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+/********************************************************************************
+* FaceTrackNoIR This program is a private project of the some enthusiastic *
+* gamers from Holland, who don't like to pay much for *
+* head-tracking. *
+* *
+* Copyright (C) 2010-2011 Wim Vriend (Developing) *
+* Ron Hendriks (Researching and Testing) *
+* *
+* Homepage *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+* FTNoIR_Protocol: the Class, that communicates headpose-data *
+* to games, using the SimConnect.dll. *
+* SimConnect.dll is a so called 'side-by-side' assembly, so it *
+* must be treated as such... *
+********************************************************************************/
+/*
+ Modifications (last one on top):
+ 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc.
+ 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
+ is called from run() of Tracker.cpp
+*/
+#include "ftnoir_protocol_sc.h"
+
+importSimConnect_CameraSetRelative6DOF FTNoIR_Protocol::simconnect_set6DOF;
+HANDLE FTNoIR_Protocol::hSimConnect = 0; // Handle to SimConnect
+
+float FTNoIR_Protocol::virtSCPosX = 0.0f; // Headpose
+float FTNoIR_Protocol::virtSCPosY = 0.0f;
+float FTNoIR_Protocol::virtSCPosZ = 0.0f;
+
+float FTNoIR_Protocol::virtSCRotX = 0.0f;
+float FTNoIR_Protocol::virtSCRotY = 0.0f;
+float FTNoIR_Protocol::virtSCRotZ = 0.0f;
+
+float FTNoIR_Protocol::prevSCPosX = 0.0f; // previous Headpose
+float FTNoIR_Protocol::prevSCPosY = 0.0f;
+float FTNoIR_Protocol::prevSCPosZ = 0.0f;
+
+float FTNoIR_Protocol::prevSCRotX = 0.0f;
+float FTNoIR_Protocol::prevSCRotY = 0.0f;
+float FTNoIR_Protocol::prevSCRotZ = 0.0f;
+
+/** constructor **/
+FTNoIR_Protocol::FTNoIR_Protocol()
+{
+ ProgramName = "Microsoft FSX";
+ blnSimConnectActive = false;
+ hSimConnect = 0;
+ hMainWindow = 0;
+}
+
+/** destructor **/
+FTNoIR_Protocol::~FTNoIR_Protocol()
+{
+ qDebug() << "~FTNoIR_Protocol says: inside" << FTNoIR_Protocol::hSimConnect;
+
+ if (hSimConnect != 0) {
+ qDebug() << "~FTNoIR_Protocol says: before simconnect_close";
+ if (SUCCEEDED( simconnect_close( FTNoIR_Protocol::hSimConnect ) ) ) {
+ qDebug() << "~FTNoIR_Protocol says: close SUCCEEDED";
+ }
+ }
+// SCClientLib.unload(); Generates crash when tracker is ended...
+}
+
+/** helper to Auto-destruct **/
+void FTNoIR_Protocol::Release()
+{
+ delete this;
+}
+
+void FTNoIR_Protocol::Initialize()
+{
+ return;
+}
+
+//
+// Load the current Settings from the currently 'active' INI-file.
+//
+void FTNoIR_Protocol::loadSettings() {
+// None yet...
+}
+
+//
+// Update Headpose in Game.
+//
+void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
+PDWORD_PTR MsgResult = 0;
+
+
+ virtSCRotX = -1.0f * headpose->pitch; // degrees
+ virtSCRotY = -1.0f * headpose->yaw;
+ virtSCRotZ = headpose->roll;
+
+ virtSCPosX = headpose->x/100.f; // cm to meters
+ virtSCPosY = headpose->y/100.f;
+ virtSCPosZ = -1.0f * headpose->z/100.f;
+
+ //
+ // It's only useful to send data, if the connection was made.
