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authorStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:48:22 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:48:22 +0200
commit1edb87b13a58cbb87cbf99ee30cc5ee7eb15003a (patch)
tree2a50a92f0b206fc5eee43830606cded1c6eed68f /ftnoir_protocol_ftn
parente70bef88fdb5ffdf1c2dcf99ac9e22181d18f5ac (diff)
Implement game name in the UI, lost previously due to refactoring.
Diffstat (limited to 'ftnoir_protocol_ftn')
-rw-r--r--ftnoir_protocol_ftn/ftnoir_protocol_ftn.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h
index e2e33c73..6b4f3978 100644
--- a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h
+++ b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h
@@ -50,6 +50,9 @@ public:
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
+ QString getGameName() {
+ return "UDP Tracker";
+ }
private:
QUdpSocket *outSocket; // Send to FaceTrackNoIR