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authorStanislaw Halik <sthalik@misaki.pl>2023-07-22 18:56:19 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-07-22 21:17:41 +0200
commit125cb3c0feb94e51b830957fb44ccc709b6afa61 (patch)
tree9dfc68af6c2c010a31ff9d3418ccab2f221da448 /src/chunk-render.cpp
parent391e513ab8100b4ef0ab783354640fcff2be6c36 (diff)
src/chunk: move big arrays to separate heap allocation
Diffstat (limited to 'src/chunk-render.cpp')
-rw-r--r--src/chunk-render.cpp55
1 files changed, 37 insertions, 18 deletions
diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp
index 38d35030..6dff9a40 100644
--- a/src/chunk-render.cpp
+++ b/src/chunk-render.cpp
@@ -16,30 +16,45 @@ static auto make_index_array(size_t max)
return array;
}
+void chunk::ensure_alloc_ground()
+{
+ if (!_ground) [[unlikely]]
+ _ground = Pointer<ground_stuff>{InPlaceInit};
+}
+
+void chunk::ensure_alloc_walls()
+{
+ if (!_walls) [[unlikely]]
+ _walls = Pointer<wall_stuff>{InPlaceInit};
+}
+
auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple
{
+ if (!_ground)
+ return { ground_mesh, {}, 0 };
+
if (!_ground_modified)
- return { ground_mesh, ground_indexes, size_t(ground_mesh.count()/6) };
+ return { ground_mesh, _ground->ground_indexes, size_t(ground_mesh.count()/6) };
_ground_modified = false;
size_t count = 0;
for (auto i = 0uz; i < TILE_COUNT; i++)
- if (_ground_atlases[i])
- ground_indexes[count++] = uint8_t(i);
+ if (_ground->_ground_atlases[i])
+ _ground->ground_indexes[count++] = uint8_t(i);
- std::sort(ground_indexes.begin(), ground_indexes.begin() + count,
+ std::sort(_ground->ground_indexes.begin(), _ground->ground_indexes.begin() + count,
[this](uint8_t a, uint8_t b) {
- return _ground_atlases[a] < _ground_atlases[b];
+ return _ground->_ground_atlases[a] < _ground->_ground_atlases[b];
});
std::array<std::array<vertex, 4>, TILE_COUNT> vertexes;
for (auto k = 0uz; k < count; k++)
{
- const uint8_t i = ground_indexes[k];
- const auto& atlas = _ground_atlases[i];
+ const uint8_t i = _ground->ground_indexes[k];
+ const auto& atlas = _ground->_ground_atlases[i];
const local_coords pos{i};
const auto quad = atlas->floor_quad(Vector3(pos) * TILE_SIZE, TILE_SIZE2);
- const auto texcoords = atlas->texcoords_for_id(_ground_variants[i]);
+ const auto texcoords = atlas->texcoords_for_id(_ground->_ground_variants[i]);
const float depth = tile_shader::depth_value(pos, tile_shader::ground_depth_offset);
auto& v = vertexes[k];
for (auto j = 0uz; j < 4; j++)
@@ -55,19 +70,20 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple
.setIndexBuffer(GL::Buffer{vert_index_view}, 0, GL::MeshIndexType::UnsignedShort)
.setCount(int32_t(6 * count));
ground_mesh = Utility::move(mesh);
- return { ground_mesh, ground_indexes, count };
+ return { ground_mesh, _ground->ground_indexes, count };
}
fm_noinline
GL::Mesh chunk::make_wall_mesh(size_t count)
{
+ fm_debug_assert(_walls);
//std::array<std::array<vertex, 4>, TILE_COUNT*2> vertexes;
vertex vertexes[TILE_COUNT*2][4];
for (auto k = 0uz; k < count; k++)
{
- const uint16_t i = wall_indexes[k];
- const auto& atlas = _wall_atlases[i];
- const auto& variant = _wall_variants[i];
+ const uint16_t i = _walls->wall_indexes[k];
+ const auto& atlas = _walls->_wall_atlases[i];
+ const auto& variant = _walls->_wall_variants[i];
const local_coords pos{i / 2u};
const auto center = Vector3(pos) * TILE_SIZE;
const auto quad = i & 1 ? atlas->wall_quad_W(center, TILE_SIZE) : atlas->wall_quad_N(center, TILE_SIZE);
@@ -91,22 +107,25 @@ GL::Mesh chunk::make_wall_mesh(size_t count)
auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple
{
+ if (!_walls)
+ return {wall_mesh, {}, 0};
+
if (!_walls_modified)
- return { wall_mesh, wall_indexes, size_t(wall_mesh.count()/6) };
+ return { wall_mesh, _walls->wall_indexes, size_t(wall_mesh.count()/6) };
_walls_modified = false;
size_t count = 0;
for (auto i = 0uz; i < TILE_COUNT*2; i++)
- if (_wall_atlases[i])
- wall_indexes[count++] = uint16_t(i);
+ if (_walls->_wall_atlases[i])
+ _walls->wall_indexes[count++] = uint16_t(i);
- std::sort(wall_indexes.data(), wall_indexes.data() + (ptrdiff_t)count,
+ std::sort(_walls->wall_indexes.data(), _walls->wall_indexes.data() + (ptrdiff_t)count,
[this](uint16_t a, uint16_t b) {
- return _wall_atlases[a] < _wall_atlases[b];
+ return _walls->_wall_atlases[a] < _walls->_wall_atlases[b];
});
wall_mesh = make_wall_mesh(count);
- return { wall_mesh, wall_indexes, count };
+ return { wall_mesh, _walls->wall_indexes, count };
}
} // namespace floormat