1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
|
/* Copyright (c) 2019 Stephane Lenclud
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*/
#include "tracker-easy.h"
#include "video/video-widget.hpp"
#include "compat/math-imports.hpp"
#include "compat/check-visible.hpp"
#include "compat/sleep.hpp"
#include "point-extractor.h"
#include "cv/init.hpp"
#include <QHBoxLayout>
#include <QDebug>
#include <QFile>
#include <QCoreApplication>
#include <opencv2/calib3d.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <iostream>
#ifdef __GNUC__
# pragma GCC diagnostic ignored "-Wsign-conversion"
# pragma GCC diagnostic ignored "-Wfloat-conversion"
#endif
#ifdef __clang__
# pragma clang diagnostic ignored "-Wimplicit-float-conversion"
#endif
using namespace options;
// Disable debug
#define dbgout if (true) {} else std::cout << "\n" <<std::chrono::system_clock::now().time_since_epoch().count() << ": "
//#define infout if (true) {} else std::cout
// Enable debug
//#define dbgout if (false) {} else std::cout
#define infout if (false) {} else std::cout << "\n" << std::chrono::system_clock::now().time_since_epoch().count() << ": "
// We need at least 3 vertices to be able to do anything
const int KMinVertexCount = 3;
namespace EasyTracker
{
Tracker::Tracker() :
iSettings{ KModuleName },
iPreview{ preview_width, preview_height }
{
opencv_init();
connect(&*iSettings.b, &bundle_::saving, this, &Tracker::CheckCamera, Qt::DirectConnection);
connect(&*iSettings.b, &bundle_::reloading, this, &Tracker::CheckCamera, Qt::DirectConnection);
connect(&iSettings.fov, value_::value_changed<int>(), this, &Tracker::set_fov, Qt::DirectConnection);
set_fov(iSettings.fov);
// We could not get this working, nevermind
//connect(&iSettings.cam_fps, value_::value_changed<int>(), this, &Tracker::SetFps, Qt::DirectConnection);
// Make sure deadzones are updated whenever the settings are changed
connect(&iSettings.DeadzoneRectHalfEdgeSize, value_::value_changed<int>(), this, &Tracker::UpdateSettings, Qt::DirectConnection);
// Update point extractor whenever some of the settings it needs are changed
connect(&iSettings.iMinBlobSize, value_::value_changed<int>(), this, &Tracker::UpdateSettings, Qt::DirectConnection);
connect(&iSettings.iMaxBlobSize, value_::value_changed<int>(), this, &Tracker::UpdateSettings, Qt::DirectConnection);
// Make sure solver is updated whenever the settings are changed
connect(&iSettings.PnpSolver, value_::value_changed<int>(), this, &Tracker::UpdateSettings, Qt::DirectConnection);
// Debug
connect(&iSettings.debug, value_::value_changed<bool>(), this, &Tracker::UpdateSettings, Qt::DirectConnection);
// Make sure model is updated whenever it is changed
connect(&iSettings.iCustomModelThree, value_::value_changed<bool>(), this, &Tracker::UpdateModel, Qt::DirectConnection);
connect(&iSettings.iCustomModelFour, value_::value_changed<bool>(), this, &Tracker::UpdateModel, Qt::DirectConnection);
connect(&iSettings.iCustomModelFive, value_::value_changed<bool>(), this, &Tracker::UpdateModel, Qt::DirectConnection);
// Update model logic
#define UM(v) connect(&iSettings.v, value_::value_changed<int>(), this, &Tracker::UpdateModel, Qt::DirectConnection)
UM(iVertexTopX); UM(iVertexTopY); UM(iVertexTopZ);
UM(iVertexTopRightX); UM(iVertexTopRightY); UM(iVertexTopRightZ);
UM(iVertexTopLeftX); UM(iVertexTopLeftY); UM(iVertexTopLeftZ);
UM(iVertexRightX); UM(iVertexRightY); UM(iVertexRightZ);
UM(iVertexLeftX); UM(iVertexLeftY); UM(iVertexLeftZ);
UM(iVertexCenterX); UM(iVertexCenterY); UM(iVertexCenterZ);
UpdateModel();
UpdateSettings();
cv::namedWindow("Preview");
}
Tracker::~Tracker()
{
iThread.exit();
iThread.wait();
if (iDebug)
cv::destroyWindow("Preview");
if (camera)
{
QMutexLocker l(&camera_mtx);
camera->stop();
}
}
// Compute Euler angles from rotation matrix
void getEulerAngles(cv::Mat &rotCamerMatrix, cv::Vec3d &eulerAngles)
{
cv::Mat cameraMatrix, rotMatrix, transVect, rotMatrixX, rotMatrixY, rotMatrixZ;
double* _r = rotCamerMatrix.ptr<double>();
double projMatrix[12] = { _r[0],_r[1],_r[2],0,
_r[3],_r[4],_r[5],0,
_r[6],_r[7],_r[8],0 };
cv::decomposeProjectionMatrix(cv::Mat(3, 4, CV_64FC1, projMatrix),
cameraMatrix,
rotMatrix,
transVect,
rotMatrixX,
rotMatrixY,
rotMatrixZ,
eulerAngles);
}
///
void Tracker::CreateCameraIntrinsicsMatrices()
{
// Create our camera matrix
iCameraMatrix(0, 0) = iCameraInfo.fx;
iCameraMatrix(1, 1) = iCameraInfo.fy;
iCameraMatrix(0, 2) = iCameraInfo.P_x;
iCameraMatrix(1, 2) = iCameraInfo.P_y;
iCameraMatrix(2, 2) = 1;
// Create distortion cooefficients
iDistCoeffsMatrix = cv::Matx<double, 8, 1>::zeros();
// As per OpenCV docs they should be thus: k1, k2, p1, p2, k3, k4, k5, k6
// 0 - Radial first order
// 1 - Radial second order
// 2 - Tangential first order
// 3 - Tangential second order
// 4 - Radial third order
// 5 - Radial fourth order
// 6 - Radial fifth order
// 7 - Radial sixth order
//
// SL: Using distortion coefficients in this way is breaking our face tracking output.
// Just disable them for now until we invest time and effort to work it out.
// For our face tracking use case not having proper distortion coefficients ain't a big deal anyway
// See issues #1141 and #1020
//for (unsigned k = 0; k < 8; k++)
// iDistCoeffsMatrix(k) = (double)iCameraInfo.dist_c[k];
}
void Tracker::MatchVertices(int& aTopIndex, int& aRightIndex, int& aLeftIndex, int& aCenterIndex, int& aTopRight, int& aTopLeft)
{
if (iModel.size() == 5)
{
MatchFiveVertices(aTopIndex, aRightIndex, aLeftIndex, aTopRight, aTopLeft);
}
else if (!iSettings.iClipModelThree)
{
MatchThreeOrFourVertices(aTopIndex, aRightIndex, aLeftIndex, aCenterIndex);
}
else
{
// Clip model
MatchClipVertices(aTopIndex, aRightIndex, aLeftIndex);
}
}
void Tracker::MatchFiveVertices(int& aTopIndex, int& aRightIndex, int& aLeftIndex, int& aTopRight, int& aTopLeft)
{
//Bitmap origin is top left
iTrackedPoints.clear();
int vertexIndices[] = { -1,-1,-1,-1,-1 };
std::vector<int> indices = { 0,1,2,3,4 };
// Tracked points must match the order of the object model points.
