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-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMCamera.h168
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h707
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMDefs.h518
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h760
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h408
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMMenus.h225
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h376
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h258
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h331
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h254
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMScenery.h400
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h839
12 files changed, 5244 insertions, 0 deletions
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMCamera.h b/X-Plane-SDK/CHeaders/XPLM/XPLMCamera.h
new file mode 100755
index 0000000..211db73
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMCamera.h
@@ -0,0 +1,168 @@
+#ifndef _XPLMCamera_h_
+#define _XPLMCamera_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPLMCamera - THEORY OF OPERATION The XPLMCamera APIs allow plug-ins to
+ * control the camera angle in X-Plane. This has a number of applications,
+ * including but not limited to:
+ *
+ * - Creating new views (including dynamic/user-controllable views) for the
+ * user.
+ *
+ * - Creating applications that use X-Plane as a renderer of scenery,
+ * aircrafts, or both.
+ *
+ * The camera is controlled via six parameters: a location in OpenGL
+ * coordinates and pitch, roll and yaw, similar to an airplane's position.
+ * OpenGL coordinate info is described in detail in the XPLMGraphics
+ * documentation; generally you should use the XPLMGraphics routines to
+ * convert from world to local coordinates. The camera's orientation starts
+ * facing level with the ground directly up the negative-Z axis
+ * (approximately north) with the horizon horizontal. It is then rotated
+ * clockwise for yaw, pitched up for positive pitch, and rolled clockwise
+ * around the vector it is looking along for roll.
+ *
+ * You control the camera either either until the user selects a new view or
+ * permanently (the later being similar to how UDP camera control works). You
+ * control the camera by registering a callback per frame from which you
+ * calculate the new camera positions. This guarantees smooth camera motion.
+ *
+ * Use the XPLMDataAccess APIs to get information like the position of the
+ * aircraft, etc. for complex camera positioning.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * CAMERA CONTROL
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPLMCameraControlDuration
+ *
+ * This enumeration states how long you want to retain control of the camera.
+ * You can retain it indefinitely or until the user selects a new view.
+ *
+ */
+enum {
+ /* Control the camera until the user picks a new view. */
+ xplm_ControlCameraUntilViewChanges = 1
+
+ /* Control the camera until your plugin is disabled or another plugin forcably *
+ * takes control. */
+ ,xplm_ControlCameraForever = 2
+
+
+};
+typedef int XPLMCameraControlDuration;
+
+/*
+ * XPLMCameraPosition_t
+ *
+ * This structure contains a full specification of the camera. X, Y, and Z
+ * are the camera's position in OpenGL coordiantes; pitch, roll, and yaw are
+ * rotations from a camera facing flat north in degrees. Positive pitch means
+ * nose up, positive roll means roll right, and positive yaw means yaw right,
+ * all in degrees. Zoom is a zoom factor, with 1.0 meaning normal zoom and 2.0
+ * magnifying by 2x (objects appear larger).
+ *
+ */
+typedef struct {
+ float x;
+ float y;
+ float z;
+ float pitch;
+ float heading;
+ float roll;
+ float zoom;
+} XPLMCameraPosition_t;
+
+/*
+ * XPLMCameraControl_f
+ *
+ * You use an XPLMCameraControl function to provide continuous control over
+ * the camera. You are passed in a structure in which to put the new camera
+ * position; modify it and return 1 to reposition the camera. Return 0 to
+ * surrender control of the camera; camera control will be handled by X-Plane
+ * on this draw loop. The contents of the structure as you are called are
+ * undefined.
+ *
+ * If X-Plane is taking camera control away from you, this function will be
+ * called with inIsLosingControl set to 1 and ioCameraPosition NULL.
+ *
+ */
+typedef int (* XPLMCameraControl_f)(
+ XPLMCameraPosition_t * outCameraPosition, /* Can be NULL */
+ int inIsLosingControl,
+ void * inRefcon);
+
+/*
+ * XPLMControlCamera
+ *
+ * This function repositions the camera on the next drawing cycle. You must
+ * pass a non-null control function. Specify in inHowLong how long you'd like
+ * control (indefinitely or until a key is pressed).
+ *
+ */
+XPLM_API void XPLMControlCamera(
+ XPLMCameraControlDuration inHowLong,
+ XPLMCameraControl_f inControlFunc,
+ void * inRefcon);
+
+/*
+ * XPLMDontControlCamera
+ *
+ * This function stops you from controlling the camera. If you have a camera
+ * control function, it will not be called with an inIsLosingControl flag.
+ * X-Plane will control the camera on the next cycle.
+ *
+ * For maximum compatibility you should not use this routine unless you are in
+ * posession of the camera.
+ *
+ */
+XPLM_API void XPLMDontControlCamera(void);
+
+/*
+ * XPLMIsCameraBeingControlled
+ *
+ * This routine returns 1 if the camera is being controlled, zero if it is
+ * not. If it is and you pass in a pointer to a camera control duration, the
+ * current control duration will be returned.
+ *
+ */
+XPLM_API int XPLMIsCameraBeingControlled(
+ XPLMCameraControlDuration * outCameraControlDuration); /* Can be NULL */
+
+/*
+ * XPLMReadCameraPosition
+ *
+ * This function reads the current camera position.
+ *
+ */
+XPLM_API void XPLMReadCameraPosition(
+ XPLMCameraPosition_t * outCameraPosition);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h b/X-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h
new file mode 100755
index 0000000..10d6698
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h
@@ -0,0 +1,707 @@
+#ifndef _XPLMDataAccess_h_
+#define _XPLMDataAccess_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPLM Data Access API - Theory of Operation
+ *
+ * The data access API gives you a generic, flexible, high performance way to
+ * read and write data to and from X-Plane and other plug-ins. For example,
+ * this API allows you to read and set the nav radios, get the plane location,
+ * determine the current effective graphics frame rate, etc.
+ *
+ * The data access APIs are the way that you read and write data from the sim
+ * as well as other plugins.
+ *
+ * The API works using opaque data references. A data reference is a source
+ * of data; you do not know where it comes from, but once you have it you can
+ * read the data quickly and possibly write it. To get a data reference, you
+ * look it up.
+ *
+ * Data references are identified by verbose string names
+ * (sim/cockpit/radios/nav1_freq_hz). The actual numeric value of the data
+ * reference is implementation defined and is likely to change each time the
+ * simulator is run (or the plugin that provides the datareference is
+ * reloaded).
+ *
+ * The task of looking up a data reference is relatively expensive; look up
+ * your data references once based on verbose strings, and save the opaque
+ * data reference value for the duration of your plugin's operation. Reading
+ * and writing data references is relatively fast (the cost is equivalent to
+ * two function calls through function pointers).
+ *
+ * This allows data access to be high performance, while leaving in
+ * abstraction; since data references are opaque and are searched for, the
+ * underlying data access system can be rebuilt.
+ *
+ * A note on typing: you must know the correct data type to read and write.
+ * APIs are provided for reading and writing data in a number of ways. You
+ * can also double check the data type for a data ref. Note that automatic
+ * conversion is not done for you.
+ *
+ * A note for plugins sharing data with other plugins: the load order of
+ * plugins is not guaranteed. To make sure that every plugin publishing data
+ * has published their data references before other plugins try to subscribe,
+ * publish your data references in your start routine but resolve them the
+ * first time your 'enable' routine is called, or the first time they are
+ * needed in code.
+ *
+ * X-Plane publishes well over 1000 datarefs; a complete list may be found in
+ * the reference section of the SDK online documentation (from the SDK home
+ * page, choose Documentation).
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * READING AND WRITING DATA
+ ***************************************************************************/
+/*
+ * These routines allow you to access a wide variety of data from within
+ * x-plane and modify some of it.
+ *
+ */
+
+
+
+/*
+ * XPLMDataRef
+ *
+ * A data ref is an opaque handle to data provided by the simulator or another
+ * plugin. It uniquely identifies one variable (or array of variables) over
+ * the lifetime of your plugin. You never hard code these values; you always
+ * get them from XPLMFindDataRef.
+ *
+ */
+typedef void * XPLMDataRef;
+
+/*
+ * XPLMDataTypeID
+ *
+ * This is an enumeration that defines the type of the data behind a data
+ * reference. This allows you to sanity check that the data type matches what
+ * you expect. But for the most part, you will know the type of data you are
+ * expecting from the online documentation.
+ *
+ * Data types each take a bit field, so sets of data types may be formed.
+ *
+ */
+enum {
+ /* Data of a type the current XPLM doesn't do. */
+ xplmType_Unknown = 0
+
+ /* A single 4-byte integer, native endian. */
+ ,xplmType_Int = 1
+
+ /* A single 4-byte float, native endian. */
+ ,xplmType_Float = 2
+
+ /* A single 8-byte double, native endian. */
+ ,xplmType_Double = 4
+
+ /* An array of 4-byte floats, native endian. */
+ ,xplmType_FloatArray = 8
+
+ /* An array of 4-byte integers, native endian. */
+ ,xplmType_IntArray = 16
+
+ /* A variable block of data. */
+ ,xplmType_Data = 32
+
+
+};
+typedef int XPLMDataTypeID;
+
+/*
+ * XPLMFindDataRef
+ *
+ * Given a c-style string that names the data ref, this routine looks up the
+ * actual opaque XPLMDataRef that you use to read and write the data. The
+ * string names for datarefs are published on the x-plane SDK web site.
+ *
+ * This function returns NULL if the data ref cannot be found.
+ *
+ * NOTE: this function is relatively expensive; save the XPLMDataRef this
+ * function returns for future use. Do not look up your data ref by string
+ * every time you need to read or write it.
+ *
+ */
+XPLM_API XPLMDataRef XPLMFindDataRef(
+ const char * inDataRefName);
+
+/*
+ * XPLMCanWriteDataRef
+ *
+ * Given a data ref, this routine returns true if you can successfully set
+ * the data, false otherwise. Some datarefs are read-only.
+ *
+ */
+XPLM_API int XPLMCanWriteDataRef(
+ XPLMDataRef inDataRef);
+
+/*
+ * XPLMIsDataRefGood
+ *
+ * WARNING: This function is deprecated and should not be used. Datarefs are
+ * valid until plugins are reloaded or the sim quits. Plugins sharing
+ * datarefs should support these semantics by not unregistering datarefs
+ * during operation. (You should however unregister datarefs when your plugin
+ * is unloaded, as part of general resource cleanup.)
+ *
+ * This function returns whether a data ref is still valid. If it returns
+ * false, you should refind the data ref from its original string. Calling an
+ * accessor function on a bad data ref will return a default value, typically
+ * 0 or 0-length data.
+ *
+ */
+XPLM_API int XPLMIsDataRefGood(
+ XPLMDataRef inDataRef);
+
+/*
+ * XPLMGetDataRefTypes
+ *
+ * This routine returns the types of the data ref for accessor use. If a data
+ * ref is available in multiple data types, they will all be returned.
+ *
+ */
+XPLM_API XPLMDataTypeID XPLMGetDataRefTypes(
+ XPLMDataRef inDataRef);
+
+/***************************************************************************
+ * DATA ACCESSORS
+ ***************************************************************************/
+/*
+ * These routines read and write the data references. For each supported data
+ * type there is a reader and a writer.
+ *
+ * If the data ref is invalid or the plugin that provides it is disabled or
+ * there is a type mismatch, the functions that read data will return 0 as a
+ * default value or not modify the passed in memory. The plugins that write
+ * data will not write under these circumstances or if the data ref is
+ * read-only. NOTE: to keep the overhead of reading datarefs low, these
+ * routines do not do full validation of a dataref; passing a junk value for
+ * a dataref can result in crashing the sim.
+ *
+ * For array-style datarefs, you specify the number of items to read/write and
+ * the offset into the array; the actual number of items read or written is
+ * returned. This may be less to prevent an array-out-of-bounds error.
+ *
+ */
+
+
+
+/*
+ * XPLMGetDatai
+ *
+ * Read an integer data ref and return its value. The return value is the
+ * dataref value or 0 if the dataref is invalid/NULL or the plugin is
+ * disabled.
+ *
+ */
+XPLM_API int XPLMGetDatai(
+ XPLMDataRef inDataRef);
+
+/*
+ * XPLMSetDatai
+ *
+ * Write a new value to an integer data ref. This routine is a no-op if the
+ * plugin publishing the dataref is disabled, the dataref is invalid, or the
+ * dataref is not writable.
+ *
+ */
+XPLM_API void XPLMSetDatai(
+ XPLMDataRef inDataRef,
+ int inValue);
+
+/*
+ * XPLMGetDataf
+ *
+ * Read a single precision floating point dataref and return its value. The
+ * return value is the dataref value or 0.0 if the dataref is invalid/NULL or
+ * the plugin is disabled.
