Age | Commit message (Expand) | Author |
---|---|---|
2024-05-05 | add simplified camera offset formula | Stanislaw Halik |
2024-02-07 | src: move tile defs that need Vector2 into their own file | Stanislaw Halik |
2023-09-12 | a | Stanislaw Halik |
2023-04-14 | rename shader | Stanislaw Halik |
2023-04-14 | it probably renders correctly now | Stanislaw Halik |
2023-04-13 | z fix attempt | Stanislaw Halik |
2023-04-13 | a | Stanislaw Halik |
2023-04-13 | wip z level | Stanislaw Halik |
2023-04-12 | zz | Stanislaw Halik |
2023-04-12 | aaaa | Stanislaw Halik |
2023-04-12 | depth buffer fixes | Stanislaw Halik |
2023-04-12 | wip | Stanislaw Halik |
2023-04-10 | update() other layers' entities when only one is visible | Stanislaw Halik |
2023-04-08 | just force drawing the roof tiles | Stanislaw Halik |
2023-04-08 | fix +2 roof clipping below +1 wall | Stanislaw Halik |
2023-04-08 | fix wall z>0 clipping over z=0 scenery | Stanislaw Halik |
2023-04-08 | a | Stanislaw Halik |
2023-04-06 | a | Stanislaw Halik |
2023-03-17 | zz, | Stanislaw Halik |
2023-02-27 | src: add Vector3 conversion to {local,chunk}_coords | Stanislaw Halik |
2023-02-25 | convert to magnum vectors and use shorter syntax | Stanislaw Halik |
2022-11-29 | camera-offset: disallow nesting | Stanislaw Halik |
2022-11-29 | fix z value discontinuity on chunk boundaries | Stanislaw Halik |
2022-11-22 | wip | Stanislaw Halik |
2022-10-30 | fix typo | Stanislaw Halik |
2022-10-29 | use vectors without open-coding vector ops | Stanislaw Halik |
2022-10-25 | rename shader | Stanislaw Halik |
2022-10-19 | a | Stanislaw Halik |
2022-10-18 | a | Stanislaw Halik |
2022-10-18 | a | Stanislaw Halik |
2022-10-17 | a | Stanislaw Halik |
2022-10-17 | a | Stanislaw Halik |
2022-10-17 | a | Stanislaw Halik |
2022-10-17 | a | Stanislaw Halik |
2022-10-17 | a | Stanislaw Halik |