diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2015-08-18 05:02:34 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2016-06-09 10:27:50 +0200 |
commit | 24e37795d2db8fdc6f7809e793dadbae80211d26 (patch) | |
tree | f2fd152fb44518222e290e555f0274af18d877bd /SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3 | |
parent | 9a87e2cb6e588641e3cff52655013594c492e033 (diff) |
add SDKs
Diffstat (limited to 'SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3')
5 files changed, 1094 insertions, 0 deletions
diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.am b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.am new file mode 100755 index 0000000..493b742 --- /dev/null +++ b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.am @@ -0,0 +1,5 @@ +EXTRA_DIST = smooth_opengl3.c smooth_opengl3.dsp +noinst_PROGRAMS = smooth_opengl3 +smooth_opengl3_SOURCES = smooth_opengl3.c +smooth_opengl3_LDFLAGS = -export-dynamic ../../../src/lib@LIBRARY@.la +smooth_opengl3_CFLAGS = -I$(top_srcdir)/include $(X_CFLAGS) diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.in b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.in new file mode 100755 index 0000000..b409470 --- /dev/null +++ b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.in @@ -0,0 +1,465 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 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--git a/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.c b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.c new file mode 100755 index 0000000..a36f090 --- /dev/null +++ b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.c @@ -0,0 +1,422 @@ +/* + * smooth_opengl3.c, based on smooth.c, which is (c) by SGI, see below. + * This program demonstrates smooth shading in a way which is fully + * OpenGL-3.1-compliant. + * A smooth shaded polygon is drawn in a 2-D projection. + */ + +/* + * Original copyright notice from smooth.c: + * + * License Applicability. Except to the extent portions of this file are + * made subject to an alternative license as permitted in the SGI Free + * Software License B, Version 1.1 (the "License"), the contents of this + * file are subject only to the provisions of the License. You may not use + * this file except in compliance with the License. You may obtain a copy + * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 + * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: + * + * http://oss.sgi.com/projects/FreeB + * + * Note that, as provided in the License, the Software is distributed on an + * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS + * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND + * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A + * PARTICULAR PURPOSE, AND NON-INFRINGEMENT. + * + * Original Code. The Original Code is: OpenGL Sample Implementation, + * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, + * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. + * Copyright in any portions created by third parties is as indicated + * elsewhere herein. All Rights Reserved. + * + * Additional Notice Provisions: The application programming interfaces + * established by SGI in conjunction with the Original Code are The + * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released + * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version + * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X + * Window System(R) (Version 1.3), released October 19, 1998. This software + * was created using the OpenGL(R) version 1.2.1 Sample Implementation + * published by SGI, but has not been independently verified as being + * compliant with the OpenGL(R) version 1.2.1 Specification. + * + */ + +#include <GL/freeglut.h> +#include <stdlib.h> +#include <stdio.h> +#include <stddef.h> +#include <string.h> + +/* report GL errors, if any, to stderr */ +void checkError(const char *functionName) +{ + GLenum error; + while (( error = glGetError() ) != GL_NO_ERROR) { + fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName); + } +} + +/* extension #defines, types and entries, avoiding a dependency on additional + libraries like GLEW or the GL/glext.h header */ +#ifndef GL_ARRAY_BUFFER +#define GL_ARRAY_BUFFER 0x8892 +#endif + +#ifndef GL_STATIC_DRAW +#define GL_STATIC_DRAW 0x88E4 +#endif + +#ifndef GL_FRAGMENT_SHADER +#define GL_FRAGMENT_SHADER 0x8B30 +#endif + +#ifndef GL_VERTEX_SHADER +#define GL_VERTEX_SHADER 0x8B31 +#endif + +#ifndef GL_SHADING_LANGUAGE_VERSION +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#endif + +#ifndef GL_COMPILE_STATUS +#define GL_COMPILE_STATUS 0x8B81 +#endif + +#ifndef GL_LINK_STATUS +#define GL_LINK_STATUS 0x8B82 +#endif + +#ifndef GL_INFO_LOG_LENGTH +#define GL_INFO_LOG_LENGTH 0x8B84 +#endif + +typedef ptrdiff_t ourGLsizeiptr; +typedef char ourGLchar; +
+#if defined(WIN32) +#ifndef APIENTRY +#define APIENTRY +#endif + +typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage); +typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length); +typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRY *PFNGLCREATEPROGRAMPROC) (void); +typedef void (APIENTRY *PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRY *PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRY *PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRY *PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRY *PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog); +typedef void (APIENTRY *PFNGLGETPROGRAMIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY *PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog); +typedef GLint (APIENTRY *PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const ourGLchar *name); +typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name); +typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif /* defined(WIN32) */
+
+PFNGLGENBUFFERSPROC gl_GenBuffers;
+PFNGLBINDBUFFERPROC gl_BindBuffer;
+PFNGLBUFFERDATAPROC gl_BufferData;
+PFNGLCREATESHADERPROC gl_CreateShader;
+PFNGLSHADERSOURCEPROC gl_ShaderSource;
+PFNGLCOMPILESHADERPROC gl_CompileShader;
+PFNGLCREATEPROGRAMPROC gl_CreateProgram;
+PFNGLATTACHSHADERPROC gl_AttachShader;
+PFNGLLINKPROGRAMPROC gl_LinkProgram;
+PFNGLUSEPROGRAMPROC gl_UseProgram;
+PFNGLGETSHADERIVPROC gl_GetShaderiv;
+PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog;
+PFNGLGETPROGRAMIVPROC gl_GetProgramiv;
+PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog;
+PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation;
+PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer;
+PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray;
+PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation;
+PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv;
+ +void initExtensionEntries(void) +{ + gl_GenBuffers = (PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers"); + gl_BindBuffer = (PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer"); + gl_BufferData = (PFNGLBUFFERDATAPROC) glutGetProcAddress ("glBufferData"); + gl_CreateShader = (PFNGLCREATESHADERPROC) glutGetProcAddress ("glCreateShader"); + gl_ShaderSource = (PFNGLSHADERSOURCEPROC) glutGetProcAddress ("glShaderSource"); + gl_CompileShader = (PFNGLCOMPILESHADERPROC) glutGetProcAddress ("glCompileShader"); + gl_CreateProgram = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress ("glCreateProgram"); + gl_AttachShader = (PFNGLATTACHSHADERPROC) glutGetProcAddress ("glAttachShader"); + gl_LinkProgram = (PFNGLLINKPROGRAMPROC) glutGetProcAddress ("glLinkProgram"); + gl_UseProgram = (PFNGLUSEPROGRAMPROC) glutGetProcAddress ("glUseProgram"); + gl_GetShaderiv = (PFNGLGETSHADERIVPROC) glutGetProcAddress ("glGetShaderiv"); + gl_GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) glutGetProcAddress ("glGetShaderInfoLog"); + gl_GetProgramiv = (PFNGLGETPROGRAMIVPROC) glutGetProcAddress ("glGetProgramiv"); + gl_GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress ("glGetProgramInfoLog"); + gl_GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress ("glGetAttribLocation"); + gl_VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) glutGetProcAddress ("glVertexAttribPointer"); + gl_EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress ("glEnableVertexAttribArray"); + gl_GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress ("glGetUniformLocation"); + gl_UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) glutGetProcAddress ("glUniformMatrix4fv"); +} + +/* vertex array data for a colored 2D triangle, consisting of RGB color values + and XY coordinates */ +const GLfloat varray[] = { + 1.0f, 0.0f, 0.0f, /* red */ + 5.0f, 5.0f, /* lower left */ + + 0.0f, 1.0f, 0.0f, /* green */ + 25.0f, 5.0f, /* lower right */ + + 0.0f, 0.0f, 1.0f, /* blue */ + 5.0f, 25.0f /* upper left */ +}; + +/* ISO C somehow enforces this silly use of 'enum' for compile-time constants */ +enum { + numColorComponents = 3, + numVertexComponents = 2, + stride = sizeof(GLfloat) * (numColorComponents + numVertexComponents), + numElements = sizeof(varray) / stride +}; + +/* the name of the vertex buffer object */ +GLuint vertexBufferName; + +void initBuffer(void) +{ + gl_GenBuffers (1, &vertexBufferName); + gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName); + gl_BufferData (GL_ARRAY_BUFFER, sizeof(varray), varray, GL_STATIC_DRAW); + checkError ("initBuffer"); +} + +const ourGLchar *vertexShaderSource[] = { + "#version 140\n", + "uniform mat4 fg_ProjectionMatrix;\n", + "in vec4 fg_Color;\n", + "in vec4 fg_Vertex;\n", + "smooth out vec4 fg_SmoothColor;\n", + "void main()\n", + "{\n", + " fg_SmoothColor = fg_Color;\n", + " gl_Position = fg_ProjectionMatrix * fg_Vertex;\n", + "}\n" +}; + +const ourGLchar *fragmentShaderSource[] = { + "#version 140\n", + "smooth in vec4 fg_SmoothColor;\n", + "out vec4 fg_FragColor;\n", + "void main(void)\n", + "{\n", + " fg_FragColor = fg_SmoothColor;\n", + "}\n" +}; + +void compileAndCheck(GLuint shader) +{ + GLint status; + gl_CompileShader (shader); + gl_GetShaderiv (shader, GL_COMPILE_STATUS, &status); + if (status == GL_FALSE) { + GLint infoLogLength; + ourGLchar *infoLog; + gl_GetShaderiv (shader, GL_INFO_LOG_LENGTH, &infoLogLength); + infoLog = (ourGLchar*) malloc (infoLogLength); + gl_GetShaderInfoLog (shader, infoLogLength, NULL, infoLog); + fprintf (stderr, "compile log: %s\n", infoLog); + free (infoLog); + } +} + +GLuint compileShaderSource(GLenum type, GLsizei count, const ourGLchar **string) +{ + GLuint shader = gl_CreateShader (type); + gl_ShaderSource (shader, count, string, NULL); + compileAndCheck (shader); + return shader; +} + +void linkAndCheck(GLuint program) +{ + GLint status; + gl_LinkProgram (program); + gl_GetProgramiv (program, GL_LINK_STATUS, &status); + if (status == GL_FALSE) { + GLint infoLogLength; + ourGLchar *infoLog; + gl_GetProgramiv (program, GL_INFO_LOG_LENGTH, &infoLogLength); + infoLog = (ourGLchar*) malloc (infoLogLength); + gl_GetProgramInfoLog (program, infoLogLength, NULL, infoLog); + fprintf (stderr, "link log: %s\n", infoLog); + free (infoLog); + } +} + +GLuint createProgram(GLuint vertexShader, GLuint fragmentShader) +{ + GLuint program = gl_CreateProgram (); + if (vertexShader != 0) { + gl_AttachShader (program, vertexShader); + } + if (fragmentShader != 0) { + gl_AttachShader (program, fragmentShader); + } + linkAndCheck (program); + return program; +} + +GLuint fgProjectionMatrixIndex; +GLuint fgColorIndex; +GLuint fgVertexIndex; + +void initShader(void) +{ + const GLsizei vertexShaderLines = sizeof(vertexShaderSource) / sizeof(ourGLchar*); + GLuint vertexShader = + compileShaderSource (GL_VERTEX_SHADER, vertexShaderLines, vertexShaderSource); + + const GLsizei fragmentShaderLines = sizeof(fragmentShaderSource) / sizeof(ourGLchar*); + GLuint fragmentShader = + compileShaderSource (GL_FRAGMENT_SHADER, fragmentShaderLines, fragmentShaderSource); + + GLuint program = createProgram (vertexShader, fragmentShader); + + gl_UseProgram (program); + + fgProjectionMatrixIndex = gl_GetUniformLocation(program, "fg_ProjectionMatrix"); + + fgColorIndex = gl_GetAttribLocation(program, "fg_Color"); + gl_EnableVertexAttribArray (fgColorIndex); + + fgVertexIndex = gl_GetAttribLocation(program, "fg_Vertex"); + gl_EnableVertexAttribArray (fgVertexIndex); + + checkError ("initShader"); +} + +void initRendering(void) +{ + glClearColor (0.0, 0.0, 0.0, 0.0); + checkError ("initRendering"); +} + +void init(void) +{ + initExtensionEntries (); + initBuffer (); + initShader (); + initRendering (); +} + +void dumpInfo(void) +{ + printf ("Vendor: %s\n", glGetString (GL_VENDOR)); + printf ("Renderer: %s\n", glGetString (GL_RENDERER)); + printf ("Version: %s\n", glGetString (GL_VERSION)); + printf ("GLSL: %s\n", glGetString (GL_SHADING_LANGUAGE_VERSION)); + checkError ("dumpInfo"); +} + +const GLvoid *bufferObjectPtr (GLsizei index) +{ + return (const GLvoid *) (((char *) NULL) + index); +} + +GLfloat projectionMatrix[16]; + +void triangle(void) +{ + gl_UniformMatrix4fv (fgProjectionMatrixIndex, 1, GL_FALSE, projectionMatrix); + + gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName); + gl_VertexAttribPointer (fgColorIndex, numColorComponents, GL_FLOAT, GL_FALSE, + stride, bufferObjectPtr (0)); + gl_VertexAttribPointer (fgVertexIndex, numVertexComponents, GL_FLOAT, GL_FALSE, + stride, bufferObjectPtr (sizeof(GLfloat) * numColorComponents)); + glDrawArrays(GL_TRIANGLES, 0, numElements); + checkError ("triangle"); +} + +void display(void) +{ + glClear (GL_COLOR_BUFFER_BIT); + triangle (); + glFlush (); + checkError ("display"); +} + +void loadOrthof(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t, + GLfloat n, GLfloat f) +{ + m[ 0] = 2.0f / (r - l); + m[ 1] = 0.0f; + m[ 2] = 0.0f; + m[ 3] = 0.0f; + + m[ 4] = 0.0f; + m[ 5] = 2.0f / (t - b); + m[ 6] = 0.0f; + m[ 7] = 0.0f; + + m[ 8] = 0.0f; + m[ 9] = 0.0f; + m[10] = -2.0f / (f - n); + m[11] = 0.0f; + + m[12] = -(r + l) / (r - l); + m[13] = -(t + b) / (t - b); + m[14] = -(f + n) / (f - n); + m[15] = 1.0f; +} + +void loadOrtho2Df(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t) +{ + loadOrthof (m, l, r, b, t, -1.0f, 1.0f); +} + +void reshape (int w, int h) +{ + glViewport (0, 0, (GLsizei) w, (GLsizei) h); + if (w <= h) { + loadOrtho2Df (projectionMatrix, 0.0f, 30.0f, 0.0f, 30.0f * (GLfloat) h/(GLfloat) w); + } else { + loadOrtho2Df (projectionMatrix, 0.0f, 30.0f * (GLfloat) w/(GLfloat) h, 0.0f, 30.0f); + } + checkError ("reshape"); +} + +void keyboard(unsigned char key, int x, int y) +{ + switch (key) { + case 27: + exit(0); + break; + } +} + +int main(int argc, char** argv) +{ + glutInit(&argc, argv); + glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); + /* add command line argument "classic" for a pre-3.x context */ + if ((argc != 2) || (strcmp (argv[1], "classic") != 0)) { + glutInitContextVersion (3, 1); + glutInitContextFlags (GLUT_FORWARD_COMPATIBLE | GLUT_DEBUG); + } + glutInitWindowSize (500, 500); + glutInitWindowPosition (100, 100); + glutCreateWindow (argv[0]); + dumpInfo (); + init (); + glutDisplayFunc(display); + glutReshapeFunc(reshape); + glutKeyboardFunc (keyboard); + glutMainLoop(); + return 0; +} diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.dsp b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.dsp new file mode 100755 index 0000000..d8ec743 --- /dev/null +++ b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.dsp @@ -0,0 +1,100 @@ +# Microsoft Developer Studio Project File - Name="smooth_opengl3" - Package Owner=<4>
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+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "FREEGLUT_STATIC" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../DebugStatic"
+
+!ENDIF
+
+# Begin Target
+
+# Name "smooth_opengl3Static - Win32 Release"
+# Name "smooth_opengl3Static - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\smooth_opengl3.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
|