+ *
+ */
+XPLM_API float XPLMGetDataf(
+ XPLMDataRef inDataRef);
+
+/*
+ * XPLMSetDataf
+ *
+ * Write a new value to a single precision floating point data ref. This
+ * routine is a no-op if the plugin publishing the dataref is disabled, the
+ * dataref is invalid, or the dataref is not writable.
+ *
+ */
+XPLM_API void XPLMSetDataf(
+ XPLMDataRef inDataRef,
+ float inValue);
+
+/*
+ * XPLMGetDatad
+ *
+ * Read a double precision floating point dataref and return its value. The
+ * return value is the dataref value or 0.0 if the dataref is invalid/NULL or
+ * the plugin is disabled.
+ *
+ */
+XPLM_API double XPLMGetDatad(
+ XPLMDataRef inDataRef);
+
+/*
+ * XPLMSetDatad
+ *
+ * Write a new value to a double precision floating point data ref. This
+ * routine is a no-op if the plugin publishing the dataref is disabled, the
+ * dataref is invalid, or the dataref is not writable.
+ *
+ */
+XPLM_API void XPLMSetDatad(
+ XPLMDataRef inDataRef,
+ double inValue);
+
+/*
+ * XPLMGetDatavi
+ *
+ * Read a part of an integer array dataref. If you pass NULL for outVaules,
+ * the routine will return the size of the array, ignoring inOffset and inMax.
+ *
+ *
+ * If outValues is not NULL, then up to inMax values are copied from the
+ * dataref into outValues, starting at inOffset in the dataref. If inMax +
+ * inOffset is larger than the size of the dataref, less than inMax values
+ * will be copied. The number of values copied is returned.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API int XPLMGetDatavi(
+ XPLMDataRef inDataRef,
+ int * outValues, /* Can be NULL */
+ int inOffset,
+ int inMax);
+
+/*
+ * XPLMSetDatavi
+ *
+ * Write part or all of an integer array dataref. The values passed by
+ * inValues are written into the dataref starting at inOffset. Up to inCount
+ * values are written; however if the values would write "off the end" of the
+ * dataref array, then fewer values are written.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API void XPLMSetDatavi(
+ XPLMDataRef inDataRef,
+ int * inValues,
+ int inoffset,
+ int inCount);
+
+/*
+ * XPLMGetDatavf
+ *
+ * Read a part of a single precision floating point array dataref. If you
+ * pass NULL for outVaules, the routine will return the size of the array,
+ * ignoring inOffset and inMax.
+ *
+ * If outValues is not NULL, then up to inMax values are copied from the
+ * dataref into outValues, starting at inOffset in the dataref. If inMax +
+ * inOffset is larger than the size of the dataref, less than inMax values
+ * will be copied. The number of values copied is returned.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API int XPLMGetDatavf(
+ XPLMDataRef inDataRef,
+ float * outValues, /* Can be NULL */
+ int inOffset,
+ int inMax);
+
+/*
+ * XPLMSetDatavf
+ *
+ * Write part or all of a single precision floating point array dataref. The
+ * values passed by inValues are written into the dataref starting at
+ * inOffset. Up to inCount values are written; however if the values would
+ * write "off the end" of the dataref array, then fewer values are written.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API void XPLMSetDatavf(
+ XPLMDataRef inDataRef,
+ float * inValues,
+ int inoffset,
+ int inCount);
+
+/*
+ * XPLMGetDatab
+ *
+ * Read a part of a byte array dataref. If you pass NULL for outVaules, the
+ * routine will return the size of the array, ignoring inOffset and inMax.
+ *
+ * If outValues is not NULL, then up to inMax values are copied from the
+ * dataref into outValues, starting at inOffset in the dataref. If inMax +
+ * inOffset is larger than the size of the dataref, less than inMax values
+ * will be copied. The number of values copied is returned.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API int XPLMGetDatab(
+ XPLMDataRef inDataRef,
+ void * outValue, /* Can be NULL */
+ int inOffset,
+ int inMaxBytes);
+
+/*
+ * XPLMSetDatab
+ *
+ * Write part or all of a byte array dataref. The values passed by inValues
+ * are written into the dataref starting at inOffset. Up to inCount values
+ * are written; however if the values would write "off the end" of the dataref
+ * array, then fewer values are written.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API void XPLMSetDatab(
+ XPLMDataRef inDataRef,
+ void * inValue,
+ int inOffset,
+ int inLength);
+
+/***************************************************************************
+ * PUBLISHING YOUR PLUGINS DATA
+ ***************************************************************************/
+/*
+ * These functions allow you to create data references that other plug-ins can
+ * access via the above data access APIs. Data references published by other
+ * plugins operate the same as ones published by x-plane in all manners except
+ * that your data reference will not be available to other plugins if/when
+ * your plugin is disabled.
+ *
+ * You share data by registering data provider callback functions. When a
+ * plug-in requests your data, these callbacks are then called. You provide
+ * one callback to return the value when a plugin 'reads' it and another to
+ * change the value when a plugin 'writes' it.
+ *
+ * Important: you must pick a prefix for your datarefs other than "sim/" -
+ * this prefix is reserved for X-Plane. The X-Plane SDK website contains a
+ * registry where authors can select a unique first word for dataref names, to
+ * prevent dataref collisions between plugins.
+ *
+ */
+
+
+
+/*
+ * XPLMGetDatai_f
+ *
+ * Data provider function pointers.
+ *
+ * These define the function pointers you provide to get or set data. Note
+ * that you are passed a generic pointer for each one. This is the same
+ * pointer you pass in your register routine; you can use it to find global
+ * variables, etc.
+ *
+ * The semantics of your callbacks are the same as the dataref accessor above
+ * - basically routines like XPLMGetDatai are just pass-throughs from a caller
+ * to your plugin. Be particularly mindful in implementing array dataref
+ * read-write accessors; you are responsible for avoiding overruns, supporting
+ * offset read/writes, and handling a read with a NULL buffer.
+ *
+ */
+typedef int (* XPLMGetDatai_f)(
+ void * inRefcon);
+
+/*
+ * XPLMSetDatai_f
+ *
+ *
+ */
+typedef void (* XPLMSetDatai_f)(
+ void * inRefcon,
+ int inValue);
+
+/*
+ * XPLMGetDataf_f
+ *
+ *
+ */
+typedef float (* XPLMGetDataf_f)(
+ void * inRefcon);
+
+/*
+ * XPLMSetDataf_f
+ *
+ *
+ */
+typedef void (* XPLMSetDataf_f)(
+ void * inRefcon,
+ float inValue);
+
+/*
+ * XPLMGetDatad_f
+ *
+ *
+ */
+typedef double (* XPLMGetDatad_f)(
+ void * inRefcon);
+
+/*
+ * XPLMSetDatad_f
+ *
+ *
+ */
+typedef void (* XPLMSetDatad_f)(
+ void * inRefcon,
+ double inValue);
+
+/*
+ * XPLMGetDatavi_f
+ *
+ *
+ */
+typedef int (* XPLMGetDatavi_f)(
+ void * inRefcon,
+ int * outValues, /* Can be NULL */
+ int inOffset,
+ int inMax);
+
+/*
+ * XPLMSetDatavi_f
+ *
+ *
+ */
+typedef void (* XPLMSetDatavi_f)(
+ void * inRefcon,
+ int * inValues,
+ int inOffset,
+ int inCount);
+
+/*
+ * XPLMGetDatavf_f
+ *
+ *
+ */
+typedef int (* XPLMGetDatavf_f)(
+ void * inRefcon,
+ float * outValues, /* Can be NULL */
+ int inOffset,
+ int inMax);
+
+/*
+ * XPLMSetDatavf_f
+ *
+ *
+ */
+typedef void (* XPLMSetDatavf_f)(
+ void * inRefcon,
+ float * inValues,
+ int inOffset,
+ int inCount);
+
+/*
+ * XPLMGetDatab_f
+ *
+ *
+ */
+typedef int (* XPLMGetDatab_f)(
+ void * inRefcon,
+ void * outValue, /* Can be NULL */
+ int inOffset,
+ int inMaxLength);
+
+/*
+ * XPLMSetDatab_f
+ *
+ *
+ */
+typedef void (* XPLMSetDatab_f)(
+ void * inRefcon,
+ void * inValue,
+ int inOffset,
+ int inLength);
+
+/*
+ * XPLMRegisterDataAccessor
+ *
+ * This routine creates a new item of data that can be read and written. Pass
+ * in the data's full name for searching, the type(s) of the data for
+ * accessing, and whether the data can be written to. For each data type you
+ * support, pass in a read accessor function and a write accessor function if
+ * necessary. Pass NULL for data types you do not support or write accessors
+ * if you are read-only.
+ *
+ * You are returned a data ref for the new item of data created. You can use
+ * this data ref to unregister your data later or read or write from it.
+ *
+ */
+XPLM_API XPLMDataRef XPLMRegisterDataAccessor(
+ const char * inDataName,
+ XPLMDataTypeID inDataType,
+ int inIsWritable,
+ XPLMGetDatai_f inReadInt,
+ XPLMSetDatai_f inWriteInt,
+ XPLMGetDataf_f inReadFloat,
+ XPLMSetDataf_f inWriteFloat,
+ XPLMGetDatad_f inReadDouble,
+ XPLMSetDatad_f inWriteDouble,
+ XPLMGetDatavi_f inReadIntArray,
+ XPLMSetDatavi_f inWriteIntArray,
+ XPLMGetDatavf_f inReadFloatArray,
+ XPLMSetDatavf_f inWriteFloatArray,
+ XPLMGetDatab_f inReadData,
+ XPLMSetDatab_f inWriteData,
+ void * inReadRefcon,
+ void * inWriteRefcon);
+
+/*
+ * XPLMUnregisterDataAccessor
+ *
+ * Use this routine to unregister any data accessors you may have registered.
+ * You unregister a data ref by the XPLMDataRef you get back from
+ * registration. Once you unregister a data ref, your function pointer will
+ * not be called anymore.
+ *
+ * For maximum compatibility, do not unregister your data accessors until
+ * final shutdown (when your XPluginStop routine is called). This allows
+ * other plugins to find your data reference once and use it for their entire
+ * time of operation.
+ *
+ */
+XPLM_API void XPLMUnregisterDataAccessor(
+ XPLMDataRef inDataRef);
+
+/***************************************************************************
+ * SHARING DATA BETWEEN MULTIPLE PLUGINS
+ ***************************************************************************/
+/*
+ * The data reference registration APIs from the previous section allow a
+ * plugin to publish data in a one-owner manner; the plugin that publishes the
+ * data reference owns the real memory that the data ref uses. This is
+ * satisfactory for most cases, but there are also cases where plugnis need to
+ * share actual data.
+ *
+ * With a shared data reference, no one plugin owns the actual memory for the
+ * data reference; the plugin SDK allocates that for you. When the first
+ * plugin asks to 'share' the data, the memory is allocated. When the data is
+ * changed, every plugin that is sharing the data is notified.
+ *
+ * Shared data references differ from the 'owned' data references from the
+ * previous section in a few ways:
+ *
+ * - With shared data references, any plugin can create the data reference;
+ * with owned plugins one plugin must create the data reference and others
+ * subscribe. (This can be a problem if you don't know which set of plugins
+ * will be present).
+ *
+ * - With shared data references, every plugin that is sharing the data is
+ * notified when the data is changed. With owned data references, only the
+ * one owner is notified when the data is changed.
+ *
+ * - With shared data references, you cannot access the physical memory of the
+ * data reference; you must use the XPLMGet... and XPLMSet... APIs. With an
+ * owned data reference, the one owning data reference can manipulate the
+ * data reference's memory in any way it sees fit.
+ *
+ * Shared data references solve two problems: if you need to have a data
+ * reference used by several plugins but do not know which plugins will be
+ * installed, or if all plugins sharing data need to be notified when that
+ * data is changed, use shared data references.
+ *
+ */
+
+
+
+/*
+ * XPLMDataChanged_f
+ *
+ * An XPLMDataChanged_f is a callback that the XPLM calls whenever any other
+ * plug-in modifies shared data. A refcon you provide is passed back to help
+ * identify which data is being changed. In response, you may want to call one
+ * of the XPLMGetDataxxx routines to find the new value of the data.
+ *
+ */
+typedef void (* XPLMDataChanged_f)(
+ void * inRefcon);
+
+/*
+ * XPLMShareData
+ *
+ * This routine connects a plug-in to shared data, creating the shared data if
+ * necessary. inDataName is a standard path for the data ref, and inDataType
+ * specifies the type. This function will create the data if it does not
+ * exist. If the data already exists but the type does not match, an error is
+ * returned, so it is important that plug-in authors collaborate to establish
+ * public standards for shared data.
+ *
+ * If a notificationFunc is passed in and is not NULL, that notification
+ * function will be called whenever the data is modified. The notification
+ * refcon will be passed to it. This allows your plug-in to know which shared
+ * data was changed if multiple shared data are handled by one callback, or if
+ * the plug-in does not use global variables.
