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-rwxr-xr-xSixenseSDK/src/sixense_simple3d/doc/Makefile.am5
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/doc/Makefile.in341
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/doc/download.html42
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/doc/freeglut.html163
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/doc/freeglut_logo.pngbin0 -> 15887 bytes
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/doc/freeglut_user_interface.html1956
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/doc/index.html101
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/doc/ogl_sm.pngbin0 -> 1586 bytes
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/doc/progress.html137
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/doc/structure.html80
10 files changed, 2825 insertions, 0 deletions
diff --git a/SixenseSDK/src/sixense_simple3d/doc/Makefile.am b/SixenseSDK/src/sixense_simple3d/doc/Makefile.am
new file mode 100755
index 0000000..754637b
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/doc/Makefile.am
@@ -0,0 +1,5 @@
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+ download.html freeglut.html freeglut_logo.png \
+ freeglut_user_interface.html index.html \
+ ogl_sm.png progress.html structure.html
+
diff --git a/SixenseSDK/src/sixense_simple3d/doc/Makefile.in b/SixenseSDK/src/sixense_simple3d/doc/Makefile.in
new file mode 100755
index 0000000..52711bd
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/doc/Makefile.in
@@ -0,0 +1,341 @@
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diff --git a/SixenseSDK/src/sixense_simple3d/doc/download.html b/SixenseSDK/src/sixense_simple3d/doc/download.html
new file mode 100755
index 0000000..b9baab2
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/doc/download.html
@@ -0,0 +1,42 @@
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="author" content="Pawel W. Olszta">
+ <meta name="copyright" content="Pawel W. Olszta">
+ <meta name="description" content="The downloads page">
+ <meta name="keywords" content="freeglut glut OpenGL">
+ <meta name="GENERATOR" content="WebMaker">
+ <title>The freeglut project</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000">
+
+<center><img SRC="freeglut_logo.png" ALT="The freeglut logo" height=106 width=314></center>
+
+<center><dt><i><font face="Courier New,Courier"><font size=+1>
+I upload it, you download it. That's the ying-yang nature of the Buddha.
+</font></font></i></dt></center>
+
+<center><table WIDTH="620"><tr><td><hr WIDTH="100%">
+
+<p><i>January the 16th, 2000</i>
+<p>Here is a list of files you can download:
+<p>
+
+<ul>
+<li>
+ <a href="freeglut-1.3-alpha-2000-01-04.tar.gz">
+ freeglut-1.3-alpha-2000-01-04.tar.gz</a> (approx. 210kB)
+<li>
+ <a href="freeglut-1.3-alpha-2000-01-06.tar.gz">
+ freeglut-1.3-alpha-2000-01-06.tar.gz</a> (approx. 220kB)
+<li>
+ <a href="freeglut-1.3-alpha-2000-01-09.tar.gz">
+ freeglut-1.3-alpha-2000-01-09.tar.gz</a> (approx. 230kB)
+<li>
+ <a href="freeglut-1.3-alpha-2000-01-16.tar.gz">
+ freeglut-1.3-alpha-2000-01-16.tar.gz</a> (approx. 230kB)
+</ul>
+
+</table></center></body></html>
+
diff --git a/SixenseSDK/src/sixense_simple3d/doc/freeglut.html b/SixenseSDK/src/sixense_simple3d/doc/freeglut.html
new file mode 100755
index 0000000..7357dea
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/doc/freeglut.html
@@ -0,0 +1,163 @@
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="author" content="Pawel W. Olszta">
+ <meta name="copyright" content="Pawel W. Olszta">
+ <meta name="description" content="A bit about me and the freeglut project">
+ <meta name="keywords" content="freeglut glut OpenGL">
+ <meta name="GENERATOR" content="WebMaker">
+ <title>The freeglut project</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000">
+
+<center><img SRC="freeglut_logo.png" ALT="The freeglut logo" height=106 width=314></center>
+
+<center><dt><i><font face="Courier New,Courier"><font size=+1>
+I am best at what I do worst and for this gift I feel blessed...
+</font></font></i></dt></center>
+
+<center><table WIDTH="620"><tr><td><hr WIDTH="100%">
+
+<p><i>January the 2nd, 2000</i>
+
+<p>The alpha version has been released yesterday. Today I have been busy with moving
+the project site to the <a href="http://www.sourceforge.net">SourceForge</a>. As for
+now there will be the web site available and I will give it a try to set up the
+freeglut mailing lists. There will be no CVS access available for now (my dialup
+internet connection sucks so badly that I wouldn't be able to work on the project).
+After I am done with that, I will try announcing the project on www.opengl.org.
+
+<p>Of other things, there has been rumours floating round the routers and hubs about
+Mark Kilgard changing the GLUT's license, but this is unconfirmed. It would be really
+cool if he did so, there's no better motivation to work than a bit of sound competition.
+As for me, I already put too much work into the freeglut project to terminate it just
+now. We'll see what happens next.
+
+<p><i>January the 4th, 2000</i>
+
+<p>Ho-ho-ho. Freeglut-1.3 works fine with `Tux the Penguin and the Quest for Herring'.
+At least that's what Steve Baker, the author, says. Not only that, Steve has provided
+us with the joystick code (from his great PLIB project) and numerous hints and tips
+about making freeglut more useful (I will try to put the results of our discussion
+on the <a href="structure.html">structure page</a>).
+
+<p>As for other issues -- I promise I will start the Win32 port this weekend.
+BTW. -- is there a decent cross compiler for Linux that generates Win32 executables,
+so that I don't have to use windows for development? And what about Wine OpenGL
+support?
+
+<p>The package is now some 40kB smaller than the previous one. Did some general
+clean ups, removed unnecessary configure scripts in the genfonts directory,
+the configure cahce, the Makefiles and so on. Also, I have started introducing
+the new internal structure, as described <a href="structure.html">here</a>.
+
+<p><i>January the 6th, 2000</i>
+
+<p>The missing glutInit() issue seems to be solved. Chris Purnell (fxGLUT author) says
+that the GLUT window and menu creation functions call glutInit() if the caller didn't
+do that before.
+
+<p>The enumerations for GLUT_KEY_UP and GLUT_KEY_RIGHT were accidentally swapped.
+They should be OK now. Hope the rest is OK :)
+
+<p>Added two new API calls to freeglut-1.3 -- glutBitmapHeight() and glutStrokeHeight(),
+as suggested by Steve Baker. This won't break the GLUT compatibility a lot, and I've
+heard it can be useful. Here you go.
+
+<p>The <a href="structure.html">structure</a> plans page has been updated. The numerous
+feature hints from opengl-gamedev-l readers have been added.
+
+<p>Somebody (Chris?) hinted me that the stroke fonts can be found in the XFree86
+sources. I browsed through it and -- presto. Now I only need to define the stroke fonts
+structure (should be very similiar to bitmapped one) and write quite a simple parser.
+
+<p>I've spent the (late) evening doing the init display string parsing and making
+my logics classes homework :) Both is harder than I primarily thought, but fortunately
+for me I can commit errors in one of those tasks. Guess which one? Argh. :)
+
+<p><i>January the 8th, 2000</i>
+
+<p>First of all, both the missing glutInit() and glutGet(GLUT_WINDOW_[X|Y]) issues are
+fixed now. The first problem was solved thanks to Chris Purnell, who showed me the way
+GLUT dealt with the problem. Good for me there's someone who reads it's source code (I
+just felt it would be unfair for me to do so :D). The second problem was solved by
+adding a XMoveWindow call just after the window creation and initial mapping. This is
+strange. Maybe one of the Xlib calls between the creation and mapping spoiled the
+window's coordinates?
+
+<p>This makes even more GLUT tests work fine. The tests can be found in any decent
+GLUT 3.7 distribution. Following tests produce a FAIL message: test18.c (some layer
+issues), test19.c (see the GLUT_NORMAL_DAMAGED issue on the progress page), test22.c
+(window stacking/visibilty problems), test23.c (glutInitDisplayString() is unfinished),
+test25.c (the freeglut fonts differ a bit from GLUT's), test28.c (-iconic handling
+is missing(?)). Gee :)
+
+<p>I've spent another hour doing the glutInitDisplayString(), but it still is far from
+being complete. And I've also started gathering information on doing the game mode
+stuff. The video mode enumeration in both cases will be painful.
+
+<p>There is a big issue with the window contents redrawing. Right now, it is forced
+every time there are no events pending in the main loop. I know it's wrong, but it
+without such an approach some of the test programs freeze soon after starting. Could
+someone peer-review the main loop code please?
+
+<p>I have decided to start the Win32 port this weekend. As for now, the code compiles
+under vc++5.0. I will start making it work as soon as I download the pthreads library
+and the newest version of GLib for Windows. It was quite a good idea to start the port,
+as the Microsoft's compiler generates much more warnings and I had quite a few things
+fixed for free.
+
+<p><i>January the 9th, 2000</i>
+
+<p>Doing the Win32 port all the day... Actually, there is enough code to make it work,
+however I am sure only of that it compiles (more or less). I need to download the
+pthreads-win32 library to get the GLib working first, and somehow I was unable to
+do it during the weekend. Once again -- the Win32 port does not work yet. Oh, and
+I need adding the __declspec(dllexport) thing...
+
+<p>After it starts working, I'll have to clean up the code a bit, I guess...
+
+<p><i>January the 10th, 2000</i>
+
+<p>Here I am at three o'clock am, half-awake, uploading and downloading things for
+freeglut. I never thought I'd be able to force myself getting up that early :)
+
+<p><i>January the 16th, 2000</i>
+
+<p>Both the flu and a terrible feeling about the dialup bills made me slow down
+a bit, the internet activity I mean :). But here I am again uploading the latest
+snapshot. The biggest news about it is the Win32 port working, with nearly all
+features you can find in the X11 version implemented (still, it needs some debugging).
+For the Unix port, game mode support (loosely based on SDL source code posted at Neal
+Tringham's www.pseudonymz.demon.co.uk) and numerous bug fixes have been introduced.
+
+<p>In order to compile the Win32 version, you'll need pthreads-win32 library (see
+sourceware.cygnus.org), the GLib-1.2.x (www.gtk.org, I've been using the 1.2.6),
+a working native compiler (Microsoft VisualC++ 5.0 in my case), and a bit of patience.
+See the project files I've supplied for some definitions needed (FREEGLUT_LIBRARY_BUILD
+needs to be declared when building the DLL), and don't forget freeglut joystick code
+is making use of Win32 multimedia extensions (link against winmm.lib).
+
+<p>Be prepared to meet the fact Mesa 3.1 (or at least my compilation) doesn't work very
+well with this snapshot -- something's messed up when changing WGL contexts. This is
+really strange, as the Microsoft's OpenGL works pretty fine, as does Dominik Behr's
+miniGL thing. The assumption is that I've taken some approach that somehow is valid
+with Microsoft's drivers, but is not OpenGL conformant. Could anyone check this out
+please?
+
+<p>My plan for next week is to add some lesser features missing, and start learning
+maths as the session at my university is coming in really fast :) This way or another,
+expect the next release not any sooner than next weekend (given that no nasty bugs get
+digged out).
+
+<p>Argh. Don't be surprised if the code doesn't compile under X-11 other than XFree86.
+It could fail when trying to include the X11/extensions/xf86vmode.h include header,
+in that case just comment out that inclusion line (found in freeglut_internal.h).
+Is there any intelligent way to detect the existence of an include header, and if
+it's autoconf to be the answer, how to use it?
+
+<br><br><a href="index.html"><i>Back to the main page</i></a>
+
+</table></center></body></html>
+
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+<!DOCTYPE html PUBLIC "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+
+ <meta name="Author" content="John F. Fay">
+
+ <meta name="GENERATOR" content="Mozilla/4.77 [en] (Windows NT 5.0; U) [Netscape]">
+ <title>FREEGLUT Application Program Interface</title>
+</head>
+ <body>
+
+<dl>
+<center>
+<h1> The Open-Source</h1>
+ </center>
+<center>
+<h1> OpenGL Utility Toolkit</h1>
+ </center>
+<center>
+<h1> (<i>freeglut</i> 2.0.0)</h1>
+ </center>
+<center>
+<h1> Application Programming Interface</h1>
+ </center>
+</dl>
+
+<center>
+<h1> Version 4.0</h1>
+ </center>
+
+<center>
+<h2> The <i>freeglut</i> Programming Consortium</h2>
+ </center>
+
+<center>
+<h2> July, 2003</h2>
+ </center>
+
+<p><br>
+ OpenGL is a trademark of Silicon Graphics, Inc. X Window System is a trademark
+of X Consortium, Inc.&nbsp; Spaceball is a registered trademark of Spatial
+Systems Inc. <br>
+ The authors have taken care in preparation of this documentation but make
+no expressed or implied warranty of any kind and assumes no responsibility
+ for errors or omissions. No liability is assumed for incidental or consequential
+ damages in connection with or arising from the use of information or programs
+ contained herein. <br>
+ &nbsp; </p>
+
+<h1> 1.0&nbsp;<a name="Contents"></a>
+ Contents</h1>
+ 1.0&nbsp; <a href="#Contents">Contents</a>
+
+<p>2.0&nbsp; <a href="#Introduction">Introduction</a>
+ </p>
+
+<p>3.0&nbsp; <a href="#Background">Background</a>
+ </p>
+
+<blockquote>3.1&nbsp; Design Philosophy <br>
+ 3.2&nbsp; Conventions <br>
+ 3.3&nbsp; Terminology <br>
+ 3.4&nbsp; Differences from GLUT 3.7</blockquote>
+
+ <p><br>
+ 4.0&nbsp; <a href="#Initialization">Initialization Functions</a>
+ </p>
+
+ <blockquote>4.1&nbsp; glutInit <br>
+ 4.2&nbsp; glutInitWindowPosition, glutInitWindowSize <br>
+ 4.3&nbsp; glutInitDisplayMode <br>
+ 4.4&nbsp; glutInitDisplayString</blockquote>
+
+ <p><br>
+ 5.0&nbsp; <a href="#EventProcessing">Event Processing Functions</a>
+ </p>
+
+ <blockquote>5.1&nbsp; glutMainLoop <br>
+ 5.2&nbsp; glutMainLoopEvent <br>
+ 5.3&nbsp; glutLeaveMainLoop</blockquote>
+
+ <p><br>
+ 6.0&nbsp; <a href="#Window">Window Functions</a>
+ </p>
+
+ <blockquote>6.1&nbsp; glutCreateWindow <br>
+ 6.2&nbsp; glutCreateSubwindow <br>
+ 6.3&nbsp; glutDestroyWindow <br>
+ 6.4&nbsp; glutSetWindow, glutGetWindow <br>
+ 6.5&nbsp; glutSetWindowTitle, glutSetIconTitle <br>
+ 6.6&nbsp; glutReshapeWindow <br>
+ 6.7&nbsp; glutPositionWindow <br>
+ 6.8&nbsp; glutShowWindow, glutHideWindow, glutIconifyWindow <br>
+ 6.9&nbsp; glutPushWindow, glutPopWindow <br>
+ 6.10&nbsp; glutFullScreen</blockquote>
+
+ <p><br>
+ 7.0&nbsp; <a href="#Display">Display Functions</a>
+ </p>
+
+ <blockquote>7.1&nbsp; glutPostRedisplay <br>
+ 7.2&nbsp; glutPostWindowRedisplay <br>
+ 7.3&nbsp; glutSwapBuffers</blockquote>
+
+ <p><br>
+ 8.0&nbsp; <a href="#MouseCursor">Mouse Cursor Functions</a>
+ </p>
+
+ <blockquote>8.1&nbsp; glutSetCursor <br>
+ 8.2&nbsp; glutWarpPointer</blockquote>
+
+ <p><br>
+ 9.0&nbsp; <a href="#Overlay">Overlay Functions</a>
+ </p>
+
+ <blockquote>9.1&nbsp; glutEstablishOverlay <br>
+ 9.2&nbsp; glutRemoveOverlay <br>
+ 9.3&nbsp; glutUseLayer <br>
+ 9.4&nbsp; glutPostOverlayRedisplay <br>
+ 9.5&nbsp; glutPostWindowOverlayRedisplay <br>
+ 9.6&nbsp; glutShowOverlay, glutHideOverlay</blockquote>
+
+ <p><br>
+ 10.0&nbsp; <a href="#Menu">Menu Functions</a>
+ </p>
+
+ <blockquote>10.1&nbsp; glutCreateMenu <br>
+ 10.2&nbsp; glutDestroyMenu <br>
+ 10.3&nbsp; glutGetMenu, glutSetMenu <br>
+ 10.4&nbsp; glutAddMenuEntry <br>
+ 10.5&nbsp; glutAddSubMenu <br>
+ 10.6&nbsp; glutChangeToMenuEntry <br>
+ 10.7&nbsp; glutChangeToSubMenu <br>
+ 10.8&nbsp; glutRemoveMenuItem <br>
+ 10.9&nbsp; glutAttachMenu, glutDetachMenu</blockquote>
+
+ <p><br>
+ 11.0&nbsp; <a href="#GlobalCallback">Global Callback Registration Functions</a>
+ </p>
+
+ <blockquote>11.1&nbsp; glutTimerFunc <br>
+ 11.2&nbsp; glutIdleFunc</blockquote>
+
+ <p><br>
+ 12.0&nbsp; <a href="#WindowCallback">Window-Specific Callback Registration
+ Functions</a>
+ </p>
+
+ <blockquote>12.1&nbsp; glutDisplayFunc <br>
+ 12.2&nbsp; glutOverlayDisplayFunc <br>
+ 12.3&nbsp; glutReshapeFunc <br>
+ 12.4&nbsp; glutCloseFunc <br>
+ 12.5&nbsp; glutKeyboardFunc <br>
+ 12.6&nbsp; glutSpecialFunc <br>
+ 12.7&nbsp; glutKeyboardUpFunc <br>
+ 12.8&nbsp; glutSpecialUpFunc <br>
+ 12.9&nbsp; glutMouseFunc <br>
+ 12.10&nbsp; glutMotionFunc, glutPassiveMotionFunc <br>
+ 12.11&nbsp; glutVisibilityFunc <br>
+ 12.12&nbsp; glutEntryFunc <br>
+ 12.13&nbsp; glutJoystickFunc <br>
+ 12.14&nbsp; glutSpaceballMotionFunc <br>
+ 12.15&nbsp; glutSpaceballRotateFunc <br>
+ 12.16&nbsp; glutSpaceballButtonFunc <br>
+ 12.17&nbsp; glutButtonBoxFunc <br>
+ 12.18&nbsp; glutDialsFunc <br>
+ 12.19&nbsp; glutTabletMotionFunc <br>
+ 12.20&nbsp; glutTabletButtonFunc
+ <p>12.21&nbsp; glutMenuStatusFunc <br>
+ 12.22&nbsp; glutWindowStatusFunc</p>
+ </blockquote>
+
+ <p><br>
+ 13.0&nbsp; <a href="#StateSetting">State Setting and Retrieval Functions</a>
+ </p>
+
+ <blockquote>13.1&nbsp; glutSetOption <br>
+ 13.2&nbsp; glutGet <br>
+ 13.3&nbsp; glutDeviceGet <br>
+ 13.4&nbsp; glutGetModifiers <br>
+ 13.5&nbsp; glutLayerGet <br>
+ 13.6&nbsp; glutExtensionSupported<br>
+13.7 &nbsp;glutGetProcAddress<br>
+ </blockquote>
+
+ <p><br>
+ 14.0&nbsp; <a href="#FontRendering">Font Rendering Functions</a>
+ </p>
+
+ <blockquote>14.1&nbsp; glutBitmapCharacter <br>
+ 14.2&nbsp; glutBitmapString <br>
+ 14.3&nbsp; glutBitmapWidth <br>
+ 14.4&nbsp; glutBitmapLength <br>
+ 14.5&nbsp; glutBitmapHeight <br>
+ 14.6&nbsp; glutStrokeCharacter <br>
+ 14.7&nbsp; glutStrokeString <br>
+ 14.8&nbsp; glutStrokeWidth <br>
+ 14.9&nbsp; glutStrokeLength <br>
+ 14.10&nbsp; glutStrokeHeight</blockquote>
+
+ <p><br>
+ 15.0&nbsp; <a href="#GeometricObject">Geometric Object Rendering Functions</a>
+ </p>
+
+ <blockquote>15.1&nbsp; glutWireSphere, glutSolidSphere
+ <br>
+ 15.2&nbsp; glutWireTorus, glutSolidTorus <br>
+ 15.3&nbsp; glutWireCone, glutSolidCone <br>
+ 15.4&nbsp; glutWireCube, glutSolidCube <br>
+ 15.5&nbsp; glutWireTetrahedron, glutSolidTetrahedron <br>
+ 15.6&nbsp; glutWireOctahedron, glutSolidOctahedron <br>
+ 15.7&nbsp; glutWireDodecahedron, glutSolidDodecahedron <br>
+ 15.8&nbsp; glutWireIcosahedron, glutSolidIcosahedron <br>
+ 15.9&nbsp; glutWireRhombicDodecahedron, glutSolidRhombicDodecahedron <br>
+ 15.10&nbsp; glutWireTeapot, glutSolidTeapot</blockquote>
+
+ <p><br>
+ 16.0&nbsp; <a href="#GameMode">Game Mode Functions</a>
+ </p>
+
+ <blockquote>16.1&nbsp; glutGameModeString <br>
+ 16.2&nbsp; glutEnterGameMode, glutLeaveGameMode <br>
+ 16.3&nbsp; glutGameModeGet</blockquote>
+
+ <p><br>
+ 17.0&nbsp; <a href="#VideoResize">Video Resize Functions</a>
+ </p>
+
+ <blockquote>17.1&nbsp; glutVideoResizeGet <br>
+ 17.2&nbsp; glutSetupVideoResizing, glutStopVideoResizing <br>
+ 17.3&nbsp; glutVideoResize <br>
+ 17.4&nbsp; glutVideoPan</blockquote>
+
+ <p><br>
+ 18.0&nbsp; <a href="#ColorMap">Color Map Functions</a>
+ </p>
+
+ <blockquote>18.1&nbsp; glutSetColor, glutGetColor
+ <br>
+ 18.2&nbsp; glutCopyColormap</blockquote>
+
+ <p><br>
+ 19.0&nbsp; <a href="#Miscellaneous">Miscellaneous Functions</a>
+ </p>
+
+ <blockquote>19.1&nbsp; glutIgnoreKeyRepeat,
+glutSetKeyRepeat <br>
+ 19.2&nbsp; glutForceJoystickFunc <br>
+ 19.3&nbsp; glutReportErrors</blockquote>
+
+ <p><br>
+ 20.0&nbsp; <a href="#UsageNotes">Usage Notes</a>
+ </p>
+
+ <p>21.0&nbsp; <a href="#ImplementationNotes">
+ Implementation Notes</a>
+ </p>
+
+ <p>22.0&nbsp; <a href="#GLUT_State">GLUT
+State</a>
+ </p>
+
+ <p>23.0&nbsp; <a href="#Freeglut.h_Header">
+ "freeglut.h" Header File</a>
+ </p>
+
+ <p>24.0&nbsp; <a href="#References">References</a>
+ </p>
+
+ <p>25.0&nbsp; <a href="#Index">Index</a>
+ <br>
+ &nbsp; <br>
+ &nbsp; </p>
+
+ <h1> 2.0&nbsp;<a name="Introduction"></a>
+ Introduction</h1>
+ &nbsp;
+ <h1> 3.0&nbsp;<a name="Background"></a>
+ Background</h1>
+ The OpenGL programming world owes a tremendous debt to Mr. Mark J. Kilgard
+ for writing the OpenGL Utility Toolkit, or GLUT.&nbsp; The GLUT library
+of functions allows an application programmer to create, control, and manipulate
+ windows independent of what operating system the program is running on.&nbsp;
+ By hiding the dependency on the operating system from the application programmer,
+ he allowed people to write truly portable OpenGL applications.
+
+ <p>&nbsp;&nbsp;&nbsp; Mr. Kilgard copyrighted
+his library and gave it a rather unusual license.&nbsp; Under his license,
+people are allowed freely to copy and distribute the libraries and the source
+code, but they are not allowed to modify it.&nbsp; For a long time this did
+not matter because the GLUT library worked so well and because Mr. Kilgard
+was releasing updates on a regular basis.&nbsp; But with the passage of time,
+people started wanting some slightly different behaviours in their windowing
+system.&nbsp; When Mr. Kilgard stopped supporting the GLUT library in 1999,
+having moved on to bigger and better things, this started to become a problem.
+ </p>
+
+ <p>&nbsp;&nbsp;&nbsp; In December 1999,
+Mr. Pawel Olzsta started work on an open-source clone of the GLUT library.&nbsp;
+This open-source clone, which does not use any of the GLUT source code, has
+evolved into the present <i>freeglut</i> library.&nbsp; This documentation
+specifies the application program interface to the <i>freeglut</i> library.
