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authorStanislaw Halik <sthalik@misaki.pl>2022-10-17 16:37:25 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-17 16:37:25 +0200
commitd9f58950e8cd58b7048f5f505db91323e0237063 (patch)
tree43f4eacd4cf0a025d6bf45b346d52ac60a2c4cb1
parent1291f836ede29c23aea7bea20998105aa9fbea84 (diff)
a
-rw-r--r--main/app.cpp43
-rw-r--r--main/app.hpp27
-rw-r--r--main/camera.cpp8
-rw-r--r--main/draw.cpp51
-rw-r--r--main/gui.cpp2
-rw-r--r--main/imgui-raii.hpp2
-rw-r--r--main/update.cpp8
-rw-r--r--shaders/tile-shader.hpp15
-rw-r--r--src/camera-offset.cpp27
-rw-r--r--src/camera-offset.hpp18
10 files changed, 129 insertions, 72 deletions
diff --git a/main/app.cpp b/main/app.cpp
index 4150e452..569cc3b9 100644
--- a/main/app.cpp
+++ b/main/app.cpp
@@ -50,18 +50,21 @@ void app::mousePressEvent(Platform::Sdl2Application::MouseEvent& event)
if (_imgui.handleMousePressEvent(event))
return event.setAccepted();
{
- const auto tile = pixel_to_tile(Vector2(*_cursor_pos));
- int button;
- switch (event.button())
+ if (_cursor_tile)
{
- case MouseEvent::Button::Left: button = 0; break;
- case MouseEvent::Button::Right: button = 1; break;
- case MouseEvent::Button::Middle: button = 2; break;
- case MouseEvent::Button::X1: button = 5; break;
- case MouseEvent::Button::X2: button = 6; break;
- default: button = -1; break;
+ const auto& tile = *_cursor_tile;
+ int button;
+ switch (event.button())
+ {
+ case MouseEvent::Button::Left: button = 0; break;
+ case MouseEvent::Button::Right: button = 1; break;
+ case MouseEvent::Button::Middle: button = 2; break;
+ case MouseEvent::Button::X1: button = 5; break;
+ case MouseEvent::Button::X2: button = 6; break;
+ default: button = -1; break;
+ }
+ do_mouse_click(tile, button);
}
- do_mouse_click(tile, button);
}
}
@@ -80,8 +83,23 @@ void app::mouseReleaseEvent(Platform::Sdl2Application::MouseEvent& event)
void app::mouseMoveEvent(Platform::Sdl2Application::MouseMoveEvent& event)
{
if (_imgui.handleMouseMoveEvent(event))
- return _cursor_pos = {}, event.setAccepted();
+ return _cursor_tile = std::nullopt, event.setAccepted();
+
_cursor_pos = event.position();
+ recalc_cursor_tile();
+}
+
+void app::recalc_cursor_tile()
+{
+ if (_cursor_pos)
+ {
+ constexpr Vector2 base_offset =
+ tile_shader::project({(float)TILE_MAX_DIM*BASE_X*TILE_SIZE[0],
+ (float)TILE_MAX_DIM*BASE_Y*TILE_SIZE[1], 0});
+ _cursor_tile = pixel_to_tile(Vector2(*_cursor_pos) - base_offset);
+ }
+ else
+ _cursor_tile = std::nullopt;
}
void app::mouseScrollEvent(Platform::Sdl2Application::MouseScrollEvent& event)
@@ -117,16 +135,17 @@ void app::anyEvent(SDL_Event& event)
void app::event_leave()
{
_cursor_pos = std::nullopt;
+ _cursor_tile = std::nullopt;
}
void app::event_enter()
{
-
}
void app::event_mouse_leave()
{
_cursor_pos = std::nullopt;
+ _cursor_tile = std::nullopt;
}
void app::event_mouse_enter()
diff --git a/main/app.hpp b/main/app.hpp
index b1aef955..54e2ee4d 100644
--- a/main/app.hpp
+++ b/main/app.hpp
@@ -34,6 +34,8 @@ struct app final : Platform::Application
void do_camera(float dt);
void do_key(KeyEvent::Key k, KeyEvent::Modifiers m, bool pressed, bool repeated);
