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#ifndef _XPLMUtilities_h_
#define _XPLMUtilities_h_
/*
* Copyright 2005-2012 Sandy Barbour and Ben Supnik
*
* All rights reserved. See license.txt for usage.
*
* X-Plane SDK Version: 2.1.1
*
*/
/*
*
*
*/
#include "XPLMDefs.h"
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************************
* X-PLANE USER INTERACTION
***************************************************************************/
/*
* The user interaction APIs let you simulate commands the user can do with a
* joystick, keyboard etc. Note that it is generally safer for future
* compatibility to use one of these commands than to manipulate the
* underlying sim data.
*
*/
/*
* XPLMCommandKeyID
*
* These enums represent all the keystrokes available within x-plane. They
* can be sent to x-plane directly. For example, you can reverse thrust using
* these enumerations.
*
*/
enum {
xplm_key_pause=0,
xplm_key_revthrust,
xplm_key_jettison,
xplm_key_brakesreg,
xplm_key_brakesmax,
xplm_key_gear,
xplm_key_timedn,
xplm_key_timeup,
xplm_key_fadec,
xplm_key_otto_dis,
xplm_key_otto_atr,
xplm_key_otto_asi,
xplm_key_otto_hdg,
xplm_key_otto_gps,
xplm_key_otto_lev,
xplm_key_otto_hnav,
xplm_key_otto_alt,
xplm_key_otto_vvi,
xplm_key_otto_vnav,
xplm_key_otto_nav1,
xplm_key_otto_nav2,
xplm_key_targ_dn,
xplm_key_targ_up,
xplm_key_hdgdn,
xplm_key_hdgup,
xplm_key_barodn,
xplm_key_baroup,
xplm_key_obs1dn,
xplm_key_obs1up,
xplm_key_obs2dn,
xplm_key_obs2up,
xplm_key_com1_1,
xplm_key_com1_2,
xplm_key_com1_3,
xplm_key_com1_4,
xplm_key_nav1_1,
xplm_key_nav1_2,
xplm_key_nav1_3,
xplm_key_nav1_4,
xplm_key_com2_1,
xplm_key_com2_2,
xplm_key_com2_3,
xplm_key_com2_4,
xplm_key_nav2_1,
xplm_key_nav2_2,
xplm_key_nav2_3,
xplm_key_nav2_4,
xplm_key_adf_1,
xplm_key_adf_2,
xplm_key_adf_3,
xplm_key_adf_4,
xplm_key_adf_5,
xplm_key_adf_6,
xplm_key_transpon_1,
xplm_key_transpon_2,
xplm_key_transpon_3,
xplm_key_transpon_4,
xplm_key_transpon_5,
xplm_key_transpon_6,
xplm_key_transpon_7,
xplm_key_transpon_8,
xplm_key_flapsup,
xplm_key_flapsdn,
xplm_key_cheatoff,
xplm_key_cheaton,
xplm_key_sbrkoff,
xplm_key_sbrkon,
xplm_key_ailtrimL,
xplm_key_ailtrimR,
xplm_key_rudtrimL,
xplm_key_rudtrimR,
xplm_key_elvtrimD,
xplm_key_elvtrimU,
xplm_key_forward,
xplm_key_down,
xplm_key_left,
xplm_key_right,
xplm_key_back,
xplm_key_tower,
xplm_key_runway,
xplm_key_chase,
xplm_key_free1,
xplm_key_free2,
xplm_key_spot,
xplm_key_fullscrn1,
xplm_key_fullscrn2,
xplm_key_tanspan,
xplm_key_smoke,
xplm_key_map,
xplm_key_zoomin,
xplm_key_zoomout,
xplm_key_cycledump,
xplm_key_replay,
xplm_key_tranID,
xplm_key_max
};
typedef int XPLMCommandKeyID;
/*
* XPLMCommandButtonID
*
* These are enumerations for all of the things you can do with a joystick
* button in X-Plane. They currently match the buttons menu in the equipment
* setup dialog, but these enums will be stable even if they change in
* X-Plane.