+ </p>
+
+ <h2> 3.1&nbsp; Design Philosophy</h2>
+
+ <h2> 3.2&nbsp; Conventions</h2>
+
+ <h2> 3.3&nbsp; Terminology</h2>
+
+ <h2> 3.4&nbsp; Differences from GLUT 3.7</h2>
+ Since the <i>freeglut</i> library was developed in order to update GLUT,
+ it is natural that there will be some differences between the two.&nbsp;
+Each function in the API notes any differences between the GLUT and the <i>
+freeglut</i> function behaviours.&nbsp; The important ones are summarized
+here.
+ <h3> 3.4.1&nbsp; glutMainLoop Behaviour</h3>
+ One of the commonest complaints about the GLUT library was that once an
+application called "<tt>glutMainLoop</tt>", it never got control back.&nbsp;
+There was no way for an application to loop in GLUT for a while, possibly
+as a subloop while a specific window was open, and then return to the calling
+function.&nbsp; A new function, "<tt>glutMainLoopEvent</tt>", has been added
+to allow this functionality.&nbsp; Another function, "<tt>glutLeaveMainLoop</tt>
+", has also been added to allow the application to tell <i>freeglut</i> to clean
+up and close down.
+ <h3> 3.4.2&nbsp; Action on Window Closure</h3>
+ Another difficulty with GLUT, especially with multiple-window programs,
+is that if the user clicks on the "x" in the window header the application
+exits immediately.&nbsp; The application programmer can now set an option,
+"<tt> GLUT_ACTION_ON_WINDOW_CLOSE</tt>", to specify whether execution should
+continue, whether GLUT should return control to the main program, or whether
+GLUT should simply exit (the default).
+
+ <h3>3.4.3&nbsp; Changes to Callbacks<br>
+ </h3>
+ Several new callbacks have been added and several callbacks which were specific
+to Silicon Graphics hardware have not been implemented.&nbsp; Most or all
+of the new callbacks are listed in the GLUT Version 4 "glut.h" header file
+but did not make it into the documentation.&nbsp; The new callbacks consist
+of regular and special key release callbacks, a joystick callback, a window
+status callback, window closure callbacks, a menu closure callback, and a
+mouse wheel callback.&nbsp; Unsupported callbacks are the three Spaceball
+callbacks, the ButtonBox callback, and the two Tablet
+callbacks.&nbsp; If the user has a need for an unsupported callback he should
+contact the <i>freeglut</i> development team.<br>
+
+ <h3>3.4.4&nbsp; String Rendering<br>
+ </h3>
+ New functions have been added to render full character strings (including
+carriage returns) rather than rendering one character at a time.&nbsp; More
+functions return the widths of character strings and the font heights, in
+pixels for bitmapped fonts and in OpenGL units for the stroke fonts.<br>
+
+ <h3>3.4.5&nbsp; Geometry Rendering<br>
+ </h3>
+ Functions have been added to render a wireframe and a solid rhombic
+dodecahedron, a cylinder, and a Sierpinski sponge.
+ <h3> 3.4.5&nbsp; Extension Function Queries</h3>
+ glutGetProcAddress is a wrapper for the glXGetProcAddressARB and wglGetProcAddress
+functions.
+ <h1> 4.0&nbsp;<a name="Initialization"></a>
+ Initialization Functions</h1>
+
+ <h2> 4.1&nbsp; glutInit</h2>
+
+ <h2> 4.2&nbsp; glutInitWindowPosition, glutInitWindowSize</h2>
+ The "<tt>glutInitWindowPosition</tt> " and "<tt>glutInitWindowSize</tt>
+" functions specify a desired position and size for windows that <i>freeglut</i>
+ will create in the future.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutInitWindowPosition ( int
+x, int y ) ;</tt> <br>
+ <tt>void glutInitWindowSize ( int width,
+int height ) ;</tt> </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutInitWindowPosition</tt>
+ " and "<tt>glutInitWindowSize</tt>" functions specify a desired position
+and size for windows that <i>freeglut</i> will create in the future.&nbsp;
+The position is measured in pixels from the upper left hand corner of the
+screen, with "x" increasing to the right and "y" increasing towards the bottom
+of the screen.&nbsp; The size is measured in pixels.&nbsp; <i>Freeglut</i>
+ does not promise to follow these specifications in creating its windows,
+it certainly makes an attempt to. </p>
+
+ <p>The position and size of a window are
+a matter of some subtlety.&nbsp; Most windows have a usable area surrounded
+by a border and with a title bar on the top.&nbsp; The border and title bar
+are commonly called "decorations."&nbsp; The position of the window unfortunately
+varies with the operating system.&nbsp; On Linux, it is the coordinates of
+the upper left-hand corner of its decorations.&nbsp; On Windows, it is the
+coordinates of the upper left hand corner of its usable interior.&nbsp; For
+both operating systems, the size of the window is the size of the usable interior.
+ </p>
+
+ <p>Windows has some additional quirks which
+the application programmer should know about.&nbsp; First, the minimum y-coordinate
+of a window decoration is zero.&nbsp; (This is a feature of <i>freeglut</i>
+ and can be adjusted if so desired.)&nbsp; Second, there appears to be a
+minimum window width on Windows which is 104 pixels.&nbsp; The user may specify
+a smaller width, but the Windows system calls ignore it.&nbsp; It is also
+impossible to make a window narrower than this by dragging on its corner.
+ </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>For some reason, GLUT is not affected
+by the 104-pixel minimum window width.&nbsp; If the user clicks on the corner
+of a window which is narrower than this amount, the window will immediately
+snap out to this width, but the application can call "<tt>glutReshapeWindow</tt>
+ " and make a window narrower again. </p>
+
+ <h2> 4.3&nbsp; glutInitDisplayMode</h2>
+
+ <h2> 4.4&nbsp; glutInitDisplayString</h2>
+
+ <h1> 5.0&nbsp;<a name="EventProcessing"></a>
+ Event Processing Functions</h1>
+ After an application has finished initializing its windows and menus, it
+ enters an event loop.&nbsp; Within this loop, <i>freeglut</i> polls the
+data entry devices (keyboard, mouse, etc.) and calls the application's appropriate
+callbacks.
+ <p>In GLUT, control never returned from
+the event loop (as invoked by the "<tt>glutMainLoop</tt>" function) to the
+calling function.&nbsp; This prevented an application from having re-entrant
+code, in which GLUT could be invoked from within a callback, and it prevented
+the application from doing any post-processing (such as freeing allocated
+memory) after GLUT had closed down.&nbsp; <i>Freeglut</i> allows the application
+programmer to specify more direct control over the event loop by means of
+two new functions.&nbsp; The first, "<tt>glutMainLoopEvent</tt>", processes
+a single iteration of the event loop and allows the application to use a different
+event loop controller or to contain re-entrant code.&nbsp; The second, "<tt>
+glutLeaveMainLoop</tt>", causes the event loop to exit nicely; this is preferable
+to the application's calling "<tt>exit</tt>" from within a GLUT callback.
+ </p>
+
+ <h2> 5.1&nbsp; glutMainLoop</h2>
+ The "<tt>glutMainLoop</tt>" function enters the event loop.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutMainLoop ( void ) ;</tt>
+ </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutMainLoop</tt>" function
+causes the program to enter the window event loop.&nbsp; An application should
+call this function at most once.&nbsp; It will call any application callback
+functions as required to process mouse clicks, mouse motion, key presses,
+and so on. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>In GLUT, there was absolutely no way
+for the application programmer to have control return from the "<tt>glutMainLoop</tt>
+ " function to the calling function.&nbsp; <i>Freeglut</i> allows the programmer
+to force this by setting the "<tt>GLUT_ACTION_ON_WINDOW_CLOSE</tt>" option
+and invoking the "<tt>glutLeaveMainLoop</tt>" function from one of the callbacks.&nbsp;
+ Stopping the program this way is preferable to simply calling "<tt>exit</tt>
+ " from within a callback because this allows <i>freeglut</i> to free allocated
+ memory and otherwise clean up after itself.&nbsp; (I know I just said this,
+ but I think it is important enough that it bears repeating.) </p>
+
+ <h2> 5.2&nbsp; glutMainLoopEvent</h2>
+ The "<tt>glutMainLoopEvent</tt>" function processes a single iteration
+in the <i>freeglut</i> event loop.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutMainLoopEvent ( void ) ;</tt>
+ </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutMainLoopEvent</tt>
+ " function causes <i>freeglut</i> to process one iteration's worth of events
+in its event loop.&nbsp; This allows the application to control its own event
+loop and still use the <i>freeglut</i> windowing system. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT does not include this function.
+ </p>
+
+ <h2> 5.3&nbsp; glutLeaveMainLoop</h2>
+ The "<tt>glutLeaveMainLoop</tt>" function causes <i>freeglut</i> to stop
+ its event loop.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutLeaveMainLoop ( void ) ;</tt>
+ </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutLeaveMainLoop</tt>
+ " function causes <i>freeglut</i> to stop the event loop.&nbsp; If the
+"<tt> GLUT_ACTION_ON_WINDOW_CLOSE</tt>" option has been set to "<tt>GLUT_ACTION_CONTINUE_EXECUTION</tt>
+ ", control will return to the function which called "<tt>glutMainLoop</tt>
+ "; otherwise the application will exit. </p>
+
+ <p>If the application has two nested calls
+to "<tt>glutMainLoop</tt>" and calls "<tt>glutLeaveMainLoop</tt>", the behaviour
+of <i>freeglut</i> is undefined.&nbsp; It may leave only the inner nested
+loop or it may leave both loops.&nbsp; If the reader has a strong preference
+for one behaviour over the other he should contact the <i>freeglut</i> Programming
+Consortium and ask for the code to be fixed. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT does not include this function.
+ </p>
+
+ <h1> 6.0&nbsp;<a name="Window"></a>
+ Window Functions</h1>
+
+ <h2> 6.1&nbsp; glutCreateWindow</h2>
+
+ <h2> 6.2&nbsp; glutCreateSubwindow</h2>
+
+ <h2> 6.3&nbsp; glutDestroyWindow</h2>
+
+ <h2> 6.4&nbsp; glutSetWindow, glutGetWindow</h2>
+
+ <h2> 6.5&nbsp; glutSetWindowTitle, glutSetIconTitle</h2>
+
+ <h2> 6.6&nbsp; glutReshapeWindow</h2>
+
+ <h2> 6.7&nbsp; glutPositionWindow</h2>
+
+ <h2> 6.8&nbsp; glutShowWindow, glutHideWindow,
+glutIconifyWindow</h2>
+
+ <h2> 6.9&nbsp; glutPushWindow, glutPopWindow</h2>
+
+ <h2> 6.10&nbsp; glutFullScreen</h2>
+
+ <h1> 7.0&nbsp;<a name="Display"></a>
+ Display Functions</h1>
+
+ <h2> 7.1&nbsp; glutPostRedisplay</h2>
+
+ <h2> 7.2&nbsp; glutPostWindowRedisplay</h2>
+
+ <h2> 7.3&nbsp; glutSwapBuffers</h2>
+
+ <h1> 8.0&nbsp;<a name="MouseCursor"></a>
+ Mouse Cursor Functions</h1>
+
+ <h2> 8.1&nbsp; glutSetCursor</h2>
+
+ <h2> 8.2&nbsp; glutWarpPointer</h2>
+
+ <h1> 9.0&nbsp;<a name="Overlay"></a>
+ Overlay Functions</h1>
+ <i>Freeglut</i> does not allow overlays, although it does "answer the mail"
+ with function stubs so that GLUT-based programs can compile and link against
+ <i>freeglut</i> without modification.&nbsp;
+If the reader needs overlays, he should contact the <i>freeglut</i> Programming
+Consortium and ask for them to be implemented.&nbsp; He should also be prepared
+to assist in the implementation.
+ <h2> 9.1&nbsp; glutEstablishOverlay</h2>
+ The "<tt>glutEstablishOverlay</tt>" function is not implemented in <i>freeglut</i>
+ .
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutEstablishOverlay ( void
+) ;</tt> </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutEstablishOverlay</tt>" function
+is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 9.2&nbsp; glutRemoveOverlay</h2>
+ The "<tt>glutRemoveOverlay</tt>" function is not implemented in <i>freeglut</i>
+ .
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutRemoveOverlay ( void ) ;</tt>
+ </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutRemoveOverlay</tt>" function
+is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 9.3&nbsp; glutUseLayer</h2>
+ The "<tt>glutUseLayer</tt>" function is not implemented in <i>freeglut</i>
+ .