+ *
+ * A one is returned for successfully creating or finding the shared data; a
+ * zero if the data already exists but is of the wrong type.
+ *
+ */
+XPLM_API int XPLMShareData(
+ const char * inDataName,
+ XPLMDataTypeID inDataType,
+ XPLMDataChanged_f inNotificationFunc,
+ void * inNotificationRefcon);
+
+/*
+ * XPLMUnshareData
+ *
+ * This routine removes your notification function for shared data. Call it
+ * when done with the data to stop receiving change notifications. Arguments
+ * must match XPLMShareData. The actual memory will not necessarily be freed,
+ * since other plug-ins could be using it.
+ *
+ */
+XPLM_API int XPLMUnshareData(
+ const char * inDataName,
+ XPLMDataTypeID inDataType,
+ XPLMDataChanged_f inNotificationFunc,
+ void * inNotificationRefcon);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMDefs.h b/X-Plane-SDK/CHeaders/XPLM/XPLMDefs.h
new file mode 100755
index 0000000..e1909c4
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMDefs.h
@@ -0,0 +1,518 @@
+#ifndef _XPLMDefs_h_
+#define _XPLMDefs_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * This file is contains the cross-platform and basic definitions for the
+ * X-Plane SDK.
+ *
+ * The preprocessor macros APL and IBM must be defined to specify the
+ * compilation target; define APL to 1 and IBM 0 to compile on Macintosh and
+ * APL to 0 and IBM to 1 for Windows. You must specify these macro definitions
+ * before including XPLMDefs.h or any other XPLM headers. You can do this
+ * using the -D command line option or a preprocessor header.
+ *
+ */
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if IBM
+#include <windows.h>
+#else
+#include <stdint.h>
+#endif
+/***************************************************************************
+ * DLL Definitions
+ ***************************************************************************/
+/*
+ * These definitions control the importing and exporting of functions within
+ * the DLL.
+ *
+ * You can prefix your five required callbacks with the PLUGIN_API macro to
+ * declare them as exported C functions. The XPLM_API macro identifies
+ * functions that are provided to you via the plugin SDK. (Link against
+ * XPLM.lib to use these functions.)
+ *
+ */
+
+
+
+#ifdef __cplusplus
+ #if APL
+ #if __GNUC__ >= 4
+ #define PLUGIN_API extern "C" __attribute__((visibility("default")))
+ #elif __MACH__
+ #define PLUGIN_API extern "C"
+ #else
+ #define PLUGIN_API extern "C" __declspec(dllexport)
+ #endif
+ #elif IBM
+ #define PLUGIN_API extern "C" __declspec(dllexport)
+ #elif LIN
+ #if __GNUC__ >= 4
+ #define PLUGIN_API extern "C" __attribute__((visibility("default")))
+ #else
+ #define PLUGIN_API extern "C"
+ #endif
+ #else
+ #error "Platform not defined!"
+ #endif
+#else
+ #if APL
+ #if __GNUC__ >= 4
+ #define PLUGIN_API __attribute__((visibility("default")))
+ #elif __MACH__
+ #define PLUGIN_API
+ #else
+ #define PLUGIN_API __declspec(dllexport)
+ #endif
+ #elif IBM
+ #define PLUGIN_API __declspec(dllexport)
+ #elif LIN
+ #if __GNUC__ >= 4
+ #define PLUGIN_API __attribute__((visibility("default")))
+ #else
+ #define PLUGIN_API
+ #endif
+ #else
+ #error "Platform not defined!"
+ #endif
+#endif
+
+#if APL
+ #if XPLM
+ #if __GNUC__ >= 4
+ #define XPLM_API __attribute__((visibility("default")))
+ #elif __MACH__
+ #define XPLM_API
+ #else
+ #define XPLM_API __declspec(dllexport)
+ #endif
+ #else
+ #define XPLM_API
+ #endif
+#elif IBM
+ #if XPLM
+ #define XPLM_API __declspec(dllexport)
+ #else
+ #define XPLM_API __declspec(dllimport)
+ #endif
+#elif LIN
+ #if XPLM
+ #if __GNUC__ >= 4
+ #define XPLM_API __attribute__((visibility("default")))
+ #else
+ #define XPLM_API
+ #endif
+ #else
+ #define XPLM_API
+ #endif
+#else
+ #error "Platform not defined!"
+#endif
+
+/***************************************************************************
+ * GLOBAL DEFINITIONS
+ ***************************************************************************/
+/*
+ * These definitions are used in all parts of the SDK.
+ *
+ */
+
+
+
+/*
+ * XPLMPluginID
+ *
+ * Each plug-in is identified by a unique integer ID. This ID can be used to
+ * disable or enable a plug-in, or discover what plug-in is 'running' at the
+ * time. A plug-in ID is unique within the currently running instance of
+ * X-Plane unless plug-ins are reloaded. Plug-ins may receive a different
+ * unique ID each time they are loaded.
+ *
+ * For persistent identification of plug-ins, use XPLMFindPluginBySignature in
+ * XPLMUtiltiies.h
+ *
+ * -1 indicates no plug-in.
+ *
+ */
+typedef int XPLMPluginID;
+
+/* No plugin. */
+#define XPLM_NO_PLUGIN_ID (-1)
+
+/* X-Plane itself */
+#define XPLM_PLUGIN_XPLANE (0)
+
+/* The current XPLM revision is 2.10 (210). */
+#define kXPLM_Version (210)
+
+/*
+ * XPLMKeyFlags
+ *
+ * These bitfields define modifier keys in a platform independent way. When a
+ * key is pressed, a series of messages are sent to your plugin. The down
+ * flag is set in the first of these messages, and the up flag in the last.
+ * While the key is held down, messages are sent with neither to indicate that
+ * the key is being held down as a repeated character.
+ *
+ * The control flag is mapped to the control flag on Macintosh and PC.
+ * Generally X-Plane uses the control key and not the command key on
+ * Macintosh, providing a consistent interface across platforms that does not
+ * necessarily match the Macintosh user interface guidelines. There is not
+ * yet a way for plugins to access the Macintosh control keys without using
+ * #ifdefed code.
+ *
+ */
+enum {
+ /* The shift key is down */
+ xplm_ShiftFlag = 1
+
+ /* The option or alt key is down */
+ ,xplm_OptionAltFlag = 2
+
+ /* The control key is down* */
+ ,xplm_ControlFlag = 4
+
+ /* The key is being pressed down */
+ ,xplm_DownFlag = 8
+
+ /* The key is being released */
+ ,xplm_UpFlag = 16
+
+
+};
+typedef int XPLMKeyFlags;
+
+/***************************************************************************
+ * ASCII CONTROL KEY CODES
+ ***************************************************************************/
+/*
+ * These definitions define how various control keys are mapped to ASCII key
+ * codes. Not all key presses generate an ASCII value, so plugin code should
+ * be prepared to see null characters come from the keyboard...this usually
+ * represents a key stroke that has no equivalent ASCII, like a page-down
+ * press. Use virtual key codes to find these key strokes. ASCII key codes
+ * take into account modifier keys; shift keys will affect capitals and
+ * punctuation; control key combinations may have no vaild ASCII and produce
+ * NULL. To detect control-key combinations, use virtual key codes, not ASCII
+ * keys.
+ *
+ */
+
+
+
+#define XPLM_KEY_RETURN 13
+
+#define XPLM_KEY_ESCAPE 27
+
+#define XPLM_KEY_TAB 9
+
+#define XPLM_KEY_DELETE 8
+
+#define XPLM_KEY_LEFT 28
+
+#define XPLM_KEY_RIGHT 29
+
+#define XPLM_KEY_UP 30
+
+#define XPLM_KEY_DOWN 31
+
+#define XPLM_KEY_0 48
+
+#define XPLM_KEY_1 49
+
+#define XPLM_KEY_2 50
+
+#define XPLM_KEY_3 51
+
+#define XPLM_KEY_4 52
+
+#define XPLM_KEY_5 53
+
+#define XPLM_KEY_6 54
+
+#define XPLM_KEY_7 55
+
+#define XPLM_KEY_8 56
+
+#define XPLM_KEY_9 57
+
+#define XPLM_KEY_DECIMAL 46
+
+/***************************************************************************
+ * VIRTUAL KEY CODES
+ ***************************************************************************/
+/*
+ * These are cross-platform defines for every distinct keyboard press on the
+ * computer. Every physical key on the keyboard has a virtual key code. So
+ * the "two" key on the top row of the main keyboard has a different code
+ * from the "two" key on the numeric key pad. But the 'w' and 'W' character
+ * are indistinguishable by virtual key code because they are the same
+ * physical key (one with and one without the shift key).
+ *
+ * Use virtual key codes to detect keystrokes that do not have ASCII
+ * equivalents, allow the user to map the numeric keypad separately from the
+ * main keyboard, and detect control key and other modifier-key combinations
+ * that generate ASCII control key sequences (many of which are not available
+ * directly via character keys in the SDK).
+ *
+ * To assign virtual key codes we started with the Microsoft set but made some
+ * additions and changes. A few differences:
+ *
+ * 1. Modifier keys are not available as virtual key codes. You cannot get
+ * distinct modifier press and release messages. Please do not try to use
+ * modifier keys as regular keys; doing so will almost certainly interfere
+ * with users' abilities to use the native x-plane key bindings.
+ *
+ * 2. Some keys that do not exist on both Mac and PC keyboards are removed.
+ *
+ * 3. Do not assume that the values of these keystrokes are interchangeable
+ * with MS v-keys.
+ *
+ */
+
+
+
+#define XPLM_VK_BACK 0x08
+
+#define XPLM_VK_TAB 0x09
+
+#define XPLM_VK_CLEAR 0x0C
+
+#define XPLM_VK_RETURN 0x0D
+
+#define XPLM_VK_ESCAPE 0x1B
+
+#define XPLM_VK_SPACE 0x20
+
+#define XPLM_VK_PRIOR 0x21
+
+#define XPLM_VK_NEXT 0x22
+
+#define XPLM_VK_END 0x23
+
+#define XPLM_VK_HOME 0x24
+
+#define XPLM_VK_LEFT 0x25
+
+#define XPLM_VK_UP 0x26
+
+#define XPLM_VK_RIGHT 0x27
+
+#define XPLM_VK_DOWN 0x28
+
+#define XPLM_VK_SELECT 0x29
+
+#define XPLM_VK_PRINT 0x2A
+
+#define XPLM_VK_EXECUTE 0x2B
+
+#define XPLM_VK_SNAPSHOT 0x2C
+
+#define XPLM_VK_INSERT 0x2D
+
+#define XPLM_VK_DELETE 0x2E
+
+#define XPLM_VK_HELP 0x2F
+
+/* XPLM_VK_0 thru XPLM_VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39) */
+#define XPLM_VK_0 0x30
+
+#define XPLM_VK_1 0x31
+
+#define XPLM_VK_2 0x32
+
+#define XPLM_VK_3 0x33
+
+#define XPLM_VK_4 0x34
+
+#define XPLM_VK_5 0x35
+
+#define XPLM_VK_6 0x36
+
+#define XPLM_VK_7 0x37
+
+#define XPLM_VK_8 0x38
+
+#define XPLM_VK_9 0x39
+
+/* XPLM_VK_A thru XPLM_VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A) */
+#define XPLM_VK_A 0x41
+
+#define XPLM_VK_B 0x42
+
+#define XPLM_VK_C 0x43
+
+#define XPLM_VK_D 0x44
+
+#define XPLM_VK_E 0x45
+
+#define XPLM_VK_F 0x46
+
+#define XPLM_VK_G 0x47
+
+#define XPLM_VK_H 0x48
+
+#define XPLM_VK_I 0x49
+
+#define XPLM_VK_J 0x4A
+
+#define XPLM_VK_K 0x4B
+
+#define XPLM_VK_L 0x4C
+
+#define XPLM_VK_M 0x4D
+
+#define XPLM_VK_N 0x4E
+
+#define XPLM_VK_O 0x4F
+
+#define XPLM_VK_P 0x50
+
+#define XPLM_VK_Q 0x51
+
+#define XPLM_VK_R 0x52
+
+#define XPLM_VK_S 0x53
+
+#define XPLM_VK_T 0x54
+
+#define XPLM_VK_U 0x55
+
+#define XPLM_VK_V 0x56
+
+#define XPLM_VK_W 0x57
+
+#define XPLM_VK_X 0x58
+
+#define XPLM_VK_Y 0x59
+
+#define XPLM_VK_Z 0x5A
+
+#define XPLM_VK_NUMPAD0 0x60
+
+#define XPLM_VK_NUMPAD1 0x61
+
+#define XPLM_VK_NUMPAD2 0x62
+
+#define XPLM_VK_NUMPAD3 0x63
+
+#define XPLM_VK_NUMPAD4 0x64
+
+#define XPLM_VK_NUMPAD5 0x65
+
+#define XPLM_VK_NUMPAD6 0x66
+
+#define XPLM_VK_NUMPAD7 0x67
+
+#define XPLM_VK_NUMPAD8 0x68
+
+#define XPLM_VK_NUMPAD9 0x69
+
+#define XPLM_VK_MULTIPLY 0x6A
+
+#define XPLM_VK_ADD 0x6B
+
+#define XPLM_VK_SEPARATOR 0x6C
+
+#define XPLM_VK_SUBTRACT 0x6D
+
+#define XPLM_VK_DECIMAL 0x6E
+
+#define XPLM_VK_DIVIDE 0x6F
+
+#define XPLM_VK_F1 0x70
+
+#define XPLM_VK_F2 0x71
+
+#define XPLM_VK_F3 0x72
+
+#define XPLM_VK_F4 0x73
+
+#define XPLM_VK_F5 0x74
+
+#define XPLM_VK_F6 0x75
+
+#define XPLM_VK_F7 0x76
+
+#define XPLM_VK_F8 0x77
+
+#define XPLM_VK_F9 0x78
+
+#define XPLM_VK_F10 0x79
+
+#define XPLM_VK_F11 0x7A
+
+#define XPLM_VK_F12 0x7B
+
+#define XPLM_VK_F13 0x7C
+
+#define XPLM_VK_F14 0x7D
+
+#define XPLM_VK_F15 0x7E
+
+#define XPLM_VK_F16 0x7F
+
+#define XPLM_VK_F17 0x80
+
+#define XPLM_VK_F18 0x81
+
+#define XPLM_VK_F19 0x82
+
+#define XPLM_VK_F20 0x83
+
+#define XPLM_VK_F21 0x84
+
+#define XPLM_VK_F22 0x85
+
+#define XPLM_VK_F23 0x86
+
+#define XPLM_VK_F24 0x87
+
+/* The following definitions are extended and are not based on the Microsoft *
+ * key set. */
+#define XPLM_VK_EQUAL 0xB0
+
+#define XPLM_VK_MINUS 0xB1
+
+#define XPLM_VK_RBRACE 0xB2
+
+#define XPLM_VK_LBRACE 0xB3
+
+#define XPLM_VK_QUOTE 0xB4
+
+#define XPLM_VK_SEMICOLON 0xB5
+
+#define XPLM_VK_BACKSLASH 0xB6
+
+#define XPLM_VK_COMMA 0xB7
+
+#define XPLM_VK_SLASH 0xB8
+
+#define XPLM_VK_PERIOD 0xB9
+
+#define XPLM_VK_BACKQUOTE 0xBA
+
+#define XPLM_VK_ENTER 0xBB
+
+#define XPLM_VK_NUMPAD_ENT 0xBC
+
+#define XPLM_VK_NUMPAD_EQ 0xBD
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h b/X-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h
new file mode 100755
index 0000000..686c921
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h
@@ -0,0 +1,760 @@
+#ifndef _XPLMDisplay_h_
+#define _XPLMDisplay_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPLM Display APIs - THEORY OF OPERATION
+ *
+ * This API provides the basic hooks to draw in X-Plane and create user
+ * interface. All X-Plane drawing is done in OpenGL. The X-Plane plug-in
+ * manager takes care of properly setting up the OpenGL context and matrices.