*
*/
enum {
xplm_joy_nothing=0,
xplm_joy_start_all,
xplm_joy_start_0,
xplm_joy_start_1,
xplm_joy_start_2,
xplm_joy_start_3,
xplm_joy_start_4,
xplm_joy_start_5,
xplm_joy_start_6,
xplm_joy_start_7,
xplm_joy_throt_up,
xplm_joy_throt_dn,
xplm_joy_prop_up,
xplm_joy_prop_dn,
xplm_joy_mixt_up,
xplm_joy_mixt_dn,
xplm_joy_carb_tog,
xplm_joy_carb_on,
xplm_joy_carb_off,
xplm_joy_trev,
xplm_joy_trm_up,
xplm_joy_trm_dn,
xplm_joy_rot_trm_up,
xplm_joy_rot_trm_dn,
xplm_joy_rud_lft,
xplm_joy_rud_cntr,
xplm_joy_rud_rgt,
xplm_joy_ail_lft,
xplm_joy_ail_cntr,
xplm_joy_ail_rgt,
xplm_joy_B_rud_lft,
xplm_joy_B_rud_rgt,
xplm_joy_look_up,
xplm_joy_look_dn,
xplm_joy_look_lft,
xplm_joy_look_rgt,
xplm_joy_glance_l,
xplm_joy_glance_r,
xplm_joy_v_fnh,
xplm_joy_v_fwh,
xplm_joy_v_tra,
xplm_joy_v_twr,
xplm_joy_v_run,
xplm_joy_v_cha,
xplm_joy_v_fr1,
xplm_joy_v_fr2,
xplm_joy_v_spo,
xplm_joy_flapsup,
xplm_joy_flapsdn,
xplm_joy_vctswpfwd,
xplm_joy_vctswpaft,
xplm_joy_gear_tog,
xplm_joy_gear_up,
xplm_joy_gear_down,
xplm_joy_lft_brake,
xplm_joy_rgt_brake,
xplm_joy_brakesREG,
xplm_joy_brakesMAX,
xplm_joy_speedbrake,
xplm_joy_ott_dis,
xplm_joy_ott_atr,
xplm_joy_ott_asi,
xplm_joy_ott_hdg,
xplm_joy_ott_alt,
xplm_joy_ott_vvi,
xplm_joy_tim_start,
xplm_joy_tim_reset,
xplm_joy_ecam_up,
xplm_joy_ecam_dn,
xplm_joy_fadec,
xplm_joy_yaw_damp,
xplm_joy_art_stab,
xplm_joy_chute,
xplm_joy_JATO,
xplm_joy_arrest,
xplm_joy_jettison,
xplm_joy_fuel_dump,
xplm_joy_puffsmoke,
xplm_joy_prerotate,
xplm_joy_UL_prerot,
xplm_joy_UL_collec,
xplm_joy_TOGA,
xplm_joy_shutdown,
xplm_joy_con_atc,
xplm_joy_fail_now,
xplm_joy_pause,
xplm_joy_rock_up,
xplm_joy_rock_dn,
xplm_joy_rock_lft,
xplm_joy_rock_rgt,
xplm_joy_rock_for,
xplm_joy_rock_aft,
xplm_joy_idle_hilo,
xplm_joy_lanlights,
xplm_joy_max
};
typedef int XPLMCommandButtonID;
/*
* XPLMHostApplicationID
*
* The plug-in system is based on Austin's cross-platform OpenGL framework and
* could theoretically be adapted to run in other apps like WorldMaker. The
* plug-in system also runs against a test harness for internal development
* and could be adapted to another flight sim (in theory at least). So an ID
* is providing allowing plug-ins to indentify what app they are running
* under.