+ //
+ if (!blnSimConnectActive) {
+ if (SUCCEEDED(simconnect_open(&hSimConnect, "FaceTrackNoIR", NULL, 0, 0, 0))) {
+ qDebug() << "FTNoIR_Protocol::sendHeadposeToGame() says: SimConnect active!";
+
+ //set up the events we want to listen for
+ HRESULT hr;
+
+ simconnect_subscribetosystemevent(hSimConnect, EVENT_PING, "Frame");
+
+ hr = simconnect_mapclienteventtosimevent(hSimConnect, EVENT_INIT, "");
+ hr = simconnect_addclienteventtonotificationgroup(hSimConnect, GROUP0, EVENT_INIT, false);
+ hr = simconnect_setnotificationgrouppriority(hSimConnect, GROUP0, SIMCONNECT_GROUP_PRIORITY_HIGHEST);
+ ////hr = SimConnect_MapInputEventToClientEvent(hSimConnect, INPUT0, "VK_COMMA", EVENT_INIT);
+ ////hr = SimConnect_SetInputGroupState(hSimConnect, INPUT0, SIMCONNECT_STATE_ON);
+
+ blnSimConnectActive = true;
+ if (hMainWindow != NULL) {
+ SendMessageTimeout( (HWND) hMainWindow, RegisterWindowMessageA(FT_PROGRAMID), 0, 0, 0, 2000, MsgResult);
+ }
+ }
+ }
+ else {
+ //
+ // Write the 6DOF-data to FSX
+// //
+// // Only do this when the data has changed. This way, the HAT-switch can be used when tracking is OFF.
+// //
+// if ((prevPosX != virtPosX) || (prevPosY != virtPosY) || (prevPosZ != virtPosZ) ||
+// (prevRotX != virtRotX) || (prevRotY != virtRotY) || (prevRotZ != virtRotZ)) {
+//// if (S_OK == simconnect_set6DOF(hSimConnect, virtPosX, virtPosY, virtPosZ, virtRotX, virtRotZ, virtRotY)) {
+//// qDebug() << "FTNoIR_Protocol::run() says: SimConnect data written!";
+//// }
+// }
+//
+// prevPosX = virtPosX;
+// prevPosY = virtPosY;
+// prevPosZ = virtPosZ;
+// prevRotX = virtRotX;
+// prevRotY = virtRotY;
+// prevRotZ = virtRotZ;
+
+ if SUCCEEDED(simconnect_calldispatch(hSimConnect, processNextSimconnectEvent, NULL)) {
+ qDebug() << "FTNoIR_Protocol::sendHeadposeToGame() says: Dispatching";
+ }
+ else {
+ qDebug() << "FTNoIR_Protocol::sendHeadposeToGame() says: Error Dispatching!";
+ }
+ }
+}
+
+//
+// Returns 'true' if all seems OK.
+//
+bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
+{
+ QString aFileName; // File Path and Name
+
+ // Code to activate the context for the SimConnect DLL
+ ACTCTX act = { 0 };
+ HANDLE hctx;
+ ULONG_PTR ulCookie;
+
+ hMainWindow = handle;
+
+ qDebug() << "SCCheckClientDLL says: Starting Function";
+
+ try {
+
+ act.cbSize = sizeof(act);
+ act.dwFlags = ACTCTX_FLAG_RESOURCE_NAME_VALID;
+
+ QString manifest(QCoreApplication::applicationDirPath());
+// manifest += "\\FaceTrackNoIR.exe";
+ manifest += "\\FTNoIR_Protocol_SC.dll";
+ const wchar_t * encodedName = reinterpret_cast<const wchar_t *>(manifest.utf16());
+
+ act.lpSource = encodedName;
+ act.lpResourceName = MAKEINTRESOURCE(101);
+
+ hctx = CreateActCtx (&act);
+
+ if (hctx != INVALID_HANDLE_VALUE) {
+ if (!ActivateActCtx(hctx, &ulCookie)) {
+ ReleaseActCtx(hctx);
+ qDebug() << "SCCheckClientDLL says: Error activating SimConnect manifest";
+ }
+ }
+ else {
+ qDebug() << "SCCheckClientDLL says: Error INVALID_HANDLE: " << GetLastError();
+ return false;
+ }
+
+ //
+ // Just try to load the DLL. Let Windows handle the PATH's and such trivialities...
