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-rw-r--r--shaders/tile.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp
index 8c65b6fa..2eb3f0ca 100644
--- a/shaders/tile.hpp
+++ b/shaders/tile.hpp
@@ -39,7 +39,7 @@ struct tile_shader : GL::AbstractShaderProgram
static constexpr Vector2s max_screen_tiles{16, 16};
static constexpr float depth_tile_size = 1/(double)(TILE_COUNT * max_screen_tiles.product());
- static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0.125f;
+ static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0;
private:
void _draw();