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Diffstat (limited to 'eigen/unsupported/doc/examples/EulerAngles.cpp')
-rw-r--r-- | eigen/unsupported/doc/examples/EulerAngles.cpp | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/eigen/unsupported/doc/examples/EulerAngles.cpp b/eigen/unsupported/doc/examples/EulerAngles.cpp deleted file mode 100644 index 1ef6aee..0000000 --- a/eigen/unsupported/doc/examples/EulerAngles.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include <unsupported/Eigen/EulerAngles> -#include <iostream> - -using namespace Eigen; - -int main() -{ - // A common Euler system by many armies around the world, - // where the first one is the azimuth(the angle from the north - - // the same angle that is show in compass) - // and the second one is elevation(the angle from the horizon) - // and the third one is roll(the angle between the horizontal body - // direction and the plane ground surface) - // Keep remembering we're using radian angles here! - typedef EulerSystem<-EULER_Z, EULER_Y, EULER_X> MyArmySystem; - typedef EulerAngles<double, MyArmySystem> MyArmyAngles; - - MyArmyAngles vehicleAngles( - 3.14/*PI*/ / 2, /* heading to east, notice that this angle is counter-clockwise */ - -0.3, /* going down from a mountain */ - 0.1); /* slightly rolled to the right */ - - // Some Euler angles representation that our plane use. - EulerAnglesZYZd planeAngles(0.78474, 0.5271, -0.513794); - - MyArmyAngles planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeAngles); - - std::cout << "vehicle angles(MyArmy): " << vehicleAngles << std::endl; - std::cout << "plane angles(ZYZ): " << planeAngles << std::endl; - std::cout << "plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; - - // Now lets rotate the plane a little bit - std::cout << "==========================================================\n"; - std::cout << "rotating plane now!\n"; - std::cout << "==========================================================\n"; - - Quaterniond planeRotated = AngleAxisd(-0.342, Vector3d::UnitY()) * planeAngles; - - planeAngles = planeRotated; - planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeRotated); - - std::cout << "new plane angles(ZYZ): " << planeAngles << std::endl; - std::cout << "new plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; - - return 0; -} |