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authorStanislaw Halik <sthalik@misaki.pl>2022-10-09 11:33:48 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-09 11:33:48 +0200
commit77452b5935a9acaf718e5d47e757ef16f3084496 (patch)
tree1996e54087384a720f0c4c2edcd14b4ba7b3f8c2 /shaders
parent5bfd97756ad5c51e6a810d67ae69d054c7b38875 (diff)
a
Diffstat (limited to 'shaders')
-rw-r--r--shaders/tile-shader.vert4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert
index 122b08f7..33837e83 100644
--- a/shaders/tile-shader.vert
+++ b/shaders/tile-shader.vert
@@ -10,7 +10,7 @@ noperspective out vec2 frag_texcoords;
void main() {
frag_texcoords = texcoords;
- float cx = 2/scale.x, cy = 2/scale.y;
+ float cx = 2/scale.x, cy = 2/(scale.y*4./3.);
float x = -position.y, y = -position.x, z = position.z;
- gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cx*0.75-offset.y*cx, 0, 1);
+ gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*0.75-offset.y*cy, 0, 1);
}