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authorStanislaw Halik <sthalik@misaki.pl>2013-04-13 05:45:07 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-13 05:45:07 +0200
commit351e844f6a3c5484acfcf4fb0154bcab6f1780a0 (patch)
treee2b1fcb041ae3b763120e3ffb134d529006b0cb2 /ftnoir_protocol_fsuipc
parent29cf8b9ddf89a42d72ca1c0fbdc9fa93f0c5d189 (diff)
Don't use axes as class/struct members. Use an array instead, and iterate over them where applicable.
Diffstat (limited to 'ftnoir_protocol_fsuipc')
-rw-r--r--ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp10
-rw-r--r--ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h2
2 files changed, 6 insertions, 6 deletions
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
index c750ae26..0c25e77e 100644
--- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
+++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
@@ -104,7 +104,7 @@ void FTNoIR_Protocol::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
+void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) {
DWORD result;
TFSState pitch;
TFSState yaw;
@@ -121,13 +121,13 @@ float virtRotZ;
// qDebug() << "FSUIPCServer::run() says: started!";
- virtRotX = -1.0f * headpose->pitch; // degrees
- virtRotY = headpose->yaw;
- virtRotZ = headpose->roll;
+ virtRotX = -headpose[RY]; // degrees
+ virtRotY = headpose[RX];
+ virtRotZ = headpose[RZ];
virtPosX = 0.0f; // cm, X and Y are not working for FS2002/2004!
virtPosY = 0.0f;
- virtPosZ = -1.0f * headpose->z;
+ virtPosZ = headpose[TZ];
//
// Init. the FSUIPC offsets (derived from Free-track...)
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
index 0d386a59..e2aed7db 100644
--- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
+++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
@@ -66,7 +66,7 @@ public:
void Initialize();
bool checkServerInstallationOK();
- void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose );
+ void sendHeadposeToGame( double *headpose, double *rawheadpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private: