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+#ifndef _XPLMGraphics_h_
+#define _XPLMGraphics_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * Graphics routines for X-Plane and OpenGL.
+ *
+ * A few notes on coordinate systems:
+ *
+ * X-Plane uses three kinds of coordinates. Global coordinates are specified
+ * as latitude, longitude and elevation. This coordinate system never changes
+ * but is not very precise.
+ *
+ * OpenGL (or 'local') coordinates are cartesian and shift with the plane.
+ * They offer more precision and are used for 3-d OpenGL drawing. The X axis
+ * is aligned east-west with positive X meaning east. The Y axis is aligned
+ * straight up and down at the point 0,0,0 (but since the earth is round it is
+ * not truly straight up and down at other points). The Z axis is aligned
+ * north-south at 0, 0, 0 with positive Z pointing south (but since the earth
+ * is round it isn't exactly north-south as you move east or west of 0, 0, 0).
+ * One unit is one meter and the point 0,0,0 is on the surface of the earth
+ * at sea level for some latitude and longitude picked by the sim such that
+ * the user's aircraft is reasonably nearby.
+ *
+ * Cockpit coordinates are 2d, with the X axis horizontal and the Y axis
+ * vertical. The point 0,0 is the bottom left and 1024,768 is the upper right
+ * of the screen. This is true no matter what resolution the user's monitor is
+ * in; when running in higher resolution, graphics will be scaled.
+ *
+ * Use X-Plane's routines to convert between global and local coordinates. Do
+ * not attempt to do this conversion yourself; the precise 'roundness' of
+ * X-Plane's physics model may not match your own, and (to make things
+ * weirder) the user can potentially customize the physics of the current
+ * planet.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * X-PLANE GRAPHICS
+ ***************************************************************************/
+/*
+ * These routines allow you to use OpenGL with X-Plane.
+ *
+ */
+
+
+
+/*
+ * XPLMTextureID
+ *
+ * XPLM Texture IDs name well-known textures in the sim for you to use. This
+ * allows you to recycle textures from X-Plane, saving VRAM.
+ *
+ */
+enum {
+ /* The bitmap that contains window outlines, button outlines, fonts, etc. */
+ xplm_Tex_GeneralInterface = 0
+
+ /* The exterior paint for the user's aircraft (daytime). */
+ ,xplm_Tex_AircraftPaint = 1
+
+ /* The exterior light map for the user's aircraft. */
+ ,xplm_Tex_AircraftLiteMap = 2
+
+
+};
+typedef int XPLMTextureID;
+
+/*
+ * XPLMSetGraphicsState
+ *
+ * XPLMSetGraphicsState changes OpenGL's graphics state in a number of ways:
+ *
+ * inEnableFog - enables or disables fog, equivalent to: glEnable(GL_FOG);
+ *
+ * inNumberTexUnits - enables or disables a number of multitexturing units. If
+ * the number is 0, 2d texturing is disabled entirely, as in
+ * glDisable(GL_TEXTURE_2D); Otherwise, 2d texturing is enabled, and a
+ * number of multitexturing units are enabled sequentially, starting with
+ * unit 0, e.g. glActiveTextureARB(GL_TEXTURE0_ARB); glEnable
+ * (GL_TEXTURE_2D);
+ *
+ * inEnableLighting - enables or disables OpenGL lighting, e.g.
+ * glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);
+ *
+ * inEnableAlphaTesting - enables or disables the alpha test per pixel, e.g.
+ * glEnable(GL_ALPHA_TEST);
+ *
+ * inEnableAlphaBlending - enables or disables alpha blending per pixel, e.g.
+ * glEnable(GL_BLEND);
+ *
+ * inEnableDepthTesting - enables per pixel depth testing, as in
+ * glEnable(GL_DEPTH_TEST);
+ *
+ * inEnableDepthWriting - enables writing back of depth information to the
+ * depth bufffer, as in glDepthMask(GL_TRUE);
+ *
+ * The purpose of this function is to change OpenGL state while keeping
+ * X-Plane aware of the state changes; this keeps X-Plane from getting
+ * surprised by OGL state changes, and prevents X-Plane and plug-ins from
+ * having to set all state before all draws; XPLMSetGraphicsState internally
+ * skips calls to change state that is already properly enabled.
+ *
+ * X-Plane does not have a 'default' OGL state to plug-ins; plug-ins should
+ * totally set OGL state before drawing. Use XPLMSetGraphicsState instead of
+ * any of the above OpenGL calls.