+ void do_mouse_click(global_coords pos, int button);
+ void recalc_cursor_tile();
void keyPressEvent(KeyEvent& event) override;
void keyReleaseEvent(KeyEvent& event) override;
@@ -52,6 +54,7 @@ struct app final : Platform::Application
void drawEvent() override;
std::array<std::int16_t, 4> get_draw_bounds() const noexcept;
void draw_world();
+ void draw_cursor_tile();
void draw_wireframe_quad(global_coords pt);
void draw_wireframe_box(local_coords pt);
@@ -66,13 +69,6 @@ struct app final : Platform::Application
void* register_debug_callback();
global_coords pixel_to_tile(Vector2 position) const;
- void draw_cursor_tile();
- void do_mouse_click(global_coords pos, int button);
-
- std::optional<Vector2i> _cursor_pos;
-
- static constexpr Vector2 project(Vector3 pt);
- static constexpr Vector2 unproject(Vector2 px);
enum class key : int {
camera_up, camera_left, camera_right, camera_down, camera_reset,
@@ -100,20 +96,11 @@ struct app final : Platform::Application
enum_bitset<key> keys;
Magnum::Timeline timeline;
editor _editor;
+ std::optional<Vector2i> _cursor_pos;
+ std::optional<global_coords> _cursor_tile;
- static constexpr std::int32_t BASE_X = 0, BASE_Y = 0;
-};
-
-constexpr Vector2 app::project(const Vector3 pt)
-{
- const float x = -pt[1], y = -pt[0], z = pt[2];
- return { x-y, (x+y+z*2)*.59f };
-}
-constexpr Vector2 app::unproject(const Vector2 px)
-{
- const float X = px[0], Y = px[1];
- return { X/2 + 50.f * Y / 59, 50 * Y / 59 - X/2 };
-}
+ static constexpr std::int16_t BASE_X = 0, BASE_Y = 0;
+};
} // namespace floormat
diff --git a/main/camera.cpp b/main/camera.cpp
index b0b8f001..dbead9a3 100644
--- a/main/camera.cpp
+++ b/main/camera.cpp
@@ -5,7 +5,7 @@ namespace floormat {
void app::do_camera(float dt)
{
- constexpr float pixels_per_second = 256;
+ constexpr float pixels_per_second = 384;
if (keys[key::camera_up])
camera_offset += Vector2(0, 1) * dt * pixels_per_second;
else if (keys[key::camera_down])
@@ -24,12 +24,14 @@ void app::do_camera(float dt)
if (keys[key::camera_reset])
reset_camera_offset();
+
+ recalc_cursor_tile();
}
void app::reset_camera_offset()
{
- camera_offset = project({TILE_MAX_DIM*TILE_SIZE[0]/2.f, TILE_MAX_DIM*TILE_SIZE[1]/2.f, 0});
- //camera_offset = {};
+ camera_offset = tile_shader::project({TILE_MAX_DIM/2.f*TILE_SIZE[0], TILE_MAX_DIM/2.f*TILE_SIZE[1], 0});
+ recalc_cursor_tile();
}
void app::update_window_scale(Vector2i sz)
diff --git a/main/draw.cpp b/main/draw.cpp
index e000bc51..a7ee2ec3 100644
--- a/main/draw.cpp
+++ b/main/draw.cpp
@@ -1,5 +1,6 @@
#include "app.hpp"
#include "tile-defs.hpp"
+#include "camera-offset.hpp"
#include <Magnum/Math/Vector3.h>
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/GL/Renderer.h>
@@ -8,25 +9,21 @@
namespace floormat {
void app::drawEvent() {
-#if 0
- GL::defaultFramebuffer.clear(GL::FramebufferClear::Color | GL::FramebufferClear::Depth);
- GL::Renderer::setDepthMask(true);
- GL::Renderer::setDepthFunction(GL::Renderer::DepthFunction::LessOrEqual);
- GL::Renderer::enable(GL::Renderer::Feature::DepthTest);
-#else
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color);
GL::Renderer::setDepthFunction(GL::Renderer::DepthFunction::Never);
-#endif
- //update_window_scale(windowSize());
{
- float dt = std::min(1.f/20, timeline.previousFrameDuration());
+ const float dt = std::min(1.f/10, timeline.previousFrameDuration());
update(dt);
}
_shader.set_tint({1, 1, 1, 1});
- draw_world();
- draw_cursor_tile();
+ {
+ const with_shifted_camera_offset o{_shader, BASE_X, BASE_Y};
+ draw_world();
+ draw_cursor_tile();
+ }
+
display_menu();
swapBuffers();
@@ -60,16 +57,11 @@ void app::draw_world()
{
auto [minx, maxx, miny, maxy] = get_draw_bounds();
- const auto old_camera_offset = _shader.camera_offset();
_shader.set_tint({1, 1, 1, 1});
for (std::int16_t y = miny; y <= maxy; y++)
for (std::int16_t x = minx; x <= maxx; x++)
{
- const auto offset = project({float(x + BASE_X)*TILE_MAX_DIM*TILE_SIZE[0],
- float(y + BASE_Y)*TILE_MAX_DIM*TILE_SIZE[1],
- 0});
- _shader.set_camera_offset(offset + old_camera_offset);
auto c = _world[chunk_coords{x, y}];
_floor_mesh.draw(_shader, *c);
}
@@ -77,29 +69,22 @@ void app::draw_world()
for (std::int16_t y = miny; y <= maxy; y++)
for (std::int16_t x = minx; x <= maxx; x++)
{
- const auto offset = project({float(x + BASE_X)*TILE_MAX_DIM*TILE_SIZE[0],
- float(y + BASE_Y)*TILE_MAX_DIM*TILE_SIZE[1],
- 0});
- _shader.set_camera_offset(offset + old_camera_offset);
auto c = _world[chunk_coords{x, y}];
_wall_mesh.draw(_shader, *c);
}
-
- _shader.set_camera_offset(old_camera_offset);
}
void app::draw_wireframe_quad(global_coords pos)
{
constexpr float LINE_WIDTH = 1;
-
- if (const auto& [c, tile] = _world[pos]; !tile.ground_image)
- return;
-
const auto pt = pos.to_signed();
- constexpr auto X = TILE_SIZE[0], Y = TILE_SIZE[1];
- const Vector3 center {X*pt[0], Y*pt[1], 0};
- _shader.set_tint({1, 0, 0, 1});
- _wireframe_quad.draw(_shader, {center, {TILE_SIZE[0], TILE_SIZE[1]}, LINE_WIDTH});
+
+ if (const auto& [c, tile] = _world[pos]; tile.ground_image)
+ {
+ const Vector3 center{pt[0]*TILE_SIZE[0], pt[1]*TILE_SIZE[1], 0};
+ _shader.set_tint({1, 0, 0, 1});
+ _wireframe_quad.draw(_shader, {center, {TILE_SIZE[0], TILE_SIZE[1]}, LINE_WIDTH});
+ }
}
void app::draw_wireframe_box(local_coords pt)
@@ -113,4 +98,10 @@ void app::draw_wireframe_box(local_coords pt)
_wireframe_box.draw(_shader, {center1, size, LINE_WIDTH});
}
+void app::draw_cursor_tile()
+{
+ if (_cursor_tile)
+ draw_wireframe_quad(*_cursor_tile);
+}
+
} // namespace floormat
diff --git a/main/gui.cpp b/main/gui.cpp
index 85641f0f..e665c27b 100644
--- a/main/gui.cpp
+++ b/main/gui.cpp
@@ -1,7 +1,9 @@
#include "app.hpp"
#include "imgui-raii.hpp"
#include <Magnum/GL/Renderer.h>
+#ifndef __CLION_IDE__
#include <Magnum/ImGuiIntegration/Integration.h>
+#endif
namespace floormat {
diff --git a/main/imgui-raii.hpp b/main/imgui-raii.hpp
index 931b5189..f3da1f60 100644
--- a/main/imgui-raii.hpp
+++ b/main/imgui-raii.hpp
@@ -2,7 +2,9 @@
#include <Corrade/Containers/StringView.h>
#include <Magnum/Math/Color.h>
+#ifndef __CLION_IDE__
#include <ImGui.h>
+#endif
namespace floormat::imgui {
diff --git a/main/update.cpp b/main/update.cpp
index 28e1d985..eeeede2b 100644
--- a/main/update.cpp
+++ b/main/update.cpp
@@ -32,15 +32,9 @@ void app::update(float dt)
global_coords app::pixel_to_tile(Vector2 position) const
{
const Vector2 px = position - Vector2{windowSize()}*.5f - camera_offset;
- const Vector2 vec = unproject(px) / Vector2{TILE_SIZE[0]*.5f, TILE_SIZE[1]*.5f} + Vector2{.5f, .5f};
+ const Vector2 vec = tile_shader::unproject(px) / Vector2{TILE_SIZE[0]*.5f, TILE_SIZE[1]*.5f} + Vector2{.5f, .5f};
const auto x = (std::int32_t)std::floor(vec[0]), y = (std::int32_t)std::floor(vec[1]);
return { x, y };
}
-void app::draw_cursor_tile()
-{
- if (_cursor_pos)
- draw_wireframe_quad(pixel_to_tile(Vector2(*_cursor_pos)));
-}
-
} // namespace floormat
diff --git a/shaders/tile-shader.hpp b/shaders/tile-shader.hpp
index c53dfff5..0dd2b631 100644
--- a/shaders/tile-shader.hpp
+++ b/shaders/tile-shader.hpp
@@ -20,6 +20,9 @@ struct tile_shader : GL::AbstractShaderProgram
Vector4 tint() const { return tint_; }
tile_shader& set_tint(const Vector4& tint);
+ static constexpr Vector2 project(Vector3 pt);
+ static constexpr Vector2 unproject(Vector2 px);
+
private:
Vector2 scale_, camera_offset_;
Vector4 tint_;
@@ -27,4 +30,16 @@ private:
enum { ScaleUniform = 0, OffsetUniform = 1, TintUniform = 2, };
};
+constexpr Vector2 tile_shader::project(const Vector3 pt)
+{
+ const float x = -pt[1], y = -pt[0], z = pt[2];
+ return { x-y, (x+y+z*2)*.59f };
+}
+
+constexpr Vector2 tile_shader::unproject(const Vector2 px)
+{
+ const float X = px[0], Y = px[1];
+ return { X/2 + 50.f * Y / 59, 50 * Y / 59 - X/2 };
+}
+
} // namespace floormat
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp
new file mode 100644
index 00000000..47cb690d
--- /dev/null
+++ b/src/camera-offset.cpp
@@ -0,0 +1,27 @@
+#include "camera-offset.hpp"
+#include "shaders/tile-shader.hpp"
+
+namespace floormat {
+
+with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, std::int32_t x, std::int32_t y) :
+ with_shifted_camera_offset{shader, chunk_coords{std::int16_t(x), std::int16_t(y)}}
+{
+ ASSERT(std::abs(x) < (1 << 15) && std::abs(y) < (1 << 15));
+}
+
+with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, const chunk_coords c) :
+ s{shader},
+ orig_offset(shader.camera_offset())
+{
+ const auto offset = tile_shader::project({float(c.x)*TILE_MAX_DIM*TILE_SIZE[0],
+ float(c.y)*TILE_MAX_DIM*TILE_SIZE[1],
+ 0});
+ s.set_camera_offset(orig_offset + offset);
+}
+
+with_shifted_camera_offset::~with_shifted_camera_offset()
+{
+ s.set_camera_offset(orig_offset);
+}
+
+} // namespace floormat
diff --git a/src/camera-offset.hpp b/src/camera-offset.hpp
new file mode 100644
index 00000000..da07cec0
--- /dev/null
+++ b/src/camera-offset.hpp
@@ -0,0 +1,18 @@
+#pragma once
+#include "src/global-coords.hpp"
+
+namespace floormat {
+
+struct tile_shader;
+
+struct with_shifted_camera_offset final
+{
+ explicit with_shifted_camera_offset(tile_shader& shader, std::int32_t, std::int32_t);
+ explicit with_shifted_camera_offset(tile_shader& shader, chunk_coords c);
+ ~with_shifted_camera_offset();
+private:
+ tile_shader& s; // NOLINT
+ Vector2 orig_offset;
+};
+
+} // namespace floormat