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-rw-r--r--contrib-noinst/important-stuff/game_data.c166
1 files changed, 166 insertions, 0 deletions
diff --git a/contrib-noinst/important-stuff/game_data.c b/contrib-noinst/important-stuff/game_data.c
new file mode 100644
index 00000000..48774187
--- /dev/null
+++ b/contrib-noinst/important-stuff/game_data.c
@@ -0,0 +1,166 @@
+#define _GNU_SOURCE
+#include <stdio.h>
+#include <stdlib.h>
+#include <mxml.h>
+#include <stdbool.h>
+#include <stdint.h>
+#include <sys/stat.h>
+#include <string.h>
+
+//First 5 bytes is MD5 hash of "NaturalPoint"
+static uint8_t secret_key[] = {0x0e, 0x9a, 0x63, 0x71, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+static uint8_t S[256] = {0};
+
+static char *decoded = NULL;
+
+static mxml_node_t *xml = NULL;
+static mxml_node_t *tree = NULL;
+
+static void ksa(uint8_t key[], size_t len)
+{
+ unsigned int i, j;
+ for(i = 0; i < 256; ++i){
+ S[i] = i;
+ }
+ j = 0;
+ for(i = 0; i < 256; ++i){
+ j = (j + S[i] + key[i % len]) % 256;
+ uint8_t tmp = S[i];
+ S[i] = S[j];
+ S[j] = tmp;
+ }
+}
+
+static uint8_t rc4()
+{
+ static uint8_t i = 0;
+ static uint8_t j = 0;
+
+ i += 1;
+ j += S[i];
+ uint8_t tmp = S[i];
+ S[i] = S[j];
+ S[j] = tmp;
+ return S[(S[i] + S[j]) % 256];
+}
+
+static bool decrypt_file(const char *fname, bool from_update)
+{
+ uint32_t header[5];
+ size_t datlen;
+ ksa(secret_key, 16);
+ FILE *inp;
+ struct stat fst;
+
+ if((inp = fopen(fname, "rb")) == NULL){
+ printf("Can't open input file '%s'", fname);
+ return false;
+ }
+
+ if(fstat(fileno(inp), &fst) != 0){
+ fclose(inp);
+ printf("Cannot stat file '%s'\n", fname);
+ return false;
+ }
+
+ if(from_update){
+ if(fread(&header, sizeof(uint32_t), 5, inp) != 5){
+ fclose(inp);
+ printf("Can't read the header - file '%s' is less than 20 bytes long?\n", fname);
+ return false;
+ }
+ datlen = header[4];
+ }else{
+ datlen = fst.st_size;
+ }
+ if((decoded = (char *)malloc(datlen+1)) == NULL){
+ printf("malloc failed!\n");
+ return false;
+ }
+ memset(decoded, 0, datlen+1);
+ size_t i;
+ size_t len = fread(decoded, 1, datlen, inp);
+ (void) len;
+ for(i = 0; i < datlen; ++i) decoded[i] ^= rc4();
+ fclose(inp);
+
+ //inp = fopen("tmp.dump", "w");
+ //fwrite(decoded, 1, datlen, inp);
+ //fclose(inp);
+
+ return true;
+}
+
+static bool game_data_init(const char *fname, bool from_update)
+{
+ static bool initialized = false;
+ if(initialized){
+ return true;
+ }
+ if(!decrypt_file(fname, from_update)){
+ printf("Error decrypting file!\n");
+ return false;
+ }
+ xml = mxmlNewXML("1.0");
+ tree = mxmlLoadString(xml, decoded, MXML_TEXT_CALLBACK);
+ return (tree != NULL);
+}
+
+static void game_data_close()
+{
+ mxmlDelete(tree);
+ free(decoded);
+}
+
+#define ltr_int_log_message(...) fprintf(stderr, __VA_ARGS__)
+
+static void remove_newlines(const char* str, char* out, int out_len)
+{
+ int i, j;
+ int len = strlen(str);
+ for (i = 0, j = 0; str[i] && j + 1 < out_len; i++)
+ {
+ if (str[i] == '\r' || str[i] == '\n')
+ continue;
+ out[j++] = str[i];
+ }
+ if (j < out_len)
+ out[j] = '\0';
+}
+
+bool get_game_data(const char *input_fname, const char *output_fname, bool from_update)
+{
+ FILE *outfile = NULL;
+ if((outfile = (output_fname ? fopen(output_fname, "w") : stdout)) == NULL){
+ ltr_int_log_message("Can't open the output file '%s'!\n", output_fname);
+ return false;
+ }
+ if(!game_data_init(input_fname, from_update)){
+ ltr_int_log_message("Can't process the data file '%s'!\n", input_fname);
+ return false;
+ }
+
+ mxml_node_t *game;
+ const char *name;
+ const char *id;
+ for(game = mxmlFindElement(tree, tree, "Game", NULL, NULL, MXML_DESCEND);
+ game != NULL;
+ game = mxmlFindElement(game, tree, "Game", NULL, NULL, MXML_DESCEND))
+ {
+ name = mxmlElementGetAttr(game, "Name");
+ id = mxmlElementGetAttr(game, "Id");
+
+ mxml_node_t *appid = mxmlFindElement(game, game, "ApplicationID", NULL, NULL, MXML_DESCEND);
+ char name_[256];
+ remove_newlines(name, name_, sizeof(name_));
+ if(appid == NULL)
+ fprintf(outfile, "%s \"%s\"\n", id, name_);
+ else
+ fprintf(outfile, "%s \"%s\" (%s)\n", id, name_, appid->child->value.text.string);
+ }
+ fclose(outfile);
+ game_data_close();
+ return true;
+}
+
+int main(int argc, char** argv) { return argc > 1 && get_game_data(argv[1], NULL, false); }