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Diffstat (limited to 'eigen/demos/opengl/gpuhelper.cpp')
-rw-r--r-- | eigen/demos/opengl/gpuhelper.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/eigen/demos/opengl/gpuhelper.cpp b/eigen/demos/opengl/gpuhelper.cpp new file mode 100644 index 0000000..fd236b1 --- /dev/null +++ b/eigen/demos/opengl/gpuhelper.cpp @@ -0,0 +1,126 @@ +// This file is part of Eigen, a lightweight C++ template library +// for linear algebra. +// +// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> +// +// This Source Code Form is subject to the terms of the Mozilla +// Public License v. 2.0. If a copy of the MPL was not distributed +// with this file, You can obtain one at http://mozilla.org/MPL/2.0/. + +#include "gpuhelper.h" +#include "icosphere.h" +#include <GL/glu.h> +// PLEASE don't look at this old code... ;) + +#include <fstream> +#include <algorithm> + +GpuHelper gpu; + +GpuHelper::GpuHelper() +{ + mVpWidth = mVpHeight = 0; + mCurrentMatrixTarget = 0; + mInitialized = false; +} + +GpuHelper::~GpuHelper() +{ +} + +void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm) +{ + // switch to 2D projection + pushMatrix(Matrix4f::Identity(),GL_PROJECTION); + + if(pm==PM_Normalized) + { + //glOrtho(-1., 1., -1., 1., 0., 1.); + } + else if(pm==PM_Viewport) + { + GLint vp[4]; + glGetIntegerv(GL_VIEWPORT, vp); + glOrtho(0., vp[2], 0., vp[3], -1., 1.); + } + + pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); +} + +void GpuHelper::popProjectionMode2D(void) +{ + popMatrix(GL_PROJECTION); + popMatrix(GL_MODELVIEW); +} + +void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/) +{ + static GLUquadricObj *cylindre = gluNewQuadric(); + glColor4fv(color.data()); + float length = vec.norm(); + pushMatrix(GL_MODELVIEW); + glTranslatef(position.x(), position.y(), position.z()); + Vector3f ax = Matrix3f::Identity().col(2).cross(vec); + ax.normalize(); + Vector3f tmp = vec; + tmp.normalize(); + float angle = 180.f/M_PI * acos(tmp.z()); + if (angle>1e-3) + glRotatef(angle, ax.x(), ax.y(), ax.z()); + gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); + glTranslatef(0.0,0.0,0.8*length); + gluCylinder(cylindre, 2.0*length/aspect, 0.0, 0.2*length, 10, 10); + + popMatrix(GL_MODELVIEW); +} + +void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect) +{ + static GLUquadricObj *cylindre = gluNewQuadric(); + glColor4fv(color.data()); + float length = vec.norm(); + pushMatrix(GL_MODELVIEW); + glTranslatef(position.x(), position.y(), position.z()); + Vector3f ax = Matrix3f::Identity().col(2).cross(vec); + ax.normalize(); + Vector3f tmp = vec; + tmp.normalize(); + float angle = 180.f/M_PI * acos(tmp.z()); + if (angle>1e-3) + glRotatef(angle, ax.x(), ax.y(), ax.z()); + gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); + glTranslatef(0.0,0.0,0.8*length); + glScalef(4.0*length/aspect,4.0*length/aspect,4.0*length/aspect); + drawUnitCube(); + popMatrix(GL_MODELVIEW); +} + +void GpuHelper::drawUnitCube(void) +{ + static float vertices[][3] = { + {-0.5,-0.5,-0.5}, + { 0.5,-0.5,-0.5}, + {-0.5, 0.5,-0.5}, + { 0.5, 0.5,-0.5}, + {-0.5,-0.5, 0.5}, + { 0.5,-0.5, 0.5}, + {-0.5, 0.5, 0.5}, + { 0.5, 0.5, 0.5}}; + + glBegin(GL_QUADS); + glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]); + glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]); + glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]); + glNormal3f(0, 1,0); glVertex3fv(vertices[2]); glVertex3fv(vertices[6]); glVertex3fv(vertices[7]); glVertex3fv(vertices[3]); + glNormal3f(-1,0,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[4]); glVertex3fv(vertices[6]); glVertex3fv(vertices[2]); + glNormal3f( 1,0,0); glVertex3fv(vertices[1]); glVertex3fv(vertices[3]); glVertex3fv(vertices[7]); glVertex3fv(vertices[5]); + glEnd(); +} + +void GpuHelper::drawUnitSphere(int level) +{ + static IcoSphere sphere; + sphere.draw(level); +} + + |