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2023-04-16mess around with <memory> inclusionStanislaw Halik
2023-04-16use Corrade::Utility::moveStanislaw Halik
2023-04-15editor: cleanup hardcoded seed tileStanislaw Halik
2023-04-14rename shaderStanislaw Halik
2023-04-13render other layers with transparency in single-z-layer modeStanislaw Halik
2023-04-13editor: allow rotate walls when nothing selectedStanislaw Halik
2023-04-13wip z levelStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-10update() other layers' entities when only one is visibleStanislaw Halik
2023-04-10editor: no need to goto start in update_world()Stanislaw Halik
2023-04-10ffffStanislaw Halik
2023-04-10editor: rename fileStanislaw Halik
2023-04-10cmake: add precompiled header now unconditionallyStanislaw Halik
2023-04-10external, src/world: add tsl::robin_mapStanislaw Halik
2023-04-10cmake: remove precompiled headersStanislaw Halik
2023-04-10more precompiled header stuffStanislaw Halik
2023-04-10reduce precompiled header bitrotStanislaw Halik
2023-04-10cmake: reenable -WcommaStanislaw Halik
2023-04-09add todoStanislaw Halik
2023-04-09editor: fix activating non-interactive entitiesStanislaw Halik
2023-04-09src: make struct entity smallerStanislaw Halik
2023-04-09editor: simplify explicit instantiation syntaxStanislaw Halik
2023-04-09editor: add entity metadata inheritanceStanislaw Halik
2023-04-08editor: fix inspector use after freeStanislaw Halik
2023-04-08now enable more Z levelsStanislaw Halik
2023-04-08src: even less explicit global_coords ctorStanislaw Halik
2023-04-08make global_coords ctor less implicitStanislaw Halik
2023-04-08mplement z levelsStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-06aStanislaw Halik
2023-04-03fix some harmless msvc stuffStanislaw Halik
2023-04-02ffffffffStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-03-27editor: allow inspecting object idStanislaw Halik
2023-03-26editor: add rotate menu itemStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-24src: split RTree::Search definition into own fileStanislaw Halik
2023-03-21editor: fix crash on entity::move_to onto another chunkStanislaw Halik
2023-03-21editor: apply offset to placeable ghostsStanislaw Halik
2023-03-21src, draw: work on depth and z offsetsStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-19editor: less mallocStanislaw Halik