region();
fm_assert(p2.bits == bits);
}
{ const auto empty = tile_image_proto{};
fm_assert(c[{0, 0}].ground() != empty);
c[{0, 0}].ground() = empty;
fm_assert(c.make_pass_region().bits == bits);
c.mark_passability_modified();
fm_assert(c.make_pass_region().bits != bits);
}
}
} // namespace
void Test::test_region()
{
test1();
test2();
test3();
}
} // namespace floormat
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