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authorPatrick Ruoff <c14-radioactive@19e81ba0-9b1a-49c3-bd6c-561e1906d5fb>2012-09-25 17:02:38 +0000
committerPatrick Ruoff <c14-radioactive@19e81ba0-9b1a-49c3-bd6c-561e1906d5fb>2012-09-25 17:02:38 +0000
commit0948938ea70784b7b0607a709a199d1acefda949 (patch)
treee869eb21d046e1a4f33199471eeb42751d938abf /FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp
parent72d392a3741a854847351d44fa551751ffd9480f (diff)
Changed centering algorithm to use proper matrix algebra.
Cleaned up T6DOF structure. Updated vc_9 project files. git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@169 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb
Diffstat (limited to 'FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp')
-rw-r--r--FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp
index 43326d6a..f4018c2e 100644
--- a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp
+++ b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp
@@ -78,7 +78,7 @@ void FTNoIR_Protocol_FT::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol_FT::sendHeadposeToGame( T6DOF *headpose ) {
+void FTNoIR_Protocol_FT::sendHeadposeToGame( THeadPoseData *headpose ) {
float virtPosX;
float virtPosY;
float virtPosZ;
@@ -101,19 +101,19 @@ PDWORD_PTR MsgResult = 0;
//
// Scale the Raw measurements to the client measurements.
//
- headRotX = getRadsFromDegrees(headpose->position.pitch);
- headRotY = getRadsFromDegrees(headpose->position.yaw);
- headRotZ = getRadsFromDegrees(headpose->position.roll);
- headPosX = headpose->position.x * 10;
- headPosY = headpose->position.y * 10;
- headPosZ = headpose->position.z * 10;
-
- virtRotX = getRadsFromDegrees(headpose->position.pitch);
- virtRotY = getRadsFromDegrees(headpose->position.yaw);
- virtRotZ = getRadsFromDegrees(headpose->position.roll);
- virtPosX = headpose->position.x * 10;
- virtPosY = headpose->position.y * 10;
- virtPosZ = headpose->position.z * 10;
+ headRotX = getRadsFromDegrees(headpose->pitch);
+ headRotY = getRadsFromDegrees(headpose->yaw);
+ headRotZ = getRadsFromDegrees(headpose->roll);
+ headPosX = headpose->x * 10;
+ headPosY = headpose->y * 10;
+ headPosZ = headpose->z * 10;
+
+ virtRotX = getRadsFromDegrees(headpose->pitch);
+ virtRotY = getRadsFromDegrees(headpose->yaw);
+ virtRotZ = getRadsFromDegrees(headpose->roll);
+ virtPosX = headpose->x * 10;
+ virtPosY = headpose->y * 10;
+ virtPosZ = headpose->z * 10;
//
// Check if the pointer is OK and wait for the Mutex.