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2022-11-25add scenery horizontal mirroringStanislaw Halik
2022-11-22wipStanislaw Halik
2022-11-21scenery workStanislaw Halik
2022-11-13draw: reformatStanislaw Halik
2022-11-13draw: fix drawing empty tiles on unsorted meshStanislaw Halik
2022-11-12cmake: add targets for loader, serialize, drawStanislaw Halik
2022-11-12reuse the wireframe 1x1 textureStanislaw Halik
2022-11-09add forgotten animation drawingStanislaw Halik
2022-11-09now sorting both wall types togetherStanislaw Halik
2022-11-09allow drawing walls in random orderStanislaw Halik
2022-11-09depth buffer works!Stanislaw Halik
2022-11-09aStanislaw Halik
2022-11-09allow debugging floor draw count per chunkStanislaw Halik
2022-11-09add floor mesh to struct chunkStanislaw Halik
2022-11-08aStanislaw Halik
2022-11-07animations kinda workStanislaw Halik
2022-11-07wipStanislaw Halik
2022-11-07wipStanislaw Halik
2022-11-02remove unused forward referenceStanislaw Halik
2022-11-01wipStanislaw Halik
2022-11-01WIPStanislaw Halik
2022-10-29more vector bonanzaStanislaw Halik
2022-10-29use vectors without open-coding vector opsStanislaw Halik
2022-10-29add wall outline wireframesStanislaw Halik
2022-10-29fix buildStanislaw Halik
2022-10-29aStanislaw Halik
2022-10-28refactoring workStanislaw Halik
2022-10-25rename shaderStanislaw Halik
2022-10-25rename in draw/Stanislaw Halik
2022-10-24aStanislaw Halik
2022-10-23aStanislaw Halik
2022-10-23aStanislaw Halik
2022-10-23some random stuffStanislaw Halik
2022-10-23reformat floor mesh lambdaStanislaw Halik
2022-10-22build draw/ with src/ as one targetStanislaw Halik
2022-10-22precompiled headersStanislaw Halik
2022-10-20aStanislaw Halik
2022-10-18aStanislaw Halik
2022-10-16aStanislaw Halik
2022-10-15aStanislaw Halik
2022-10-13aStanislaw Halik
2022-10-13aStanislaw Halik
2022-10-09aStanislaw Halik
2022-10-09aStanislaw Halik
2022-10-09aStanislaw Halik
2022-10-09aStanislaw Halik