// Find top most point, that's the one with min Y as we assume our guy's head is not up side down
int minY = std::numeric_limits<int>::max();
for (int i = 0; i < (int)iPoints.size(); i++)
{
if (iPoints[i].y < minY)
{
minY = iPoints[i].y;
vertexIndices[VertexPosition::Top] = i;
}
}
indices.erase(std::find(indices.begin(), indices.end(), vertexIndices[VertexPosition::Top]));
// Find right most point
int maxX = 0;
for (int i = 0; i < (int)iPoints.size(); i++)
{
// Excluding top most point
if (i != vertexIndices[VertexPosition::Top] && iPoints[i].x > maxX)
{
maxX = iPoints[i].x;
vertexIndices[VertexPosition::Right] = i;
}
}
indices.erase(std::find(indices.begin(), indices.end(), vertexIndices[VertexPosition::Right]));
// Find left most point
int minX = std::numeric_limits<int>::max();
for (int i = 0; i < (int)iPoints.size(); i++)
{
// Excluding top most point and right most point
if (i != vertexIndices[VertexPosition::Top] && i != vertexIndices[VertexPosition::Right] && iPoints[i].x < minX)
{
minX = iPoints[i].x;
vertexIndices[VertexPosition::Left] = i;
}
}
indices.erase(std::find(indices.begin(), indices.end(), vertexIndices[VertexPosition::Left]));
// Check which of our two remaining points is on the left
int leftIndex = -1;
int rightIndex = -1;
if (iPoints[indices[0]].x > iPoints[indices[1]].x)
{
leftIndex = indices[1];
rightIndex = indices[0];
}
else
{
leftIndex = indices[0];
rightIndex = indices[1];
}
// Check which of the left points is at the top
if (iPoints[vertexIndices[VertexPosition::Left]].y < iPoints[leftIndex].y)
{
vertexIndices[VertexPosition::TopLeft] = vertexIndices[VertexPosition::Left];
vertexIndices[VertexPosition::Left] = leftIndex;
}
else
{
vertexIndices[VertexPosition::TopLeft] = leftIndex;
}
// Check which of the right points is at the top
if (iPoints[vertexIndices[VertexPosition::Right]].y < iPoints[rightIndex].y)
{
vertexIndices[VertexPosition::TopRight] = vertexIndices[VertexPosition::Right];
vertexIndices[VertexPosition::Right] = rightIndex;
}
else
{
vertexIndices[VertexPosition::TopRight] = rightIndex;
}
// Order matters, see UpdateModel function
iTrackedPoints.push_back(iPoints[vertexIndices[VertexPosition::Top]]);
iTrackedPoints.push_back(iPoints[vertexIndices[VertexPosition::Right]]);
iTrackedPoints.push_back(iPoints[vertexIndices[VertexPosition::Left]]);
iTrackedPoints.push_back(iPoints[vertexIndices[VertexPosition::TopRight]]);
iTrackedPoints.push_back(iPoints[vertexIndices[VertexPosition::TopLeft]]);
//
aTopIndex = vertexIndices[VertexPosition::Top];
aRightIndex = vertexIndices[VertexPosition::Right];
aLeftIndex = vertexIndices[VertexPosition::Left];
aTopRight = vertexIndices[VertexPosition::TopRight];
aTopLeft = vertexIndices[VertexPosition::TopLeft];
}
void Tracker::MatchThreeOrFourVertices(int& aTopIndex, int& aRightIndex, int& aLeftIndex, int& aCenterIndex)
{
//Bitmap origin is top left
iTrackedPoints.clear();
// Tracked points must match the order of the object model points.
// Find top most point, that's the one with min Y as we assume our guy's head is not up side down
int minY = std::numeric_limits<int>::max();
for (int i = 0; i < (int)iPoints.size(); i++)
{
if (iPoints[i].y < minY)
{
minY = iPoints[i].y;
aTopIndex = i;
}
}
int maxX = 0;
// Find right most point
for (int i = 0; i < (int)iPoints.size(); i++)
{
// Excluding top most point
if (i != aTopIndex && iPoints[i].x > maxX)
{
maxX = iPoints[i].x;
aRightIndex = i;
}
}
// Find left most point
int minX = std::numeric_limits<int>::max();
for (int i = 0; i < (int)iPoints.size(); i++)
{
// Excluding top most point and right most point
if (i != aTopIndex && i != aRightIndex && iPoints[i].x < minX)
{
aLeftIndex = i;
minX = iPoints[i].x;
}
}
// Find center point, the last one
for (int i = 0; i < (int)iPoints.size(); i++)
{
// Excluding the three points we already have
if (i != aTopIndex && i != aRightIndex && i != aLeftIndex)
{
aCenterIndex = i;
}
}
// Order matters
iTrackedPoints.push_back(iPoints[aTopIndex]);
iTrackedPoints.push_back(iPoints[aRightIndex]);
iTrackedPoints.push_back(iPoints[aLeftIndex]);
if (iModel.size() > iTrackedPoints.size())
{
// We are tracking more than 3 points
iTrackedPoints.push_back(iPoints[aCenterIndex]);
}
}
/**
*/
void Tracker::MatchClipVertices(int& aTopIndex, int& aMiddleIndex, int& aBottomIndex)
{
//Bitmap origin is top left
iTrackedPoints.clear();
// Tracked points must match the order of the object model points.
