blob: 3a2b6d3754a15bcbecacb4056d19db54855accbe (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#pragma once
#include <Magnum/GL/AbstractShaderProgram.h>
#include <Magnum/GL/Texture.h>
#include <Magnum/Math/Color.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Matrix4.h>
namespace Magnum::Examples {
struct tile_shader : GL::AbstractShaderProgram
{
typedef GL::Attribute<0, Vector3> Position;
typedef GL::Attribute<1, Vector2> TextureCoordinates;
explicit tile_shader();
tile_shader& set_projection(const Math::Matrix4<float>& mat, float y_scale);
tile_shader& bindTexture(GL::Texture2D& texture);
private:
enum: Int { TextureUnit = 0 };
Int _projection_uniform, _y_scale_uniform;
};
} // namespace Magnum::Examples
|