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutUseLayer (&nbsp; GLenum
+layer ) ;</tt> </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutUseLayer</tt>" function
+is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 9.4&nbsp; glutPostOverlayRedisplay</h2>
+ The "<tt>glutPostOverlayRedisplay</tt> " function is not implemented in
+ <i> freeglut</i>.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutPostOverlayRedisplay ( void
+) ;</tt> </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutPostOverlayRedisplay</tt>
+ " function is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 9.5&nbsp; glutPostWindowOverlayRedisplay</h2>
+ The "<tt>glutPostWindowOverlayRedisplay</tt> " function is not implemented
+ in <i>freeglut</i>.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutPostWindowOverlayRedisplay
+( int window ) ;</tt> </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutPostWindowOverlayRedisplay</tt>
+ " function is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 9.6&nbsp; glutShowOverlay, glutHideOverlay</h2>
+ The "<tt>glutShowOverlay</tt>" and "<tt>glutHideOverlay</tt>" functions
+are not implemented in <i>freeglut</i> .
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutShowOverlay( void ) ;</tt>
+ <br>
+ <tt>void glutHideOverlay( void ) ;</tt>
+ </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutShowOverlay</tt>" and "<tt>
+glutHideOverlay</tt>" functions are not implemented in <i>freeglut</i> .
+ </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT implements these functions. </p>
+
+ <h1> 10.0&nbsp;<a name="Menu"></a>
+ Menu Functions</h1>
+
+ <h2> 10.1&nbsp; glutCreateMenu</h2>
+
+ <h2> 10.2&nbsp; glutDestroyMenu</h2>
+
+ <h2> 10.3&nbsp; glutGetMenu, glutSetMenu</h2>
+
+ <h2> 10.4&nbsp; glutAddMenuEntry</h2>
+
+ <h2> 10.5&nbsp; glutAddSubMenu</h2>
+
+ <h2> 10.6&nbsp; glutChangeToMenuEntry</h2>
+
+ <h2> 10.7&nbsp; glutChangeToSubMenu</h2>
+
+ <h2> 10.8&nbsp; glutRemoveMenuItem</h2>
+
+ <h2> 10.9&nbsp; glutAttachMenu, glutDetachMenu</h2>
+
+ <h1> 11.0&nbsp;<a name="GlobalCallback"></a>
+ Global Callback Registration Functions</h1>
+
+ <h2> 11.1&nbsp; glutTimerFunc</h2>
+
+ <h2> 11.2&nbsp; glutIdleFunc</h2>
+ The "<tt>glutIdleFunc</tt>" function sets the global idle callback. <i>
+Freeglut</i> calls the idle callback when there are no inputs from the user.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutIdleFunc ( void (*func)
+( void ) ) ;</tt> </p>
+
+ <p><tt>func&nbsp;&nbsp;&nbsp; </tt>The new
+global idle callback function </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutIdleFunc</tt>" function
+specifies the function that <i>freeglut</i> will call to perform background
+processing tasks such as continuous animation when window system events are
+not being received.&nbsp; If enabled, this function is called continuously
+from <i>freeglut</i> while no events are received.&nbsp; The callback function
+has no parameters and returns no value.&nbsp; <i>Freeglut</i> does not change
+the <i>current window</i> or the <i>current menu</i> before invoking the idle
+callback; programs with multiple windows or menus must explicitly set the
+ <i>current window</i> and <i>current menu</i>
+ and not rely on its current setting. <br>
+ &nbsp;&nbsp;&nbsp; The amount of computation and rendering done in an idle
+callback should be minimized to avoid affecting the program's interactive
+ response.&nbsp; In general, no more than a single frame of rendering should
+ be done in a single invocation of an idle callback. <br>
+ &nbsp;&nbsp;&nbsp; Calling "<tt>glutIdleFunc</tt>" with a NULL argument
+disables the call to an idle callback. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>Application programmers should note that
+if they have specified the "continue execution" action on window closure,
+ <i>freeglut</i> will continue to call the
+idle callback after the user has closed a window by clicking on the "x" in
+the window header bar.&nbsp; If the idle callback renders a particular window
+(this is considered bad form but is frequently done anyway), the programmer
+should supply a window closure callback for that window which changes or disables
+the idle callback. </p>
+
+ <h1> 12.0&nbsp;<a name="WindowCallback"></a>
+ Window-Specific Callback Registration Functions</h1>
+
+ <h2> 12.1&nbsp; glutDisplayFunc</h2>
+
+ <h2> 12.2&nbsp; glutOverlayDisplayFunc</h2>
+
+ <h2> 12.3&nbsp; glutReshapeFunc</h2>
+
+ <h2> 12.4&nbsp; glutCloseFunc</h2>
+
+ <h2> 12.5&nbsp; glutKeyboardFunc</h2>
+
+ <h2> 12.6&nbsp; glutSpecialFunc</h2>
+ The "<tt>glutSpecialFunc</tt>" function sets the window's special key press
+ callback. <i>Freeglut</i> calls the special key press callback when the
+user presses a special key.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutSpecialFunc ( void (*func)
+( int key, int x, int y ) ) ;</tt> </p>
+
+ <p><tt>func&nbsp;&nbsp;&nbsp; </tt>The window's
+new special key press callback function <br>
+ <tt>key&nbsp;&nbsp;&nbsp;&nbsp; </tt>The
+key whose press triggers the callback <br>
+ <tt>x&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The x-coordinate of the mouse relative
+to the window at the time the key is pressed <br>
+ <tt>y&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The y-coordinate of the mouse relative
+to the window at the time the key is pressed </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutSpecialFunc</tt>"
+function specifies the function that <i>freeglut</i> will call when the user
+presses a special key on the keyboard.&nbsp; The callback function has one
+argument:&nbsp; the name of the function to be invoked ("called back") at
+the time at which the special key is pressed.&nbsp; The function returns no
+value.&nbsp; <i>Freeglut</i> sets the <i>current window</i> to the window
+which is active when the callback is invoked.&nbsp; "Special keys" are the
+function keys, the arrow keys, the Page Up and Page Down keys, and the Insert
+key.&nbsp; The Delete key is considered to be a regular key. <br>
+ &nbsp;&nbsp;&nbsp; Calling "<tt>glutSpecialUpFunc</tt>" with a NULL argument
+disables the call to the window's special key press callback. </p>
+
+ <p>&nbsp;&nbsp;&nbsp; The "<tt>key</tt>
+" argument may take one of the following defined constant values: </p>
+
+ <ul>
+ <li> <tt>GLUT_KEY_F1, GLUT_KEY_F2, ..., GLUT_KEY_F12</tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ - F1 through F12 keys</li>
+ <li> <tt>GLUT_KEY_PAGE_UP, GLUT_KEY_PAGE_DOWN</tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ - Page Up and Page Down keys</li>
+ <li> <tt>GLUT_KEY_HOME, GLUT_KEY_END</tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ - Home and End keys</li>
+ <li> <tt>GLUT_KEY_LEFT, GLUT_KEY_RIGHT, GLUT_KEY_UP, GLUT_KEY_DOWN</tt>
+ - arrow keys</li>
+ <li> <tt>GLUT_KEY_INSERT</tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ - Insert key</li>
+
+ </ul>
+ <b>Changes From GLUT</b>
+ <p>None. </p>
+
+ <h2> 12.7&nbsp; glutKeyboardUpFunc</h2>
+ The "<tt>glutKeyboardUpFunc</tt>" function sets the window's key release
+ callback. <i>Freeglut</i> calls the key release callback when the user releases
+a key.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutKeyboardUpFunc ( void (*func)
+( unsigned char key, int x, int y ) ) ;</tt> </p>
+
+ <p><tt>func&nbsp;&nbsp;&nbsp; </tt>The window's
+new key release callback function <br>
+ <tt>key&nbsp;&nbsp;&nbsp;&nbsp; </tt>The
+key whose release triggers the callback <br>
+ <tt>x&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The x-coordinate of the mouse relative
+to the window at the time the key is released <br>
+ <tt>y&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The y-coordinate of the mouse relative
+to the window at the time the key is released </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutKeyboardUpFunc</tt>
+" function specifies the function that <i>freeglut</i> will call when the
+user releases a key from the keyboard.&nbsp; The callback function has one
+argument:&nbsp; the name of the function to be invoked ("called back") at
+the time at which the key is released.&nbsp; The function returns no value.&nbsp;
+ <i>Freeglut</i> sets the <i>current window</i>
+ to the window which is active when the callback is invoked. <br>
+ &nbsp;&nbsp;&nbsp; While <i>freeglut</i> checks for upper or lower case
+letters, it does not do so for non-alphabetical characters.&nbsp; Nor does
+it account for the Caps-Lock key being on.&nbsp; The operating system may
+send some unexpected characters to <i>freeglut</i>, such as "8" when the
+user is pressing the Shift key.&nbsp; <i>Freeglut</i> also invokes the callback
+when the user releases the Control, Alt, or Shift keys, among others.&nbsp;
+Releasing the Delete key causes this function to be invoked with a value
+of 127 for "<tt>key</tt>". <br>
+ &nbsp;&nbsp;&nbsp; Calling "<tt>glutKeyboardUpFunc</tt>" with a NULL argument
+disables the call to the window's key release callback. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>This function is not implemented in GLUT
+versions before Version 4.&nbsp; It has been designed to be as close to GLUT
+as possible.&nbsp; Users who find differences should contact the
+ <i>freeglut</i>&nbsp;Programming Consortium to
+have them fixed. </p>
+
+ <h2> 12.8&nbsp; glutSpecialUpFunc</h2>
+ The "<tt>glutSpecialUpFunc</tt>" function sets the window's special key
+release callback. <i>Freeglut</i> calls the special key release callback
+when the user releases a special key.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutSpecialUpFunc ( void (*func)
+( int key, int x, int y ) ) ;</tt> </p>
+
+ <p><tt>func&nbsp;&nbsp;&nbsp; </tt>The window's
+new special key release callback function <br>
+ <tt>key&nbsp;&nbsp;&nbsp;&nbsp; </tt>The
+key whose release triggers the callback <br>
+ <tt>x&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The x-coordinate of the mouse relative
+to the window at the time the key is released <br>
+ <tt>y&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The y-coordinate of the mouse relative
+to the window at the time the key is released </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutSpecialUpFunc</tt>
+" function specifies the function that <i>freeglut</i> will call when the
+user releases a special key from the keyboard.&nbsp; The callback function
+has one argument:&nbsp; the name of the function to be invoked ("called back")
+at the time at which the special key is released.&nbsp; The function returns
+no value.&nbsp; <i>Freeglut</i> sets the <i>current window</i> to the window
+which is active when the callback is invoked.&nbsp; "Special keys" are the
+function keys, the arrow keys, the Page Up and Page Down keys, and the Insert
+key.&nbsp; The Delete key is considered to be a regular key. <br>
+ &nbsp;&nbsp;&nbsp; Calling "<tt>glutSpecialUpFunc</tt>" with a NULL argument
+disables the call to the window's special key release callback. </p>
+
+ <p>&nbsp;&nbsp;&nbsp; The "<tt>key</tt>
+" argument may take one of the following defined constant values: </p>
+
+ <ul>
+ <li> <tt>GLUT_KEY_F1, GLUT_KEY_F2, ..., GLUT_KEY_F12</tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ - F1 through F12 keys</li>
+ <li> <tt>GLUT_KEY_PAGE_UP, GLUT_KEY_PAGE_DOWN</tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ - Page Up and Page Down keys</li>
+ <li> <tt>GLUT_KEY_HOME, GLUT_KEY_END</tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ - Home and End keys</li>
+ <li> <tt>GLUT_KEY_LEFT, GLUT_KEY_RIGHT, GLUT_KEY_UP, GLUT_KEY_DOWN</tt>
+ - arrow keys</li>
+ <li> <tt>GLUT_KEY_INSERT</tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ - Insert key</li>
+
+ </ul>
+ <b>Changes From GLUT</b>
+ <p>This function is not implemented in GLUT
+versions before Version 4.&nbsp; It has been designed to be as close to GLUT
+as possible.&nbsp; Users who find differences should contact the
+ <i>freeglut</i>&nbsp;Programming Consortium to
+have them fixed. </p>
+
+ <h2> 12.9&nbsp; glutMouseFunc</h2>
+
+ <h2> 12.10&nbsp; glutMotionFunc, glutPassiveMotionFunc</h2>
+
+ <h2> 12.11&nbsp; glutVisibilityFunc</h2>
+
+ <h2> 12.12&nbsp; glutEntryFunc</h2>
+
+ <h2> 12.13&nbsp; glutJoystickFunc</h2>
+
+ <h2> 12.14&nbsp; glutSpaceballMotionFunc</h2>
+ The "<tt>glutSpaceballMotionFunc</tt>" function is not implemented in
+ <i>freeglut</i>, although the library does
+"answer the mail" to the extent that a call to the function will not produce
+an error..