+ * You do not decide when in your code's execution to draw; X-Plane tells you
+ * when it is ready to have your plugin draw.
+ *
+ * X-Plane's drawing strategy is straightforward: every "frame" the screen is
+ * rendered by drawing the 3-d scene (dome, ground, objects, airplanes, etc.)
+ * and then drawing the cockpit on top of it. Alpha blending is used to
+ * overlay the cockpit over the world (and the gauges over the panel, etc.).
+ *
+ * There are two ways you can draw: directly and in a window.
+ *
+ * Direct drawing involves drawing to the screen before or after X-Plane
+ * finishes a phase of drawing. When you draw directly, you can specify
+ * whether x-plane is to complete this phase or not. This allows you to do
+ * three things: draw before x-plane does (under it), draw after x-plane does
+ * (over it), or draw instead of x-plane.
+ *
+ * To draw directly, you register a callback and specify what phase you want
+ * to intercept. The plug-in manager will call you over and over to draw that
+ * phase.
+ *
+ * Direct drawing allows you to override scenery, panels, or anything. Note
+ * that you cannot assume that you are the only plug-in drawing at this
+ * phase.
+ *
+ * Window drawing provides slightly higher level functionality. With window
+ * drawing you create a window that takes up a portion of the screen. Window
+ * drawing is always two dimensional. Window drawing is front-to-back
+ * controlled; you can specify that you want your window to be brought on
+ * top, and other plug-ins may put their window on top of you. Window drawing
+ * also allows you to sign up for key presses and receive mouse clicks.
+ *
+ * There are three ways to get keystrokes:
+ *
+ * If you create a window, the window can take keyboard focus. It will then
+ * receive all keystrokes. If no window has focus, X-Plane receives
+ * keystrokes. Use this to implement typing in dialog boxes, etc. Only one
+ * window may have focus at a time; your window will be notified if it loses
+ * focus.
+ *
+ * If you need to associate key strokes with commands/functions in your
+ * plug-in, use a hot key. A hoy is a key-specific callback. Hotkeys are
+ * sent based on virtual key strokes, so any key may be distinctly mapped with
+ * any modifiers. Hot keys can be remapped by other plug-ins. As a plug-in,
+ * you don't have to worry about what your hot key ends up mapped to; other
+ * plug-ins may provide a UI for remapping keystrokes. So hotkeys allow a
+ * user to resolve conflicts and customize keystrokes.
+ *
+ * If you need low level access to the keystroke stream, install a key
+ * sniffer. Key sniffers can be installed above everything or right in front
+ * of the sim.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * DRAWING CALLBACKS
+ ***************************************************************************/
+/*
+ * Basic drawing callbacks, for low level intercepting of render loop. The
+ * purpose of drawing callbacks is to provide targeted additions or
+ * replacements to x-plane's graphics environment (for example, to add extra
+ * custom objects, or replace drawing of the AI aircraft). Do not assume that
+ * the drawing callbacks will be called in the order implied by the
+ * enumerations. Also do not assume that each drawing phase ends before
+ * another begins; they may be nested.
+ *
+ */
+
+
+
+/*
+ * XPLMDrawingPhase
+ *
+ * This constant indicates which part of drawing we are in. Drawing is done
+ * from the back to the front. We get a callback before or after each item.
+ * Metaphases provide access to the beginning and end of the 3d (scene) and 2d
+ * (cockpit) drawing in a manner that is independent of new phases added via
+ * x-plane implementation.
+ *
+ * WARNING: As X-Plane's scenery evolves, some drawing phases may cease to
+ * exist and new ones may be invented. If you need a particularly specific
+ * use of these codes, consult Austin and/or be prepared to revise your code
+ * as X-Plane evolves.
+ *
+ */
+enum {
+ /* This is the earliest point at which you can draw in 3-d. */
+ xplm_Phase_FirstScene = 0
+
+ /* Drawing of land and water. */
+ ,xplm_Phase_Terrain = 5
+
+ /* Drawing runways and other airport detail. */
+ ,xplm_Phase_Airports = 10
+
+ /* Drawing roads, trails, trains, etc. */
+ ,xplm_Phase_Vectors = 15
+
+ /* 3-d objects (houses, smokestacks, etc. */
+ ,xplm_Phase_Objects = 20
+
+ /* External views of airplanes, both yours and the AI aircraft. */
+ ,xplm_Phase_Airplanes = 25
+
+ /* This is the last point at which you can draw in 3-d. */
+ ,xplm_Phase_LastScene = 30
+
+ /* This is the first phase where you can draw in 2-d. */
+ ,xplm_Phase_FirstCockpit = 35
+
+ /* The non-moving parts of the aircraft panel. */
+ ,xplm_Phase_Panel = 40
+
+ /* The moving parts of the aircraft panel. */
+ ,xplm_Phase_Gauges = 45
+
+ /* Floating windows from plugins. */
+ ,xplm_Phase_Window = 50
+
+ /* The last change to draw in 2d. */
+ ,xplm_Phase_LastCockpit = 55
+
+#if defined(XPLM200)
+ /* 3-d Drawing for the local map. Use regular OpenGL coordinates to draw in *
+ * this phase. */
+ ,xplm_Phase_LocalMap3D = 100
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ /* 2-d Drawing of text over the local map. */
+ ,xplm_Phase_LocalMap2D = 101
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ /* Drawing of the side-profile view in the local map screen. */
+ ,xplm_Phase_LocalMapProfile = 102
+
+#endif /* XPLM200 */
+
+};
+typedef int XPLMDrawingPhase;
+
+/*
+ * XPLMDrawCallback_f
+ *
+ * This is the prototype for a low level drawing callback. You are passed in
+ * the phase and whether it is before or after. If you are before the phase,
+ * return 1 to let x-plane draw or 0 to suppress x-plane drawing. If you are
+ * after the phase the return value is ignored.
+ *
+ * Refcon is a unique value that you specify when registering the callback,
+ * allowing you to slip a pointer to your own data to the callback.
+ *
+ * Upon entry the OpenGL context will be correctly set up for you and OpenGL
+ * will be in 'local' coordinates for 3d drawing and panel coordinates for 2d
+ * drawing. The OpenGL state (texturing, etc.) will be unknown.
+ *
+ */
+typedef int (* XPLMDrawCallback_f)(
+ XPLMDrawingPhase inPhase,
+ int inIsBefore,
+ void * inRefcon);
+
+/*
+ * XPLMKeySniffer_f
+ *
+ * This is the prototype for a low level key-sniffing function. Window-based
+ * UI _should not use this_! The windowing system provides high-level
+ * mediated keyboard access. By comparison, the key sniffer provides low
+ * level keyboard access.
+ *
+ * Key sniffers are provided to allow libraries to provide non-windowed user
+ * interaction. For example, the MUI library uses a key sniffer to do pop-up
+ * text entry.
+ *
+ * inKey is the character pressed, inRefCon is a value you supply during
+ * registration. Return 1 to pass the key on to the next sniffer, the window
+ * mgr, x-plane, or whomever is down stream. Return 0 to consume the key.
+ *
+ * Warning: this API declares virtual keys as a signed character; however the
+ * VKEY #define macros in XPLMDefs.h define the vkeys using unsigned values
+ * (that is 0x80 instead of -0x80). So you may need to cast the incoming vkey
+ * to an unsigned char to get correct comparisons in C.
+ *
+ */
+typedef int (* XPLMKeySniffer_f)(
+ char inChar,
+ XPLMKeyFlags inFlags,
+ char inVirtualKey,
+ void * inRefcon);
+
+/*
+ * XPLMRegisterDrawCallback
+ *
+ * This routine registers a low level drawing callback. Pass in the phase you
+ * want to be called for and whether you want to be called before or after.
+ * This routine returns 1 if the registration was successful, or 0 if the
+ * phase does not exist in this version of x-plane. You may register a
+ * callback multiple times for the same or different phases as long as the
+ * refcon is unique each time.
+ *
+ */
+XPLM_API int XPLMRegisterDrawCallback(
+ XPLMDrawCallback_f inCallback,
+ XPLMDrawingPhase inPhase,
+ int inWantsBefore,
+ void * inRefcon);
+
+/*
+ * XPLMUnregisterDrawCallback
+ *
+ * This routine unregisters a draw callback. You must unregister a callback
+ * for each time you register a callback if you have registered it multiple
+ * times with different refcons. The routine returns 1 if it can find the
+ * callback to unregister, 0 otherwise.
+ *
+ */
+XPLM_API int XPLMUnregisterDrawCallback(
+ XPLMDrawCallback_f inCallback,
+ XPLMDrawingPhase inPhase,
+ int inWantsBefore,
+ void * inRefcon);
+
+/*
+ * XPLMRegisterKeySniffer
+ *
+ * This routine registers a key sniffing callback. You specify whether you
+ * want to sniff before the window system, or only sniff keys the window
+ * system does not consume. You should ALMOST ALWAYS sniff non-control keys
+ * after the window system. When the window system consumes a key, it is
+ * because the user has "focused" a window. Consuming the key or taking
+ * action based on the key will produce very weird results. Returns 1 if
+ * successful.
+ *
+ */
+XPLM_API int XPLMRegisterKeySniffer(
+ XPLMKeySniffer_f inCallback,
+ int inBeforeWindows,
+ void * inRefcon);
+
+/*
+ * XPLMUnregisterKeySniffer
+ *
+ * This routine unregisters a key sniffer. You must unregister a key sniffer
+ * for every time you register one with the exact same signature. Returns 1
+ * if successful.
+ *
+ */
+XPLM_API int XPLMUnregisterKeySniffer(
+ XPLMKeySniffer_f inCallback,
+ int inBeforeWindows,
+ void * inRefcon);
+
+/***************************************************************************
+ * WINDOW API
+ ***************************************************************************/
+/*
+ * Window API, for higher level drawing with UI interaction.
