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2022-11-28move hardcoded scenery to its own dir tooStanislaw Halik
2022-11-28scenery wipStanislaw Halik
2022-11-27scenery wipStanislaw Halik
2022-11-27more WIPStanislaw Halik
2022-11-26editor: whitespaceStanislaw Halik
2022-11-26editor: fix out of bounds read off by 1Stanislaw Halik
2022-11-25add scenery horizontal mirroringStanislaw Halik
2022-11-25add control panel scenery itemStanislaw Halik
2022-11-24only show hand cursor over interactible sceneryStanislaw Halik
2022-11-23scenery: add tableStanislaw Halik
2022-11-23some crapStanislaw Halik
2022-11-22add iconStanislaw Halik
2022-11-22scenery workStanislaw Halik
2022-11-22finally it worksStanislaw Halik
2022-11-22main: kill msaaStanislaw Halik
2022-11-22hidpi workStanislaw Halik
2022-11-22wipStanislaw Halik
2022-11-21scenery workStanislaw Halik
2022-11-20scenery: don't bother with bitfieldsStanislaw Halik
2022-11-20editor: fix cursor tile drawingStanislaw Halik
2022-11-18compat: remove integer-types headerStanislaw Halik
2022-11-14editor: factor out argv parsing codeStanislaw Halik
2022-11-14allow configuring msaa samples at runtimeStanislaw Halik
2022-11-14editor: fix harmless clang warningStanislaw Halik
2022-11-13use new pair destructuring operatorStanislaw Halik
2022-11-12OptionalStl, we hardly knew youStanislaw Halik
2022-11-12loader: fix static initializer messStanislaw Halik
2022-11-12cmake: add targets for loader, serialize, drawStanislaw Halik
2022-11-12anim: use '-' as object-action separatorStanislaw Halik
2022-11-12reuse the wireframe 1x1 textureStanislaw Halik
2022-11-12use Optional's destructuring bindStanislaw Halik
2022-11-12use Corrade's Optional<T> instead of stlStanislaw Halik
2022-11-11set windows utf-8 codepage on startup via loaderStanislaw Halik
2022-11-11use Path::splitExtensionStanislaw Halik
2022-11-11aStanislaw Halik
2022-11-10get rid of std::stringStanislaw Halik
2022-11-10flush itStanislaw Halik
2022-11-10argv crapStanislaw Halik
2022-11-10add a working fmtlib operator""_cf()Stanislaw Halik
2022-11-10fix gcc buildStanislaw Halik
2022-11-10fix no-pch msvc buildStanislaw Halik
2022-11-10random garbageStanislaw Halik
2022-11-10editor, main: add fmtlib dependencyStanislaw Halik
2022-11-10run draw first, then updateStanislaw Halik
2022-11-09allow drawing walls in random orderStanislaw Halik
2022-11-09depth buffer works!Stanislaw Halik
2022-11-09mark chunk as modified when modifying itStanislaw Halik
2022-11-09add floor mesh to struct chunkStanislaw Halik
2022-11-07wipStanislaw Halik
2022-11-07aStanislaw Halik