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author | Stanislaw Halik <sthalik@misaki.pl> | 2015-08-18 05:02:34 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2016-06-09 10:27:50 +0200 |
commit | 24e37795d2db8fdc6f7809e793dadbae80211d26 (patch) | |
tree | f2fd152fb44518222e290e555f0274af18d877bd /SixenseSDK/src/sixense_simple3d/doc/progress.html | |
parent | 9a87e2cb6e588641e3cff52655013594c492e033 (diff) |
add SDKs
Diffstat (limited to 'SixenseSDK/src/sixense_simple3d/doc/progress.html')
-rwxr-xr-x | SixenseSDK/src/sixense_simple3d/doc/progress.html | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/SixenseSDK/src/sixense_simple3d/doc/progress.html b/SixenseSDK/src/sixense_simple3d/doc/progress.html new file mode 100755 index 0000000..8a84483 --- /dev/null +++ b/SixenseSDK/src/sixense_simple3d/doc/progress.html @@ -0,0 +1,137 @@ +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <meta name="author" content="Pawel W. Olszta"> + <meta name="copyright" content="Pawel W. Olszta"> + <meta name="description" content="The freeglut development progress reports"> + <meta name="keywords" content="freeglut glut OpenGL"> + <meta name="GENERATOR" content="WebMaker"> + <title>The freeglut project</title> +</head> +<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000"> + +<center><img SRC="freeglut_logo.png" ALT="The freeglut logo" height=106 width=314></center> +<center><dt><i><font face="Courier New,Courier"><font size=+1> +I love reports. They are so full of brightness and hope... +</font></font></i></dt></center> + +<center><table WIDTH="620" ><tr><td><hr WIDTH="100%"> + +<p><i>January the 16th, 2000</i> + +<p>It looks like both X11 and Win32 version have reached a comparable usability stage. +They are still missing many GLUT API 3 features, but the number is getting smaller and +smaller every day :) + +<br><ul><li><b><font size=+2>input devices</font></b></li> + +<p>Keyboard and mouse seems to work well. There is a big guess about the mouse buttons +count under X11 (always 3) -- I must remember to correct the menu activation code if +this shows to be invalid. + +<p>None of the bizarre input devices found in GLUT API is supported (and probably won't). + +<p>Steve Baker contributed the joystick code. It should work fine, as it did in PLIB, +but I haven't tested it out yet. It might not compile under FreeBSD, as I had to +convert it from C++ to C and had no possibility to compile it under FreeBSD (the Win32 +version had some typos, but I've already fixed them). + +<br><br><li><b><font size=+2>pull-down menus</font></b></li> + +<p>Pull down menus seem to work. The menu is displayed using OpenGL, so it requires +the window's contents to be refreshed at an interactive rate, which sometimes does not +happen. That's why I'll consider adding optional window-system menu navigation later. +For now -- extensive testing is what I believe should be done with the menu system. + +<br><br><li><b><font size=+2>fonts</font></b></li> + +<p>Bitmap fonts support is done. However it would be good to add two more API functions +-- glutBitmapString() and glutStrokeString(), which should limit the quantity of state +changes when drawing longer strings. + +<p>Good that somebody finally told me where to get the stroke fonts data from... XFree86 +sources contain the ROMAN and MONO ROMAN stroke fonts data. For now stroke fonts are +rendered using the bitmap font GLUT_BITMAP_8_BY_13. + +<p>What has changed is the way the fonts are specified. I moved to the GLUT's strange +way of supplying (fake for freeglut) font data pointers instead of some nice enums. +Hope it helps in achieving the binary compatibility between freeglut and GLUT. + +<p>Added two new API calls: glutBitmapHeight() and glutStrokeHeight(), that return +a font's height. Hope this doesn't break the GLUT compatibility a lot. + +<br><br><li><b><font size=+2>mouse cursor</font></b></li> + +<p>Need to have own cursor shapes, so that freeglut can pass them to the windowing +system, draw them using glBitmap() and/or texture mapping. The cursor shapes are very +probable to be found in XFree86 sources. + +<br><br><li><b><font size=+2>indexed color mode</font></b></li> + +<p>This might work, however I have not tested it yet. glutGetColor/glutSetColor is not +implemented. Again, looks like a single Xlib call, but there might be some problems +with the colormap access. Need to switch into indexed color mode some day and check it +out (does Mesa 3.1 work with indexed color mode?) + +<br><br><li><b><font size=+2>planes</font></b></li> + +<p>Overlays are not supported, but one of the GLUT conformance tests fails due to +glutLayerGet( GLUT_NORMAL_DAMAGED ) returning FALSE when the window has actually +been damaged. + +<p>Layers would be good for drawing the menus and mouse cursor, as they wouldn't force +the application redraw to update their state. + +<br><br><li><b><font size=+2>init display string</font></b></li> + +<p>I am in middle of the fight with the init display string. It's parsing OK, now it +would be cool to make it impress some effects on the display... + +<br><br><li><b><font size=+2>game mode</font></b></li> + +<p>Is the game mode string parsed correctly? + +<br><br><li><b><font size=+2>geometry</font></b></li> + +<p>Andreas Umbach has contributed the cube and sphere code. The teapot rendering is +done using free SGI code. I have also added the cone rendering, however it is missing +normal vectors (just as Andrea's wireframed cube does). All of the glut*hedron() +functions await to be implemented. + +<br><br><li><b><font size=+2>obvious bugs</font></b></li> + +<br><br><ol> +<li> +the visibility/window status function is a conceptual mess. I had to peer into the GLUT +source code to see what actually happens inside. It helped me a bit, but still one of +the visibility tests fails. This is probably the reason for which a window covered by +enlightenment status bar is marked as hidden and does not get redrawn.</li> + +<li> +GLX 1.3 spec states that glXChooseVisual() et consortes are deprecated. Should move to +glXFBConfig.</li> + +<li> +need to investigate what happens when initial window position is set to (-1,-1). GLUT +specification says, that the window positioning should be left to the window system. +And I do not know how to force it do so...</li> + +<li> +I was told it is wrong to have the redisplay forced in the main loop. Is that right?</li> + +</ol><br><li><b><font size=+2>not so obvious bugs</font></b></li> + +<br><br><ol> +<li>some of the tests freeze because they do not generate the glutPostRedisplay() call +every frame. Again, this is somehow handled by GLUT, but I can't see how. And why. + +<p>Looks like I've fixed it (or rather hacked it?) by forcing a redisplay every +frame, but this is no good and kills interactiveness of my console :D</li> + +</ol></ul> + +<a href="index.html"><i>Back to the main page</i></a> + +</table></center></body></html> + |