+ *
+ * Note: all 2-d (and thus all window drawing) is done in 'cockpit pixels'.
+ * Even when the OpenGL window contains more than 1024x768 pixels, the cockpit
+ * drawing is magnified so that only 1024x768 pixels are available.
+ *
+ */
+
+
+
+/*
+ * XPLMMouseStatus
+ *
+ * When the mouse is clicked, your mouse click routine is called repeatedly.
+ * It is first called with the mouse down message. It is then called zero or
+ * more times with the mouse-drag message, and finally it is called once with
+ * the mouse up message. All of these messages will be directed to the same
+ * window.
+ *
+ */
+enum {
+ xplm_MouseDown = 1
+
+ ,xplm_MouseDrag = 2
+
+ ,xplm_MouseUp = 3
+
+
+};
+typedef int XPLMMouseStatus;
+
+#if defined(XPLM200)
+/*
+ * XPLMCursorStatus
+ *
+ * XPLMCursorStatus describes how you would like X-Plane to manage the cursor.
+ * See XPLMHandleCursor_f for more info.
+ *
+ */
+enum {
+ /* X-Plane manages the cursor normally, plugin does not affect the cusrsor. */
+ xplm_CursorDefault = 0
+
+ /* X-Plane hides the cursor. */
+ ,xplm_CursorHidden = 1
+
+ /* X-Plane shows the cursor as the default arrow. */
+ ,xplm_CursorArrow = 2
+
+ /* X-Plane shows the cursor but lets you select an OS cursor. */
+ ,xplm_CursorCustom = 3
+
+
+};
+typedef int XPLMCursorStatus;
+#endif /* XPLM200 */
+
+/*
+ * XPLMWindowID
+ *
+ * This is an opaque identifier for a window. You use it to control your
+ * window. When you create a window, you will specify callbacks to handle
+ * drawing and mouse interaction, etc.
+ *
+ */
+typedef void * XPLMWindowID;
+
+/*
+ * XPLMDrawWindow_f
+ *
+ * This function handles drawing. You are passed in your window and its
+ * refcon. Draw the window. You can use XPLM functions to find the current
+ * dimensions of your window, etc. When this callback is called, the OpenGL
+ * context will be set properly for cockpit drawing. NOTE: Because you are
+ * drawing your window over a background, you can make a translucent window
+ * easily by simply not filling in your entire window's bounds.
+ *
+ */
+typedef void (* XPLMDrawWindow_f)(
+ XPLMWindowID inWindowID,
+ void * inRefcon);
+
+/*
+ * XPLMHandleKey_f
+ *
+ * This function is called when a key is pressed or keyboard focus is taken
+ * away from your window. If losingFocus is 1, you are losign the keyboard
+ * focus, otherwise a key was pressed and inKey contains its character. You
+ * are also passewd your window and a refcon. Warning: this API declares
+ * virtual keys as a signed character; however the VKEY #define macros in
+ * XPLMDefs.h define the vkeys using unsigned values (that is 0x80 instead of
+ * -0x80). So you may need to cast the incoming vkey to an unsigned char to
+ * get correct comparisons in C.
+ *
+ */
+typedef void (* XPLMHandleKey_f)(
+ XPLMWindowID inWindowID,
+ char inKey,
+ XPLMKeyFlags inFlags,
+ char inVirtualKey,
+ void * inRefcon,
+ int losingFocus);
+
+/*
+ * XPLMHandleMouseClick_f
+ *
+ * You receive this call when the mouse button is pressed down or released.
+ * Between then these two calls is a drag. You receive the x and y of the
+ * click, your window, and a refcon. Return 1 to consume the click, or 0 to
+ * pass it through.
+ *
+ * WARNING: passing clicks through windows (as of this writing) causes mouse
+ * tracking problems in X-Plane; do not use this feature!
+ *
+ */
+typedef int (* XPLMHandleMouseClick_f)(
+ XPLMWindowID inWindowID,
+ int x,
+ int y,
+ XPLMMouseStatus inMouse,
+ void * inRefcon);
+
+#if defined(XPLM200)
+/*
+ * XPLMHandleCursor_f
+ *
+ * The SDK calls your cursor status callback when the mouse is over your
+ * plugin window. Return a cursor status code to indicate how you would like
+ * X-Plane to manage the cursor. If you return xplm_CursorDefault, the SDK
+ * will try lower-Z-order plugin windows, then let the sim manage the cursor.
+ *
+ * Note: you should never show or hide the cursor yourself - these APIs are
+ * typically reference-counted and thus cannot safely and predictably be used
+ * by the SDK. Instead return one of xplm_CursorHidden to hide the cursor or
+ * xplm_CursorArrow/xplm_CursorCustom to show the cursor.
+ *
+ * If you want to implement a custom cursor by drawing a cursor in OpenGL, use
+ * xplm_CursorHidden to hide the OS cursor and draw the cursor using a 2-d
+ * drawing callback (after xplm_Phase_Window is probably a good choice). If
+ * you want to use a custom OS-based cursor, use xplm_CursorCustom to ask
+ * X-Plane to show the cursor but not affect its image. You can then use an
+ * OS specific call like SetThemeCursor (Mac) or SetCursor/LoadCursor
+ * (Windows).
+ *
+ */
+typedef XPLMCursorStatus (* XPLMHandleCursor_f)(
+ XPLMWindowID inWindowID,
+ int x,
+ int y,
+ void * inRefcon);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMHandleMouseWheel_f
+ *
+ * The SDK calls your mouse wheel callback when one of the mouse wheels is
+ * turned within your window. Return 1 to consume the mouse wheel clicks or
+ * 0 to pass them on to a lower window. (You should consume mouse wheel
+ * clicks even if they do nothing if your window appears opaque to the user.)
+ * The number of clicks indicates how far the wheel was turned since the last
+ * callback. The wheel is 0 for the vertical axis or 1 for the horizontal axis
+ * (for OS/mouse combinations that support this).
+ *
+ */
+typedef int (* XPLMHandleMouseWheel_f)(
+ XPLMWindowID inWindowID,
+ int x,
+ int y,
+ int wheel,
+ int clicks,
+ void * inRefcon);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMCreateWindow_t
+ *
+ * The XPMCreateWindow_t structure defines all of the parameters used to
+ * create a window using XPLMCreateWindowEx. The structure will be expanded
+ * in future SDK APIs to include more features. Always set the structSize
+ * member to the size of your struct in bytes!
+ *
+ */
+typedef struct {
+ int structSize;
+ int left;
+ int top;
+ int right;
+ int bottom;
+ int visible;
+ XPLMDrawWindow_f drawWindowFunc;
+ XPLMHandleMouseClick_f handleMouseClickFunc;
+ XPLMHandleKey_f handleKeyFunc;
+ XPLMHandleCursor_f handleCursorFunc;
+ XPLMHandleMouseWheel_f handleMouseWheelFunc;
+ void * refcon;
+} XPLMCreateWindow_t;
+#endif /* XPLM200 */
+
+/*
+ * XPLMGetScreenSize
+ *
+ * This routine returns the size of the size of the X-Plane OpenGL window in
+ * pixels. Please note that this is not the size of the screen when doing
+ * 2-d drawing (the 2-d screen is currently always 1024x768, and graphics are
+ * scaled up by OpenGL when doing 2-d drawing for higher-res monitors). This
+ * number can be used to get a rough idea of the amount of detail the user
+ * will be able to see when drawing in 3-d.
+ *
+ */
+XPLM_API void XPLMGetScreenSize(
+ int * outWidth, /* Can be NULL */
+ int * outHeight); /* Can be NULL */
+
+/*
+ * XPLMGetMouseLocation
+ *
+ * This routine returns the current mouse location in cockpit pixels. The
+ * bottom left corner of the display is 0,0. Pass NULL to not receive info
+ * about either parameter.
+ *
+ */
+XPLM_API void XPLMGetMouseLocation(
+ int * outX, /* Can be NULL */
+ int * outY); /* Can be NULL */
+
+/*
+ * XPLMCreateWindow
+ *
+ * This routine creates a new window. Pass in the dimensions and offsets to
+ * the window's bottom left corner from the bottom left of the screen. You
+ * can specify whether the window is initially visible or not. Also, you pass
+ * in three callbacks to run the window and a refcon. This function returns a
+ * window ID you can use to refer to the new window.
+ *
+ * NOTE: windows do not have "frames"; you are responsible for drawing the
+ * background and frame of the window. Higher level libraries have routines
+ * which make this easy.
+ *
+ */
+XPLM_API XPLMWindowID XPLMCreateWindow(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom,
+ int inIsVisible,
+ XPLMDrawWindow_f inDrawCallback,
+ XPLMHandleKey_f inKeyCallback,
+ XPLMHandleMouseClick_f inMouseCallback,
+ void * inRefcon);
+
+#if defined(XPLM200)
+/*
+ * XPLMCreateWindowEx
+ *
+ * This routine creates a new window - you pass in an XPLMCreateWindow_t
+ * structure with all of the fields set in. You must set the structSize of
+ * the structure to the size of the actual structure you used. Also, you
+ * must provide funtions for every callback - you may not leave them null!
+ * (If you do not support the cursor or mouse wheel, use functions that return
+ * the default values.) The numeric values of the XPMCreateWindow_t structure
+ * correspond to the parameters of XPLMCreateWindow.
+ *
+ */
+XPLM_API XPLMWindowID XPLMCreateWindowEx(
+ XPLMCreateWindow_t * inParams);
+#endif /* XPLM200 */
+
+/*
+ * XPLMDestroyWindow
+ *
+ * This routine destroys a window. The callbacks are not called after this
+ * call. Keyboard focus is removed from the window before destroying it.
+ *
+ */
+XPLM_API void XPLMDestroyWindow(
+ XPLMWindowID inWindowID);
+
+/*
+ * XPLMGetWindowGeometry
+ *
+ * This routine returns the position and size of a window in cockpit pixels.
+ * Pass NULL to not receive any paramter.
+ *
+ */
+XPLM_API void XPLMGetWindowGeometry(
+ XPLMWindowID inWindowID,
+ int * outLeft, /* Can be NULL */
+ int * outTop, /* Can be NULL */
+ int * outRight, /* Can be NULL */
+ int * outBottom); /* Can be NULL */
+
+/*
+ * XPLMSetWindowGeometry
+ *
+ * This routine allows you to set the position or height aspects of a window.
+ *
+ */
+XPLM_API void XPLMSetWindowGeometry(
+ XPLMWindowID inWindowID,
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom);
+
+/*
+ * XPLMGetWindowIsVisible
+ *
+ * This routine returns whether a window is visible.
+ *
+ */
+XPLM_API int XPLMGetWindowIsVisible(
+ XPLMWindowID inWindowID);
+
+/*
+ * XPLMSetWindowIsVisible
+ *
+ * This routine shows or hides a window.
+ *
+ */
+XPLM_API void XPLMSetWindowIsVisible(
+ XPLMWindowID inWindowID,
+ int inIsVisible);
+
+/*
+ * XPLMGetWindowRefCon
+ *
+ * This routine returns a windows refcon, the unique value you can use for
+ * your own purposes.
+ *
+ */
+XPLM_API void * XPLMGetWindowRefCon(
+ XPLMWindowID inWindowID);
+
+/*
+ * XPLMSetWindowRefCon
+ *
+ * This routine sets a window's reference constant. Use this to pass data to
+ * yourself in the callbacks.
+ *
+ */
+XPLM_API void XPLMSetWindowRefCon(
+ XPLMWindowID inWindowID,
+ void * inRefcon);
+
+/*
+ * XPLMTakeKeyboardFocus
+ *
+ * This routine gives a specific window keyboard focus. Keystrokes will be
+ * sent to that window. Pass a window ID of 0 to pass keyboard strokes
+ * directly to X-Plane.
+ *
+ */
+XPLM_API void XPLMTakeKeyboardFocus(
+ XPLMWindowID inWindow);
+
+/*
+ * XPLMBringWindowToFront
+ *
+ * This routine brings the window to the front of the Z-order. Windows are
+ * brought to the front when they are created...beyond that you should make
+ * sure you are front before handling mouse clicks.
+ *
+ */
+XPLM_API void XPLMBringWindowToFront(
+ XPLMWindowID inWindow);
+
+/*
+ * XPLMIsWindowInFront
+ *
+ * This routine returns true if you pass inthe ID of the frontmost visible
+ * window.
+ *
+ */
+XPLM_API int XPLMIsWindowInFront(
+ XPLMWindowID inWindow);
+
+/***************************************************************************
+ * HOT KEYS
+ ***************************************************************************/
+/*
+ * Hot Keys - keystrokes that can be managed by others.
+ *
+ */
+
+
+
+/*
+ * XPLMHotKey_f
+ *
+ * Your hot key callback simply takes a pointer of your choosing.
+ *
+ */
+typedef void (* XPLMHotKey_f)(
+ void * inRefcon);
+
+/*
+ * XPLMHotKeyID
+ *
+ * Hot keys are identified by opaque IDs.
