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AgeCommit message (Expand)Author
2024-07-16waStanislaw Halik
2024-07-16waStanislaw Halik
2024-06-08clean up msvc warningsStanislaw Halik
2024-05-26cStanislaw Halik
2024-05-21aStanislaw Halik
2024-04-08aStanislaw Halik
2024-04-06cStanislaw Halik
2024-04-06shaders: fix imprecise float constantStanislaw Halik
2024-03-19cccStanislaw Halik
2024-02-28switch to using unqualified calls to {move,forward,swap}Stanislaw Halik
2024-02-04bStanislaw Halik
2024-01-13wStanislaw Halik
2024-01-11rename tile_atlas -> ground_atlasStanislaw Halik
2024-01-11fix wall corner depth value vs critter/sceneryStanislaw Halik
2024-01-11fix some todo'sStanislaw Halik
2024-01-10fix Z fighting issue with wallsStanislaw Halik
2023-12-26aStanislaw Halik
2023-12-22aStanislaw Halik
2023-12-22aStanislaw Halik
2023-12-11wStanislaw Halik
2023-12-10wStanislaw Halik
2023-12-10wStanislaw Halik
2023-12-09wipshitStanislaw Halik
2023-12-09update structured bindings for corrade/nextStanislaw Halik
2023-11-22aStanislaw Halik
2023-11-22a wipStanislaw Halik
2023-10-12aStanislaw Halik
2023-10-11cmake: kill -Wfloat-equalStanislaw Halik
2023-10-09don't -I./srcStanislaw Halik
2023-09-15shaders/lightmap: explicitly unbind the other attachmentStanislaw Halik
2023-09-13remove obsolete commentStanislaw Halik
2023-09-13fix artifacts on wall cornersStanislaw Halik
2023-09-13fix typoStanislaw Halik
2023-09-12aStanislaw Halik
2023-09-07extend hack to fix ground clipping at chunk boundaryStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-08-31shaders/lightmap: use uniform blocksStanislaw Halik
2023-08-31remove debug codeStanislaw Halik
2023-08-30kill redundant setUniformStanislaw Halik
2023-08-30shaders: move tuc stats timer to tucStanislaw Halik
2023-08-30fix a warningStanislaw Halik
2023-08-30add some more debug codeStanislaw Halik
2023-08-30fix typo/grammarStanislaw Halik
2023-08-30zzStanislaw Halik
2023-08-30wipStanislaw Halik
2023-08-30fix typo in commentsStanislaw Halik
2023-08-30shaders/tuc: output stats every few secondsStanislaw Halik
2023-08-27cmake: kill precompiled headersStanislaw Halik
2023-08-27draw, main, shaders: now use shaders/tucStanislaw Halik
2023-08-27shaders: add texture unit cacheStanislaw Halik