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-rwxr-xr-xSixenseSDK/src/sixense_simple3d/progs/demos/One/Makefile.am5
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/progs/demos/One/Makefile.in465
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/progs/demos/One/one.c331
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/progs/demos/One/one.dsp100
-rwxr-xr-xSixenseSDK/src/sixense_simple3d/progs/demos/One/oneStatic.dsp100
5 files changed, 1001 insertions, 0 deletions
diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/One/Makefile.am b/SixenseSDK/src/sixense_simple3d/progs/demos/One/Makefile.am
new file mode 100755
index 0000000..7f5906c
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/progs/demos/One/Makefile.am
@@ -0,0 +1,5 @@
+EXTRA_DIST = one.c one.dsp
+noinst_PROGRAMS = one
+one_SOURCES = one.c
+one_LDFLAGS = -export-dynamic ../../../src/lib@LIBRARY@.la
+one_CFLAGS = -I$(top_srcdir)/include $(X_CFLAGS)
diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/One/Makefile.in b/SixenseSDK/src/sixense_simple3d/progs/demos/One/Makefile.in
new file mode 100755
index 0000000..9519fc1
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/progs/demos/One/Makefile.in
@@ -0,0 +1,465 @@
+# Makefile.in generated by automake 1.10.1 from Makefile.am.
+# @configure_input@
+
+# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
+# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
+# This Makefile.in is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
+# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
+# PARTICULAR PURPOSE.
+
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+
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diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/One/one.c b/SixenseSDK/src/sixense_simple3d/progs/demos/One/one.c
new file mode 100755
index 0000000..c0f3017
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/progs/demos/One/one.c
@@ -0,0 +1,331 @@
+/*
+ * one.c
+ *
+ * Hey! This was the original file where freeglut development started. Just
+ * note what I have written here at the time. And see the creation date :)
+ *
+ * : This is a wrapper. I still have to figure out
+ * : how to build shared libraries under *nix :)
+ *
+ * Copyright (c) 1999 by Pawel W. Olszta
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: czw gru 2 11:58:41 CET 1999
+ */
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <GL/freeglut.h>
+
+int g_LeaveGameMode = 0;
+int g_InGameMode = 1;
+
+/*
+ * Call this function to have some text drawn at given coordinates
+ */
+void PrintText( int nX, int nY, char* pszText )
+{
+ int lines;
+ char *p;
+
+ /*
+ * Prepare the OpenGL state
+ */
+ glDisable( GL_LIGHTING );
+ glDisable( GL_DEPTH_TEST );
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix();
+ glLoadIdentity();
+
+ /*
+ * Have an orthogonal projection matrix set
+ */
+ glOrtho( 0, glutGet( GLUT_WINDOW_WIDTH ),
+ 0, glutGet( GLUT_WINDOW_HEIGHT ),
+ -1, +1
+ );
+
+ /*
+ * Now the matrix mode
+ */
+ glMatrixMode( GL_MODELVIEW );
+ glPushMatrix();
+ glLoadIdentity();
+
+ /*
+ * Now the main text
+ */
+ glColor3ub( 0, 0, 0 );
+ glRasterPos2i( nX, nY );
+
+ for( p=pszText, lines=0; *p; p++ )
+ {
+ if( *p == '\n' )
+ {
+ lines++;
+ glRasterPos2i( nX, nY-(lines*18) );
+ }
+
+ glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18, *p );
+ }
+
+ /*
+ * Revert to the old matrix modes
+ */
+ glMatrixMode( GL_PROJECTION );
+ glPopMatrix();
+
+ glMatrixMode( GL_MODELVIEW );
+ glPopMatrix();
+
+ /*
+ * Restore the old OpenGL states
+ */
+ glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
+ glEnable( GL_DEPTH_TEST );
+ glEnable( GL_LIGHTING );
+}
+
+/*
+ * This is the display routine for our sample FreeGLUT windows
+ */
+static float g_fTime = 0.0f;
+
+void SampleDisplay( void )
+{
+ /*
+ * Clear the screen
+ */
+ glClearColor( 0, 0.5, 1, 1 );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ /*
+ * Have the cube rotated
+ */
+ glMatrixMode( GL_MODELVIEW );
+ glPushMatrix();
+
+ glRotatef( g_fTime, 0, 0, 1 );
+ glRotatef( g_fTime, 0, 1, 0 );
+ glRotatef( g_fTime, 1, 0, 0 );
+
+ /*
+ * And then drawn...