*
*/
enum {
xplm_Host_Unknown = 0
,xplm_Host_XPlane = 1
,xplm_Host_PlaneMaker = 2
,xplm_Host_WorldMaker = 3
,xplm_Host_Briefer = 4
,xplm_Host_PartMaker = 5
,xplm_Host_YoungsMod = 6
,xplm_Host_XAuto = 7
};
typedef int XPLMHostApplicationID;
/*
* XPLMLanguageCode
*
* These enums define what language the sim is running in. These enumerations
* do not imply that the sim can or does run in all of these languages; they
* simply provide a known encoding in the event that a given sim version is
* localized to a certain language.
*
*/
enum {
xplm_Language_Unknown = 0
,xplm_Language_English = 1
,xplm_Language_French = 2
,xplm_Language_German = 3
,xplm_Language_Italian = 4
,xplm_Language_Spanish = 5
,xplm_Language_Korean = 6
#if defined(XPLM200)
,xplm_Language_Russian = 7
#endif /* XPLM200 */
#if defined(XPLM200)
,xplm_Language_Greek = 8
#endif /* XPLM200 */
#if defined(XPLM200)
,xplm_Language_Japanese = 9
#endif /* XPLM200 */
#if defined(XPLM200)
,xplm_Language_Chinese = 10
#endif /* XPLM200 */
};
typedef int XPLMLanguageCode;
#if defined(XPLM200)
/*
* XPLMDataFileType
*
* These enums define types of data files you can load or unload using the
* SDK.
*
*/
enum {
/* A situation (.sit) file, which starts off a flight in a given *
* configuration. */
xplm_DataFile_Situation = 1
/* A situation movie (.smo) file, which replays a past flight. */
,xplm_DataFile_ReplayMovie = 2
};
typedef int XPLMDataFileType;
#endif /* XPLM200 */
#if defined(XPLM200)
/*
* XPLMError_f
*
* An XPLM error callback is a function that you provide to receive debugging
* information from the plugin SDK. See XPLMSetErrorCallback for more
* information. NOTE: for the sake of debugging, your error callback will be
* called even if your plugin is not enabled, allowing you to receive debug
* info in your XPluginStart and XPluginStop callbacks. To avoid causing
* logic errors in the management code, do not call any other plugin routines
* from your error callback - it is only meant for logging!
*
*/
typedef void (* XPLMError_f)(
const char * inMessage);
#endif /* XPLM200 */
/*
* XPLMSimulateKeyPress
*
* This function simulates a key being pressed for x-plane. The keystroke
* goes directly to x-plane; it is never sent to any plug-ins. However, since
* this is a raw key stroke it may be mapped by the keys file or enter text
* into a field.
*
* WARNING: This function will be deprecated; do not use it. Instead use
* XPLMCommandKeyStroke.
*
*/
XPLM_API void XPLMSimulateKeyPress(
int inKeyType,
int inKey);
/*
* XPLMSpeakString
*
* This function displays the string in a translucent overlay over the current
* display and also speaks the string if text-to-speech is enabled. The
* string is spoken asynchronously, this function returns immediately.
*
*/
XPLM_API void XPLMSpeakString(
const char * inString);
/*
* XPLMCommandKeyStroke
*
* This routine simulates a command-key stroke. However, the keys are done by
* function, not by actual letter, so this function works even if the user has
* remapped their keyboard. Examples of things you might do with this include
* pausing the simulator.
*
*/
XPLM_API void XPLMCommandKeyStroke(
XPLMCommandKeyID inKey);
/*
* XPLMCommandButtonPress
*
* This function simulates any of the actions that might be taken by pressing
* a joystick button. However, this lets you call the command directly rather
* than have to know which button is mapped where. Important: you must
* release each button you press. The APIs are separate so that you can 'hold
* down' a button for a fixed amount of time.
