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authorStanislaw Halik <sthalik@misaki.pl>2015-08-18 05:02:34 +0200
committerStanislaw Halik <sthalik@misaki.pl>2016-06-09 10:27:50 +0200
commit24e37795d2db8fdc6f7809e793dadbae80211d26 (patch)
treef2fd152fb44518222e290e555f0274af18d877bd /SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3
parent9a87e2cb6e588641e3cff52655013594c492e033 (diff)
add SDKs
Diffstat (limited to 'SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3')
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.am5
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.in465
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.c422
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.dsp100
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3Static.dsp102
5 files changed, 1094 insertions, 0 deletions
diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.am b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.am
new file mode 100755
index 0000000..493b742
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.am
@@ -0,0 +1,5 @@
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+smooth_opengl3_CFLAGS = -I$(top_srcdir)/include $(X_CFLAGS)
diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.in b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.in
new file mode 100755
index 0000000..b409470
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/Makefile.in
@@ -0,0 +1,465 @@
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+ install-pdf install-pdf-am install-ps install-ps-am \
+ install-strip installcheck installcheck-am installdirs \
+ maintainer-clean maintainer-clean-generic mostlyclean \
+ mostlyclean-compile mostlyclean-generic mostlyclean-libtool \
+ pdf pdf-am ps ps-am tags uninstall uninstall-am
+
+# Tell versions [3.59,3.63) of GNU make to not export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.c b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.c
new file mode 100755
index 0000000..a36f090
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.c
@@ -0,0 +1,422 @@
+/*
+ * smooth_opengl3.c, based on smooth.c, which is (c) by SGI, see below.
+ * This program demonstrates smooth shading in a way which is fully
+ * OpenGL-3.1-compliant.
+ * A smooth shaded polygon is drawn in a 2-D projection.
+ */
+
+/*
+ * Original copyright notice from smooth.c:
+ *
+ * License Applicability. Except to the extent portions of this file are
+ * made subject to an alternative license as permitted in the SGI Free
+ * Software License B, Version 1.1 (the "License"), the contents of this
+ * file are subject only to the provisions of the License. You may not use
+ * this file except in compliance with the License. You may obtain a copy
+ * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+ * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+ *
+ * http://oss.sgi.com/projects/FreeB
+ *
+ * Note that, as provided in the License, the Software is distributed on an
+ * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+ * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+ * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+ * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+ *
+ * Original Code. The Original Code is: OpenGL Sample Implementation,
+ * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+ * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+ * Copyright in any portions created by third parties is as indicated
+ * elsewhere herein. All Rights Reserved.
+ *
+ * Additional Notice Provisions: The application programming interfaces
+ * established by SGI in conjunction with the Original Code are The
+ * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+ * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+ * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+ * Window System(R) (Version 1.3), released October 19, 1998. This software
+ * was created using the OpenGL(R) version 1.2.1 Sample Implementation
+ * published by SGI, but has not been independently verified as being
+ * compliant with the OpenGL(R) version 1.2.1 Specification.
+ *
+ */
+
+#include <GL/freeglut.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <stddef.h>
+#include <string.h>
+
+/* report GL errors, if any, to stderr */
+void checkError(const char *functionName)
+{
+ GLenum error;
+ while (( error = glGetError() ) != GL_NO_ERROR) {
+ fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName);
+ }
+}
+
+/* extension #defines, types and entries, avoiding a dependency on additional
+ libraries like GLEW or the GL/glext.h header */
+#ifndef GL_ARRAY_BUFFER
+#define GL_ARRAY_BUFFER 0x8892
+#endif
+
+#ifndef GL_STATIC_DRAW
+#define GL_STATIC_DRAW 0x88E4
+#endif
+
+#ifndef GL_FRAGMENT_SHADER
+#define GL_FRAGMENT_SHADER 0x8B30
+#endif
+
+#ifndef GL_VERTEX_SHADER
+#define GL_VERTEX_SHADER 0x8B31
+#endif
+
+#ifndef GL_SHADING_LANGUAGE_VERSION
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#endif
+
+#ifndef GL_COMPILE_STATUS
+#define GL_COMPILE_STATUS 0x8B81
+#endif
+
+#ifndef GL_LINK_STATUS
+#define GL_LINK_STATUS 0x8B82
+#endif
+
+#ifndef GL_INFO_LOG_LENGTH
+#define GL_INFO_LOG_LENGTH 0x8B84
+#endif
+
+typedef ptrdiff_t ourGLsizeiptr;
+typedef char ourGLchar;
+
+#if defined(WIN32)
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length);
+typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRY *PFNGLCREATEPROGRAMPROC) (void);
+typedef void (APIENTRY *PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRY *PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRY *PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRY *PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRY *PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog);
+typedef void (APIENTRY *PFNGLGETPROGRAMIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY *PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog);
+typedef GLint (APIENTRY *PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const ourGLchar *name);
+typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name);
+typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif /* defined(WIN32) */
+
+PFNGLGENBUFFERSPROC gl_GenBuffers;
+PFNGLBINDBUFFERPROC gl_BindBuffer;
+PFNGLBUFFERDATAPROC gl_BufferData;
+PFNGLCREATESHADERPROC gl_CreateShader;
+PFNGLSHADERSOURCEPROC gl_ShaderSource;
+PFNGLCOMPILESHADERPROC gl_CompileShader;
+PFNGLCREATEPROGRAMPROC gl_CreateProgram;
+PFNGLATTACHSHADERPROC gl_AttachShader;
+PFNGLLINKPROGRAMPROC gl_LinkProgram;
+PFNGLUSEPROGRAMPROC gl_UseProgram;
+PFNGLGETSHADERIVPROC gl_GetShaderiv;
+PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog;
+PFNGLGETPROGRAMIVPROC gl_GetProgramiv;
+PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog;
+PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation;
+PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer;
+PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray;
+PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation;
+PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv;
+
+void initExtensionEntries(void)
+{
+ gl_GenBuffers = (PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers");
+ gl_BindBuffer = (PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer");
+ gl_BufferData = (PFNGLBUFFERDATAPROC) glutGetProcAddress ("glBufferData");
+ gl_CreateShader = (PFNGLCREATESHADERPROC) glutGetProcAddress ("glCreateShader");
+ gl_ShaderSource = (PFNGLSHADERSOURCEPROC) glutGetProcAddress ("glShaderSource");
+ gl_CompileShader = (PFNGLCOMPILESHADERPROC) glutGetProcAddress ("glCompileShader");
+ gl_CreateProgram = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress ("glCreateProgram");
+ gl_AttachShader = (PFNGLATTACHSHADERPROC) glutGetProcAddress ("glAttachShader");
+ gl_LinkProgram = (PFNGLLINKPROGRAMPROC) glutGetProcAddress ("glLinkProgram");
+ gl_UseProgram = (PFNGLUSEPROGRAMPROC) glutGetProcAddress ("glUseProgram");
+ gl_GetShaderiv = (PFNGLGETSHADERIVPROC) glutGetProcAddress ("glGetShaderiv");
+ gl_GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) glutGetProcAddress ("glGetShaderInfoLog");
+ gl_GetProgramiv = (PFNGLGETPROGRAMIVPROC) glutGetProcAddress ("glGetProgramiv");
+ gl_GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress ("glGetProgramInfoLog");
+ gl_GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress ("glGetAttribLocation");
+ gl_VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) glutGetProcAddress ("glVertexAttribPointer");
+ gl_EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress ("glEnableVertexAttribArray");
+ gl_GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress ("glGetUniformLocation");
+ gl_UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) glutGetProcAddress ("glUniformMatrix4fv");
+}
+
+/* vertex array data for a colored 2D triangle, consisting of RGB color values
+ and XY coordinates */
+const GLfloat varray[] = {
+ 1.0f, 0.0f, 0.0f, /* red */
+ 5.0f, 5.0f, /* lower left */
+
+ 0.0f, 1.0f, 0.0f, /* green */
+ 25.0f, 5.0f, /* lower right */
+
+ 0.0f, 0.0f, 1.0f, /* blue */