+ */
+ glColor3f( 1, 1, 0 );
+ /* glutWireCube( 20.0 ); */
+ glutWireTeapot( 20.0 );
+ /* glutWireSpher( 15.0, 15, 15 ); */
+ /* glColor3f( 0, 1, 0 ); */
+ /* glutWireCube( 30.0 ); */
+ /* glutSolidCone( 10, 20, 10, 2 ); */
+
+ /*
+ * Don't forget about the model-view matrix
+ */
+ glPopMatrix( );
+
+ /*
+ * Draw a silly text
+ */
+ if( g_InGameMode == 0 )
+ PrintText( 20, 20, "Hello there cruel world!" );
+ else
+ PrintText( 20, 20, "Press ESC to leave the game mode!" );
+
+ /*
+ * And swap this context's buffers
+ */
+ glutSwapBuffers( );
+}
+
+/*
+ * This is a sample idle function
+ */
+void SampleIdle( void )
+{
+ g_fTime += 0.5f;
+
+ if( g_LeaveGameMode == 1 )
+ {
+ glutLeaveGameMode( );
+ g_LeaveGameMode = 0;
+ g_InGameMode = 0;
+ }
+}
+
+/*
+ * The reshape function
+ */
+void SampleReshape( int nWidth, int nHeight )
+{
+ GLfloat fAspect = (GLfloat) nHeight / (GLfloat) nWidth;
+ GLfloat fPos[ 4 ] = { 0.0f, 0.0f, 10.0f, 0.0f };
+ GLfloat fCol[ 4 ] = { 0.5f, 1.0f, 0.0f, 1.0f };
+
+ /*
+ * Update the viewport first
+ */
+ glViewport( 0, 0, nWidth, nHeight );
+
+ /*
+ * Then the projection matrix
+ */
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -fAspect, fAspect, 1.0, 80.0 );
+
+ /*
+ * Move back the camera a bit
+ */
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity( );
+ glTranslatef( 0.0, 0.0, -40.0f );
+
+ /*
+ * Enable some features...
+ */
+ glEnable( GL_CULL_FACE );
+ glEnable( GL_DEPTH_TEST );
+ glEnable( GL_NORMALIZE );
+
+ /*
+ * Set up some lighting
+ */
+ glLightfv( GL_LIGHT0, GL_POSITION, fPos );
+ glEnable( GL_LIGHTING );
+ glEnable( GL_LIGHT0 );
+
+ /*
+ * Set up a sample material
+ */
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, fCol );
+}
+
+/*
+ * A sample keyboard callback
+ */
+void SampleKeyboard( unsigned char cChar, int nMouseX, int nMouseY )
+{
+ printf( "SampleKeyboard(): keypress '%c' at (%i,%i)\n",
+ cChar, nMouseX, nMouseY );
+}
+
+/*
+ * A sample keyboard callback (for game mode window)
+ */
+void SampleGameModeKeyboard( unsigned char cChar, int nMouseX, int nMouseY )
+{
+ if( cChar == 27 )
+ g_LeaveGameMode = 1;
+}
+
+
+/*
+ * A sample special callback
+ */
+void SampleSpecial( int nSpecial, int nMouseX, int nMouseY )
+{
+ printf( "SampleSpecial(): special keypress %i at (%i,%i)\n",
+ nSpecial, nMouseX, nMouseY );
+}
+
+/*
+ * A sample menu callback
+ */
+void SampleMenu( int menuID )
+{
+ /*
+ * Just print something funny
+ */
+ printf( "SampleMenu() callback executed, menuID is %i\n", menuID );
+}
+
+/*
+ * The sample's entry point
+ */
+int main( int argc, char** argv )
+{
+ int menuID, subMenuA, subMenuB;
+
+ glutInitDisplayString( "stencil~2 rgb double depth>=16 samples" );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutInitWindowPosition( 100, 100 );
+
+ glutInit( &argc, argv );
+
+ subMenuA = glutCreateMenu( SampleMenu );
+ glutAddMenuEntry( "Sub menu A1 (01)", 1 );
+ glutAddMenuEntry( "Sub menu A2 (02)", 2 );
+ glutAddMenuEntry( "Sub menu A3 (03)", 3 );
+
+ subMenuB = glutCreateMenu( SampleMenu );
+ glutAddMenuEntry( "Sub menu B1 (04)", 4 );
+ glutAddMenuEntry( "Sub menu B2 (05)", 5 );
+ glutAddMenuEntry( "Sub menu B3 (06)", 6 );
+ glutAddSubMenu( "Going to sub menu A", subMenuA );
+
+ menuID = glutCreateMenu( SampleMenu );
+ glutAddMenuEntry( "Entry one", 1 );
+ glutAddMenuEntry( "Entry two", 2 );
+ glutAddMenuEntry( "Entry three", 3 );
+ glutAddMenuEntry( "Entry four", 4 );
+ glutAddMenuEntry( "Entry five", 5 );
+ glutAddSubMenu( "Enter sub menu A", subMenuA );
+ glutAddSubMenu( "Enter sub menu B", subMenuB );
+
+ glutCreateWindow( "Hello world!" );
+ glutDisplayFunc( SampleDisplay );
+ glutReshapeFunc( SampleReshape );
+ glutKeyboardFunc( SampleKeyboard );
+ glutSpecialFunc( SampleSpecial );
+ glutIdleFunc( SampleIdle );
+ glutAttachMenu( GLUT_LEFT_BUTTON );
+
+ glutInitWindowPosition( 200, 200 );
+ glutCreateWindow( "I am not Jan B." );
+ glutDisplayFunc( SampleDisplay );
+ glutReshapeFunc( SampleReshape );
+ glutKeyboardFunc( SampleKeyboard );
+ glutSpecialFunc( SampleSpecial );
+ glutIdleFunc( SampleIdle );
+ glutAttachMenu( GLUT_LEFT_BUTTON );
+
+ printf( "Testing game mode string parsing, don't panic!\n" );
+ glutGameModeString( "320x240:32@100" );
+ glutGameModeString( "640x480:16@72" );
+ glutGameModeString( "1024x768" );
+ glutGameModeString( ":32@120" );
+ glutGameModeString( "Toudi glupcze, Danwin bedzie moj!" );
+ glutGameModeString( "640x480:16@72" );
+
+ glutEnterGameMode();
+ glutDisplayFunc( SampleDisplay );
+ glutReshapeFunc( SampleReshape );
+ glutKeyboardFunc( SampleGameModeKeyboard );
+ glutIdleFunc( SampleIdle );
+ glutAttachMenu( GLUT_LEFT_BUTTON );
+
+ printf( "current window is %ix%i+%i+%i",
+ glutGet( GLUT_WINDOW_X ), glutGet( GLUT_WINDOW_Y ),
+ glutGet( GLUT_WINDOW_WIDTH ), glutGet( GLUT_WINDOW_HEIGHT )
+ );
+
+ /*
+ * Enter the main FreeGLUT processing loop
+ */
+ glutMainLoop();
+
+ printf( "glutMainLoop() termination works fine!\n" );
+
+ /*
+ * This is never reached in FreeGLUT. Is that good?
+ */
+ return EXIT_SUCCESS;
+}
+
+/*** END OF FILE ***/
diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/One/one.dsp b/SixenseSDK/src/sixense_simple3d/progs/demos/One/one.dsp
new file mode 100755
index 0000000..a89e034
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/progs/demos/One/one.dsp
@@ -0,0 +1,100 @@
+# Microsoft Developer Studio Project File - Name="one" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=one - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "one.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "one.mak" CFG="one - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "one - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "one - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "one - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../Release"
+
+!ELSEIF "$(CFG)" == "one - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../Debug"
+
+!ENDIF
+
+# Begin Target
+
+# Name "one - Win32 Release"
+# Name "one - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\one.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
diff --git a/SixenseSDK/src/sixense_simple3d/progs/demos/One/oneStatic.dsp b/SixenseSDK/src/sixense_simple3d/progs/demos/One/oneStatic.dsp
new file mode 100755
index 0000000..e582281
--- /dev/null
+++ b/SixenseSDK/src/sixense_simple3d/progs/demos/One/oneStatic.dsp
@@ -0,0 +1,100 @@
+# Microsoft Developer Studio Project File - Name="oneStatic" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=oneStatic - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "oneStatic.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "oneStatic.mak" CFG="oneStatic - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "oneStatic - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "oneStatic - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "oneStatic - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "oneStatic___Win32_Release"
+# PROP BASE Intermediate_Dir "oneStatic___Win32_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "ReleaseStatic"
+# PROP Intermediate_Dir "ReleaseStatic"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "FREEGLUT_STATIC" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../ReleaseStatic"
+
+!ELSEIF "$(CFG)" == "oneStatic - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "oneStatic___Win32_Debug"
+# PROP BASE Intermediate_Dir "oneStatic___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "DebugStatic"
+# PROP Intermediate_Dir "DebugStatic"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "FREEGLUT_STATIC" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../DebugStatic"
+
+!ENDIF
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+# Begin Target
+
+# Name "oneStatic - Win32 Release"
+# Name "oneStatic - Win32 Debug"
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+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
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