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/* Copyright (c) 2015, 2019 Stanislaw Halik <sthalik@misaki.pl>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*/
#pragma once
#include "ui_ftnoir_mousecontrols.h"
#include "mouse-settings.hpp"
#include "api/plugin-api.hpp"
#include <QDebug>
using namespace options;
class mouse : public TR, public IProtocol
{
Q_OBJECT
static int get_delta(int val, int prev);
static int get_value(double val, double sensitivity, bool is_rotation);
int last_x = 0, last_y = 0;
mouse_settings s;
public:
mouse() = default;
module_status initialize() override { return status_ok(); }
void pose(const double* headpose, const double*) override;
QString game_name() override;
};
class MOUSEControls: public IProtocolDialog
{
Q_OBJECT
Ui::UI_mouse ui;
mouse_settings s;
private slots:
void doOK();
void doCancel();
public:
MOUSEControls();
void register_protocol(IProtocol*) override {}
void unregister_protocol() override {}
};
class mouseDll : public Metadata
{
Q_OBJECT
QString name() override { return tr("mouse emulation"); }
QIcon icon() override { return QIcon(":/images/mouse.png"); }
};
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