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-rw-r--r--shaders/lightmap.cpp4
-rw-r--r--shaders/shader.hpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp
index 14bb27e2..bca81c6a 100644
--- a/shaders/lightmap.cpp
+++ b/shaders/lightmap.cpp
@@ -397,9 +397,9 @@ void lightmap_shader::add_geometry(Vector2 neighbor_offset, chunk& c)
void lightmap_shader::add_objects(Vector2 neighbor_offset, chunk& c)
{
- for (const auto& e_ : c.objects())
+ for (const auto& eʹ : c.objects())
{
- const auto& e = *e_;
+ const auto& e = *eʹ;
if (e.is_virtual())
continue;
if (e.pass == pass_mode::pass || e.pass == pass_mode::see_through)
diff --git a/shaders/shader.hpp b/shaders/shader.hpp
index 41f876e1..864e20b7 100644
--- a/shaders/shader.hpp
+++ b/shaders/shader.hpp
@@ -96,8 +96,8 @@ constexpr Math::Vector2<T> tile_shader::unproject(const Math::Vector2<T>& px)
{
static_assert(std::is_floating_point_v<T>);
const auto X = px[0], Y = px[1];
- const auto Y_ = Y / T(foreshortening_factor);
- return { X + Y_, Y_ - X };
+ const auto Yʹ = Y / T(foreshortening_factor);
+ return { X + Yʹ, Yʹ - X };
}
} // namespace floormat