diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:48:22 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:48:22 +0200 |
commit | 1edb87b13a58cbb87cbf99ee30cc5ee7eb15003a (patch) | |
tree | 2a50a92f0b206fc5eee43830606cded1c6eed68f /ftnoir_protocol_base | |
parent | e70bef88fdb5ffdf1c2dcf99ac9e22181d18f5ac (diff) |
Implement game name in the UI, lost previously due to refactoring.
Diffstat (limited to 'ftnoir_protocol_base')
-rw-r--r-- | ftnoir_protocol_base/ftnoir_protocol_base.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ftnoir_protocol_base/ftnoir_protocol_base.h b/ftnoir_protocol_base/ftnoir_protocol_base.h index f1985677..6980cb51 100644 --- a/ftnoir_protocol_base/ftnoir_protocol_base.h +++ b/ftnoir_protocol_base/ftnoir_protocol_base.h @@ -60,7 +60,7 @@ struct IProtocol virtual void Initialize() = 0;
virtual bool checkServerInstallationOK() = 0;
virtual void sendHeadposeToGame( double *headpose, double *rawheadpose ) = 0;
- virtual void getNameFromGame( char *dest ) = 0; // Take care dest can handle up to 100 chars...
+ virtual QString getGameName() = 0;
};
////////////////////////////////////////////////////////////////////////////////
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