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authorStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:48:22 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:48:22 +0200
commit1edb87b13a58cbb87cbf99ee30cc5ee7eb15003a (patch)
tree2a50a92f0b206fc5eee43830606cded1c6eed68f /ftnoir_protocol_base
parente70bef88fdb5ffdf1c2dcf99ac9e22181d18f5ac (diff)
Implement game name in the UI, lost previously due to refactoring.
Diffstat (limited to 'ftnoir_protocol_base')
-rw-r--r--ftnoir_protocol_base/ftnoir_protocol_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ftnoir_protocol_base/ftnoir_protocol_base.h b/ftnoir_protocol_base/ftnoir_protocol_base.h
index f1985677..6980cb51 100644
--- a/ftnoir_protocol_base/ftnoir_protocol_base.h
+++ b/ftnoir_protocol_base/ftnoir_protocol_base.h
@@ -60,7 +60,7 @@ struct IProtocol
virtual void Initialize() = 0;
virtual bool checkServerInstallationOK() = 0;
virtual void sendHeadposeToGame( double *headpose, double *rawheadpose ) = 0;
- virtual void getNameFromGame( char *dest ) = 0; // Take care dest can handle up to 100 chars...
+ virtual QString getGameName() = 0;
};
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