+ <p><b>Usage</b></p>
+
+ <p><tt>void glutSpaceballMotionFunc ( void
+(* callback)( int x, int y, int z )</tt><tt> ) ;</tt></p>
+
+ <p><b>Description</b></p>
+
+ <p>The "<tt>glutSpaceballMotionFunc</tt>
+ " function is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b></p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 12.15&nbsp; glutSpaceballRotateFunc</h2>
+ The "<tt>glutSpaceballRotateFunc</tt>" function is not implemented in
+ <i>freeglut</i>, although the library does
+"answer the mail" to the extent that a call to the function will not produce
+an error..
+ <p><b>Usage</b></p>
+
+ <p><tt>void glutSpaceballRotateFunc ( void
+(* callback)( int x, int y, int z )</tt><tt> ) ;</tt></p>
+
+ <p><b>Description</b></p>
+
+ <p>The "<tt>glutSpaceballRotateFunc</tt>
+ " function is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b></p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 12.16&nbsp; glutSpaceballButtonFunc</h2>
+ The "<tt>glutSpaceballButtonFunc</tt>" function is not implemented in
+ <i>freeglut</i>, although the library does
+"answer the mail" to the extent that a call to the function will not produce
+an error..
+ <p><b>Usage</b></p>
+
+ <p><tt>void glutSpaceballButtonFunc ( void
+(* callback)( int button, int updown )</tt><tt> ) ;</tt></p>
+
+ <p><b>Description</b></p>
+
+ <p>The "<tt>glutSpaceballButtonFunc</tt>
+ " function is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b></p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 12.17&nbsp; glutButtonBoxFunc</h2>
+ The "<tt>glutSpaceballButtonBoxFunc</tt>" function is not implemented
+in <i>freeglut</i>, although the library does "answer the mail" to the extent
+that a call to the function will not produce an error..
+
+ <p><b>Usage</b></p>
+
+ <p><tt>void glutSpaceballButtonBoxFunc (
+void (* callback)( int button, int updown )</tt><tt> ) ;</tt></p>
+
+ <p><b>Description</b></p>
+
+ <p>The "<tt>glutSpaceballButtonBoxFunc</tt>
+ " function is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b></p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 12.18&nbsp; glutDialsFunc</h2>
+ The "<tt>glutDialsFunc</tt>" function is not implemented in <i>freeglut</i>
+ , although the library does "answer the mail" to the extent that a call
+to the function will not produce an error..
+
+ <p><b>Usage</b></p>
+
+ <p><tt>void glutDialsFunc ( void (* callback)(
+int dial, int value )</tt><tt> ) ;</tt></p>
+
+ <p><b>Description</b></p>
+
+ <p>The "<tt>glutDialsFunc</tt>" function
+is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b></p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 12.19&nbsp; glutTabletMotionFunc</h2>
+ The "<tt>glutTabletMotionFunc</tt>" function is not implemented in <i>
+ freeglut</i>, although the library does "answer the mail" to the extent
+that a call to the function will not produce an error..
+
+ <p><b>Usage</b></p>
+
+ <p><tt>void glutTabletMotionFunc ( void
+(* callback)( int x, int y )</tt><tt> ) ;</tt></p>
+
+ <p><b>Description</b></p>
+
+ <p>The "<tt>glutTabletMotionFunc</tt>" function
+is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b></p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 12.20&nbsp; glutTabletButtonFunc</h2>
+ The "<tt>glutTabletButtonFunc</tt>" function is not implemented in <i>
+ freeglut</i>, although the library does "answer the mail" to the extent
+that a call to the function will not produce an error..
+
+ <p><b>Usage</b></p>
+
+ <p><tt>void glutTabletButtonFunc ( void
+(* callback)( int button, int updown, int x, int y )</tt><tt> ) ;</tt></p>
+
+ <p><b>Description</b></p>
+
+ <p>The "<tt>glutTabletButtonFunc</tt>" function
+is not implemented in <i>freeglut</i>. </p>
+
+ <p><b>Changes From GLUT</b></p>
+
+ <p>GLUT implements this function. </p>
+
+ <h2> 12.21&nbsp; glutMenuStatusFunc</h2>
+
+ <h2> 12.22&nbsp; glutWindowStatusFunc</h2>
+
+ <h1> 13.0&nbsp;<a name="StateSetting"></a>
+ State Setting and Retrieval Functions</h1>
+
+ <h2> 13.1&nbsp; glutSetOption</h2>
+
+ <h2> 13.2&nbsp; glutGet</h2>
+
+
+<p>
+The following state variables may be queried with "<tt>glutGet</tt>".
+The returned value is an integer.
+</p>
+
+<p>
+These queries are with respect to the current window:
+</p>
+
+<ul>
+<li>GLUT_WINDOW_X - window X position
+<li>GLUT_WINDOW_Y - window Y position
+<li>GLUT_WINDOW_WIDTH - window width
+<li>GLUT_WINDOW_HEIGHT - window height
+<li>GLUT_WINDOW_BUFFER_SIZE - number of color or color index bits per pixel
+<li>GLUT_WINDOW_STENCIL_SIZE - number of bits per stencil value
+<li>GLUT_WINDOW_DEPTH_SIZE - number of bits per depth value
+<li>GLUT_WINDOW_RED_SIZE - number of bits per red value
+<li>GLUT_WINDOW_GREEN_SIZE - number of bits per green value
+<li>GLUT_WINDOW_BLUE_SIZE - number of bits per blue value
+<li>GLUT_WINDOW_ALPHA_SIZE - number of bits per alpha value
+<li>GLUT_WINDOW_ACCUM_RED_SIZE - number of red bits in the accumulation buffer
+<li>GLUT_WINDOW_ACCUM_GREEN_SIZE - number of green bits in the accumulation buffer
+<li>GLUT_WINDOW_ACCUM_BLUE_SIZE - number of blue bits in the accumulation buffer
+<li>GLUT_WINDOW_ACCUM_ALPHA_SIZE - number of alpha bits in the accumulation buffer
+<li>GLUT_WINDOW_DOUBLEBUFFER - 1 if the color buffer is double buffered, 0 otherwise
+<li>GLUT_WINDOW_RGBA - 1 if the color buffers are RGB[A], 0 for color index
+<li>GLUT_WINDOW_PARENT - parent window ID
+<li>GLUT_WINDOW_NUM_CHILDREN - number of child windows
+<li>GLUT_WINDOW_COLORMAP_SIZE - number of entries in the window's colormap
+<li>GLUT_WINDOW_NUM_SAMPLES - number of samples per pixel if using multisampling
+<li>GLUT_WINDOW_STEREO - 1 if the window supports stereo, 0 otherwise
+<li>GLUT_WINDOW_CURSOR - current cursor
+<li>GLUT_WINDOW_FORMAT_ID - on Windows, return the pixel format number of the current window
+</ul>
+
+<p>
+These queries do not depend on the current window.
+</p>
+
+<ul>
+<li>GLUT_SCREEN_WIDTH - width of the screen in pixels
+<li>GLUT_SCREEN_HEIGHT - height of the screen in pixels
+<li>GLUT_SCREEN_WIDTH_MM - width of the screen in millimeters
+<li>GLUT_SCREEN_HEIGHT_MM - height of the screen in millimeters
+<li>GLUT_MENU_NUM_ITEMS - number of items in the current menu
+<li>GLUT_DISPLAY_MODE_POSSIBLE - return 1 if the current display mode is supported, 0 otherwise
+<li>GLUT_INIT_WINDOW_X - X position last set by glutInitWindowPosition
+<li>GLUT_INIT_WINDOW_Y - Y position last set by glutInitWindowPosition
+<li>GLUT_INIT_WINDOW_WIDTH - width last set by glutInitWindowSize
+<li>GLUT_INIT_WINDOW_HEIGHT - height last set by glutInitWindowSize
+<li>GLUT_INIT_DISPLAY_MODE - display mode last set by glutInitDisplayMode
+<li>GLUT_ELAPSED_TIME - time (in milliseconds) elapsed since glutInit or glutGet(GLUT_ELAPSED_TIME) was first called
+<li>GLUT_INIT_STATE - ?
+<li>GLUT_VERSION - Return value will be X*10000+Y*100+Z where X is the
+ major version, Y is the minor version and Z is the patch level.
+ This query is only supported in <i>freeglut</i> (version 2.0.0 or later).
+</ul>
+
+
+ <h2> 13.3&nbsp; glutDeviceGet</h2>
+
+ <h2> 13.4&nbsp; glutGetModifiers</h2>
+
+ <h2> 13.5&nbsp; glutLayerGet</h2>
+
+ <h2> 13.6&nbsp; glutExtensionSupported</h2>
+
+ <h2> 13.7&nbsp; glutGetProcAddress</h2>
+ <p><tt>glutGetProcAddress</tt> returns
+a pointer to a named GL or <i>freeglut</i> function. </p>
+ <p><b>Usage</b></p>
+ <p><tt>void *glutGetProcAddress ( const
+char *procName ) ;</tt></p>
+ <p><tt>procName&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>Name of an OpenGL or GLUT function.
+ </p>
+ <p><b>Description</b></p>
+ <p><tt>glutGetProcAddress</tt> is useful
+for dealing with OpenGL extensions. If an application calls OpenGL extension
+functions directly, that application will only link/run with an OpenGL library
+that supports the extension. By using a function pointer returned from glutGetProcAddress(),
+the application will avoid this hard dependency and be more portable and interoperate
+better with various implementations of OpenGL. </p>
+ <p> Both OpenGL functions and <i>freeglut</i>
+functions can be queried with this function. </p>
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT does not include this function.
+ </p>
+
+ <h1> 14.0&nbsp;<a name="FontRendering"></a>
+ Font Rendering Functions</h1>
+ <i>Freeglut</i> supports two types of font rendering:&nbsp; bitmap fonts,
+ which are rendered using the "<tt>glBitmap</tt>" function call, and stroke
+ fonts, which are rendered as sequences of OpenGL line segments.&nbsp; Because
+ they are rendered as bitmaps, the bitmap fonts tend to render more quickly
+ than stroke fonts, but they are less flexible in terms of scaling and rendering.&nbsp;
+ Bitmap font characters are positioned with calls to the "<tt>glRasterPos*</tt>
+ " functions while stroke font characters use the OpenGL transformations
+to position characters.
+ <p>&nbsp;&nbsp;&nbsp; It should be noted
+that <i>freeglut</i> fonts are similar but not identical to GLUT fonts.&nbsp;
+At the moment, <i>freeglut</i> fonts do not support the "`" (backquote) and
+"|" (vertical line) characters; in their place it renders asterisks. </p>
+
+ <p>&nbsp;&nbsp;&nbsp; <i>Freeglut</i> supports
+the following bitmap fonts: </p>
+
+ <ul>
+ <li> <tt>GLUT_BITMAP_8_BY_13</tt> - A variable-width font with every character
+ fitting in a rectangle of 13 pixels high by at most 8 pixels wide.</li>
+ <li> <tt>GLUT_BITMAP_9_BY_15</tt> - A variable-width font with every character
+ fitting in a rectangle of 15 pixels high by at most 9 pixels wide.</li>
+ <li> <tt>GLUT_BITMAP_TIMES_ROMAN_10</tt> - A 10-point variable-width Times
+Roman font.</li>
+ <li> <tt>GLUT_BITMAP_TIMES_ROMAN_24</tt> - A 24-point variable-width Times
+Roman font.</li>
+ <li> <tt>GLUT_BITMAP_HELVETICA_10</tt> - A 10-point variable-width Helvetica
+ font.</li>
+ <li> <tt>GLUT_BITMAP_HELVETICA_12</tt> - A 12-point variable-width Helvetica
+ font.</li>
+ <li> <tt>GLUT_BITMAP_HELVETICA_18</tt> - A 18-point variable-width Helvetica
+ font.</li>
+
+ </ul>
+ <i>Freeglut</i> calls "<tt>glRasterPos4v</tt>" to advance the cursor by
+the width of a character and to render carriage returns when appropriate.&nbsp;
+ It does not use any display lists in it rendering in bitmap fonts.
+
+ <p>&nbsp;&nbsp;&nbsp; <i>Freeglut</i> supports
+the following stroke fonts: </p>
+
+ <ul>
+ <li> <tt>GLUT_STROKE_ROMAN</tt> - A proportionally-spaced Roman Simplex
+font</li>
+ <li> <tt>GLUT_STROKE_MONO_ROMAN</tt> - A fixed-width Roman Simplex font</li>
+
+ </ul>
+ <i>Freeglut</i> does not use any display lists in its rendering of stroke
+ fonts.&nbsp; It calls "<tt>glTranslatef</tt>" to advance the cursor by the
+width of a character and to render carriage returns when appropriate.
