diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-13 05:45:07 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-13 05:45:07 +0200 |
commit | 351e844f6a3c5484acfcf4fb0154bcab6f1780a0 (patch) | |
tree | e2b1fcb041ae3b763120e3ffb134d529006b0cb2 /ftnoir_protocol_sc | |
parent | 29cf8b9ddf89a42d72ca1c0fbdc9fa93f0c5d189 (diff) |
Don't use axes as class/struct members. Use an array instead, and iterate over them where applicable.
Diffstat (limited to 'ftnoir_protocol_sc')
-rw-r--r-- | ftnoir_protocol_sc/ftnoir_protocol_sc.cpp | 14 | ||||
-rw-r--r-- | ftnoir_protocol_sc/ftnoir_protocol_sc.h | 2 |
2 files changed, 8 insertions, 8 deletions
diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp index 90ca3dba..39c98ea7 100644 --- a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp +++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp @@ -86,17 +86,17 @@ void FTNoIR_Protocol::loadSettings() { //
// Update Headpose in Game.
//
-void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
+void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) {
PDWORD_PTR MsgResult = 0;
- virtSCRotX = -1.0f * headpose->pitch; // degrees
- virtSCRotY = -1.0f * headpose->yaw;
- virtSCRotZ = headpose->roll;
+ virtSCRotX = -headpose[RY]; // degrees
+ virtSCRotY = -headpose[RX];
+ virtSCRotZ = headpose[RZ];
- virtSCPosX = headpose->x/100.f; // cm to meters
- virtSCPosY = headpose->y/100.f;
- virtSCPosZ = -1.0f * headpose->z/100.f;
+ virtSCPosX = headpose[TX]/100.f; // cm to meters
+ virtSCPosY = headpose[TY]/100.f;
+ virtSCPosZ = -headpose[TZ]/100.f;
//
// It's only useful to send data, if the connection was made.
diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.h b/ftnoir_protocol_sc/ftnoir_protocol_sc.h index 57919193..f49860b7 100644 --- a/ftnoir_protocol_sc/ftnoir_protocol_sc.h +++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.h @@ -85,7 +85,7 @@ public: ~FTNoIR_Protocol();
void Initialize() {}
bool checkServerInstallationOK();
- void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose );
+ void sendHeadposeToGame( double *headpose, double *rawheadpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private:
|