+ *
+ * WARNING: Any routine that performs drawing (e.g. XPLMDrawString or widget
+ * code) may change X-Plane's state. Always set state before drawing after
+ * unknown code has executed.
+ *
+ */
+XPLM_API void XPLMSetGraphicsState(
+ int inEnableFog,
+ int inNumberTexUnits,
+ int inEnableLighting,
+ int inEnableAlphaTesting,
+ int inEnableAlphaBlending,
+ int inEnableDepthTesting,
+ int inEnableDepthWriting);
+
+/*
+ * XPLMBindTexture2d
+ *
+ * XPLMBindTexture2d changes what texture is bound to the 2d texturing target.
+ * This routine caches the current 2d texture across all texturing units in
+ * the sim and plug-ins, preventing extraneous binding. For example, consider
+ * several plug-ins running in series; if they all use the 'general interface'
+ * bitmap to do UI, calling this function will skip the rebinding of the
+ * general interface texture on all but the first plug-in, which can provide
+ * better frame rate son some graphics cards.
+ *
+ * inTextureID is the ID of the texture object to bind; inTextureUnit is a
+ * zero-based texture unit (e.g. 0 for the first one), up to a maximum of 4
+ * units. (This number may increase in future versions of x-plane.)
+ *
+ * Use this routine instead of glBindTexture(GL_TEXTURE_2D, ....);
+ *
+ */
+XPLM_API void XPLMBindTexture2d(
+ int inTextureNum,
+ int inTextureUnit);
+
+/*
+ * XPLMGenerateTextureNumbers
+ *
+ * This routine generates unused texture numbers that a plug-in can use to
+ * safely bind textures. Use this routine instead of glGenTextures;
+ * glGenTextures will allocate texture numbers in ranges that X-Plane reserves
+ * for its own use but does not always use; for example, it might provide an
+ * ID within the range of textures reserved for terrain...loading a new .env
+ * file as the plane flies might then cause X-Plane to use this texture ID.
+ * X-Plane will then overwrite the plug-ins texture. This routine returns
+ * texture IDs that are out of X-Plane's usage range.
+ *
+ */
+XPLM_API void XPLMGenerateTextureNumbers(
+ int * outTextureIDs,
+ int inCount);
+
+/*
+ * XPLMGetTexture
+ *
+ * XPLMGetTexture returns the OpenGL texture enumeration of an X-Plane texture
+ * based on a generic identifying code. For example, you can get the texture
+ * for X-Plane's UI bitmaps. This allows you to build new gauges that take
+ * advantage of x-plane's textures, for smooth artwork integration and also
+ * saving texture memory. Note that the texture might not be loaded yet,
+ * depending on what the plane's panel contains.
+ *
+ * OPEN ISSUE: We really need a way to make sure X-Plane loads this texture if
+ * it isn't around, or at least a way to find out whether it is loaded or not.
+ *
+ */
+XPLM_API int XPLMGetTexture(
+ XPLMTextureID inTexture);
+
+/*
+ * XPLMWorldToLocal
+ *
+ * This routine translates coordinates from latitude, longitude, and altitude
+ * to local scene coordinates. Latitude and longitude are in decimal degrees,
+ * and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
+ * meters in the local OpenGL coordinate system.
+ *
+ */
+XPLM_API void XPLMWorldToLocal(
+ double inLatitude,
+ double inLongitude,
+ double inAltitude,
+ double * outX,
+ double * outY,
+ double * outZ);
+
+/*
+ * XPLMLocalToWorld
+ *
+ * This routine translates a local coordinate triplet back into latitude,
+ * longitude, and altitude. Latitude and longitude are in decimal degrees,
+ * and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
+ * meters in the local OpenGL coordinate system.
+ *
+ * NOTE: world coordinates are less precise than local coordinates; you should
+ * try to avoid round tripping from local to world and back.
+ *
+ */
+XPLM_API void XPLMLocalToWorld(
+ double inX,
+ double inY,
+ double inZ,
+ double * outLatitude,
+ double * outLongitude,
+ double * outAltitude);
+
+/*
+ * XPLMDrawTranslucentDarkBox
+ *
+ * This routine draws a translucent dark box, partially obscuring parts of the
+ * screen but making text easy to read. This is the same graphics primitive
+ * used by X-Plane to show text files and ATC info.
