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authorStanislaw Halik <sthalik@misaki.pl>2023-11-22 15:29:40 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-11-22 15:29:40 +0100
commita91f743cea0e72b7ef7c18683d51aa603407afa2 (patch)
tree750a924144ef2b1a97fa532dee27589b9f049625 /shaders
parent71461bb69d54cf461d7c1222b09094c6fc5c73fc (diff)
a
Diffstat (limited to 'shaders')
-rw-r--r--shaders/lightmap.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp
index d782a376..30c98055 100644
--- a/shaders/lightmap.cpp
+++ b/shaders/lightmap.cpp
@@ -1,6 +1,5 @@
#include "shaders/lightmap.hpp"
#include "compat/assert.hpp"
-#include "compat/math.hpp"
#include "src/tile-defs.hpp"
#include "src/chunk.hpp"
#include "src/tile-bbox.hpp"
@@ -12,6 +11,7 @@
#include <Corrade/Containers/PairStl.h>
#include <Corrade/Containers/Iterable.h>
#include <Corrade/Containers/ArrayViewStl.h>
+#include <Magnum/Math/Functions.h>
#include <Magnum/GL/Context.h>
#include <Magnum/GL/MeshView.h>
#include <Magnum/GL/Shader.h>
@@ -30,7 +30,7 @@ constexpr float fuzz_pixels = 4;
constexpr float shadow_wall_depth = 8;
constexpr float real_image_size = 1024;
-constexpr auto half_neighbors = (int)math::ceil(neighbor_count/2.f);
+constexpr auto half_neighbors = (int)Math::ceil(neighbor_count/2.f);
constexpr auto image_size = TILE_SIZE2 * TILE_MAX_DIM * neighbor_count;
constexpr auto chunk_size = TILE_SIZE2 * TILE_MAX_DIM;