+
+ <h2> 14.1&nbsp; glutBitmapCharacter</h2>
+ The "<tt>glutBitmapCharacter</tt>" function renders a single bitmapped
+character in the <i>current window</i> using the specified font.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutBitmapCharacter ( void *font,
+int character ) ;</tt> </p>
+
+ <p><tt>font&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The bitmapped font to use in rendering
+the character <br>
+ <tt>character&nbsp;&nbsp; </tt>The ASCII
+code of the character to be rendered </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutBitmapCharacter</tt>
+ " function renders the given character in the specified bitmap font.&nbsp;
+ <i>Freeglut</i> automatically sets the necessary
+pixel unpack storage modes and restores the existing modes when it has finished.&nbsp;
+Before the first call to "<tt>glutBitMapCharacter</tt> " the application
+program should call "<tt>glRasterPos*</tt>" to set the position of the character
+in the window.&nbsp; The "<tt>glutBitmapCharacter</tt> " function advances
+the cursor position as part of its call to "<tt>glBitmap</tt> " and so the
+application does not need to call "<tt>glRasterPos*</tt>" again for successive
+characters on the same line. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>Nonexistent characters are rendered as
+asterisks.&nbsp; The rendering position in <i>freeglut</i> is apparently off
+from GLUT's position by a few pixels vertically and one or two pixels horizontally.
+ </p>
+
+ <h2> 14.2&nbsp; glutBitmapString</h2>
+ The "<tt>glutBitmapString</tt>" function renders a string of bitmapped
+characters in the <i>current window</i> using the specified font.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutBitmapString ( void *font,
+char *string ) ;</tt> </p>
+
+ <p><tt>font&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The bitmapped font to use in rendering
+the character string <br>
+ <tt>string&nbsp;&nbsp;&nbsp; </tt>String
+of characters to be rendered </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutBitmapString</tt>
+ " function renders the given character string in the specified bitmap font.&nbsp;
+ <i>Freeglut</i> automatically sets the necessary
+pixel unpack storage modes and restores the existing modes when it has finished.&nbsp;
+Before calling "<tt>glutBitMapString</tt>" the application program should
+call "<tt>glRasterPos*</tt>" to set the position of the string in the window.&nbsp;
+The "<tt>glutBitmapString</tt>" function handles carriage returns.&nbsp;
+Nonexistent characters are rendered as asterisks. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT does not include this function.
+ </p>
+
+ <h2> 14.3&nbsp; glutBitmapWidth</h2>
+ The "<tt>glutBitmapWidth</tt>" function returns the width in pixels of
+a single bitmapped character in the specified font.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>int glutBitmapWidth ( void *font,
+int character ) ;</tt> </p>
+
+ <p><tt>font&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The bitmapped font to use in calculating
+the character width <br>
+ <tt>character&nbsp;&nbsp; </tt>The ASCII
+code of the character </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutBitmapWidth</tt>"
+function returns the width of the given character in the specified bitmap
+font.&nbsp; Because the font is bitmapped, the width is an exact integer.
+ </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>Nonexistent characters return the width
+of an asterisk. </p>
+
+ <h2> 14.4&nbsp; glutBitmapLength</h2>
+ The "<tt>glutBitmapLength</tt>" function returns the width in pixels of
+a string of bitmapped characters in the specified font.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>int glutBitmapLength ( void *font,
+char *string ) ;</tt> </p>
+
+ <p><tt>font&nbsp;&nbsp;&nbsp; </tt>The bitmapped
+font to use in calculating the character width <br>
+ <tt>string&nbsp; </tt>String of characters
+whose width is to be calculated </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutBitmapLength</tt>
+ " function returns the width in pixels of the given character string in
+the specified bitmap font.&nbsp; Because the font is bitmapped, the width
+is an exact integer:&nbsp; the return value is identical to the sum of the
+character widths returned by a series of calls to "<tt>glutBitmapWidth</tt>
+".&nbsp; The width of nonexistent characters is counted to be the width of
+an asterisk. </p>
+
+ <p>&nbsp;&nbsp;&nbsp; If the string contains
+one or more carriage returns, <i>freeglut</i> calculates the widths in pixels
+of the lines separately and returns the largest width. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT does not include this function.
+ </p>
+
+ <h2> 14.5&nbsp; glutBitmapHeight</h2>
+ The "<tt>glutBitmapHeight</tt>" function returns the height in pixels of
+ the specified font.
+ <p><b>Usage</b> </p>
+
+ <p><tt>int glutBitmapHeight ( void *font
+) ;</tt> </p>
+
+ <p><tt>font&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The bitmapped font to use in calculating
+the character height </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutBitmapHeight</tt>
+ " function returns the height of a character in the specified bitmap font.&nbsp;
+Because the font is bitmapped, the height is an exact integer.&nbsp; The fonts
+are designed such that all characters have (nominally) the same height.
+ </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT does not include this function.
+ </p>
+
+ <h2> 14.6&nbsp; glutStrokeCharacter</h2>
+ The "<tt>glutStrokeCharacter</tt>" function renders a single stroke character
+ in the <i>current window</i> using the specified font.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutStrokeCharacter ( void *font,
+int character ) ;</tt> </p>
+
+ <p><tt>font&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The stroke font to use in rendering
+the character <br>
+ <tt>character&nbsp;&nbsp; </tt>The ASCII
+code of the character to be rendered </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutStrokeCharacter</tt>
+ " function renders the given character in the specified stroke font.&nbsp;
+Before the first call to "<tt>glutStrokeCharacter</tt>" the application program
+should call the OpenGL transformation (positioning and scaling) functions
+to set the position of the character in the window.&nbsp; The "<tt>glutStrokeCharacter</tt>
+ " function advances the cursor position by a call to "<tt>glTranslatef</tt>
+ " and so the application does not need to call the OpenGL positioning functions
+ again for successive characters on the same line. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>Nonexistent characters are rendered as
+asterisks. </p>
+
+ <h2> 14.7&nbsp; glutStrokeString</h2>
+ The "<tt>glutStrokeString</tt>" function renders a string of characters
+in the <i>current window</i> using the specified stroke font.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutStrokeString ( void *font,
+char *string ) ;</tt> </p>
+
+ <p><tt>font&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The stroke font to use in rendering
+the character string <br>
+ <tt>string&nbsp;&nbsp;&nbsp; </tt>String
+of characters to be rendered </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutStrokeString</tt>
+ " function renders the given character string in the specified stroke font.&nbsp;
+Before calling "<tt>glutStrokeString</tt>" the application program should
+call the OpenGL transformation (positioning and scaling) functions to set
+the position of the string in the window.&nbsp; The "<tt>glutStrokeString</tt>
+ " function handles carriage returns.&nbsp; Nonexistent characters are rendered
+as asterisks. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT does not include this function.
+ </p>
+
+ <h2> 14.8&nbsp; glutStrokeWidth</h2>
+ The "<tt>glutStrokeWidth</tt>" function returns the width in pixels of
+a single character in the specified stroke font.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>int glutStrokeWidth ( void *font,
+int character ) ;</tt> </p>
+
+ <p><tt>font&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The stroke font to use in calculating
+the character width <br>
+ <tt>character&nbsp;&nbsp; </tt>The ASCII
+code of the character </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutStrokeWidth</tt>"
+function returns the width of the given character in the specified stroke
+font.&nbsp; Because the font is a stroke font, the width is actually a floating-point
+number; the function rounds it to the nearest integer for the return value.
+ </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>Nonexistent characters return the width
+of an asterisk. </p>
+
+ <h2> 14.9&nbsp; glutStrokeLength</h2>
+ The "<tt>glutStrokeLength</tt>" function returns the width in pixels of
+a string of characters in the specified stroke font.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>int glutStrokeLength ( void *font,
+char *string ) ;</tt> </p>
+
+ <p><tt>font&nbsp;&nbsp;&nbsp; </tt>The stroke
+font to use in calculating the character width <br>
+ <tt>string&nbsp; </tt>String of characters
+whose width is to be calculated </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutStrokeLength</tt>
+ " function returns the width in pixels of the given character string in
+the specified stroke font.&nbsp; Because the font is a stroke font, the width
+of an individual character is a floating-point number.&nbsp; <i>Freeglut</i>
+ adds the floating-point widths and rounds the funal result to return the
+integer value.&nbsp; Thus the return value may differ from the sum of the
+character widths returned by a series of calls to "<tt>glutStrokeWidth</tt>
+ ".&nbsp; The width of nonexistent characters is counted to be the width
+of an asterisk. </p>
+
+ <p>&nbsp;&nbsp;&nbsp; If the string contains
+one or more carriage returns, <i>freeglut</i> calculates the widths in pixels
+of the lines separately and returns the largest width. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT does not include this function.
+ </p>
+
+ <h2> 14.10&nbsp; glutStrokeHeight</h2>
+ The "<tt>glutStrokeHeight</tt>" function returns the height in pixels of
+ the specified font.
+ <p><b>Usage</b> </p>
+
+ <p><tt>GLfloat glutStrokeHeight ( void *font
+) ;</tt> </p>
+
+ <p><tt>font&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The stroke font to use in calculating
+the character height </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The&nbsp; "<tt>glutStrokeHeight</tt>
+ " function returns the height of a character in the specified stroke font.&nbsp;
+The application programmer should note that, unlike the other <i>freeglut</i>
+ font functions, this one returns a floating-point number.&nbsp; The fonts
+are designed such that all characters have (nominally) the same height. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT does not include this function.
+ </p>
+
+ <h1> 15.0&nbsp;<a name="GeometricObject"></a>
+ Geometric Object Rendering Functions</h1>
+ <i>Freeglut</i> includes eighteen routines for generating easily-recognizable
+ 3-d geometric objects.&nbsp; These routines are effectively the same ones
+ that are included in the GLUT library, and reflect the functionality available
+ in the <i>aux</i> toolkit described in the <i>OpenGL Programmer's Guide</i>
+ .&nbsp; They are included to allow programmers to create with a single
+line of code a three-dimensional object which can be used to test a variety
+of OpenGL functionality.&nbsp; None of the routines generates a display list
+for the object which it draws.&nbsp; The functions generate normals appropriate
+for lighting but, except for the teapon functions, do not generate texture
+coordinates.