*
*/
XPLM_API void XPLMCommandButtonPress(
XPLMCommandButtonID inButton);
/*
* XPLMCommandButtonRelease
*
* This function simulates any of the actions that might be taken by pressing
* a joystick button. See XPLMCommandButtonPress
*
*/
XPLM_API void XPLMCommandButtonRelease(
XPLMCommandButtonID inButton);
/*
* XPLMGetVirtualKeyDescription
*
* Given a virtual key code (as defined in XPLMDefs.h) this routine returns a
* human-readable string describing the character. This routine is provided
* for showing users what keyboard mappings they have set up. The string may
* read 'unknown' or be a blank or NULL string if the virtual key is unknown.
*
*/
XPLM_API const char * XPLMGetVirtualKeyDescription(
char inVirtualKey);
/***************************************************************************
* X-PLANE MISC
***************************************************************************/
/*
*
*
*/
/*
* XPLMReloadScenery
*
* XPLMReloadScenery reloads the current set of scenery. You can use this
* function in two typical ways: simply call it to reload the scenery, picking
* up any new installed scenery, .env files, etc. from disk. Or, change the
* lat/ref and lon/ref data refs and then call this function to shift the
* scenery environment.
*
*/
XPLM_API void XPLMReloadScenery(void);
/*
* XPLMGetSystemPath
*
* This function returns the full path to the X-System folder. Note that this
* is a directory path, so it ends in a trailing : or /. The buffer you pass
* should be at least 512 characters long.
*
*/
XPLM_API void XPLMGetSystemPath(
char * outSystemPath);
/*
* XPLMGetPrefsPath
*
* This routine returns a full path to the proper directory to store
* preferences in. It ends in a : or /. The buffer you pass should be at
* least 512 characters long.
*
*/
XPLM_API void XPLMGetPrefsPath(
char * outPrefsPath);
/*
* XPLMGetDirectorySeparator
*
* This routine returns a string with one char and a null terminator that is
* the directory separator for the current platform. This allows you to write
* code that concatinates directory paths without having to #ifdef for
* platform.
*
*/
XPLM_API const char * XPLMGetDirectorySeparator(void);
/*
* XPLMExtractFileAndPath
*
* Given a full path to a file, this routine separates the path from the file.
* If the path is a partial directory (e.g. ends in : or \) the trailing
* directory separator is removed. This routine works in-place; a pointer to
* the file part of the buffer is returned; the original buffer still starts
* with the path.
*
*/
XPLM_API char * XPLMExtractFileAndPath(
char * inFullPath);
/*
* XPLMGetDirectoryContents
*
* This routine returns a list of files in a directory (specified by a full
* path, no trailing : or \). The output is returned as a list of NULL
* terminated strings. An index array (if specified) is filled with pointers
* into the strings. This routine The last file is indicated by a zero-length
* string (and NULL in the indices). This routine will return 1 if you had
* capacity for all files or 0 if you did not. You can also skip a given
* number of files.
*
* inDirectoryPath - a null terminated C string containing the full path to
* the directory with no trailing directory char.
*
* inFirstReturn - the zero-based index of the first file in the directory to
* return. (Usually zero to fetch all in one pass.)
*
* outFileNames - a buffer to receive a series of sequential null terminated
* C-string file names. A zero-length C string will be appended to the very
* end.
*
* inFileNameBufSize - the size of the file name buffer in bytes.
*
* outIndices - a pointer to an array of character pointers that will become
* an index into the directory. The last file will be followed by a NULL
* value. Pass NULL if you do not want indexing information.
*
* inIndexCount - the max size of the index in entries.
*
* outTotalFiles - if not NULL, this is filled in with the number of files in
* the directory.
*
* outReturnedFiles - if not NULL, the number of files returned by this
* iteration.
*
* Return value - 1 if all info could be returned, 0 if there was a buffer
* overrun.
*
* WARNING: Before X-Plane 7 this routine did not properly iterate through
* directories. If X-Plane 6 compatibility is needed, use your own code to
* iterate directories.
