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2024-02-07src: move tile defs that need Vector2 into their own fileStanislaw Halik
2024-02-04bStanislaw Halik
2024-01-17aStanislaw Halik
2024-01-16cwStanislaw Halik
2024-01-16aStanislaw Halik
2024-01-13zzStanislaw Halik
2024-01-13dwStanislaw Halik
2024-01-13dwStanislaw Halik
2024-01-13wStanislaw Halik
2024-01-12ccStanislaw Halik
2024-01-11rename floor -> groundStanislaw Halik
2024-01-11rename tile_atlas -> ground_atlasStanislaw Halik
2023-12-22aStanislaw Halik
2023-12-10wStanislaw Halik
2023-11-22aStanislaw Halik
2023-11-22cccStanislaw Halik
2023-10-09don't -I./srcStanislaw Halik
2023-09-14remove some useless castsStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-08-31adapt to Magnum GL::Mesh changesStanislaw Halik
2023-08-27cmake: kill precompiled headersStanislaw Halik
2023-08-27draw, main, shaders: now use shaders/tucStanislaw Halik
2023-08-23try fix ciStanislaw Halik
2023-08-23wipStanislaw Halik
2023-06-10draw: fix evil typoStanislaw Halik
2023-06-10wipStanislaw Halik
2023-05-26draw, editor, main: add toggling vobj displayStanislaw Halik
2023-04-14rename shaderStanislaw Halik
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-10cmake: add precompiled header now unconditionallyStanislaw Halik
2023-04-10cmake: remove precompiled headersStanislaw Halik
2023-04-10reduce precompiled header bitrotStanislaw Halik
2023-04-09switch to using corrade Arrays for scratch bufsStanislaw Halik
2023-04-09move scenery draw scratch buffers to central placeStanislaw Halik
2023-04-09draw: now fix reordering properlyStanislaw Halik
2023-04-09Revert "draw: do batching in an easier way for now"Stanislaw Halik
2023-04-09draw: do batching in an easier way for nowStanislaw Halik
2023-04-09draw: cleanup anim rendererStanislaw Halik
2023-04-08mplement z levelsStanislaw Halik
2023-04-07fix closed doors clipping through wallsStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-03-26src/chunk: rename draw_entity -> entity_draw_orderStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-21src, draw: work on depth and z offsetsStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-17aStanislaw Halik