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authorStanislaw Halik <sthalik@misaki.pl>2023-08-30 21:09:27 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-08-31 06:34:06 +0200
commit17aa75893e7543b5e213bcdb5e5e909a93a2e4bd (patch)
treeb625c96e665767a99c27f8d5d3eb8d1d274d922f /shaders
parent9549b300b92c362af39b2a2fd04025a7d061cd7b (diff)
remove debug code
Diffstat (limited to 'shaders')
-rw-r--r--shaders/texture-unit-cache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/texture-unit-cache.cpp b/shaders/texture-unit-cache.cpp
index 69995a55..7b84d2d7 100644
--- a/shaders/texture-unit-cache.cpp
+++ b/shaders/texture-unit-cache.cpp
@@ -122,7 +122,7 @@ size_t texture_unit_cache::get_unit_count()
static auto ret = [] {
GLint value = 0;
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &value);
- Debug{} << "texture-binding: got" << value << "texture image units";
+ //Debug{} << "texture-binding: got" << value << "texture image units";
fm_assert(value >= /*GL 3.3*/ 16);
//value = 16; // limit for performance testing
return value;