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-rw-r--r--eigen/test/eigen2/eigen2_linearstructure.cpp83
1 files changed, 0 insertions, 83 deletions
diff --git a/eigen/test/eigen2/eigen2_linearstructure.cpp b/eigen/test/eigen2/eigen2_linearstructure.cpp
deleted file mode 100644
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--- a/eigen/test/eigen2/eigen2_linearstructure.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-// This file is part of Eigen, a lightweight C++ template library
-// for linear algebra. Eigen itself is part of the KDE project.
-//
-// Copyright (C) 2006-2008 Benoit Jacob <jacob.benoit.1@gmail.com>
-//
-// This Source Code Form is subject to the terms of the Mozilla
-// Public License v. 2.0. If a copy of the MPL was not distributed
-// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
-
-#include "main.h"
-
-template<typename MatrixType> void linearStructure(const MatrixType& m)
-{
- /* this test covers the following files:
- Sum.h Difference.h Opposite.h ScalarMultiple.h
- */
-
- typedef typename MatrixType::Scalar Scalar;
- typedef Matrix<Scalar, MatrixType::RowsAtCompileTime, 1> VectorType;
-
- int rows = m.rows();
- int cols = m.cols();
-
- // this test relies a lot on Random.h, and there's not much more that we can do
- // to test it, hence I consider that we will have tested Random.h
- MatrixType m1 = MatrixType::Random(rows, cols),
- m2 = MatrixType::Random(rows, cols),
- m3(rows, cols);
-
- Scalar s1 = ei_random<Scalar>();
- while (ei_abs(s1)<1e-3) s1 = ei_random<Scalar>();
-
- int r = ei_random<int>(0, rows-1),
- c = ei_random<int>(0, cols-1);
-
- VERIFY_IS_APPROX(-(-m1), m1);
- VERIFY_IS_APPROX(m1+m1, 2*m1);
- VERIFY_IS_APPROX(m1+m2-m1, m2);
- VERIFY_IS_APPROX(-m2+m1+m2, m1);
- VERIFY_IS_APPROX(m1*s1, s1*m1);
- VERIFY_IS_APPROX((m1+m2)*s1, s1*m1+s1*m2);
- VERIFY_IS_APPROX((-m1+m2)*s1, -s1*m1+s1*m2);
- m3 = m2; m3 += m1;
- VERIFY_IS_APPROX(m3, m1+m2);
- m3 = m2; m3 -= m1;
- VERIFY_IS_APPROX(m3, m2-m1);
- m3 = m2; m3 *= s1;
- VERIFY_IS_APPROX(m3, s1*m2);
- if(NumTraits<Scalar>::HasFloatingPoint)
- {
- m3 = m2; m3 /= s1;
- VERIFY_IS_APPROX(m3, m2/s1);
- }
-
- // again, test operator() to check const-qualification
- VERIFY_IS_APPROX((-m1)(r,c), -(m1(r,c)));
- VERIFY_IS_APPROX((m1-m2)(r,c), (m1(r,c))-(m2(r,c)));
- VERIFY_IS_APPROX((m1+m2)(r,c), (m1(r,c))+(m2(r,c)));
- VERIFY_IS_APPROX((s1*m1)(r,c), s1*(m1(r,c)));
- VERIFY_IS_APPROX((m1*s1)(r,c), (m1(r,c))*s1);
- if(NumTraits<Scalar>::HasFloatingPoint)
- VERIFY_IS_APPROX((m1/s1)(r,c), (m1(r,c))/s1);
-
- // use .block to disable vectorization and compare to the vectorized version
- VERIFY_IS_APPROX(m1+m1.block(0,0,rows,cols), m1+m1);
- VERIFY_IS_APPROX(m1.cwise() * m1.block(0,0,rows,cols), m1.cwise() * m1);
- VERIFY_IS_APPROX(m1 - m1.block(0,0,rows,cols), m1 - m1);
- VERIFY_IS_APPROX(m1.block(0,0,rows,cols) * s1, m1 * s1);
-}
-
-void test_eigen2_linearstructure()
-{
- for(int i = 0; i < g_repeat; i++) {
- CALL_SUBTEST_1( linearStructure(Matrix<float, 1, 1>()) );
- CALL_SUBTEST_2( linearStructure(Matrix2f()) );
- CALL_SUBTEST_3( linearStructure(Vector3d()) );
- CALL_SUBTEST_4( linearStructure(Matrix4d()) );
- CALL_SUBTEST_5( linearStructure(MatrixXcf(3, 3)) );
- CALL_SUBTEST_6( linearStructure(MatrixXf(8, 12)) );
- CALL_SUBTEST_7( linearStructure(MatrixXi(8, 12)) );
- CALL_SUBTEST_8( linearStructure(MatrixXcd(20, 20)) );
- }
-}