+ //
+ aFileName = SC_CLIENT_FILENAME;
+
+ //
+ // Load the DLL.
+ //
+ SCClientLib.setFileName(aFileName);
+ if (SCClientLib.load() != true) {
+ qDebug() << "SCCheckClientDLL says: Error loading SimConnect DLL";
+ return false;
+ }
+
+ //
+ // Deactivate the context again: the function-references should stay in-tact...
+ //
+ DeactivateActCtx(0, ulCookie);
+ ReleaseActCtx(hctx);
+
+ } catch(...) {
+ qDebug() << "SCCheckClientDLL says: Error loading SimConnect DLL";
+ return false;
+ }
+
+ //
+ // Get the functions from the DLL.
+ //
+ simconnect_open = (importSimConnect_Open) SCClientLib.resolve("SimConnect_Open");
+ if (simconnect_open == NULL) {
+ qDebug() << "FTNoIR_Protocol::checkServerInstallationOK() says: SimConnect_Open function not found in DLL!";
+ return false;
+ }
+ simconnect_set6DOF = (importSimConnect_CameraSetRelative6DOF) SCClientLib.resolve("SimConnect_CameraSetRelative6DOF");
+ if (simconnect_set6DOF == NULL) {
+ qDebug() << "FTNoIR_Protocol::checkServerInstallationOK() says: SimConnect_CameraSetRelative6DOF function not found in DLL!";
+ return false;
+ }
+ simconnect_close = (importSimConnect_Close) SCClientLib.resolve("SimConnect_Close");
+ if (simconnect_close == NULL) {
+ qDebug() << "FTNoIR_Protocol::checkServerInstallationOK() says: SimConnect_Close function not found in DLL!";
+ return false;
+ }
+
+ //return true;
+
+ simconnect_calldispatch = (importSimConnect_CallDispatch) SCClientLib.resolve("SimConnect_CallDispatch");
+ if (simconnect_calldispatch == NULL) {
+ qDebug() << "FTNoIR_Protocol::checkServerInstallationOK() says: SimConnect_CallDispatch function not found in DLL!";
+ return false;
+ }
+
+ simconnect_subscribetosystemevent = (importSimConnect_SubscribeToSystemEvent) SCClientLib.resolve("SimConnect_SubscribeToSystemEvent");
+ if (simconnect_subscribetosystemevent == NULL) {
+ qDebug() << "FTNoIR_Protocol::checkServerInstallationOK() says: SimConnect_SubscribeToSystemEvent function not found in DLL!";
+ return false;
+ }
+
+ simconnect_mapclienteventtosimevent = (importSimConnect_MapClientEventToSimEvent) SCClientLib.resolve("SimConnect_MapClientEventToSimEvent");
+ if (simconnect_subscribetosystemevent == NULL) {
+ qDebug() << "FTNoIR_Protocol::checkServerInstallationOK() says: SimConnect_MapClientEventToSimEvent function not found in DLL!";
+ return false;
+ }
+
+ simconnect_addclienteventtonotificationgroup = (importSimConnect_AddClientEventToNotificationGroup) SCClientLib.resolve("SimConnect_AddClientEventToNotificationGroup");
+ if (simconnect_subscribetosystemevent == NULL) {
+ qDebug() << "FTNoIR_Protocol::checkServerInstallationOK() says: SimConnect_AddClientEventToNotificationGroup function not found in DLL!";
+ return false;
+ }
+
+ simconnect_setnotificationgrouppriority = (importSimConnect_SetNotificationGroupPriority) SCClientLib.resolve("SimConnect_SetNotificationGroupPriority");
+ if (simconnect_subscribetosystemevent == NULL) {
+ qDebug() << "FTNoIR_Protocol::checkServerInstallationOK() says: SimConnect_SetNotificationGroupPriority function not found in DLL!";