+ *
+ */
+XPLM_API void XPLMDrawTranslucentDarkBox(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom);
+
+/***************************************************************************
+ * X-PLANE TEXT
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+/*
+ * XPLMFontID
+ *
+ * X-Plane features some fixed-character fonts. Each font may have its own
+ * metrics.
+ *
+ * WARNING: Some of these fonts are no longer supported or may have changed
+ * geometries. For maximum copmatibility, see the comments below.
+ *
+ * Note: X-Plane 7 supports proportional-spaced fonts. Since no measuring
+ * routine is available yet, the SDK will normally draw using a fixed-width
+ * font. You can use a dataref to enable proportional font drawing on XP7 if
+ * you want to.
+ *
+ */
+enum {
+ /* Mono-spaced font for user interface. Available in all versions of the SDK. */
+ xplmFont_Basic = 0
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Menus = 1
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Metal = 2
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Led = 3
+
+ /* Deprecated, do not use. */
+ ,xplmFont_LedWide = 4
+
+ /* Deprecated, do not use. */
+ ,xplmFont_PanelHUD = 5
+
+ /* Deprecated, do not use. */
+ ,xplmFont_PanelEFIS = 6
+
+ /* Deprecated, do not use. */
+ ,xplmFont_PanelGPS = 7
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosGA = 8
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosBC = 9
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosHM = 10
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosGANarrow = 11
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosBCNarrow = 12
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosHMNarrow = 13
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Timer = 14
+
+ /* Deprecated, do not use. */
+ ,xplmFont_FullRound = 15
+
+ /* Deprecated, do not use. */
+ ,xplmFont_SmallRound = 16
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Menus_Localized = 17
+
+#if defined(XPLM200)
+ /* Proportional UI font. */
+ ,xplmFont_Proportional = 18
+
+#endif /* XPLM200 */
+
+};
+typedef int XPLMFontID;
+
+/*
+ * XPLMDrawString
+ *
+ * This routine draws a NULL termianted string in a given font. Pass in the
+ * lower left pixel that the character is to be drawn onto. Also pass the
+ * character and font ID. This function returns the x offset plus the width of
+ * all drawn characters. The color to draw in is specified as a pointer to an
+ * array of three floating point colors, representing RGB intensities from 0.0
+ * to 1.0.
+ *
+ */
+XPLM_API void XPLMDrawString(
+ float * inColorRGB,
+ int inXOffset,
+ int inYOffset,
+ char * inChar,
+ int * inWordWrapWidth, /* Can be NULL */
+ XPLMFontID inFontID);
+
+/*
+ * XPLMDrawNumber
+ *
+ * This routine draws a number similar to the digit editing fields in
+ * PlaneMaker and data output display in X-Plane. Pass in a color, a
+ * position, a floating point value, and formatting info. Specify how many
+ * integer and how many decimal digits to show and whether to show a sign, as
+ * well as a character set. This routine returns the xOffset plus width of the
+ * string drawn.
+ *
+ */
+XPLM_API void XPLMDrawNumber(
+ float * inColorRGB,
+ int inXOffset,
+ int inYOffset,
+ double inValue,
+ int inDigits,
+ int inDecimals,
+ int inShowSign,
+ XPLMFontID inFontID);
+
+/*
+ * XPLMGetFontDimensions
+ *
+ * This routine returns the width and height of a character in a given font.
+ * It also tells you if the font only supports numeric digits. Pass NULL if
+ * you don't need a given field. Note that for a proportional font the width
+ * will be an arbitrary, hopefully average width.
+ *
+ */
+XPLM_API void XPLMGetFontDimensions(
+ XPLMFontID inFontID,
+ int * outCharWidth, /* Can be NULL */
+ int * outCharHeight, /* Can be NULL */
+ int * outDigitsOnly); /* Can be NULL */
+
+#if defined(XPLM200)
+/*
+ * XPLMMeasureString
+ *
+ * This routine returns the width in pixels of a string using a given font.
+ * The string is passed as a pointer plus length (and does not need to be null
+ * terminated); this is used to allow for measuring substrings. The return
+ * value is floating point; it is possible that future font drawing may allow
+ * for fractional pixels.
+ *
+ */
+XPLM_API float XPLMMeasureString(
+ XPLMFontID inFontID,
+ const char * inChar,
+ int inNumChars);
+#endif /* XPLM200 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif