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#pragma once
#include <cstdint>
namespace ps3eye {
static constexpr unsigned num_channels = 3;
struct shm_in {
enum class mode : uint8_t { qvga, vga, };
uint32_t settings_updated;
uint8_t framerate, channels;
mode resolution;
//uint8_t sharpness, contrast, brightness hue, saturation;
uint8_t gain, exposure, auto_gain, test_pattern;
uint8_t do_exit;
};
struct shm_out
{
enum class status : uint8_t { starting, running, fail, terminate, };
uint32_t timecode;
uint32_t settings_updated_ack;
status status_;
char error_string[256];
union {
uint8_t data_320x240[320][240][num_channels];
uint8_t data_640x480[640][480][num_channels];
};
};
struct alignas(64) shm {
shm_out out;
[[maybe_unused]] const char _padding[128 - sizeof(shm_out) % 128]; // NOLINT
shm_in in;
};
} // ns ps3eye
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