+ *
+ */
+typedef void * XPLMHotKeyID;
+
+/*
+ * XPLMRegisterHotKey
+ *
+ * This routine registers a hot key. You specify your preferred key stroke
+ * virtual key/flag combination, a description of what your callback does (so
+ * other plug-ins can describe the plug-in to the user for remapping) and a
+ * callback function and opaque pointer to pass in). A new hot key ID is
+ * returned. During execution, the actual key associated with your hot key
+ * may change, but you are insulated from this.
+ *
+ */
+XPLM_API XPLMHotKeyID XPLMRegisterHotKey(
+ char inVirtualKey,
+ XPLMKeyFlags inFlags,
+ const char * inDescription,
+ XPLMHotKey_f inCallback,
+ void * inRefcon);
+
+/*
+ * XPLMUnregisterHotKey
+ *
+ * This API unregisters a hot key. You can only register your own hot keys.
+ *
+ */
+XPLM_API void XPLMUnregisterHotKey(
+ XPLMHotKeyID inHotKey);
+
+/*
+ * XPLMCountHotKeys
+ *
+ * Returns the number of current hot keys.
+ *
+ */
+XPLM_API int XPLMCountHotKeys(void);
+
+/*
+ * XPLMGetNthHotKey
+ *
+ * Returns a hot key by index, for iteration on all hot keys.
+ *
+ */
+XPLM_API XPLMHotKeyID XPLMGetNthHotKey(
+ int inIndex);
+
+/*
+ * XPLMGetHotKeyInfo
+ *
+ * Returns information about the hot key. Return NULL for any parameter you
+ * don't want info about. The description should be at least 512 chars long.
+ *
+ */
+XPLM_API void XPLMGetHotKeyInfo(
+ XPLMHotKeyID inHotKey,
+ char * outVirtualKey, /* Can be NULL */
+ XPLMKeyFlags * outFlags, /* Can be NULL */
+ char * outDescription, /* Can be NULL */
+ XPLMPluginID * outPlugin); /* Can be NULL */
+
+/*
+ * XPLMSetHotKeyCombination
+ *
+ * XPLMSetHotKeyCombination remaps a hot keys keystrokes. You may remap
+ * another plugin's keystrokes.
+ *
+ */
+XPLM_API void XPLMSetHotKeyCombination(
+ XPLMHotKeyID inHotKey,
+ char inVirtualKey,
+ XPLMKeyFlags inFlags);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h b/X-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h
new file mode 100755
index 0000000..e27bb5b
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h
@@ -0,0 +1,408 @@
+#ifndef _XPLMGraphics_h_
+#define _XPLMGraphics_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * Graphics routines for X-Plane and OpenGL.
+ *
+ * A few notes on coordinate systems:
+ *
+ * X-Plane uses three kinds of coordinates. Global coordinates are specified
+ * as latitude, longitude and elevation. This coordinate system never changes
+ * but is not very precise.
+ *
+ * OpenGL (or 'local') coordinates are cartesian and shift with the plane.
+ * They offer more precision and are used for 3-d OpenGL drawing. The X axis
+ * is aligned east-west with positive X meaning east. The Y axis is aligned
+ * straight up and down at the point 0,0,0 (but since the earth is round it is
+ * not truly straight up and down at other points). The Z axis is aligned
+ * north-south at 0, 0, 0 with positive Z pointing south (but since the earth
+ * is round it isn't exactly north-south as you move east or west of 0, 0, 0).
+ * One unit is one meter and the point 0,0,0 is on the surface of the earth
+ * at sea level for some latitude and longitude picked by the sim such that
+ * the user's aircraft is reasonably nearby.
+ *
+ * Cockpit coordinates are 2d, with the X axis horizontal and the Y axis
+ * vertical. The point 0,0 is the bottom left and 1024,768 is the upper right
+ * of the screen. This is true no matter what resolution the user's monitor is
+ * in; when running in higher resolution, graphics will be scaled.
+ *
+ * Use X-Plane's routines to convert between global and local coordinates. Do
+ * not attempt to do this conversion yourself; the precise 'roundness' of
+ * X-Plane's physics model may not match your own, and (to make things
+ * weirder) the user can potentially customize the physics of the current
+ * planet.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * X-PLANE GRAPHICS
+ ***************************************************************************/
+/*
+ * These routines allow you to use OpenGL with X-Plane.
+ *
+ */
+
+
+
+/*
+ * XPLMTextureID
+ *
+ * XPLM Texture IDs name well-known textures in the sim for you to use. This
+ * allows you to recycle textures from X-Plane, saving VRAM.
+ *
+ */
+enum {
+ /* The bitmap that contains window outlines, button outlines, fonts, etc. */
+ xplm_Tex_GeneralInterface = 0
+
+ /* The exterior paint for the user's aircraft (daytime). */
+ ,xplm_Tex_AircraftPaint = 1
+
+ /* The exterior light map for the user's aircraft. */
+ ,xplm_Tex_AircraftLiteMap = 2
+
+
+};
+typedef int XPLMTextureID;
+
+/*
+ * XPLMSetGraphicsState
+ *
+ * XPLMSetGraphicsState changes OpenGL's graphics state in a number of ways:
+ *
+ * inEnableFog - enables or disables fog, equivalent to: glEnable(GL_FOG);
+ *
+ * inNumberTexUnits - enables or disables a number of multitexturing units. If
+ * the number is 0, 2d texturing is disabled entirely, as in
+ * glDisable(GL_TEXTURE_2D); Otherwise, 2d texturing is enabled, and a
+ * number of multitexturing units are enabled sequentially, starting with
+ * unit 0, e.g. glActiveTextureARB(GL_TEXTURE0_ARB); glEnable
+ * (GL_TEXTURE_2D);
+ *
+ * inEnableLighting - enables or disables OpenGL lighting, e.g.
+ * glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);
+ *
+ * inEnableAlphaTesting - enables or disables the alpha test per pixel, e.g.
+ * glEnable(GL_ALPHA_TEST);
+ *
+ * inEnableAlphaBlending - enables or disables alpha blending per pixel, e.g.
+ * glEnable(GL_BLEND);
+ *
+ * inEnableDepthTesting - enables per pixel depth testing, as in
+ * glEnable(GL_DEPTH_TEST);
+ *
+ * inEnableDepthWriting - enables writing back of depth information to the
+ * depth bufffer, as in glDepthMask(GL_TRUE);
+ *
+ * The purpose of this function is to change OpenGL state while keeping
+ * X-Plane aware of the state changes; this keeps X-Plane from getting
+ * surprised by OGL state changes, and prevents X-Plane and plug-ins from
+ * having to set all state before all draws; XPLMSetGraphicsState internally
+ * skips calls to change state that is already properly enabled.
+ *
+ * X-Plane does not have a 'default' OGL state to plug-ins; plug-ins should
+ * totally set OGL state before drawing. Use XPLMSetGraphicsState instead of
+ * any of the above OpenGL calls.
+ *
+ * WARNING: Any routine that performs drawing (e.g. XPLMDrawString or widget
+ * code) may change X-Plane's state. Always set state before drawing after
+ * unknown code has executed.
+ *
+ */
+XPLM_API void XPLMSetGraphicsState(
+ int inEnableFog,
+ int inNumberTexUnits,
+ int inEnableLighting,
+ int inEnableAlphaTesting,
+ int inEnableAlphaBlending,
+ int inEnableDepthTesting,
+ int inEnableDepthWriting);
+
+/*
+ * XPLMBindTexture2d
+ *
+ * XPLMBindTexture2d changes what texture is bound to the 2d texturing target.
+ * This routine caches the current 2d texture across all texturing units in
+ * the sim and plug-ins, preventing extraneous binding. For example, consider
+ * several plug-ins running in series; if they all use the 'general interface'
+ * bitmap to do UI, calling this function will skip the rebinding of the
+ * general interface texture on all but the first plug-in, which can provide
+ * better frame rate son some graphics cards.
+ *
+ * inTextureID is the ID of the texture object to bind; inTextureUnit is a
+ * zero-based texture unit (e.g. 0 for the first one), up to a maximum of 4
+ * units. (This number may increase in future versions of x-plane.)
+ *
+ * Use this routine instead of glBindTexture(GL_TEXTURE_2D, ....);
+ *
+ */
+XPLM_API void XPLMBindTexture2d(
+ int inTextureNum,
+ int inTextureUnit);
+
+/*
+ * XPLMGenerateTextureNumbers
+ *
+ * This routine generates unused texture numbers that a plug-in can use to
+ * safely bind textures. Use this routine instead of glGenTextures;
+ * glGenTextures will allocate texture numbers in ranges that X-Plane reserves
+ * for its own use but does not always use; for example, it might provide an
+ * ID within the range of textures reserved for terrain...loading a new .env
+ * file as the plane flies might then cause X-Plane to use this texture ID.
+ * X-Plane will then overwrite the plug-ins texture. This routine returns
+ * texture IDs that are out of X-Plane's usage range.
+ *
+ */
+XPLM_API void XPLMGenerateTextureNumbers(
+ int * outTextureIDs,
+ int inCount);
+
+/*
+ * XPLMGetTexture
+ *
+ * XPLMGetTexture returns the OpenGL texture enumeration of an X-Plane texture
+ * based on a generic identifying code. For example, you can get the texture
+ * for X-Plane's UI bitmaps. This allows you to build new gauges that take
+ * advantage of x-plane's textures, for smooth artwork integration and also
+ * saving texture memory. Note that the texture might not be loaded yet,
+ * depending on what the plane's panel contains.
+ *
+ * OPEN ISSUE: We really need a way to make sure X-Plane loads this texture if
+ * it isn't around, or at least a way to find out whether it is loaded or not.
+ *
+ */
+XPLM_API int XPLMGetTexture(
+ XPLMTextureID inTexture);
+
+/*
+ * XPLMWorldToLocal
+ *
+ * This routine translates coordinates from latitude, longitude, and altitude
+ * to local scene coordinates. Latitude and longitude are in decimal degrees,
+ * and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
+ * meters in the local OpenGL coordinate system.
+ *
+ */
+XPLM_API void XPLMWorldToLocal(
+ double inLatitude,
+ double inLongitude,
+ double inAltitude,
+ double * outX,
+ double * outY,
+ double * outZ);
+
+/*
+ * XPLMLocalToWorld
+ *
+ * This routine translates a local coordinate triplet back into latitude,
+ * longitude, and altitude. Latitude and longitude are in decimal degrees,
+ * and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
+ * meters in the local OpenGL coordinate system.
+ *
+ * NOTE: world coordinates are less precise than local coordinates; you should
+ * try to avoid round tripping from local to world and back.
+ *
+ */
+XPLM_API void XPLMLocalToWorld(
+ double inX,
+ double inY,
+ double inZ,
+ double * outLatitude,
+ double * outLongitude,
+ double * outAltitude);
+
+/*
+ * XPLMDrawTranslucentDarkBox
+ *
+ * This routine draws a translucent dark box, partially obscuring parts of the
+ * screen but making text easy to read. This is the same graphics primitive
+ * used by X-Plane to show text files and ATC info.
+ *
+ */
+XPLM_API void XPLMDrawTranslucentDarkBox(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom);
+
+/***************************************************************************
+ * X-PLANE TEXT
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+/*
+ * XPLMFontID
+ *
+ * X-Plane features some fixed-character fonts. Each font may have its own
+ * metrics.
+ *
+ * WARNING: Some of these fonts are no longer supported or may have changed
+ * geometries. For maximum copmatibility, see the comments below.
+ *
+ * Note: X-Plane 7 supports proportional-spaced fonts. Since no measuring
+ * routine is available yet, the SDK will normally draw using a fixed-width
+ * font. You can use a dataref to enable proportional font drawing on XP7 if
+ * you want to.
+ *
+ */
+enum {
+ /* Mono-spaced font for user interface. Available in all versions of the SDK. */
+ xplmFont_Basic = 0
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Menus = 1
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Metal = 2
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Led = 3
+
+ /* Deprecated, do not use. */
+ ,xplmFont_LedWide = 4
+
+ /* Deprecated, do not use. */
+ ,xplmFont_PanelHUD = 5
+
+ /* Deprecated, do not use. */
+ ,xplmFont_PanelEFIS = 6
+
+ /* Deprecated, do not use. */
+ ,xplmFont_PanelGPS = 7
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosGA = 8
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosBC = 9
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosHM = 10
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosGANarrow = 11
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosBCNarrow = 12
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosHMNarrow = 13
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Timer = 14
+
+ /* Deprecated, do not use. */
+ ,xplmFont_FullRound = 15
+
+ /* Deprecated, do not use. */
+ ,xplmFont_SmallRound = 16
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Menus_Localized = 17
+
+#if defined(XPLM200)
+ /* Proportional UI font. */
+ ,xplmFont_Proportional = 18
+
+#endif /* XPLM200 */
+
+};
+typedef int XPLMFontID;
+
+/*
+ * XPLMDrawString
+ *
+ * This routine draws a NULL termianted string in a given font. Pass in the
+ * lower left pixel that the character is to be drawn onto. Also pass the
+ * character and font ID. This function returns the x offset plus the width of
+ * all drawn characters. The color to draw in is specified as a pointer to an
+ * array of three floating point colors, representing RGB intensities from 0.0
+ * to 1.0.
