diff options
| author | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-09 05:06:41 +0200 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-09 05:06:41 +0200 |
| commit | 94f6748d5f5b9fdc3047022fe59d66028bde63f3 (patch) | |
| tree | de3dd2e7944c9dea12523702773ce5a2f93beed5 /src/wireframe-mesh.hpp | |
| parent | e3b2c9267e7a8da5adca522a48a9f9a8457f89d8 (diff) | |
a
Diffstat (limited to 'src/wireframe-mesh.hpp')
| -rw-r--r-- | src/wireframe-mesh.hpp | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/src/wireframe-mesh.hpp b/src/wireframe-mesh.hpp deleted file mode 100644 index 0ae122f5..00000000 --- a/src/wireframe-mesh.hpp +++ /dev/null @@ -1,58 +0,0 @@ -#pragma once - -#include "tile-defs.hpp" -#include <array> -#include <utility> -#include <Corrade/Containers/ArrayViewStl.h> -#include <Magnum/Math/Vector2.h> -#include <Magnum/GL/Buffer.h> -#include <Magnum/GL/Mesh.h> -#include "Magnum/GL/RectangleTexture.h" - -namespace Magnum::Examples { - -struct tile_shader; - -namespace wireframe -{ - -template<typename T> -concept traits = requires (const T& x) { - {T::num_vertices} -> std::convertible_to<std::size_t>; - {x.primitive} -> std::convertible_to<GL::MeshPrimitive>; - {x.make_vertex_array() } -> std::convertible_to<Containers::ArrayView<const void>>; - {x.on_draw()} -> std::same_as<void>; -}; - -struct mesh_base -{ - static GL::RectangleTexture make_constant_texture(); - GL::Buffer _vertex_buffer, _texcoords_buffer; - GL::RectangleTexture _texture = make_constant_texture(); - GL::Mesh _mesh; - - mesh_base(GL::MeshPrimitive primitive, std::size_t num_vertices); - void draw(tile_shader& shader); -}; - -} // namespace wireframe - -template<wireframe::traits T> -struct wireframe_mesh final : private wireframe::mesh_base -{ - wireframe_mesh(); - void draw(tile_shader& shader, T traits); -}; - -template<wireframe::traits T> -wireframe_mesh<T>::wireframe_mesh() : - wireframe::mesh_base{T::primitive, T::num_vertices} -{} - -template <wireframe::traits T> void wireframe_mesh<T>::draw(tile_shader& shader, T x) -{ - _vertex_buffer.setData(x.make_vertex_array(), GL::BufferUsage::DynamicDraw); - mesh_base::draw(shader); -} - -} // namespace Magnum::Examples |