*
*/
XPLM_API int XPLMGetDirectoryContents(
const char * inDirectoryPath,
int inFirstReturn,
char * outFileNames,
int inFileNameBufSize,
char ** outIndices, /* Can be NULL */
int inIndexCount,
int * outTotalFiles, /* Can be NULL */
int * outReturnedFiles); /* Can be NULL */
/*
* XPLMInitialized
*
* This function returns 1 if X-Plane has properly initialized the plug-in
* system. If this routine returns 0, many XPLM functions will not work.
*
* NOTE: Under normal circumstances a plug-in should never be running while
* the plug-in manager is not initialized.
*
* WARNING: This function is generally not needed and may be deprecated in the
* future.
*
*/
XPLM_API int XPLMInitialized(void);
/*
* XPLMGetVersions
*
* This routine returns the revision of both X-Plane and the XPLM DLL. All
* versions are three-digit decimal numbers (e.g. 606 for version 6.06 of
* X-Plane); the current revision of the XPLM is 200 (2.00). This routine
* also returns the host ID of the app running us.
*
* The most common use of this routine is to special-case around x-plane
* version-specific behavior.
*
*/
XPLM_API void XPLMGetVersions(
int * outXPlaneVersion,
int * outXPLMVersion,
XPLMHostApplicationID * outHostID);
/*
* XPLMGetLanguage
*
* This routine returns the langauge the sim is running in.
*
*/
XPLM_API XPLMLanguageCode XPLMGetLanguage(void);
/*
* XPLMDebugString
*
* This routine outputs a C-style string to the Log.txt file. The file is
* immediately flushed so you will not lose data. (This does cause a
* performance penalty.)
*
*/
XPLM_API void XPLMDebugString(
const char * inString);
#if defined(XPLM200)
/*
* XPLMSetErrorCallback
*
* XPLMSetErrorCallback installs an error-reporting callback for your plugin.
* Normally the plugin system performs minimum diagnostics to maximize
* performance. When you install an error callback, you will receive calls
* due to certain plugin errors, such as passing bad parameters or incorrect
* data.
*
* The intention is for you to install the error callback during debug
* sections and put a break-point inside your callback. This will cause you
* to break into the debugger from within the SDK at the point in your plugin
* where you made an illegal call.
*
* Installing an error callback may activate error checking code that would
* not normally run, and this may adversely affect performance, so do not
* leave error callbacks installed in shipping plugins.
*
*/
XPLM_API void XPLMSetErrorCallback(
XPLMError_f inCallback);
#endif /* XPLM200 */
#if defined(XPLM200)
/*
* XPLMFindSymbol
*
* This routine will attempt to find the symbol passed in the inString
* parameter. If the symbol is found a pointer the function is returned,
* othewise the function will return NULL.
*
*/
XPLM_API void * XPLMFindSymbol(
const char * inString);
#endif /* XPLM200 */
#if defined(XPLM200)
/*
* XPLMLoadDataFile
*
* Loads a data file of a given type. Paths must be relative to the X-System
* folder. To clear the replay, pass a NULL file name (this is only valid with
* replay movies, not sit files).
*
*/
XPLM_API int XPLMLoadDataFile(
XPLMDataFileType inFileType,
const char * inFilePath); /* Can be NULL */
#endif /* XPLM200 */
#if defined(XPLM200)
/*
* XPLMSaveDataFile
*
* Saves the current situation or replay; paths are relative to the X-System
* folder.
*
*/
XPLM_API int XPLMSaveDataFile(
XPLMDataFileType inFileType,
const char * inFilePath);
#endif /* XPLM200 */
#if defined(XPLM200)
/***************************************************************************
* X-PLANE COMMAND MANAGEMENT
***************************************************************************/
/*
* The command management APIs let plugins interact with the command-system in
* X-Plane, the abstraction behind keyboard presses and joystick buttons.
* This API lets you create new commands and modify the behavior (or get
* notification) of existing ones.
*
* An X-Plane command consists of three phases: a beginning, continuous
* repetition, and an ending. The command may be repeated zero times in the
* event that the user presses a button only momentarily.
*
*/
/*
* XPLMCommandPhase
*
* The phases of a command.
*
*/
enum {
/* The command is being started. */
xplm_CommandBegin = 0
/* The command is continuing to execute. */
,xplm_CommandContinue = 1
/* The command has ended. */
,xplm_CommandEnd = 2
};
typedef int XPLMCommandPhase;
/*
* XPLMCommandRef
*
* A command ref is an opaque identifier for an X-Plane command. Command
* references stay the same for the life of your plugin but not between
* executions of X-Plane. Command refs are used to execute commands, create
* commands, and create callbacks for particular commands.
*
* Note that a command is not "owned" by a particular plugin. Since many
* plugins may participate in a command's execution, the command does not go
* away if the plugin that created it is unloaded.
*
*/
typedef void * XPLMCommandRef;
/*
* XPLMCommandCallback_f
*
* A command callback is a function in your plugin that is called when a
* command is pressed. Your callback receives the commadn reference for the
* particular command, the phase of the command that is executing, and a
* reference pointer that you specify when registering the callback.
*
* Your command handler should return 1 to let processing of the command
* continue to other plugins and X-Plane, or 0 to halt processing,
* potentially bypassing X-Plane code.
*
*/
typedef int (* XPLMCommandCallback_f)(
XPLMCommandRef inCommand,
XPLMCommandPhase inPhase,
void * inRefcon);
/*
* XPLMFindCommand
*
* XPLMFindCommand looks up a command by name, and returns its command
* reference or NULL if the command does not exist.
*
*/
XPLM_API XPLMCommandRef XPLMFindCommand(
const char * inName);
/*
* XPLMCommandBegin
*
* XPLMCommandBegin starts the execution of a command, specified by its
* command reference. The command is "held down" until XPLMCommandEnd is
* called.
*
*/
XPLM_API void XPLMCommandBegin(
XPLMCommandRef inCommand);
/*
* XPLMCommandEnd
*
* XPLMCommandEnd ends the execution of a given command that was started with
* XPLMCommandBegin.
*
*/
XPLM_API void XPLMCommandEnd(
XPLMCommandRef inCommand);
/*
* XPLMCommandOnce
*
* This executes a given command momentarily, that is, the command begins and
* ends immediately.
*
*/
XPLM_API void XPLMCommandOnce(
XPLMCommandRef inCommand);
/*
* XPLMCreateCommand
*
* XPLMCreateCommand creates a new command for a given string. If the command
* already exists, the existing command reference is returned. The
* description may appear in user interface contexts, such as the joystick
* configuration screen.
*
*/
XPLM_API XPLMCommandRef XPLMCreateCommand(
const char * inName,
const char * inDescription);
/*
* XPLMRegisterCommandHandler
*
* XPLMRegisterCommandHandler registers a callback to be called when a command
* is executed. You provide a callback with a reference pointer.
*
* If inBefore is true, your command handler callback will be executed before
* X-Plane executes the command, and returning 0 from your callback will
* disable X-Plane's processing of the command. If inBefore is false, your
* callback will run after X-Plane. (You can register a single callback both
* before and after a command.)
*
*/
XPLM_API void XPLMRegisterCommandHandler(
XPLMCommandRef inComand,
XPLMCommandCallback_f inHandler,
int inBefore,
void * inRefcon);
/*
* XPLMUnregisterCommandHandler
*
* XPLMUnregisterCommandHandler removes a command callback registered with
* XPLMRegisterCommandHandler.
*
*/
XPLM_API void XPLMUnregisterCommandHandler(
XPLMCommandRef inComand,
XPLMCommandCallback_f inHandler,
int inBefore,
void * inRefcon);
#endif /* XPLM200 */
#ifdef __cplusplus
}
#endif
#endif
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