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authorStanislaw Halik <sthalik@misaki.pl>2013-09-15 12:39:32 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-09-15 12:39:32 +0200
commitbef7aff31e5ea073f0f160ca6a2f1e56b7dd881a (patch)
tree2f6122f682427322f925736e87a0bd68b658972c /ftnoir_protocol_fg
parent3734ab61a6f0d4d8aad32a17a2eb5fc49245626e (diff)
Initial PT 1.1 import
Codebase broken at this stage
Diffstat (limited to 'ftnoir_protocol_fg')
-rw-r--r--ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave222
1 files changed, 222 insertions, 0 deletions
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave
new file mode 100644
index 00000000..0b67b0d2
--- /dev/null
+++ b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave
@@ -0,0 +1,222 @@
+/********************************************************************************
+* FaceTrackNoIR This program is a private project of the some enthusiastic *
+* gamers from Holland, who don't like to pay much for *
+* head-tracking. *
+* *
+* Copyright (C) 2010 Wim Vriend (Developing) *
+* Ron Hendriks (Researching and Testing) *
+* *
+* Homepage *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+* FGServer FGServer is the Class, that communicates headpose-data *
+* to FlightGear, using UDP. *
+* It is based on the (Linux) example made by Melchior FRANZ. *
+********************************************************************************/
+#include "ftnoir_protocol_fg.h"
+#include <QFile>
+#include "facetracknoir/global-settings.h"
+#include <ftnoir_tracker_base/ftnoir_tracker_types.h>
+
+// For Todd and Arda Kutlu
+//#define SEND_ASCII_DATA
+//#define LOG_OUTPUT
+
+/** constructor **/
+FTNoIR_Protocol::FTNoIR_Protocol()
+{
+ blnConnectionActive = false;
+ loadSettings();
+}
+
+/** destructor **/
+FTNoIR_Protocol::~FTNoIR_Protocol()
+{
+ if (inSocket != 0) {
+ inSocket->close();
+ delete inSocket;
+ }
+
+ if (outSocket != 0) {
+ outSocket->close();
+ delete outSocket;
+ }
+}
+
+//
+// Load the current Settings from the currently 'active' INI-file.
+//
+void FTNoIR_Protocol::loadSettings() {
+ QSettings settings("opentrack"); // Registry settings (in HK_USER)
+
+ QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/settings/default.ini" ).toString();
+ QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
+
+ iniFile.beginGroup ( "FG" );
+
+ bool blnLocalPC = iniFile.value ( "LocalPCOnly", 1 ).toBool();
+ if (blnLocalPC) {
+ destIP = QHostAddress::LocalHost;
+ }
+ else {
+ QString destAddr = iniFile.value ( "IP-1", 192 ).toString() + "." + iniFile.value ( "IP-2", 168 ).toString() + "." + iniFile.value ( "IP-3", 2 ).toString() + "." + iniFile.value ( "IP-4", 1 ).toString();
+ destIP = QHostAddress( destAddr );
+ }
+ destPort = iniFile.value ( "PortNumber", 5550 ).toInt();
+
+ iniFile.endGroup ();
+
+}
+
+//
+// Update Headpose in Game.
+//
+void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) {
+int no_bytes;
+QHostAddress sender;
+quint16 senderPort;
+
+ //
+ // Copy the Raw measurements directly to the client.
+ //
+ FlightData.x = headpose[TX];
+ FlightData.y = headpose[Pitch];
+ FlightData.z = headpose[TZ];
+ FlightData.p = headpose[TY];
+ FlightData.h = headpose[Yaw];
+ FlightData.r = headpose[Roll];
+ FlightData.status = fg_cmd;
+
+ //
+ // Try to send an UDP-message to the FlightGear
+ //
+
+#ifdef SEND_ASCII_DATA
+ sprintf_s(data, "%.2f %.2f %.2f %.2f %.2f %.2f\n\0", FlightData.x, FlightData.y, FlightData.z, FlightData.p, FlightData.h, FlightData.r);
+
+ if (outSocket != 0) {
+ no_bytes = outSocket->writeD atagram((const char *) &data, strlen( data ), destIP, destPort);
+ if ( no_bytes > 0) {
+ qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << data;
+ }
+ else {
+ qDebug() << "FGServer::writePendingDatagrams says: nothing sent!";
+ }
+ }
+
+#endif
+
+ #ifdef LOG_OUTPUT
+ // Use this for some debug-output to file...