// Find top most point, that's the one with min Y as we assume our guy's head is not up side down
int minY = std::numeric_limits<int>::max();
for (int i = 0; i < (int)iPoints.size(); i++)
{
if (iPoints[i].y < minY)
{
minY = iPoints[i].y;
aTopIndex = i;
}
}
int maxY = 0;
// Find bottom most point
for (int i = 0; i < (int)iPoints.size(); i++)
{
// Excluding top most point
if (i != aTopIndex && iPoints[i].y > maxY)
{
maxY = iPoints[i].y;
aBottomIndex = i;
}
}
// Find center point, the last one
for (int i = 0; i < (int)iPoints.size(); i++)
{
// Excluding the three points we already have
if (i != aTopIndex && i != aBottomIndex)
{
aMiddleIndex = i;
}
}
// Order matters
iTrackedPoints.push_back(iPoints[aTopIndex]);
iTrackedPoints.push_back(iPoints[aMiddleIndex]);
iTrackedPoints.push_back(iPoints[aBottomIndex]);
}
///
///
///
void Tracker::ProcessFrame()
{
//infout << "ProcessFrame - begin";
QMutexLocker l(&iProcessLock);
// Create OpenCV matrix from our frame
// TODO: Assert channel size is one or two
iMatFrame = cv::Mat(iFrame.height, iFrame.width, CV_MAKETYPE((iFrame.channel_size == 2 ? CV_16U : CV_8U), iFrame.channels), iFrame.data, iFrame.stride);
iFrameCount++;
bool doPreview = check_is_visible();
if (doPreview)
{
iPreview = iMatFrame;
}
iPoints.clear();
// Do not attempt point extraction on a color buffer as it is running real slow and is useless anyway.
// If we are ever going to support color buffer we will need another implementation.
if (iFrame.channels == 1)
{
iPointExtractor.ExtractPoints(iMatFrame, (doPreview ? &iPreview.iFrameRgb : nullptr), (int)iModel.size(), iPoints);
}
const bool success = iPoints.size() >= iModel.size() && iModel.size() >= KMinVertexCount;
int topPointIndex = -1;
int rightPointIndex = -1;
int leftPointIndex = -1;
int centerPointIndex = -1;
int topRightPointIndex = -1;
int topLeftPointIndex = -1;
if (success)
{
// Lets match our 3D vertices with our image 2D points
MatchVertices(topPointIndex, rightPointIndex, leftPointIndex, centerPointIndex, topRightPointIndex, topLeftPointIndex);
bool movedEnough = true;
// Check if we moved enough since last time we were here
// This is our deadzone management
if (iDeadzoneHalfEdge != 0 // Check if deazones are enabled
&& iTrackedRects.size() == iTrackedPoints.size())
{
movedEnough = false;
for (size_t i = 0; i < iTrackedPoints.size(); i++)
{
if (!iTrackedRects[i].contains(iTrackedPoints[i]))
{
movedEnough = true;
break;
}
}
}
if (!movedEnough)
{
// We are in a dead zone
// However we still have tracking so make sure we don't auto center
QMutexLocker lock(&iDataLock);
iBestTime.start();
}
else
{
// Build deadzone rectangles if needed
iTrackedRects.clear();
if (iDeadzoneHalfEdge != 0) // Check if deazones are enabled
{
for (const cv::Point2f& pt : iTrackedPoints)
{
cv::Rect rect(pt - cv::Point2f(iDeadzoneHalfEdge, iDeadzoneHalfEdge), cv::Size(iDeadzoneEdge, iDeadzoneEdge));
iTrackedRects.push_back(rect);
}
}
dbgout << "Object: " << iModel << "\n";
dbgout << "Points: " << iTrackedPoints << "\n";
iAngles.clear();
iBestSolutionIndex = -1;
// Solve P3P problem with OpenCV
int solutionCount = 0;
if (iModel.size() == 3)
{
solutionCount = cv::solveP3P(iModel, iTrackedPoints, iCameraMatrix, iDistCoeffsMatrix, iRotations, iTranslations, iSolver);
}
else
{
//Guess extrinsic boolean is only for ITERATIVE method, it will be set to false for all other method
cv::Mat rotation, translation;
// Init only needed for iterative, it's also useless as it is
rotation = cv::Mat::zeros(3, 1, CV_64FC1);
translation = cv::Mat::zeros(3, 1, CV_64FC1);
rotation.setTo(cv::Scalar(0));
translation.setTo(cv::Scalar(0));
/////
iRotations.clear();
iTranslations.clear();
bool solved = cv::solvePnP(iModel, iTrackedPoints, iCameraMatrix, iDistCoeffsMatrix, rotation, translation, true, iSolver );
if (solved)
{
solutionCount = 1;
iRotations.push_back(rotation);
iTranslations.push_back(translation);
}
}
// Reset best solution index
iBestSolutionIndex = -1;
if (solutionCount > 0)
{
dbgout << "Solution count: " << solutionCount << "\n";
int minPitch = std::numeric_limits<int>::max();
// Find the solution we want amongst all possible ones
for (int i = 0; i < solutionCount; i++)
{
dbgout << "Translation:\n";
dbgout << iTranslations.at(i);
dbgout << "\n";
dbgout << "Rotation:\n";
//dbgout << rvecs.at(i);
cv::Mat rotationCameraMatrix;
cv::Rodrigues(iRotations[i], rotationCameraMatrix);
cv::Vec3d angles;
getEulerAngles(rotationCameraMatrix, angles);
iAngles.push_back(angles);
// Check if pitch is closest to zero
int absolutePitch = (int)std::abs(angles[0]);
if (minPitch > absolutePitch)
{
// The solution with pitch closest to zero is the one we want
minPitch = absolutePitch;
iBestSolutionIndex = i;
}
dbgout << angles;
dbgout << "\n";
}
dbgout << "\n";
}
if (iBestSolutionIndex != -1)
{
// Best translation
cv::Vec3d translation = iTranslations[iBestSolutionIndex];
// Best angles
cv::Vec3d angles = iAngles[iBestSolutionIndex];
// Pass solution through our kalman filter
iKf.Update(translation[0], translation[1], translation[2], angles[2], angles[0], angles[1]);
// Check if our solution makes sense
// For now, just discard solutions with extrem pitch
if (std::abs(angles[0]) > 50) //TODO: Put that in settings
{
infout << "WARNING: discarding solution!";
iBadSolutionCount++;
}
else
{
iGoodSolutionCount++;
// We succeded in finding a solution to our PNP problem
ever_success.store(true, std::memory_order_relaxed);
// Send solution data back to main thread
QMutexLocker l2(&iDataLock);
iBestAngles = angles;
iBestTranslation = translation;
iBestTime.start();
}
}
}
}
if (doPreview)
{
double qualityIndex = 1 - (iGoodSolutionCount!=0?(double)iBadSolutionCount / (double)iGoodSolutionCount:0);
std::ostringstream ss;
ss << "FPS: " << iFps << "/" << iSkippedFps << " QI: " << qualityIndex;
iPreview.DrawInfo(ss.str());
//Color is BGR
if (topPointIndex != -1)
{
// Render a cross to indicate which point is the head
static const cv::Scalar color(0, 255, 255); // Yellow
iPreview.DrawCross(iPoints[topPointIndex],color);
}
if (rightPointIndex != -1)
{
static const cv::Scalar color(255, 0, 255); // Pink
iPreview.DrawCross(iPoints[rightPointIndex], color);
}
if (leftPointIndex != -1)
{
static const cv::Scalar color(255, 0, 0); // Blue
iPreview.DrawCross(iPoints[leftPointIndex], color);
}
if (centerPointIndex != -1)
{
static const cv::Scalar color(0, 255, 0); // Green
iPreview.DrawCross(iPoints[centerPointIndex], color);
}
if (topRightPointIndex != -1)
{
static const cv::Scalar color(0, 0, 255); // Red
iPreview.DrawCross(iPoints[topRightPointIndex], color);
}
if (topLeftPointIndex != -1)
{
static const cv::Scalar color(255, 255, 0); // Cyan
iPreview.DrawCross(iPoints[topLeftPointIndex], color);
}
// Render our deadzone rects
for (const cv::Rect& rect : iTrackedRects)
{
cv::rectangle(iPreview.iFrameRgb,rect,cv::Scalar(255,0,0));
}
// Show full size preview pop-up
if (iDebug)
{
cv::imshow("Preview", iPreview.iFrameRgb);
cv::waitKey(1);
}
// Update preview widget
widget->update_image(iPreview.get_bitmap());
auto[w, h] = widget->preview_size();
if (w != preview_width || h != preview_height)
{
// Resize preivew if widget size has changed
preview_width = w; preview_height = h;
iPreview = Preview(w, h);
}
}
else
{
// No preview, destroy preview pop-up
if (iDebug)
{
cv::destroyWindow("Preview");
}
}
dbgout << "Frame time:" << iTimer.elapsed_seconds();
//infout << "ProcessFrame - end";
}
///
///
///
void Tracker::Tick()
{
if (CheckCamera())
{
// Camera was just started, skipping that frame as it was causing a deadlock on our process mutex in ProcessFrame
// In fact it looked like ProcessFrame was called twice without completing.
// That has something to do with the ticker interval being changed after the camera is started.
return;
}
iTimer.start();
bool new_frame = false;
{
QMutexLocker l(&camera_mtx);
if (camera)
{
std::tie(iFrame, new_frame) = camera->get_frame();
}
}
if (new_frame)
{
ProcessFrame();
}
else
{
iSkippedFrameCount++;
}
// Compute FPS
double elapsed = iFpsTimer.elapsed_seconds();
if (elapsed >= 1.0)
{
iFps = iFrameCount / elapsed;
iSkippedFps = iSkippedFrameCount / elapsed;
iFrameCount = 0;
iSkippedFrameCount = 0;
iFpsTimer.start();
}
}
/// @return True if camera was just started, false otherwise.
bool Tracker::CheckCamera()
{
QMutexLocker l(&camera_mtx);
if (camera->is_open())
{
return false;
}
iCameraInfo.fps = iSettings.cam_fps;
iCameraInfo.width = iSettings.cam_res_x;
iCameraInfo.height = iSettings.cam_res_y;
bool res = camera->start(iCameraInfo);
//portable::sleep(5000);
// We got our camera intrinsics, create corresponding matrices
CreateCameraIntrinsicsMatrices();
// If ever the camera implementation provided an FPS now is the time to apply it
DoSetFps(iCameraInfo.fps);
return res;
}
void Tracker::set_fov(int value)
{
(void)value;
//QMutexLocker l(&camera_mtx);
}
// Calling this from another thread than the one it belongs too after it's started somehow breaks our timer
void Tracker::SetFps(int aFps)
{
QMutexLocker l(&camera_mtx);
DoSetFps(aFps);
}
void Tracker::DoSetFps(int aFps)
{
// Aplly FPS to timer
iTicker.setInterval(1000 / aFps + 1);
// Reset Kalman filter
//int nStates = 18; // the number of states
//int nMeasurements = 6; // the number of measured states
//int nInputs = 0; // the number of control actions
//double dt = 0.125; // time between measurements (1/FPS)
double dt = 1000.0 / aFps;
iKf.Init(18, 6, 0, dt);
}
///
/// Create our model from settings specifications
///
void Tracker::UpdateModel()
{
infout << "Update model - begin";
QMutexLocker lock(&iProcessLock);
// Construct the points defining the object we want to detect based on settings.
// We are converting them from millimeters to centimeters.
// TODO: Need to support clip too. That's cap only for now.
