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authorWim Vriend <facetracknoir@gmail.com>2011-06-04 12:37:46 +0000
committerWim Vriend <facetracknoir@gmail.com>2011-06-04 12:37:46 +0000
commit010d82e9392bd2fb5cafe6fbae03c9cdc301a2f8 (patch)
treeced3d8e7139cdc2b1b0871731cf82ab69e7a801b /FTNoIR_Protocol_Base
parent555a75bf6740d66857f8b8dee1b30a0a10d8f2db (diff)
Eagle Dynamics API implemented, added some 'nice to haves'.
git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@87 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb
Diffstat (limited to 'FTNoIR_Protocol_Base')
-rw-r--r--FTNoIR_Protocol_Base/ftnoir_protocol_base.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/FTNoIR_Protocol_Base/ftnoir_protocol_base.h b/FTNoIR_Protocol_Base/ftnoir_protocol_base.h
index 92372740..2dd03b82 100644
--- a/FTNoIR_Protocol_Base/ftnoir_protocol_base.h
+++ b/FTNoIR_Protocol_Base/ftnoir_protocol_base.h
@@ -18,6 +18,7 @@ struct IProtocol
virtual void Initialize() = 0;
virtual bool checkServerInstallationOK ( HANDLE handle ) = 0;
virtual void sendHeadposeToGame( T6DOF *headpose ) = 0;
+ virtual void getNameFromGame( char *dest ) = 0; // Take care dest can handle up to 100 chars...
};
// Handle type. In C++ language the iterface type is used.