+ <h2> 15.1&nbsp; glutWireSphere, glutSolidSphere</h2>
+ The "<tt>glutWireSphere</tt>" and "<tt>glutSolidSphere</tt>" functions
+draw a wireframe and solid sphere respectively.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutWireSphere ( GLdouble dRadius,
+GLint slices, GLint stacks ) ;</tt> </p>
+
+ <p><tt>void glutSolidSphere ( GLdouble dRadius,
+GLint slices, GLint stacks ) ;</tt> </p>
+
+ <p><tt>dRadius&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired radius of the sphere </p>
+
+ <p><tt>slices&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired number of slices (divisions
+in the longitudinal direction) in the sphere </p>
+
+ <p><tt>stacks&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired number of stacks (divisions
+in the latitudinal direction) in the sphere.&nbsp; The number of points in
+this direction, including the north and south poles, is <tt>stacks+1</tt>
+ </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutWireSphere</tt>" and "<tt>
+ glutSolidSphere</tt>" functions render a sphere centered at the origin
+of the modeling coordinate system.&nbsp; The north and south poles of the
+sphere are on the positive and negative Z-axes respectively and the prime
+meridian crosses the positive X-axis. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>None that we know of. </p>
+
+ <h2> 15.2&nbsp; glutWireTorus, glutSolidTorus</h2>
+ The "<tt>glutWireTorus</tt>" and "<tt>glutSolidTorus</tt>" functions draw
+ a wireframe and solid torus (donut shape) respectively.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutWireTorus ( GLdouble dInnerRadius,
+GLdouble dOuterRadius, GLint nSides, GLint nRings ) ;</tt> </p>
+
+ <p><tt>void glutSolidTorus ( GLdouble dInnerRadius,
+GLdouble dOuterRadius, GLint nSides, GLint nRings ) ;</tt> </p>
+
+ <p><tt>dInnerRadius&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired inner radius of the torus,
+from the origin to the circle defining the centers of the outer circles </p>
+
+ <p><tt>dOuterRadius&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired outer radius of the torus,
+from the center of the outer circle to the actual surface of the torus </p>
+
+ <p><tt>nSides&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired number of segments in a
+single outer circle of the torus </p>
+
+ <p><tt>nRings&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired number of outer circles
+around the origin of the torus </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutWireTorus</tt>" and "<tt>
+ glutSolidTorus</tt>" functions render a torus centered at the origin of
+the modeling coordinate system.&nbsp; The torus is circularly symmetric about
+the Z-axis and starts at the positive X-axis. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>None that we know of. </p>
+
+ <h2> 15.3&nbsp; glutWireCone, glutSolidCone</h2>
+ The "<tt>glutWireCone</tt>" and "<tt>glutSolidCone</tt>" functions draw
+a wireframe and solid cone respectively.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutWireCone ( GLdouble base,
+GLdouble height, GLint slices, GLint stacks ) ;</tt> </p>
+
+ <p><tt>void glutSolidCone ( GLdouble base,
+GLdouble height, GLint slices, GLint stacks ) ;</tt> </p>
+
+ <p><tt>base&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired radius of the base of the
+cone </p>
+
+ <p><tt>height&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired height of the cone </p>
+
+ <p><tt>slices&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired number of slices around
+the base of the cone </p>
+
+ <p><tt>stacks&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired number of segments between
+the base and the tip of the cone (the number of points, including the tip,
+is <tt>stacks + 1</tt>) </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutWireCone</tt>" and "<tt>
+ glutSolidCone</tt>" functions render a right circular cone with a base
+centered at the origin and in the X-Y plane and its tip on the positive Z-axis.&nbsp;
+The wire cone is rendered with triangular elements. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>None that we know of. </p>
+
+ <h2> 15.4&nbsp; glutWireCube, glutSolidCube</h2>
+ The "<tt>glutWireCube</tt>" and "<tt>glutSolidCube</tt>" functions draw
+a wireframe and solid cube respectively.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutWireCube ( GLdouble dSize
+) ;</tt> </p>
+
+ <p><tt>void glutSolidCube ( GLdouble dSize
+) ;</tt> </p>
+
+ <p><tt>dSize&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired length of an edge of the
+cube </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutWireCube</tt>" and "<tt>
+ glutSolidCube</tt>" functions render a cube of the desired size, centered
+at the origin.&nbsp; Its faces are normal to the coordinate directions. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>None that we know of. </p>
+
+ <h2> 15.5&nbsp; glutWireTetrahedron, glutSolidTetrahedron</h2>
+ The "<tt>glutWireTetrahedron</tt>" and "<tt>glutSolidTetrahedron</tt>"
+functions draw a wireframe and solid tetrahedron (four-sided Platonic solid)
+respectively.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutWireTetrahedron ( void )
+;</tt> </p>
+
+ <p><tt>void glutSolidTetrahedron ( void
+) ;</tt> </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutWireTetrahedron</tt>" and
+"<tt>glutSolidTetrahedron</tt>" functions render a tetrahedron whose corners
+are each a distance of one from the origin.&nbsp; The length of each side
+is 2/3 sqrt(6).&nbsp; One corner is on the positive X-axis and another is
+in the X-Y plane with a positive Y-coordinate. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>None that we know of. </p>
+
+ <h2> 15.6&nbsp; glutWireOctahedron, glutSolidOctahedron</h2>
+ The "<tt>glutWireOctahedron</tt>" and "<tt>glutSolidOctahedron</tt>" functions
+ draw a wireframe and solid octahedron (eight-sided Platonic solid) respectively.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutWireOctahedron ( void )
+;</tt> </p>
+
+ <p><tt>void glutSolidOctahedron ( void )
+;</tt> </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutWireOctahedron</tt>" and
+"<tt>glutSolidOctahedron</tt>" functions render an octahedron whose corners
+are each a distance of one from the origin.&nbsp; The length of each side
+is sqrt(2).&nbsp; The corners are on the positive and negative coordinate
+axes. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>None that we know of. </p>
+
+ <h2> 15.7&nbsp; glutWireDodecahedron, glutSolidDodecahedron</h2>
+ The "<tt>glutWireDodecahedron</tt>" and "<tt>glutSolidDodecahedron</tt>
+" functions draw a wireframe and solid dodecahedron (twelve-sided Platonic
+solid) respectively.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutWireDodecahedron ( void
+) ;</tt> </p>
+
+ <p><tt>void glutSolidDodecahedron ( void
+) ;</tt> </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutWireDodecahedron</tt>" and
+"<tt>glutSolidDodecahedron</tt>" functions render a dodecahedron whose corners
+are each a distance of sqrt(3) from the origin.&nbsp; The length of each
+side is sqrt(5)-1.&nbsp; There are twenty corners; interestingly enough,
+eight of them coincide with the corners of a cube with sizes of length 2.
+ </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>None that we know of. </p>
+
+ <h2> 15.8&nbsp; glutWireIcosahedron, glutSolidIcosahedron</h2>
+ The "<tt>glutWireIcosahedron</tt>" and "<tt>glutSolidIcosahedron</tt>"
+functions draw a wireframe and solid icosahedron (twenty-sided Platonic solid)
+respectively.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutWireIcosahedron ( void )
+;</tt> </p>
+
+ <p><tt>void glutSolidIcosahedron ( void
+) ;</tt> </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutWireIcosahedron</tt>" and
+"<tt>glutSolidIcosahedron</tt>" functions render an icosahedron whose corners
+are each a unit distance from the origin.&nbsp; The length of each side is
+slightly greater than one.&nbsp; Two of the corners lie on the positive and
+negative X-axes. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>None that we know of. </p>
+
+ <h2> 15.7&nbsp; glutWireRhombicDodecahedron,
+glutSolidRhombicDodecahedron</h2>
+ The "<tt>glutWireRhombicDodecahedron</tt>" and "<tt>glutSolidRhombicDodecahedron</tt>
+ " functions draw a wireframe and solid rhombic dodecahedron (twelve-sided
+ semi-regular solid) respectively.
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutWireRhombicDodecahedron
+( void ) ;</tt> </p>
+
+ <p><tt>void glutSolidRhombicDodecahedron
+( void ) ;</tt> </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutWireRhombicDodecahedron</tt>
+ " and "<tt>glutSolidRhombicDodecahedron</tt>" functions render a rhombic
+dodecahedron whose corners are at most a distance of one from the origin.&nbsp;
+The rhombic dodecahedron has faces which are identical rhombuses (rhombi?)
+but which have some vertices at which three faces meet and some vertices at
+which four faces meet.&nbsp; The length of each side is sqrt(3)/2.&nbsp; Vertices
+at which four faces meet are found at (0, 0, <u>+</u>1) and (<u> +</u>sqrt(2)/2,
+ <u>+</u>sqrt(2)/2, 0). </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>GLUT does not include these functions.
+ </p>
+
+ <h2> 15.10&nbsp; glutWireTeapot, glutSolidTeapot</h2>
+ The "<tt>glutWireTeapot</tt>" and "<tt>glutSolidTeapot</tt>" functions
+draw a wireframe and solid teapot respectively.
+
+ <p><b>Usage</b> </p>
+
+ <p><tt>void glutWireTeapot ( GLdouble dSize
+) ;</tt> </p>
+
+ <p><tt>void glutSolidTeapot ( GLdouble dSize
+) ;</tt> </p>
+
+ <p><tt>dSize&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+ </tt>The desired size of the teapot </p>
+
+ <p><b>Description</b> </p>
+
+ <p>The "<tt>glutWireTeapot</tt>" and "<tt>
+ glutSolidTeapot</tt>" functions render a teapot of the desired size, centered
+at the origin.&nbsp; This is the famous OpenGL teapot [add reference]. </p>
+
+ <p><b>Changes From GLUT</b> </p>
+
+ <p>None that we know of. </p>
+
+ <h1> 16.0&nbsp;<a name="GameMode"></a>
+ Game Mode Functions</h1>
+
+ <h2> 16.1&nbsp; glutGameModeString</h2>
+
+ <h2> 16.2&nbsp; glutEnterGameMode, glutLeaveGameMode</h2>
+
+ <h2> 16.3&nbsp; glutGameModeGet</h2>
+
+ <h1> 17.0&nbsp;<a name="VideoResize"></a>
+ Video Resize Functions</h1>
+
+ <h2> 17.1&nbsp; glutVideoResizeGet</h2>
+
+ <h2> 17.2&nbsp; glutSetupVideoResizing,
+glutStopVideoResizing</h2>
+
+ <h2> 17.3&nbsp; glutVideoResize</h2>
+
+ <h2> 17.4&nbsp; glutVideoPan</h2>
+
+ <h1> 18.0&nbsp;<a name="ColorMap"></a>
+ Color Map Functions</h1>
+
+ <h2> 18.1&nbsp; glutSetColor, glutGetColor</h2>
+
+ <h2> 18.2&nbsp; glutCopyColormap</h2>
+
+ <h1> 19.0&nbsp;<a name="Miscellaneous"></a>
+ Miscellaneous Functions</h1>
+
+ <h2> 19.1&nbsp; glutIgnoreKeyRepeat, glutSetKeyRepeat</h2>
+
+ <h2> 19.2&nbsp; glutForceJoystickFunc</h2>
+
+ <h2> 19.3&nbsp; glutReportErrors</h2>
+
+ <h1> 20.0&nbsp;<a name="UsageNotes"></a>
+ Usage Notes</h1>
+
+ <p> The following environment variables
+are recognized by <i>freeglut</i>: </p>
+ <ul>
+ <li>DISPLAY - specifies a display name.<br>
+ </li>
+ <li>GLUT_FPS - specifies a time interval
+(in milliseconds) for reporting framerate messages to stderr. For example,
+if FREEGLUT_FPS is set to 5000, every 5 seconds a message will be printed
+to stderr showing the current frame rate. The frame rate is measured by counting
+the number of times glutSwapBuffers() is called over the time interval.</li>
+ <li>GLUT_ICON - specifies the icon that
+goes in the upper left-hand corner of the <i>freeglut</i><i> </i>windows </li>
+ </ul>
+ <h1> 21.0&nbsp;<a name="ImplementationNotes"></a>
+ Implementation Notes</h1>
+
+<h1> 22.0&nbsp;<a name="GLUT_State"></a>
+GLUT State</h1>
+
+<h1> 23.0&nbsp;<a name="Freeglut.h_Header"></a>
+"freeglut.h" Header File</h1>
+
+
+<p>
+Application programmers who are porting their GLUT programs to <i>freeglut</i> may continue
+to include <tt>&lt;GL/glut.h&gt;</tt> in their programs.
+Programs which use the <i>freeglut</i>-specific extensions to GLUT should include
+<tt>&lt;GL/freeglut.h&gt;</tt>. One possible arrangement is as follows:
+</p>
+
+<pre>
+#ifdef FREEGLUT
+#include &lt;GL/freeglut_ext.h&gt;
+#else
+#include &lt;GL/glut.h&gt;
+#endif
+</pre>
+
+<p>
+Compile-time <i>freeglut</i> version testing can be done as follows:
+</p>
+
+<pre>
+#ifdef FREEGLUT_VERSION_2_0
+ code specific to freeglut 2.0 or later here
+#endif
+</pre>
+
+<p>
+In future releases, FREEGLUT_VERSION_2_1, FREEGLUT_VERSION_2_2, etc will
+be defined. This scheme mimics OpenGL conventions.
+</p>
+
+<p>
+The <i>freeglut</i> version can be queried at runtime by calling
+glutGet(GLUT_VERSION).
+The result will be X*10000+Y*100+Z where X is the major version, Y is the
+minor version and Z is the patch level.
+</p>
+<p>
+This may be used as follows:
+</p>
+
+<pre>
+if (glutGet(GLUT_VERSION) < 20001) {
+ printf("Sorry, you need freeglut version 2.0.1 or later to run this program.\n");
+ exit(1);
+}
+</pre>
+
+
+
+<h1> 24.0&nbsp;<a name="References"></a>
+References</h1>
+
+<h1> 25.0&nbsp;<a name="Index"></a>
+Index</h1>
+&nbsp;
+<p>&nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; <br>
+ &nbsp; </p>
+
+ </body>
+ </html>
diff --git a/SixenseSDK/src/sixense_simple3d/doc/index.html b/SixenseSDK/src/sixense_simple3d/doc/index.html
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+<html>
+<head>
+<title>The freeglut project</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000">
+
+<table>
+<tr>
+<td>
+
+<center><img SRC="freeglut_logo.png" ALT="The freeglut logo"></center>
+<center><i><font size=+1> The free OpenGL utility toolkit </font></i></center>
+
+</td>
+<td>
+
+<center><a href="http://sourceforge.net">
+<img src="http://sourceforge.net/sflogo.php?group_id=0&type=1" border="0">
+</a></center><br>
+<center><i>Hosted at SourceForge</i></center>
+</td>
+</tr>
+</table>
+
+<hr>
+
+<ul>
+
+<li><b><font size=+2>What</font></b>
+<p>
+freeglut is a completely OpenSourced alternative to the OpenGL Utility
+Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard
+to support the sample programs in the second edition OpenGL 'RedBook'.