+ *
+ */
+XPLM_API void XPLMDrawString(
+ float * inColorRGB,
+ int inXOffset,
+ int inYOffset,
+ char * inChar,
+ int * inWordWrapWidth, /* Can be NULL */
+ XPLMFontID inFontID);
+
+/*
+ * XPLMDrawNumber
+ *
+ * This routine draws a number similar to the digit editing fields in
+ * PlaneMaker and data output display in X-Plane. Pass in a color, a
+ * position, a floating point value, and formatting info. Specify how many
+ * integer and how many decimal digits to show and whether to show a sign, as
+ * well as a character set. This routine returns the xOffset plus width of the
+ * string drawn.
+ *
+ */
+XPLM_API void XPLMDrawNumber(
+ float * inColorRGB,
+ int inXOffset,
+ int inYOffset,
+ double inValue,
+ int inDigits,
+ int inDecimals,
+ int inShowSign,
+ XPLMFontID inFontID);
+
+/*
+ * XPLMGetFontDimensions
+ *
+ * This routine returns the width and height of a character in a given font.
+ * It also tells you if the font only supports numeric digits. Pass NULL if
+ * you don't need a given field. Note that for a proportional font the width
+ * will be an arbitrary, hopefully average width.
+ *
+ */
+XPLM_API void XPLMGetFontDimensions(
+ XPLMFontID inFontID,
+ int * outCharWidth, /* Can be NULL */
+ int * outCharHeight, /* Can be NULL */
+ int * outDigitsOnly); /* Can be NULL */
+
+#if defined(XPLM200)
+/*
+ * XPLMMeasureString
+ *
+ * This routine returns the width in pixels of a string using a given font.
+ * The string is passed as a pointer plus length (and does not need to be null
+ * terminated); this is used to allow for measuring substrings. The return
+ * value is floating point; it is possible that future font drawing may allow
+ * for fractional pixels.
+ *
+ */
+XPLM_API float XPLMMeasureString(
+ XPLMFontID inFontID,
+ const char * inChar,
+ int inNumChars);
+#endif /* XPLM200 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMMenus.h b/X-Plane-SDK/CHeaders/XPLM/XPLMMenus.h
new file mode 100755
index 0000000..630a66a
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMMenus.h
@@ -0,0 +1,225 @@
+#ifndef _XPLMMenus_h_
+#define _XPLMMenus_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPLMMenus - Theory of Operation
+ *
+ * Plug-ins can create menus in the menu bar of X-Plane. This is done by
+ * creating a menu and then creating items. Menus are referred to by an
+ * opaque ID. Items are referred to by index number. For each menu and item
+ * you specify a void *. Per menu you specify a handler function that is
+ * called with each void * when the menu item is picked. Menu item indices
+ * are zero based.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * XPLM MENUS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+/*
+ * XPLMMenuCheck
+ *
+ * These enumerations define the various 'check' states for an X-Plane menu.
+ * 'checking' in x-plane actually appears as a light which may or may not be
+ * lit. So there are three possible states.
+ *
+ */
+enum {
+ /* there is no symbol to the left of the menu item. */
+ xplm_Menu_NoCheck = 0
+
+ /* the menu has a mark next to it that is unmarked (not lit). */
+ ,xplm_Menu_Unchecked = 1
+
+ /* the menu has a mark next to it that is checked (lit). */
+ ,xplm_Menu_Checked = 2
+
+
+};
+typedef int XPLMMenuCheck;
+
+/*
+ * XPLMMenuID
+ *
+ * This is a unique ID for each menu you create.
+ *
+ */
+typedef void * XPLMMenuID;
+
+/*
+ * XPLMMenuHandler_f
+ *
+ * A menu handler function takes two reference pointers, one for the menu
+ * (specified when the menu was created) and one for the item (specified when
+ * the item was created).
+ *
+ */
+typedef void (* XPLMMenuHandler_f)(
+ void * inMenuRef,
+ void * inItemRef);
+
+/*
+ * XPLMFindPluginsMenu
+ *
+ * This function returns the ID of the plug-ins menu, which is created for you
+ * at startup.
+ *
+ */
+XPLM_API XPLMMenuID XPLMFindPluginsMenu(void);
+
+/*
+ * XPLMCreateMenu
+ *
+ * This function creates a new menu and returns its ID. It returns NULL if
+ * the menu cannot be created. Pass in a parent menu ID and an item index to
+ * create a submenu, or NULL for the parent menu to put the menu in the menu
+ * bar. The menu's name is only used if the menu is in the menubar. You also
+ * pass a handler function and a menu reference value. Pass NULL for the
+ * handler if you do not need callbacks from the menu (for example, if it only
+ * contains submenus).
+ *
+ * Important: you must pass a valid, non-empty menu title even if the menu is
+ * a submenu where the title is not visible.
+ *
+ */
+XPLM_API XPLMMenuID XPLMCreateMenu(
+ const char * inName,
+ XPLMMenuID inParentMenu,
+ int inParentItem,
+ XPLMMenuHandler_f inHandler,
+ void * inMenuRef);
+
+/*
+ * XPLMDestroyMenu
+ *
+ * This function destroys a menu that you have created. Use this to remove a
+ * submenu if necessary. (Normally this function will not be necessary.)
+ *
+ */
+XPLM_API void XPLMDestroyMenu(
+ XPLMMenuID inMenuID);
+
+/*
+ * XPLMClearAllMenuItems
+ *
+ * This function removes all menu items from a menu, allowing you to rebuild
+ * it. Use this function if you need to change the number of items on a menu.
+ *
+ */
+XPLM_API void XPLMClearAllMenuItems(
+ XPLMMenuID inMenuID);
+
+/*
+ * XPLMAppendMenuItem
+ *
+ * This routine appends a new menu item to the bottom of a menu and returns
+ * its index. Pass in the menu to add the item to, the items name, and a void
+ * * ref for this item. If you pass in inForceEnglish, this menu item will be
+ * drawn using the english character set no matter what language x-plane is
+ * running in. Otherwise the menu item will be drawn localized. (An example
+ * of why you'd want to do this is for a proper name.) See XPLMUtilities for
+ * determining the current langauge.
+ *
+ */
+XPLM_API int XPLMAppendMenuItem(
+ XPLMMenuID inMenu,
+ const char * inItemName,
+ void * inItemRef,
+ int inForceEnglish);
+
+/*
+ * XPLMAppendMenuSeparator
+ *
+ * This routine adds a seperator to the end of a menu.
+ *
+ */
+XPLM_API void XPLMAppendMenuSeparator(
+ XPLMMenuID inMenu);
+
+/*
+ * XPLMSetMenuItemName
+ *
+ * This routine changes the name of an existing menu item. Pass in the menu
+ * ID and the index of the menu item.
+ *
+ */
+XPLM_API void XPLMSetMenuItemName(
+ XPLMMenuID inMenu,
+ int inIndex,
+ const char * inItemName,
+ int inForceEnglish);
+
+/*
+ * XPLMCheckMenuItem
+ *
+ * Set whether a menu item is checked. Pass in the menu ID and item index.
+ *
+ */
+XPLM_API void XPLMCheckMenuItem(
+ XPLMMenuID inMenu,
+ int index,
+ XPLMMenuCheck inCheck);
+
+/*
+ * XPLMCheckMenuItemState
+ *
+ * This routine returns whether a menu item is checked or not. A menu item's
+ * check mark may be on or off, or a menu may not have an icon at all.
+ *
+ */
+XPLM_API void XPLMCheckMenuItemState(
+ XPLMMenuID inMenu,
+ int index,
+ XPLMMenuCheck * outCheck);
+
+/*
+ * XPLMEnableMenuItem
+ *
+ * Sets whether this menu item is enabled. Items start out enabled.
+ *
+ */
+XPLM_API void XPLMEnableMenuItem(
+ XPLMMenuID inMenu,
+ int index,
+ int enabled);
+
+#if defined(XPLM210)
+/*
+ * XPLMRemoveMenuItem
+ *
+ * Removes one item from a menu. Note that all menu items below are moved up
+ * one; your plugin must track the change in index numbers.
+ *
+ */
+XPLM_API void XPLMRemoveMenuItem(
+ XPLMMenuID inMenu,
+ int inIndex);
+#endif /* XPLM210 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h b/X-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h
new file mode 100755
index 0000000..5e08705
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h
@@ -0,0 +1,376 @@
+#ifndef _XPLMNavigation_h_
+#define _XPLMNavigation_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPLMNavigation - THEORY OF OPERATION
+ *
+ * The XPLM Navigation APIs give you some access to the navigation databases
+ * inside X-Plane. X-Plane stores all navigation information in RAM, so by
+ * using these APIs you can gain access to most information without having to
+ * go to disk or parse the files yourself.
+ *
+ * You can also use this API to program the FMS. You must use the navigation
+ * APIs to find the nav-aids you want to program into the FMS, since the FMS
+ * is powered internally by x-plane's navigation database.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * NAVIGATION DATABASE ACCESS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+/*
+ * XPLMNavType
+ *
+ * These enumerations define the different types of navaids. They are each
+ * defined with a separate bit so that they may be bit-wise added together to
+ * form sets of nav-aid types.
+ *
+ * NOTE: xplm_Nav_LatLon is a specific lat-lon coordinate entered into the
+ * FMS. It will not exist in the database, and cannot be programmed into the
+ * FMS. Querying the FMS for navaids will return it. Use
+ * XPLMSetFMSEntryLatLon to set a lat/lon waypoint.
+ *
+ */
+enum {
+ xplm_Nav_Unknown = 0
+
+ ,xplm_Nav_Airport = 1
+
+ ,xplm_Nav_NDB = 2
+
+ ,xplm_Nav_VOR = 4
+
+ ,xplm_Nav_ILS = 8
+
+ ,xplm_Nav_Localizer = 16
+
+ ,xplm_Nav_GlideSlope = 32
+
+ ,xplm_Nav_OuterMarker = 64
+
+ ,xplm_Nav_MiddleMarker = 128
+
+ ,xplm_Nav_InnerMarker = 256
+
+ ,xplm_Nav_Fix = 512
+
+ ,xplm_Nav_DME = 1024
+
+ ,xplm_Nav_LatLon = 2048
+
+
+};
+typedef int XPLMNavType;
+
+/*
+ * XPLMNavRef
+ *
+ * XPLMNavRef is an iterator into the navigation database. The navigation
+ * database is essentially an array, but it is not necessarily densely
+ * populated. The only assumption you can safely make is that like-typed
+ * nav-aids are grouped together.
+ *
+ * Use XPLMNavRef to refer to a nav-aid.
+ *
+ * XPLM_NAV_NOT_FOUND is returned by functions that return an XPLMNavRef when
+ * the iterator must be invalid.
+ *
+ */
+typedef int XPLMNavRef;
+
+#define XPLM_NAV_NOT_FOUND -1
+
+/*
+ * XPLMGetFirstNavAid
+ *
+ * This returns the very first navaid in the database. Use this to traverse
+ * the entire database. Returns XPLM_NAV_NOT_FOUND if the nav database is
+ * empty.
+ *
+ */
+XPLM_API XPLMNavRef XPLMGetFirstNavAid(void);
+
+/*
+ * XPLMGetNextNavAid
+ *
+ * Given a nav aid ref, this routine returns the next navaid. It returns
+ * XPLM_NAV_NOT_FOUND if the nav aid passed in was invalid or if the navaid
+ * passed in was the last one in the database. Use this routine to iterate
+ * across all like-typed navaids or the entire database.
+ *
+ * WARNING: due to a bug in the SDK, when fix loading is disabled in the
+ * rendering settings screen, calling this routine with the last airport
+ * returns a bogus nav aid. Using this nav aid can crash x-plane.
+ *
+ */
+XPLM_API XPLMNavRef XPLMGetNextNavAid(
+ XPLMNavRef inNavAidRef);
+
+/*
+ * XPLMFindFirstNavAidOfType
+ *
+ * This routine returns the ref of the first navaid of the given type in the
+ * database or XPLM_NAV_NOT_FOUND if there are no navaids of that type in the
+ * database. You must pass exactly one nav aid type to this routine.
+ *
+ * WARNING: due to a bug in the SDK, when fix loading is disabled in the
+ * rendering settings screen, calling this routine with fixes returns a bogus
+ * nav aid. Using this nav aid can crash x-plane.