iModel.clear();
if (!iSettings.iClipModelThree)
{
iModel.push_back(cv::Point3f(iSettings.iVertexTopX / 10.0, iSettings.iVertexTopY / 10.0, iSettings.iVertexTopZ / 10.0)); // Top
iModel.push_back(cv::Point3f(iSettings.iVertexRightX / 10.0, iSettings.iVertexRightY / 10.0, iSettings.iVertexRightZ / 10.0)); // Right
iModel.push_back(cv::Point3f(iSettings.iVertexLeftX / 10.0, iSettings.iVertexLeftY / 10.0, iSettings.iVertexLeftZ / 10.0)); // Left
if (iSettings.iCustomModelFour)
{
iModel.push_back(cv::Point3f(iSettings.iVertexCenterX / 10.0, iSettings.iVertexCenterY / 10.0, iSettings.iVertexCenterZ / 10.0)); // Center
}
else if (iSettings.iCustomModelFive)
{
iModel.push_back(cv::Point3f(iSettings.iVertexTopRightX / 10.0, iSettings.iVertexTopRightY / 10.0, iSettings.iVertexTopRightZ / 10.0)); // Top Right
iModel.push_back(cv::Point3f(iSettings.iVertexTopLeftX / 10.0, iSettings.iVertexTopLeftY / 10.0, iSettings.iVertexTopLeftZ / 10.0)); // Top Left
}
}
else
{
// Clip model type
iModel.push_back(cv::Point3f(iSettings.iVertexClipTopX / 10.0, iSettings.iVertexClipTopY / 10.0, iSettings.iVertexClipTopZ / 10.0)); // Top
iModel.push_back(cv::Point3f(iSettings.iVertexClipMiddleX / 10.0, iSettings.iVertexClipMiddleY / 10.0, iSettings.iVertexClipMiddleZ / 10.0)); // Middle
iModel.push_back(cv::Point3f(iSettings.iVertexClipBottomX / 10.0, iSettings.iVertexClipBottomY / 10.0, iSettings.iVertexClipBottomZ / 10.0)); // Bottom
}
infout << "Update model - end";
}
///
/// Take a copy of the settings needed by our thread to avoid deadlocks
///
void Tracker::UpdateSettings()
{
infout << "Update Setting - begin";
QMutexLocker l(&iProcessLock);
iPointExtractor.UpdateSettings();
iSolver = iSettings.PnpSolver;
iDeadzoneHalfEdge = iSettings.DeadzoneRectHalfEdgeSize;
iDeadzoneEdge = iDeadzoneHalfEdge * 2;
iTrackedRects.clear();
iDebug = iSettings.debug;
infout << "Update Setting - end";
}
///
module_status Tracker::start_tracker(QFrame* video_frame)
{
// Check that we support that solver
if (iSolver!=cv::SOLVEPNP_P3P && iSolver != cv::SOLVEPNP_AP3P && iModel.size()==3)
{
return module_status("Error: Solver not supported use either P3P or AP3P.");
}
// Create our camera
camera = video::make_camera(iSettings.camera_name);
if (!camera)
return error(QStringLiteral("Can't open camera %1").arg(iSettings.camera_name));
//video_frame->setAttribute(Qt::WA_NativeWindow);
widget = std::make_unique<video_widget>(video_frame);
layout = std::make_unique<QHBoxLayout>(video_frame);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(&*widget);
video_frame->setLayout(&*layout);
//video_widget->resize(video_frame->width(), video_frame->height());
video_frame->show();
// Precise timer is needed otherwise the interval is not really respected
iTicker.setTimerType(Qt::PreciseTimer);
SetFps(iSettings.cam_fps);
iTicker.moveToThread(&iThread);
// Connect timer timeout signal to our tick slot
connect(&iTicker, SIGNAL(timeout()), SLOT(Tick()), Qt::DirectConnection);
// Start our timer once our thread is started
iTicker.connect(&iThread, SIGNAL(started()), SLOT(start()));
iFpsTimer.start(); // Kick off our FPS counter
iThread.setObjectName("EasyTrackerThread");
iThread.setPriority(QThread::HighPriority); // Do we really want that?
iThread.start();
return {};
}
//
void FeedData(double* aData, const cv::Vec3d& aAngles, const cv::Vec3d& aTranslation)
{
aData[Yaw] = aAngles[1];
aData[Pitch] = aAngles[0];
aData[Roll] = aAngles[2];
aData[TX] = aTranslation[0];
aData[TY] = aTranslation[1];
aData[TZ] = aTranslation[2];
}
//
// That's called around 250 times per second.
// Therefore we better not do anything here other than provide current data.
//
void Tracker::data(double* aData)
{
if (ever_success.load(std::memory_order_relaxed))
{
// Get data back from tracker thread
QMutexLocker l(&iDataLock);
// If there was no new data recently then we provide center data.
// Basically, if our user remove her hat, we will go back to center position until she puts it back on.
if (iSettings.iAutoCenter && iBestTime.elapsed_ms() > iSettings.iAutoCenterTimeout)
{
// Reset to center until we get new data
FeedData(aData, iCenterAngles, iCenterTranslation);
}
else
{
// We got valid data, provide it
FeedData(aData, iBestAngles, iBestTranslation);
}
}
}
bool Tracker::center()
{
QMutexLocker l(&iDataLock);
iCenterTranslation = iBestTranslation;
iCenterAngles = iBestAngles;
// Returning false tells the pipeline we want to use the default center behaviour
return false;
}
}
|