+Since then, GLUT has been used in a wide variety of practical applications
+because it is simple, universally available and highly portable.
+<p>
+GLUT (and hence freeglut) allows the user to create and manage
+windows containing OpenGL contexts on a wide range of platforms and
+also read the mouse, keyboard and joystick functions.
+<p>
+freeglut is released under the X-Consortium license.
+<p>
+
+<li><b><font size=+2>Why</font></b>
+<p>
+The original GLUT library seems to have been abandoned with the most
+recent version (3.7) dating back to August 1998. It's license does
+not allow anyone to distribute modified the library code. This would
+be OK, if not for the fact that GLUT is getting old and really needs
+improvement. Also, GLUT's license is incompatible with some software
+distributions (eg Xfree86).
+<p>
+
+<li><b><font size=+2>Who</font></b>
+<p>
+freeglut was originally written by Pawel W. Olszta with contributions
+from Andreas Umbach and Steve Baker. Steve is now the official
+owner/maintainer of freeglut.
+<p>
+
+<li><b><font size=+2>When</font></b>
+<p>
+Pawel started freeglut development on December 1st, 1999.
+The project is now a virtually 100% replacement for the original
+GLUT with only a few departures (such as the abandonment of SGI-specific
+features such as the Dials&Buttons box and Dynamic Video Resolution).
+<p>
+
+<li><b><font size=+2>Downloads</font></b>
+<p>
+Check the <a href="download.html">
+downloads page</a> for the latest release.
+<p>
+
+<li><b><font size=+2>Support</font></b>
+<p>
+Send freeglut related questions to the appropriate freeglut mailing list:
+<ul>
+<li><a href="mailto:freeglut-developer@lists.sourceforge.net">freeglut-developer</a>,
+<li><a href="mailto:freeglut-announce@lists.sourceforge.net">freeglut-announce</a> and
+<li><a href="mailto:freeglut-bugs@lists.sourceforge.net">freeglut-bugs</a>.
+</ul>
+You can subscribe to them via the
+ <a href="http://sourceforge.net/project/?group_id=1032">
+SourceForge project interface</a>.
+<p>
+
+<li><b><font size=+2>Documentation</font></b>
+<p>
+I believe this is enough for a short introduction.
+If you are not tired of reading yet, check out the
+<a href="freeglut.html">freeglut project log</a>. Here you will find the
+yet-to-be-introduced new project <a href="structure.html">structure
+description</a>. Finally, here you will find the latest
+<a href="progress.html">work progress report</a>. Since freeglut is
+a re-implementation of the original GLUT API, you can find API
+documentation at <A HREF="http://www.opengl.org">http://www.opengl.org</A>.
+<p>
+</ul>
+</body></html>
+
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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="author" content="Pawel W. Olszta">
+ <meta name="copyright" content="Pawel W. Olszta">
+ <meta name="description" content="The freeglut development progress reports">
+ <meta name="keywords" content="freeglut glut OpenGL">
+ <meta name="GENERATOR" content="WebMaker">
+ <title>The freeglut project</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000">
+
+<center><img SRC="freeglut_logo.png" ALT="The freeglut logo" height=106 width=314></center>
+<center><dt><i><font face="Courier New,Courier"><font size=+1>
+I love reports. They are so full of brightness and hope...
+</font></font></i></dt></center>
+
+<center><table WIDTH="620" ><tr><td><hr WIDTH="100%">
+
+<p><i>January the 16th, 2000</i>
+
+<p>It looks like both X11 and Win32 version have reached a comparable usability stage.
+They are still missing many GLUT API 3 features, but the number is getting smaller and
+smaller every day :)
+
+<br><ul><li><b><font size=+2>input devices</font></b></li>
+
+<p>Keyboard and mouse seems to work well. There is a big guess about the mouse buttons
+count under X11 (always 3) -- I must remember to correct the menu activation code if
+this shows to be invalid.
+
+<p>None of the bizarre input devices found in GLUT API is supported (and probably won't).
+
+<p>Steve Baker contributed the joystick code. It should work fine, as it did in PLIB,
+but I haven't tested it out yet. It might not compile under FreeBSD, as I had to
+convert it from C++ to C and had no possibility to compile it under FreeBSD (the Win32
+version had some typos, but I've already fixed them).
+
+<br><br><li><b><font size=+2>pull-down menus</font></b></li>
+
+<p>Pull down menus seem to work. The menu is displayed using OpenGL, so it requires
+the window's contents to be refreshed at an interactive rate, which sometimes does not
+happen. That's why I'll consider adding optional window-system menu navigation later.
+For now -- extensive testing is what I believe should be done with the menu system.
+
+<br><br><li><b><font size=+2>fonts</font></b></li>
+
+<p>Bitmap fonts support is done. However it would be good to add two more API functions
+-- glutBitmapString() and glutStrokeString(), which should limit the quantity of state
+changes when drawing longer strings.
+
+<p>Good that somebody finally told me where to get the stroke fonts data from... XFree86
+sources contain the ROMAN and MONO ROMAN stroke fonts data. For now stroke fonts are
+rendered using the bitmap font GLUT_BITMAP_8_BY_13.
+
+<p>What has changed is the way the fonts are specified. I moved to the GLUT's strange
+way of supplying (fake for freeglut) font data pointers instead of some nice enums.
+Hope it helps in achieving the binary compatibility between freeglut and GLUT.
+
+<p>Added two new API calls: glutBitmapHeight() and glutStrokeHeight(), that return
+a font's height. Hope this doesn't break the GLUT compatibility a lot.
+
+<br><br><li><b><font size=+2>mouse cursor</font></b></li>
+
+<p>Need to have own cursor shapes, so that freeglut can pass them to the windowing
+system, draw them using glBitmap() and/or texture mapping. The cursor shapes are very
+probable to be found in XFree86 sources.
+
+<br><br><li><b><font size=+2>indexed color mode</font></b></li>
+
+<p>This might work, however I have not tested it yet. glutGetColor/glutSetColor is not
+implemented. Again, looks like a single Xlib call, but there might be some problems
+with the colormap access. Need to switch into indexed color mode some day and check it
+out (does Mesa 3.1 work with indexed color mode?)
+
+<br><br><li><b><font size=+2>planes</font></b></li>
+
+<p>Overlays are not supported, but one of the GLUT conformance tests fails due to
+glutLayerGet( GLUT_NORMAL_DAMAGED ) returning FALSE when the window has actually
+been damaged.
+
+<p>Layers would be good for drawing the menus and mouse cursor, as they wouldn't force
+the application redraw to update their state.
+
+<br><br><li><b><font size=+2>init display string</font></b></li>
+
+<p>I am in middle of the fight with the init display string. It's parsing OK, now it
+would be cool to make it impress some effects on the display...
+
+<br><br><li><b><font size=+2>game mode</font></b></li>
+
+<p>Is the game mode string parsed correctly?
+
+<br><br><li><b><font size=+2>geometry</font></b></li>
+
+<p>Andreas Umbach has contributed the cube and sphere code. The teapot rendering is
+done using free SGI code. I have also added the cone rendering, however it is missing
+normal vectors (just as Andrea's wireframed cube does). All of the glut*hedron()
+functions await to be implemented.
+
+<br><br><li><b><font size=+2>obvious bugs</font></b></li>
+
+<br><br><ol>
+<li>
+the visibility/window status function is a conceptual mess. I had to peer into the GLUT
+source code to see what actually happens inside. It helped me a bit, but still one of
+the visibility tests fails. This is probably the reason for which a window covered by
+enlightenment status bar is marked as hidden and does not get redrawn.</li>
+
+<li>
+GLX 1.3 spec states that glXChooseVisual() et consortes are deprecated. Should move to
+glXFBConfig.</li>
+
+<li>
+need to investigate what happens when initial window position is set to (-1,-1). GLUT
+specification says, that the window positioning should be left to the window system.
+And I do not know how to force it do so...</li>
+
+<li>
+I was told it is wrong to have the redisplay forced in the main loop. Is that right?</li>
+
+</ol><br><li><b><font size=+2>not so obvious bugs</font></b></li>
+
+<br><br><ol>
+<li>some of the tests freeze because they do not generate the glutPostRedisplay() call
+every frame. Again, this is somehow handled by GLUT, but I can't see how. And why.
+
+<p>Looks like I've fixed it (or rather hacked it?) by forcing a redisplay every
+frame, but this is no good and kills interactiveness of my console :D</li>
+
+</ol></ul>
+
+<a href="index.html"><i>Back to the main page</i></a>
+
+</table></center></body></html>
+
diff --git a/SixenseSDK/src/sixense_simple3d/doc/structure.html b/SixenseSDK/src/sixense_simple3d/doc/structure.html
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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="author" content="Pawel W. Olszta">
+ <meta name="copyright" content="Pawel W. Olszta">
+ <meta name="description" content="The freeglut project plans">
+ <meta name="keywords" content="freeglut glut OpenGL">
+ <meta name="GENERATOR" content="WebMaker">
+ <title>The freeglut project</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000">
+
+<center><img SRC="freeglut_logo.png" ALT="The freeglut logo" height=106 width=314></center>
+<center><dt><i><font face="Courier New,Courier"><font size=+1>
+I've got a master plan (to take your API down)...
+</font></font></i></dt></center>
+
+<center><table WIDTH="620" ><tr><td><hr WIDTH="100%">
+
+<p>After that I get the freeglut Windows port working in an acceptable manner and thus
+getting assured that the freeglut internal structure is valid, I will split the project
+into three separate parts, listed below.
+
+<br><ul><li><b><font size=+2>freeglut-common</font></b></li>
+
+<p>The least common denominator between the two freeglut versions. This will probably
+contain most of the internal structure of the toolkit, notably the windows and menu
+hierarchy, and possibly some private helpers.
+
+<br><br><li><b><font size=+2>freeglut-1.3</font></b></li>
+
+<p>The GLUT API 3 compatible library. This is what's can be found now in the alpha
+release (apart from the bugs, naturally :D).
+
+<br><br><li><b><font size=+2>freeglut-2.0</font></b></li>
+
+<p>Hopefully this will be what GLUT should have been from the beginning. I will give
+a try to design a much more coherent API than GLUT's, aiming at fast games prototyping.
+<a href="mailto:olszta@sourceforge.net">Suggestions</a> are welcome.</ul>
+
+<br><p>Here's a list of propositions I have received so far. Hopefully this some day
+turns into an API spefication proposal, not just a bunch of meaningless phrases...<br>
+
+<br><li>glutBitmapHeight() and glutStrokeHeight() -- I have added them to the
+freeglut-1.3 API, they are already implemented and should work fine,</li>
+<br><li>glutBitmapString() and glutStrokeString(), to write (multiple-line maybe)
+strings, starting from the current raster position, using some simple formatting
+maybe (changing the color, font, etc.?)</li>
+<br><li>texture mapped fonts -- this is easy and could be added to freeglut-1.3, but
+would require adding the...</li>
+<br><li>glutHint() function to tell freeglut to: use bitmapped/texture mapped fonts,
+draw the menus and mouse cursor using OpenGL/window system, and stuff...</li>
+<br><li>glutMainLoop() termination and glutMainLoopStep() function, which should
+perform a single check of pending events, so that one can have his own main loop,</li>
+<br><li>multiple joysticks support with multiple axes, buttons, hats, etc. It is a real
+good thing to do, yet the API to do the magic might result in being really twisted,</li>
+<br><li>glutModifierFunc() could be added, or glutGetModifierState() should be allowed
+to be called anywhere from the client's code</li>
+
+<br><p>We might also think about:<br>
+
+<br><li>freeglut-2.0 modularity via plugins, so that only the features that one
+needs get loaded (plugins are easily supported by GLib),</li>
+<br><li>OpenGL state management functions,</li>
+<br><li>audio support -- using OpenAL maybe?,</li>
+<br><li>a real menu system, not only the popups</li>
+<br><li>non-OpenGL but portable UI, something like Java Swing</li>
+<br><li>window-closing confirmation box (this is related to the above)</li>
+
+<br><p>Following ideas are bad for freeglut:<br>
+
+<br><li>more accurate timers under Win32 -- this goes to the GLib development afaik</li>
+<br><li>portable file I/O, portable threads, plugins/modules -- this is already
+done in GLib</li>
+
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