+ return false;
+ }
+
+ qDebug() << "FTNoIR_Protocol::checkServerInstallationOK() says: SimConnect functions resolved in DLL!";
+
+ return true;
+}
+
+void CALLBACK FTNoIR_Protocol::processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext)
+{
+// HRESULT hr;
+
+ switch(pData->dwID)
+ {
+ case SIMCONNECT_RECV_ID_EVENT:
+ {
+ SIMCONNECT_RECV_EVENT *evt = (SIMCONNECT_RECV_EVENT*)pData;
+
+ qDebug() << "FTNoIR_Protocol::processNextSimconnectEvent() says: SimConnect active!";
+ //switch(evt->uEventID)
+ //{
+ // //case EVENT_CAMERA_RIGHT:
+
+ // // cameraBank = normalize180( cameraBank + 5.0f);
+
+ // // hr = SimConnect_CameraSetRelative6DOF(hSimConnect, 0.0f, 0.0f, 0.0f,
+ // // SIMCONNECT_CAMERA_IGNORE_FIELD,SIMCONNECT_CAMERA_IGNORE_FIELD, cameraBank);
+
+ // // printf("\nCamera Bank = %f", cameraBank);
+ // // break;
+
+ // //case EVENT_CAMERA_LEFT:
+ // //
+ // // cameraBank = normalize180( cameraBank - 5.0f);
+
+ // // hr = SimConnect_CameraSetRelative6DOF(hSimConnect, 0.0f, 0.0f, 0.0f,
+ // // SIMCONNECT_CAMERA_IGNORE_FIELD,SIMCONNECT_CAMERA_IGNORE_FIELD, cameraBank);
+ // //
+ // // printf("\nCamera Bank = %f", cameraBank);
+ // // break;
+
+ // //default:
+ // // break;
+ //}
+ //break;
+ }
+ case SIMCONNECT_RECV_ID_EVENT_FRAME:
+ {
+// qDebug() << "FTNoIR_Protocol::processNextSimconnectEvent() says: Frame event!";
+ if ((prevSCPosX != virtSCPosX) || (prevSCPosY != virtSCPosY) || (prevSCPosZ != virtSCPosZ) ||
+ (prevSCRotX != virtSCRotX) || (prevSCRotY != virtSCRotY) || (prevSCRotZ != virtSCRotZ)) {
+ if (S_OK == simconnect_set6DOF(hSimConnect, virtSCPosX, virtSCPosY, virtSCPosZ, virtSCRotX, virtSCRotZ, virtSCRotY)) {
+ // qDebug() << "FTNoIR_Protocol::run() says: SimConnect data written!";
+ }
+ }
+ prevSCPosX = virtSCPosX;
+ prevSCPosY = virtSCPosY;
+ prevSCPosZ = virtSCPosZ;
+ prevSCRotX = virtSCRotX;
+ prevSCRotY = virtSCRotY;
+ prevSCRotZ = virtSCRotZ;
+ }
+
+ case SIMCONNECT_RECV_ID_EXCEPTION:
+ {
+ SIMCONNECT_RECV_EXCEPTION *except = (SIMCONNECT_RECV_EXCEPTION*)pData;
+
+ switch (except->dwException)
+ {
+ case SIMCONNECT_EXCEPTION_ERROR:
+ printf("\nCamera error");
+ break;
+
+ default:
+ printf("\nException");
+ break;
+ }
+ break;
+ }
+
+ case SIMCONNECT_RECV_ID_QUIT:
+ {
+ qDebug() << "FTNoIR_Protocol::processNextSimconnectEvent() says: Quit event!";
+// quit = 1;
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+//
+// Return a name, if present the name from the Game, that is connected...
+//
+void FTNoIR_Protocol::getNameFromGame( char *dest )
+{
+ sprintf_s(dest, 99, "Microsoft FSX");
+ return;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Factory function that creates instances if the Protocol object.
+
+// Export both decorated and undecorated names.
+// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
+// Win32 API function.
+// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
+#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
+
+FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
+{
+ return new FTNoIR_Protocol;
+}