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/********************************************************************************/ /**
 \file      OVR_CAPI_D3D.h
 \brief     D3D specific structures used by the CAPI interface.
 \copyright Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
 ************************************************************************************/

#ifndef OVR_CAPI_D3D_h
#define OVR_CAPI_D3D_h

#include "OVR_CAPI.h"
#include "OVR_Version.h"

#if defined(_WIN32)
#include <Unknwn.h>
#include <guiddef.h>

#if !defined(OVR_EXPORTING_CAPI)

//-----------------------------------------------------------------------------------
// ***** Direct3D Specific

/// Create Texture Swap Chain suitable for use with Direct3D 11 and 12.
///
/// \param[in]  session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in]  d3dPtr Specifies the application's D3D11Device to create resources with
///             or the D3D12CommandQueue which must be the same one the application renders
///             to the eye textures with.
/// \param[in]  desc Specifies requested texture properties. See notes for more info
///             about texture format.
/// \param[in]  bindFlags Specifies what ovrTextureBindFlags the application requires
///             for this texture chain.
/// \param[out] out_TextureSwapChain Returns the created ovrTextureSwapChain, which will
///             be valid upon a successful return value, else it will be NULL.
///             This texture chain must be eventually destroyed via ovr_DestroyTextureSwapChain
///             before destroying the session with ovr_Destroy.
///
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
///         ovr_GetLastErrorInfo to get more information.
///
/// \note The texture format provided in \a desc should be thought of as the format the
///       distortion-compositor will use for the ShaderResourceView when reading the contents of
///       the texture. To that end, it is highly recommended that the application requests texture
//        swapchain formats that are in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB)
///       as the compositor does sRGB-correct rendering. As such, the compositor relies on the
///       GPU's hardware sampler to do the sRGB-to-linear conversion. If the application still
///       prefers to render to a linear format (e.g. OVR_FORMAT_R8G8B8A8_UNORM) while handling the
///       linear-to-gamma conversion via HLSL code, then the application must still request the
///       corresponding sRGB format and also use the \a ovrTextureMisc_DX_Typeless flag in the
///       ovrTextureSwapChainDesc's Flag field. This will allow the application to create
///       a RenderTargetView that is the desired linear format while the compositor continues to
///       treat it as sRGB. Failure to do so will cause the compositor to apply unexpected gamma
///       conversions leading to gamma-curve artifacts. The \a ovrTextureMisc_DX_Typeless
///       flag for depth buffer formats (e.g. OVR_FORMAT_D32_FLOAT) is ignored as they are always
///       converted to be typeless.
///
/// \see ovr_GetTextureSwapChainLength
/// \see ovr_GetTextureSwapChainCurrentIndex
/// \see ovr_GetTextureSwapChainDesc
/// \see ovr_GetTextureSwapChainBufferDX
/// \see ovr_DestroyTextureSwapChain
///
OVR_PUBLIC_FUNCTION(ovrResult)
ovr_CreateTextureSwapChainDX(
    ovrSession session,
    IUnknown* d3dPtr,
    const ovrTextureSwapChainDesc* desc,
    ovrTextureSwapChain* out_TextureSwapChain);

/// Get a specific buffer within the chain as any compatible COM interface (similar to
/// QueryInterface)
///
/// \param[in]  session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in]  chain Specifies an ovrTextureSwapChain previously returned
///             by ovr_CreateTextureSwapChainDX
/// \param[in]  index Specifies the index within the chain to retrieve.
///             Must be between 0 and length (see ovr_GetTextureSwapChainLength),
///             or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to
///             GetTextureSwapChainCurrentIndex)
/// \param[in]  iid Specifies the interface ID of the interface pointer to query the buffer for.
/// \param[out] out_Buffer Returns the COM interface pointer retrieved.
///
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
///         ovr_GetLastErrorInfo to get more information.
///
/// <b>Example code</b>
///     \code{.cpp}
///         ovr_GetTextureSwapChainBufferDX(s, d3d11Chain, 0, IID_ID3D11Texture2D, &d3d11Texture);
///         ovr_GetTextureSwapChainBufferDX(s, d3d11Chain, 1, IID_PPV_ARGS(&dxgiResource));
///         ovr_GetTextureSwapChainBufferDX(s, d3d12Chain, 0, IID_ID3D12Resource, &d3d12Texture);
///     \endcode
///
OVR_PUBLIC_FUNCTION(ovrResult)
ovr_GetTextureSwapChainBufferDX(
    ovrSession session,
    ovrTextureSwapChain chain,
    int index,
    IID iid,
    void** out_Buffer);

/// Create Mirror Texture which is auto-refreshed to mirror Rift contents produced by this
/// application.
///
/// A second call to ovr_CreateMirrorTextureWithOptionsDX for a given ovrSession before destroying
/// the first one is not supported and will result in an error return.
///
/// \param[in]  session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in]  d3dPtr Specifies the application's D3D11Device to create resources with
///             or the D3D12CommandQueue which must be the same one the application renders to
///             the textures with.
/// \param[in]  desc Specifies requested texture properties.
///             See notes for more info about texture format.
/// \param[out] out_MirrorTexture Returns the created ovrMirrorTexture, which will be valid upon a
///             successful return value, else it will be NULL.
///             This texture must be eventually destroyed via ovr_DestroyMirrorTexture before
///             destroying the session with ovr_Destroy.
///
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
///         ovr_GetLastErrorInfo to get more information.
///
/// \note The texture format provided in \a desc should be thought of as the format the compositor
///       will use for the RenderTargetView when writing into mirror texture. To that end, it is
///       highly recommended that the application requests a mirror texture format that is
///       in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the compositor does sRGB-correct
///       rendering. If however the application wants to still read the mirror texture as a linear
///       format (e.g. OVR_FORMAT_R8G8B8A8_UNORM) and handle the sRGB-to-linear conversion in
///       HLSL code, then it is recommended the application still requests an sRGB format and also
///       use the \a ovrTextureMisc_DX_Typeless flag in the ovrMirrorTextureDesc's Flags field.
///       This will allow the application to bind a ShaderResourceView that is a linear format
///       while the compositor continues to treat is as sRGB. Failure to do so will cause the
///       compositor to apply unexpected gamma conversions leading to gamma-curve artifacts.
///
///
/// <b>Example code</b>
///     \code{.cpp}
///         ovrMirrorTexture     mirrorTexture = nullptr;
///         ovrMirrorTextureDesc mirrorDesc = {};
///         mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
///         mirrorDesc.Width  = mirrorWindowWidth;
///         mirrorDesc.Height = mirrorWindowHeight;
///         ovrResult result = ovr_CreateMirrorTextureWithOptionsDX(session, d3d11Device,
///         &mirrorDesc, &mirrorTexture);
///         [...]
///         // Destroy the texture when done with it.
///         ovr_DestroyMirrorTexture(session, mirrorTexture);
///         mirrorTexture = nullptr;
///     \endcode
///
/// \see ovr_GetMirrorTextureBufferDX
/// \see ovr_DestroyMirrorTexture
///
OVR_PUBLIC_FUNCTION(ovrResult)
ovr_CreateMirrorTextureWithOptionsDX(
    ovrSession session,
    IUnknown* d3dPtr,
    const ovrMirrorTextureDesc* desc,
    ovrMirrorTexture* out_MirrorTexture);

/// Deprecated. Use ovr_CreateMirrorTextureWithOptionsDX instead
///
/// Same as ovr_CreateMirrorTextureWithOptionsDX except doesn't use ovrMirrorOptions flags as part
/// of ovrMirrorTextureDesc's MirrorOptions field, and defaults to ovrMirrorOption_PostDistortion
///
/// \see ovrMirrorOptions, ovr_CreateMirrorTextureWithOptionsDX
///
OVR_PUBLIC_FUNCTION(ovrResult)
ovr_CreateMirrorTextureDX(
    ovrSession session,
    IUnknown* d3dPtr,
    const ovrMirrorTextureDesc* desc,
    ovrMirrorTexture* out_MirrorTexture);

/// Get a the underlying buffer as any compatible COM interface (similar to QueryInterface)
///
/// \param[in]  session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in]  mirrorTexture Specifies an ovrMirrorTexture previously returned
///             by ovr_CreateMirrorTextureWithOptionsDX
/// \param[in]  iid Specifies the interface ID of the interface pointer to query the buffer for.
/// \param[out] out_Buffer Returns the COM interface pointer retrieved.
///
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
///         ovr_GetLastErrorInfo to get more information.
///
/// <b>Example code</b>
///     \code{.cpp}
///         ID3D11Texture2D* d3d11Texture = nullptr;
///         ovr_GetMirrorTextureBufferDX(session, mirrorTexture, IID_PPV_ARGS(&d3d11Texture));
///         d3d11DeviceContext->CopyResource(d3d11TextureBackBuffer, d3d11Texture);
///         d3d11Texture->Release();
///         dxgiSwapChain->Present(0, 0);
///     \endcode
///
OVR_PUBLIC_FUNCTION(ovrResult)
ovr_GetMirrorTextureBufferDX(
    ovrSession session,
    ovrMirrorTexture mirrorTexture,
    IID iid,
    void** out_Buffer);

#endif // !defined(OVR_EXPORTING_CAPI)

#endif // _WIN32

#endif // OVR_CAPI_D3D_h