+ QFile datafile(QCoreApplication::applicationDirPath() + "\\FG_output.txt");
+ if (datafile.open(QFile::WriteOnly | QFile::Append)) {
+ QTextStream out(&datafile);
+ out << "output:\t" << FlightData.x << "\t" << FlightData.y << "\t" << FlightData.z << "\t" << FlightData.p << "\t" << FlightData.h << "\t" << FlightData.r << '\n';
+ }
+ #endif
+
+ #ifndef SEND_ASCII_DATA
+ //! [1]
+// no_bytes = outSocket->writeDatagram((const char *) &FlightData, sizeof( FlightData ), QHostAddress::LocalHost, 5550);
+ if (outSocket != 0) {
+ no_bytes = outSocket->writeDatagram((const char *) &FlightData, sizeof( FlightData ), destIP, destPort);
+ if ( no_bytes > 0) {
+ // qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << no_bytes << sizeof( double );
+ }
+ else {
+ qDebug() << "FGServer::writePendingDatagrams says: nothing sent!";
+ }
+ }
+ #endif
+
+ //
+ // FlightGear keeps sending data, so we must read that here.
+ //
+ if (inSocket != 0) {
+ while (inSocket->hasPendingDatagrams()) {
+
+ QByteArray datagram;
+ datagram.resize(inSocket->pendingDatagramSize());
+
+ inSocket->readDatagram( (char * ) &cmd, sizeof(cmd), &sender, &senderPort);
+
+ fg_cmd = cmd; // Let's just accept that command for now...
+ if ( cmd > 0 ) {
+ qDebug() << "FGServer::sendHeadposeToGame hasPendingDatagrams, cmd = " << cmd;
+// headTracker->handleGameCommand ( cmd ); // Send it upstream, for the Tracker to handle
+ }
+
+ if (!blnConnectionActive) {
+ blnConnectionActive = true;
+ }
+ }
+ }
+}
+
+//
+// Check if the Client DLL exists and load it (to test it), if so.
+// Returns 'true' if all seems OK.
+//
+bool FTNoIR_Protocol::checkServerInstallationOK()
+{
+ // Init. the data
+ FlightData.x = 0.0f;
+ FlightData.y = 0.0f;
+ FlightData.z = 0.0f;
+ FlightData.h = 0.0f;
+ FlightData.p = 0.0f;
+ FlightData.r = 0.0f;
+ FlightData.status = 0;
+ fg_cmd = 1;
+
+ inSocket = 0;
+ outSocket = 0;
+
+ //
+ // Create UDP-sockets.
+ //
+ if (inSocket == 0) {
+ qDebug() << "FGServer::sendHeadposeToGame creating insocket";
+ inSocket = new QUdpSocket();
+
+ // Connect the inSocket to the port, to receive messages
+ if (!inSocket->bind(QHostAddress::Any, destPort+1)) {
+ QMessageBox::warning(0,"FaceTrackNoIR Error", "Unable to bind UDP-port",QMessageBox::Ok,QMessageBox::NoButton);
+ delete inSocket;
+ inSocket = 0;
+ return false;
+ }
+ }
+
+ if (outSocket == 0) {
+ outSocket = new QUdpSocket();
+ }
+
+ return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Factory function that creates instances if the Protocol object.
+
+// Export both decorated and undecorated names.
+// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
+// Win32 API function.
+// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
+//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
+
+extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor()
+{
+ return new FTNoIR_Protocol;
+}