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#ifndef _XPLMMenus_h_
#define _XPLMMenus_h_
/*
* Copyright 2005-2012 Sandy Barbour and Ben Supnik
*
* All rights reserved. See license.txt for usage.
*
* X-Plane SDK Version: 2.1.1
*
*/
/*
* XPLMMenus - Theory of Operation
*
* Plug-ins can create menus in the menu bar of X-Plane. This is done by
* creating a menu and then creating items. Menus are referred to by an
* opaque ID. Items are referred to by index number. For each menu and item
* you specify a void *. Per menu you specify a handler function that is
* called with each void * when the menu item is picked. Menu item indices
* are zero based.
*
*/
#include "XPLMDefs.h"
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************************
* XPLM MENUS
***************************************************************************/
/*
*
*
*/
/*
* XPLMMenuCheck
*
* These enumerations define the various 'check' states for an X-Plane menu.
* 'checking' in x-plane actually appears as a light which may or may not be
* lit. So there are three possible states.
*
*/
enum {
/* there is no symbol to the left of the menu item. */
xplm_Menu_NoCheck = 0
/* the menu has a mark next to it that is unmarked (not lit). */
,xplm_Menu_Unchecked = 1
/* the menu has a mark next to it that is checked (lit). */
,xplm_Menu_Checked = 2
};
typedef int XPLMMenuCheck;
/*
* XPLMMenuID
*
* This is a unique ID for each menu you create.
*
*/
typedef void * XPLMMenuID;
/*
* XPLMMenuHandler_f
*
* A menu handler function takes two reference pointers, one for the menu
* (specified when the menu was created) and one for the item (specified when
* the item was created).
*
*/
typedef void (* XPLMMenuHandler_f)(
void * inMenuRef,
void * inItemRef);
/*
* XPLMFindPluginsMenu
*
* This function returns the ID of the plug-ins menu, which is created for you
* at startup.
*
*/
XPLM_API XPLMMenuID XPLMFindPluginsMenu(void);
/*
* XPLMCreateMenu
*
* This function creates a new menu and returns its ID. It returns NULL if
* the menu cannot be created. Pass in a parent menu ID and an item index to
* create a submenu, or NULL for the parent menu to put the menu in the menu
* bar. The menu's name is only used if the menu is in the menubar. You also
* pass a handler function and a menu reference value. Pass NULL for the
* handler if you do not need callbacks from the menu (for example, if it only
* contains submenus).
*
* Important: you must pass a valid, non-empty menu title even if the menu is
* a submenu where the title is not visible.
*
*/
XPLM_API XPLMMenuID XPLMCreateMenu(
const char * inName,
XPLMMenuID inParentMenu,
int inParentItem,
XPLMMenuHandler_f inHandler,
void * inMenuRef);
/*
* XPLMDestroyMenu
*
* This function destroys a menu that you have created. Use this to remove a
* submenu if necessary. (Normally this function will not be necessary.)
*
*/
XPLM_API void XPLMDestroyMenu(
XPLMMenuID inMenuID);
/*
* XPLMClearAllMenuItems
*
* This function removes all menu items from a menu, allowing you to rebuild
* it. Use this function if you need to change the number of items on a menu.
*
*/
XPLM_API void XPLMClearAllMenuItems(
XPLMMenuID inMenuID);
/*
* XPLMAppendMenuItem
*
* This routine appends a new menu item to the bottom of a menu and returns
* its index. Pass in the menu to add the item to, the items name, and a void
* * ref for this item. If you pass in inForceEnglish, this menu item will be
* drawn using the english character set no matter what language x-plane is
* running in. Otherwise the menu item will be drawn localized. (An example
* of why you'd want to do this is for a proper name.) See XPLMUtilities for
* determining the current langauge.
*
*/
XPLM_API int XPLMAppendMenuItem(
XPLMMenuID inMenu,
const char * inItemName,
void * inItemRef,
int inForceEnglish);
/*
* XPLMAppendMenuSeparator
*
* This routine adds a seperator to the end of a menu.
*
*/
XPLM_API void XPLMAppendMenuSeparator(
XPLMMenuID inMenu);
/*
* XPLMSetMenuItemName
*
* This routine changes the name of an existing menu item. Pass in the menu
* ID and the index of the menu item.
*
*/
XPLM_API void XPLMSetMenuItemName(
XPLMMenuID inMenu,
int inIndex,
const char * inItemName,
int inForceEnglish);
/*
* XPLMCheckMenuItem
*
* Set whether a menu item is checked. Pass in the menu ID and item index.
*
*/
XPLM_API void XPLMCheckMenuItem(
XPLMMenuID inMenu,
int index,
XPLMMenuCheck inCheck);
/*
* XPLMCheckMenuItemState
*
* This routine returns whether a menu item is checked or not. A menu item's
* check mark may be on or off, or a menu may not have an icon at all.
*
*/
XPLM_API void XPLMCheckMenuItemState(
XPLMMenuID inMenu,
int index,
XPLMMenuCheck * outCheck);
/*
* XPLMEnableMenuItem
*
* Sets whether this menu item is enabled. Items start out enabled.
*
*/
XPLM_API void XPLMEnableMenuItem(
XPLMMenuID inMenu,
int index,
int enabled);
#if defined(XPLM210)
/*
* XPLMRemoveMenuItem
*
* Removes one item from a menu. Note that all menu items below are moved up
* one; your plugin must track the change in index numbers.
*
*/
XPLM_API void XPLMRemoveMenuItem(
XPLMMenuID inMenu,
int inIndex);
#endif /* XPLM210 */
#ifdef __cplusplus
}
#endif
#endif
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