+ 5.0f, 25.0f /* upper left */
+};
+
+/* ISO C somehow enforces this silly use of 'enum' for compile-time constants */
+enum {
+ numColorComponents = 3,
+ numVertexComponents = 2,
+ stride = sizeof(GLfloat) * (numColorComponents + numVertexComponents),
+ numElements = sizeof(varray) / stride
+};
+
+/* the name of the vertex buffer object */
+GLuint vertexBufferName;
+
+void initBuffer(void)
+{
+ gl_GenBuffers (1, &vertexBufferName);
+ gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName);
+ gl_BufferData (GL_ARRAY_BUFFER, sizeof(varray), varray, GL_STATIC_DRAW);
+ checkError ("initBuffer");
+}
+
+const ourGLchar *vertexShaderSource[] = {
+ "#version 140\n",
+ "uniform mat4 fg_ProjectionMatrix;\n",
+ "in vec4 fg_Color;\n",
+ "in vec4 fg_Vertex;\n",
+ "smooth out vec4 fg_SmoothColor;\n",
+ "void main()\n",
+ "{\n",
+ " fg_SmoothColor = fg_Color;\n",
+ " gl_Position = fg_ProjectionMatrix * fg_Vertex;\n",
+ "}\n"
+};
+
+const ourGLchar *fragmentShaderSource[] = {
+ "#version 140\n",
+ "smooth in vec4 fg_SmoothColor;\n",
+ "out vec4 fg_FragColor;\n",
+ "void main(void)\n",
+ "{\n",
+ " fg_FragColor = fg_SmoothColor;\n",
+ "}\n"
+};
+
+void compileAndCheck(GLuint shader)
+{
+ GLint status;
+ gl_CompileShader (shader);
+ gl_GetShaderiv (shader, GL_COMPILE_STATUS, &status);
+ if (status == GL_FALSE) {
+ GLint infoLogLength;
+ ourGLchar *infoLog;
+ gl_GetShaderiv (shader, GL_INFO_LOG_LENGTH, &infoLogLength);
+ infoLog = (ourGLchar*) malloc (infoLogLength);
+ gl_GetShaderInfoLog (shader, infoLogLength, NULL, infoLog);
+ fprintf (stderr, "compile log: %s\n", infoLog);
+ free (infoLog);
+ }
+}
+
+GLuint compileShaderSource(GLenum type, GLsizei count, const ourGLchar **string)
+{
+ GLuint shader = gl_CreateShader (type);
+ gl_ShaderSource (shader, count, string, NULL);
+ compileAndCheck (shader);
+ return shader;
+}
+
+void linkAndCheck(GLuint program)
+{
+ GLint status;
+ gl_LinkProgram (program);
+ gl_GetProgramiv (program, GL_LINK_STATUS, &status);
+ if (status == GL_FALSE) {
+ GLint infoLogLength;
+ ourGLchar *infoLog;
+ gl_GetProgramiv (program, GL_INFO_LOG_LENGTH, &infoLogLength);
+ infoLog = (ourGLchar*) malloc (infoLogLength);
+ gl_GetProgramInfoLog (program, infoLogLength, NULL, infoLog);
+ fprintf (stderr, "link log: %s\n", infoLog);
+ free (infoLog);
+ }
+}
+
+GLuint createProgram(GLuint vertexShader, GLuint fragmentShader)
+{
+ GLuint program = gl_CreateProgram ();
+ if (vertexShader != 0) {
+ gl_AttachShader (program, vertexShader);
+ }
+ if (fragmentShader != 0) {
+ gl_AttachShader (program, fragmentShader);
+ }
+ linkAndCheck (program);
+ return program;
+}
+
+GLuint fgProjectionMatrixIndex;
+GLuint fgColorIndex;
+GLuint fgVertexIndex;
+
+void initShader(void)
+{
+ const GLsizei vertexShaderLines = sizeof(vertexShaderSource) / sizeof(ourGLchar*);
+ GLuint vertexShader =
+ compileShaderSource (GL_VERTEX_SHADER, vertexShaderLines, vertexShaderSource);
+
+ const GLsizei fragmentShaderLines = sizeof(fragmentShaderSource) / sizeof(ourGLchar*);
+ GLuint fragmentShader =
+ compileShaderSource (GL_FRAGMENT_SHADER, fragmentShaderLines, fragmentShaderSource);
+
+ GLuint program = createProgram (vertexShader, fragmentShader);
+
+ gl_UseProgram (program);
+
+ fgProjectionMatrixIndex = gl_GetUniformLocation(program, "fg_ProjectionMatrix");
+
+ fgColorIndex = gl_GetAttribLocation(program, "fg_Color");
+ gl_EnableVertexAttribArray (fgColorIndex);
+
+ fgVertexIndex = gl_GetAttribLocation(program, "fg_Vertex");
+ gl_EnableVertexAttribArray (fgVertexIndex);
+
+ checkError ("initShader");
+}
+
+void initRendering(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ checkError ("initRendering");
+}
+
+void init(void)
+{
+ initExtensionEntries ();
+ initBuffer ();
+ initShader ();
+ initRendering ();
+}
+
+void dumpInfo(void)
+{
+ printf ("Vendor: %s\n", glGetString (GL_VENDOR));
+ printf ("Renderer: %s\n", glGetString (GL_RENDERER));
+ printf ("Version: %s\n", glGetString (GL_VERSION));
+ printf ("GLSL: %s\n", glGetString (GL_SHADING_LANGUAGE_VERSION));
+ checkError ("dumpInfo");
+}
+
+const GLvoid *bufferObjectPtr (GLsizei index)
+{
+ return (const GLvoid *) (((char *) NULL) + index);
+}
+
+GLfloat projectionMatrix[16];
+
+void triangle(void)
+{
+ gl_UniformMatrix4fv (fgProjectionMatrixIndex, 1, GL_FALSE, projectionMatrix);
+
+ gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName);
+ gl_VertexAttribPointer (fgColorIndex, numColorComponents, GL_FLOAT, GL_FALSE,
+ stride, bufferObjectPtr (0));
