diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-25 16:41:21 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-25 16:41:21 +0200 |
commit | 0d97856bf6974450a8e72816be7bf271af04a458 (patch) | |
tree | a503cf7d7330970b468310a9c05860b8fbc7f3e4 /shaders/tile.vert | |
parent | f1df7c20129a1f1cc47c47e5731efd10f8e49aeb (diff) |
rename shader
Diffstat (limited to 'shaders/tile.vert')
-rw-r--r-- | shaders/tile.vert | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/shaders/tile.vert b/shaders/tile.vert new file mode 100644 index 00000000..8b3f2dba --- /dev/null +++ b/shaders/tile.vert @@ -0,0 +1,15 @@ +precision highp float; + +layout (location = 0) uniform vec2 scale; +layout (location = 1) uniform vec2 offset; + +layout (location = 0) in vec4 position; +layout (location = 1) in vec2 texcoords; +noperspective out vec2 frag_texcoords; + +void main() { + float cx = 1/scale.x, cy = 1/scale.y; + float x = -position.y, y = -position.x, z = position.z; + gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*.59-offset.y*cy, 0, 1); + frag_texcoords = texcoords; +} |