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authorStanislaw Halik <sthalik@misaki.pl>2023-10-05 14:09:24 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-10-05 14:31:56 +0200
commit292f7db6ab16cefb23a72566ad8e07f4e697915c (patch)
tree79b96377ea857b08cce90c9eeb72c037fac9a606 /src
parenta9005d0e8b75feaaf87dc57416d26c771de373ef (diff)
wip astar neighbor bitmask seems to work now
Diffstat (limited to 'src')
-rw-r--r--src/path-search.cpp78
-rw-r--r--src/path-search.hpp9
2 files changed, 52 insertions, 35 deletions
diff --git a/src/path-search.cpp b/src/path-search.cpp
index 915a41ad..dfcf0c3c 100644
--- a/src/path-search.cpp
+++ b/src/path-search.cpp
@@ -18,7 +18,7 @@ constexpr auto div = path_search::subdivide_factor;
constexpr int div_BITS = 2;
static_assert(1 << div_BITS == div);
-using bbox = path_search::bbox;
+static_assert(path_search::min_size.x() % 2 == 0 && path_search::min_size.x() * div * 2 == iTILE_SIZE2.x());
constexpr auto never_continue_1 = [](collision_data) constexpr { return path_search_continue::blocked; };
constexpr auto never_continue_ = path_search::pred{never_continue_1};
@@ -50,8 +50,8 @@ constexpr Pair<Vector2i, Vector2i> get_value(Vector2i sz, Vector2ub div, rotatio
return {min_W, max_W};
}
case (uint8_t)rotation::E: {
- auto min_E = Vector2i(sz.x()/2, -sz.y()/2 );
- auto max_E = Vector2i(offset_W + sz.x() - sz.x()/2, min_E.y() + sz.y() - sz.y()/2 );
+ auto min_E = Vector2i(-sz.x()/2, -sz.y()/2 );
+ auto max_E = Vector2i(offset_W + sz.x() - sz.x()/2, min_E.y() + sz.y() );
return {min_E, max_E};
}
case (uint8_t)rotation_COUNT: {
@@ -66,10 +66,7 @@ constexpr Pair<Vector2i, Vector2i> get_value(Vector2i sz, Vector2ub div, rotatio
[[maybe_unused]] constexpr bool test_offsets()
{
- constexpr auto min_size = iTILE_SIZE2/2;
- static_assert(min_size.x() % 2 == 0);
- static_assert(min_size.x() >= div && min_size.y() >= div);
- constexpr auto sz_ = min_size;
+ constexpr auto sz_ = path_search::min_size;
constexpr Vector2i shift = Vector2i(0, 0) * iTILE_SIZE2 + Vector2i(0, 0);
[[maybe_unused]] constexpr auto N = get_value(sz_, {1,1}, rotation::N);
@@ -125,15 +122,6 @@ static_assert(test_offsets());
static_assert(test_offsets2());
-constexpr Vector2i tile_subdiv_at(Vector2i subdiv)
-{
- constexpr auto tile_start_offset = iTILE_SIZE2/-2;
- constexpr auto shift = iTILE_SIZE2/div;
- static_assert(shift * div == iTILE_SIZE2);
- fm_debug_assert(Vector2ui(subdiv) < Vector2ui{(unsigned)div});
- return tile_start_offset + shift * subdiv;
-};
-
struct chunk_subdiv_array { Vector2i min[div], max[div]; };
constexpr chunk_subdiv_array make_chunk_subdiv_array()
@@ -149,7 +137,7 @@ auto path_search::always_continue() noexcept -> const pred& { return always_cont
void path_search::ensure_allocated(chunk_coords a, chunk_coords b)
{
- auto new_size = Math::abs(a - b) + Vector2i(3);
+ auto new_size = (Math::abs(a - b) + Vector2i(3));
auto new_start = Vector2i(std::min(a.x, b.x), std::min(a.y, b.y)) - Vector2i(1);
auto size1 = new_size.product();
fm_debug_assert(size1 > 0);
@@ -241,12 +229,8 @@ bool path_search::is_passable(world& w, global_coords coord, Vector2b offset, Ve
return is_passable(w, coord, min, max, own_id, p);
}
-auto path_search::make_neighbor_tile_bbox(Vector2i coord, Vector2ub own_size, Vector2ub div, rotation r) -> bbox
+auto path_search::make_neighbor_tile_bbox(Vector2i coord, Vector2ub own_size, Vector2ub div, rotation r) -> bbox<float>
{
- constexpr auto min_size = iTILE_SIZE2*1/4;
- static_assert(min_size.x() % 2 == 0);
- static_assert(min_size.x() >= subdivide_factor && min_size.y() >= subdivide_factor);
-
const auto shift = coord * iTILE_SIZE2;
auto sz = Math::max(Vector2i(own_size), min_size);
auto [min, max] = get_value(sz, div, r);
@@ -287,7 +271,7 @@ auto path_search::get_walkable_neighbor_tiles(world& w, global_coords coord, Vec
return ns;
}
-auto path_search::bbox_union(bbox bb, Vector2i coord, Vector2b offset, Vector2ub size) -> bbox
+auto path_search::bbox_union(bbox<float> bb, Vector2i coord, Vector2b offset, Vector2ub size) -> bbox<float>
{
auto center = coord * iTILE_SIZE2 + Vector2i(offset);
auto min = center - Vector2i(size / 2u);
@@ -298,13 +282,16 @@ auto path_search::bbox_union(bbox bb, Vector2i coord, Vector2b offset, Vector2ub
};
}
-void path_search::fill_cache_(world& w, chunk_coords_ coord, Vector2ub own_size, object_id own_id, const pred& p)
+void path_search::fill_cache_(world& w, chunk_coords_ coord, Vector2ub own_size_, object_id own_id, const pred& p)
{
+ auto own_size = Math::max(Vector2i(own_size_), path_search::min_size);
+
int32_t x = coord.x, y = coord.y;
int8_t z = coord.z;
auto off = Vector2i(x - cache.start.x(), y - cache.start.y());
fm_debug_assert(off >= Vector2i{} && off < cache.size);
+ static_assert(iTILE_SIZE2 / div * div == iTILE_SIZE2);
auto ch = chunk_coords_{(int16_t)x, (int16_t)y, z};
auto* c = w.at(ch);
auto nb = w.neighbors(ch);
@@ -312,16 +299,43 @@ void path_search::fill_cache_(world& w, chunk_coords_ coord, Vector2ub own_size,
if (!c && std::all_of(nb.begin(), nb.end(), [](const auto& c) { return c.c == nullptr; }))
return;
+ const auto [min_N_, max_N_] = get_value(Vector2i(own_size), Vector2ub(div), rotation::N);
+ const auto [min_W_, max_W_] = get_value(Vector2i(own_size), Vector2ub(div), rotation::W);
+
+ const auto min_N = Vector2(min_N_), max_N = Vector2(max_N_),
+ min_W = Vector2(min_W_), max_W = Vector2(max_W_);
+
+ enum : unsigned { N, E, S, W };
+
+ constexpr auto tile_start = TILE_SIZE2/-2;
+ constexpr auto part_size = Vector2(iTILE_SIZE2/Vector2i(div));
+
auto& bits = cache.array[off.y()*cache.size.x()+off.x()];
- for (auto i = 0uz; i < TILE_COUNT; i++)
+ constexpr auto stride = TILE_MAX_DIM*(size_t)div;
+
+ for (auto j = 0uz; j < TILE_MAX_DIM; j++)
{
- auto pos = Vector2i(local_coords{i});
- auto bb_N = make_neighbor_tile_bbox(pos, own_size, {1,1}, rotation::N),
- bb_W = make_neighbor_tile_bbox(pos, own_size, {1,1}, rotation::W);
- bool b_N = is_passable_(c, nb, bb_N.min, bb_N.max, own_id, p),
- b_W = is_passable_(c, nb, bb_W.min, bb_W.max, own_id, p);
- bits.can_go_north[i] = b_N;
- bits.can_go_west[i] = b_W;
+ for (auto i = 0uz; i < TILE_MAX_DIM; i++)
+ {
+ const auto pos_ = tile_start + Vector2(i, j) * TILE_SIZE2;
+
+ for (auto ky = 0uz; ky < div; ky++)
+ {
+ for (auto kx = 0uz; kx < div; kx++)
+ {
+ auto pos = pos_ + part_size*Vector2(kx, ky);
+ auto bb_N = bbox<float> { pos + min_N, pos + max_N };
+ auto bb_W = bbox<float> { pos + min_W, pos + max_W };
+ bool b_N = is_passable_(c, nb, bb_N.min, bb_N.max, own_id, p),
+ b_W = is_passable_(c, nb, bb_W.min, bb_W.max, own_id, p);
+ auto jj = j * div + ky, ii = i * div + kx;
+ auto index = jj * stride + ii;
+ fm_debug_assert(index < bits.can_go_north.size());
+ bits.can_go_north[index] = b_N;
+ bits.can_go_west[index] = b_W;
+ }
+ }
+ }
}
}
diff --git a/src/path-search.hpp b/src/path-search.hpp
index 92d113cf..775cb618 100644
--- a/src/path-search.hpp
+++ b/src/path-search.hpp
@@ -12,6 +12,8 @@
#include <Corrade/Containers/BitArray.h>
#include <Corrade/Containers/StridedDimensions.h>
#include <Magnum/Math/Vector2.h>
+#include <Magnum/DimensionTraits.h>
+
namespace Corrade::Containers {
template<typename T> class Optional;
@@ -57,6 +59,7 @@ class path_search final
public:
static constexpr int subdivide_factor = 4;
+ static constexpr auto min_size = iTILE_SIZE2 / subdivide_factor / 2;
static constexpr size_t tile_count = Vector2i(subdivide_factor * TILE_MAX_DIM).product();
struct neighbors final
@@ -84,7 +87,7 @@ public:
chunk_cache cache;
Array<global_coords> output;
- struct bbox { Vector2 min, max; };
+ template<typename T> struct bbox { VectorTypeFor<2, T> min, max; };
using pred = fu2::function_view<path_search_continue(collision_data) const>;
static const pred& never_continue() noexcept;
@@ -105,8 +108,8 @@ public:
static bool is_passable(world& w, chunk_coords_ ch0, Vector2 min, Vector2 max, object_id own_id, const pred& p = never_continue());
static bool is_passable(world& w, global_coords coord, Vector2b offset, Vector2ub size, object_id own_id, const pred& p = never_continue());
- static bbox make_neighbor_tile_bbox(Vector2i coord, Vector2ub own_size, Vector2ub div, rotation r);
- static bbox bbox_union(bbox bb, Vector2i coord, Vector2b offset, Vector2ub size);
+ static bbox<float> make_neighbor_tile_bbox(Vector2i coord, Vector2ub own_size, Vector2ub div, rotation r);
+ static bbox<float> bbox_union(bbox<float> bb, Vector2i coord, Vector2b offset, Vector2ub size);
static neighbors get_walkable_neighbor_tiles(world& w, global_coords coord, Vector2ub size, object_id own_id, const pred& p = never_continue());
};