+ gl_VertexAttribPointer (fgVertexIndex, numVertexComponents, GL_FLOAT, GL_FALSE,
+ stride, bufferObjectPtr (sizeof(GLfloat) * numColorComponents));
+ glDrawArrays(GL_TRIANGLES, 0, numElements);
+ checkError ("triangle");
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ triangle ();
+ glFlush ();
+ checkError ("display");
+}
+
+void loadOrthof(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t,
+ GLfloat n, GLfloat f)
+{
+ m[ 0] = 2.0f / (r - l);
+ m[ 1] = 0.0f;
+ m[ 2] = 0.0f;
+ m[ 3] = 0.0f;
+
+ m[ 4] = 0.0f;
+ m[ 5] = 2.0f / (t - b);
+ m[ 6] = 0.0f;
+ m[ 7] = 0.0f;
+
+ m[ 8] = 0.0f;
+ m[ 9] = 0.0f;
+ m[10] = -2.0f / (f - n);
+ m[11] = 0.0f;
+
+ m[12] = -(r + l) / (r - l);
+ m[13] = -(t + b) / (t - b);
+ m[14] = -(f + n) / (f - n);
+ m[15] = 1.0f;
+}
+
+void loadOrtho2Df(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t)
+{
+ loadOrthof (m, l, r, b, t, -1.0f, 1.0f);
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ if (w <= h) {
+ loadOrtho2Df (projectionMatrix, 0.0f, 30.0f, 0.0f, 30.0f * (GLfloat) h/(GLfloat) w);
+ } else {
+ loadOrtho2Df (projectionMatrix, 0.0f, 30.0f * (GLfloat) w/(GLfloat) h, 0.0f, 30.0f);
+ }
+ checkError ("reshape");
+}
+
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ /* add command line argument "classic" for a pre-3.x context */
+ if ((argc != 2) || (strcmp (argv[1], "classic") != 0)) {
+ glutInitContextVersion (3, 1);
+ glutInitContextFlags (GLUT_FORWARD_COMPATIBLE | GLUT_DEBUG);
+ }
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ dumpInfo ();
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.dsp b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.dsp
new file mode 100755
index 0000000..d8ec743
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3.dsp
@@ -0,0 +1,100 @@
+# Microsoft Developer Studio Project File - Name="smooth_opengl3" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=smooth_opengl3 - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "smooth_opengl3.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "smooth_opengl3.mak" CFG="smooth_opengl3 - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "smooth_opengl3 - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "smooth_opengl3 - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "smooth_opengl3 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../Release"
+
+!ELSEIF "$(CFG)" == "smooth_opengl3 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../Debug"
+
+!ENDIF
+
+# Begin Target
+
+# Name "smooth_opengl3 - Win32 Release"
+# Name "smooth_opengl3 - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\smooth_opengl3.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3Static.dsp b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3Static.dsp
new file mode 100755
index 0000000..2a81243
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/progs/demos/smooth_opengl3/smooth_opengl3Static.dsp
@@ -0,0 +1,102 @@
+# Microsoft Developer Studio Project File - Name="smooth_opengl3Static" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=smooth_opengl3Static - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "smooth_opengl3Static.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "smooth_opengl3Static.mak" CFG="smooth_opengl3Static - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "smooth_opengl3Static - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "smooth_opengl3Static - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "smooth_opengl3Static - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "smooth_opengl3Static___Win32_Release"
+# PROP BASE Intermediate_Dir "smooth_opengl3Static___Win32_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "ReleaseStatic"
+# PROP Intermediate_Dir "ReleaseStatic"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "FREEGLUT_STATIC" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../ReleaseStatic"
+
+!ELSEIF "$(CFG)" == "smooth_opengl3Static - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "smooth_opengl3Static___Win32_Debug"
+# PROP BASE Intermediate_Dir "smooth_opengl3Static___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "DebugStatic"
+# PROP Intermediate_Dir "DebugStatic"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "FREEGLUT_STATIC" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../DebugStatic"
+
+!ENDIF
+
+# Begin Target
+
+# Name "smooth_opengl3Static - Win32 Release"
+# Name "smooth_opengl3Static - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\smooth_opengl3.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project