+ *
+ */
+XPLM_API XPLMNavRef XPLMFindFirstNavAidOfType(
+ XPLMNavType inType);
+
+/*
+ * XPLMFindLastNavAidOfType
+ *
+ * This routine returns the ref of the last navaid of the given type in the
+ * database or XPLM_NAV_NOT_FOUND if there are no navaids of that type in the
+ * database. You must pass exactly one nav aid type to this routine.
+ *
+ * WARNING: due to a bug in the SDK, when fix loading is disabled in the
+ * rendering settings screen, calling this routine with fixes returns a bogus
+ * nav aid. Using this nav aid can crash x-plane.
+ *
+ */
+XPLM_API XPLMNavRef XPLMFindLastNavAidOfType(
+ XPLMNavType inType);
+
+/*
+ * XPLMFindNavAid
+ *
+ * This routine provides a number of searching capabilities for the nav
+ * database. XPLMFindNavAid will search through every nav aid whose type is
+ * within inType (multiple types may be added together) and return any
+ * nav-aids found based on the following rules:
+ *
+ * If inLat and inLon are not NULL, the navaid nearest to that lat/lon will be
+ * returned, otherwise the last navaid found will be returned.
+ *
+ * If inFrequency is not NULL, then any navaids considered must match this
+ * frequency. Note that this will screen out radio beacons that do not have
+ * frequency data published (like inner markers) but not fixes and airports.
+ *
+ * If inNameFragment is not NULL, only navaids that contain the fragment in
+ * their name will be returned.
+ *
+ * If inIDFragment is not NULL, only navaids that contain the fragment in
+ * their IDs will be returned.
+ *
+ * This routine provides a simple way to do a number of useful searches:
+ *
+ * Find the nearest navaid on this frequency. Find the nearest airport. Find
+ * the VOR whose ID is "KBOS". Find the nearest airport whose name contains
+ * "Chicago".
+ *
+ */
+XPLM_API XPLMNavRef XPLMFindNavAid(
+ const char * inNameFragment, /* Can be NULL */
+ const char * inIDFragment, /* Can be NULL */
+ float * inLat, /* Can be NULL */
+ float * inLon, /* Can be NULL */
+ int * inFrequency, /* Can be NULL */
+ XPLMNavType inType);
+
+/*
+ * XPLMGetNavAidInfo
+ *
+ * This routine returns information about a navaid. Any non-null field is
+ * filled out with information if it is available.
+ *
+ * Frequencies are in the nav.dat convention as described in the X-Plane nav
+ * database FAQ: NDB frequencies are exact, all others are multiplied by 100.
+ *
+ * The buffer for IDs should be at least 6 chars and the buffer for names
+ * should be at least 41 chars, but since these values are likely to go up, I
+ * recommend passing at least 32 chars for IDs and 256 chars for names when
+ * possible.
+ *
+ * The outReg parameter tells if the navaid is within the local "region" of
+ * loaded DSFs. (This information may not be particularly useful to plugins.)
+ * The parameter is a single byte value 1 for true or 0 for false, not a C
+ * string.
+ *
+ */
+XPLM_API void XPLMGetNavAidInfo(
+ XPLMNavRef inRef,
+ XPLMNavType * outType, /* Can be NULL */
+ float * outLatitude, /* Can be NULL */
+ float * outLongitude, /* Can be NULL */
+ float * outHeight, /* Can be NULL */
+ int * outFrequency, /* Can be NULL */
+ float * outHeading, /* Can be NULL */
+ char * outID, /* Can be NULL */
+ char * outName, /* Can be NULL */
+ char * outReg); /* Can be NULL */
+
+/***************************************************************************
+ * FLIGHT MANAGEMENT COMPUTER
+ ***************************************************************************/
+/*
+ * Note: the FMS works based on an array of entries. Indices into the array
+ * are zero-based. Each entry is a nav-aid plus an altitude. The FMS tracks
+ * the currently displayed entry and the entry that it is flying to.
+ *
+ * The FMS must be programmed with contiguous entries, so clearing an entry at
+ * the end shortens the effective flight plan. There is a max of 100
+ * waypoints in the flight plan.
+ *
+ */
+
+
+
+/*
+ * XPLMCountFMSEntries
+ *
+ * This routine returns the number of entries in the FMS.
+ *
+ */
+XPLM_API int XPLMCountFMSEntries(void);
+
+/*
+ * XPLMGetDisplayedFMSEntry
+ *
+ * This routine returns the index of the entry the pilot is viewing.
+ *
+ */
+XPLM_API int XPLMGetDisplayedFMSEntry(void);
+
+/*
+ * XPLMGetDestinationFMSEntry
+ *
+ * This routine returns the index of the entry the FMS is flying to.
+ *
+ */
+XPLM_API int XPLMGetDestinationFMSEntry(void);
+
+/*
+ * XPLMSetDisplayedFMSEntry
+ *
+ * This routine changes which entry the FMS is showing to the index specified.
+ * *
+ */
+XPLM_API void XPLMSetDisplayedFMSEntry(
+ int inIndex);
+
+/*
+ * XPLMSetDestinationFMSEntry
+ *
+ * This routine changes which entry the FMS is flying the aircraft toward.
+ *
+ */
+XPLM_API void XPLMSetDestinationFMSEntry(
+ int inIndex);
+
+/*
+ * XPLMGetFMSEntryInfo
+ *
+ * This routine returns information about a given FMS entry. A reference to a
+ * navaid can be returned allowing you to find additional information (such as
+ * a frequency, ILS heading, name, etc.). Some information is available
+ * immediately. For a lat/lon entry, the lat/lon is returned by this routine
+ * but the navaid cannot be looked up (and the reference will be
+ * XPLM_NAV_NOT_FOUND. FMS name entry buffers should be at least 256 chars in
+ * length.
+ *
+ */
+XPLM_API void XPLMGetFMSEntryInfo(
+ int inIndex,
+ XPLMNavType * outType, /* Can be NULL */
+ char * outID, /* Can be NULL */
+ XPLMNavRef * outRef, /* Can be NULL */
+ int * outAltitude, /* Can be NULL */
+ float * outLat, /* Can be NULL */
+ float * outLon); /* Can be NULL */
+
+/*
+ * XPLMSetFMSEntryInfo
+ *
+ * This routine changes an entry in the FMS to have the destination navaid
+ * passed in and the altitude specified. Use this only for airports, fixes,
+ * and radio-beacon navaids. Currently of radio beacons, the FMS can only
+ * support VORs and NDBs. Use the routines below to clear or fly to a lat/lon.
+ *
+ */
+XPLM_API void XPLMSetFMSEntryInfo(
+ int inIndex,
+ XPLMNavRef inRef,
+ int inAltitude);
+
+/*
+ * XPLMSetFMSEntryLatLon
+ *
+ * This routine changes the entry in the FMS to a lat/lon entry with the given
+ * coordinates.
+ *
+ */
+XPLM_API void XPLMSetFMSEntryLatLon(
+ int inIndex,
+ float inLat,
+ float inLon,
+ int inAltitude);
+
+/*
+ * XPLMClearFMSEntry
+ *
+ * This routine clears the given entry, potentially shortening the flight
+ * plan.
+ *
+ */
+XPLM_API void XPLMClearFMSEntry(
+ int inIndex);
+
+/***************************************************************************
+ * GPS RECEIVER
+ ***************************************************************************/
+/*
+ * These APIs let you read data from the GPS unit.
+ *
+ */
+
+
+
+/*
+ * XPLMGetGPSDestinationType
+ *
+ * This routine returns the type of the currently selected GPS destination,
+ * one of fix, airport, VOR or NDB.
+ *
+ */
+XPLM_API XPLMNavType XPLMGetGPSDestinationType(void);
+
+/*
+ * XPLMGetGPSDestination
+ *
+ * This routine returns the current GPS destination.
+ *
+ */
+XPLM_API XPLMNavRef XPLMGetGPSDestination(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h b/X-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h
new file mode 100755
index 0000000..cbc58f4
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h
@@ -0,0 +1,258 @@
+#ifndef _XPLMPlanes_h_
+#define _XPLMPlanes_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * The XPLMPlanes APIs allow you to control the various aircraft in x-plane,
+ * both the user's and the sim's.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * USER AIRCRAFT ACCESS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPLMSetUsersAircraft
+ *
+ * This routine changes the user's aircraft. Note that this will reinitialize
+ * the user to be on the nearest airport's first runway. Pass in a full path
+ * (hard drive and everything including the .acf extension) to the .acf file.
+ *
+ */
+XPLM_API void XPLMSetUsersAircraft(
+ const char * inAircraftPath);
+/*
+ * XPLMPlaceUserAtAirport
+ *
+ * This routine places the user at a given airport. Specify the airport by
+ * its ICAO code (e.g. 'KBOS').
+ *
+ */
+XPLM_API void XPLMPlaceUserAtAirport(
+ const char * inAirportCode);
+/***************************************************************************
+ * GLOBAL AIRCRAFT ACCESS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/* The user's aircraft is always index 0. */
+#define XPLM_USER_AIRCRAFT 0
+/*
+ * XPLMPlaneDrawState_t
+ *
+ * This structure contains additional plane parameter info to be passed to
+ * draw plane. Make sure to fill in the size of the structure field with
+ * sizeof(XPLMDrawPlaneState_t) so that the XPLM can tell how many fields you
+ * knew about when compiling your plugin (since more fields may be added
+ * later).
+ *
+ * Most of these fields are ratios from 0 to 1 for control input. X-Plane
+ * calculates what the actual controls look like based on the .acf file for
+ * that airplane. Note for the yoke inputs, this is what the pilot of the
+ * plane has commanded (post artificial stability system if there were one)
+ * and affects aelerons, rudder, etc. It is not necessarily related to the
+ * actual position of the plane!
+ *
+ */
+typedef struct {
+ /* The size of the draw state struct. */
+ int structSize;
+ /* A ratio from [0..1] describing how far the landing gear is extended. */
+ float gearPosition;
+ /* Ratio of flap deployment, 0 = up, 1 = full deploy. */
+ float flapRatio;
+ /* Ratio of spoiler deployment, 0 = none, 1 = full deploy. */
+ float spoilerRatio;
+ /* Ratio of speed brake deployment, 0 = none, 1 = full deploy. */
+ float speedBrakeRatio;
+ /* Ratio of slat deployment, 0 = none, 1 = full deploy. */
+ float slatRatio;
+ /* Wing sweep ratio, 0 = forward, 1 = swept. */
+ float wingSweep;
+ /* Thrust power, 0 = none, 1 = full fwd, -1 = full reverse. */
+ float thrust;
+ /* Total pitch input for this plane. */
+ float yokePitch;
+ /* Total Heading input for this plane. */
+ float yokeHeading;
+ /* Total Roll input for this plane. */
+ float yokeRoll;
+} XPLMPlaneDrawState_t;
+/*
+ * XPLMCountAircraft
+ *
+ * This function returns the number of aircraft X-Plane is capable of having,
+ * as well as the number of aircraft that are currently active. These numbers
+ * count the user's aircraft. It can also return the plugin that is currently
+ * controlling aircraft. In X-Plane 7, this routine reflects the number of
+ * aircraft the user has enabled in the rendering options window.
+ *
+ */
+XPLM_API void XPLMCountAircraft(
+ int * outTotalAircraft,
+ int * outActiveAircraft,
+ XPLMPluginID * outController);
+/*
+ * XPLMGetNthAircraftModel
+ *
+ * This function returns the aircraft model for the Nth aircraft. Indices are
+ * zero based, with zero being the user's aircraft. The file name should be
+ * at least 256 chars in length; the path should be at least 512 chars in
+ * length.
+ *
+ */
+XPLM_API void XPLMGetNthAircraftModel(
+ int inIndex,
+ char * outFileName,
+ char * outPath);
+/***************************************************************************
+ * EXCLUSIVE AIRCRAFT ACCESS
+ ***************************************************************************/
+/*
+ * The following routines require exclusive access to the airplane APIs. Only
+ * one plugin may have this access at a time.
+ *
+ */
+
+
+
+/*
+ * XPLMPlanesAvailable_f
+ *
+ * Your airplanes available callback is called when another plugin gives up
+ * access to the multiplayer planes. Use this to wait for access to
+ * multiplayer.
+ *
+ */
+typedef void (* XPLMPlanesAvailable_f)(
+ void * inRefcon);
+
+/*
+ * XPLMAcquirePlanes
+ *
+ * XPLMAcquirePlanes grants your plugin exclusive access to the aircraft. It
+ * returns 1 if you gain access, 0 if you do not. inAircraft - pass in an
+ * array of pointers to strings specifying the planes you want loaded. For
+ * any plane index you do not want loaded, pass a 0-length string. Other
+ * strings should be full paths with the .acf extension. NULL terminates this
+ * array, or pass NULL if there are no planes you want loaded. If you pass in
+ * a callback and do not receive access to the planes your callback will be
+ * called when the airplanes are available. If you do receive airplane access,
+ * your callback will not be called.
+ *
+ */
+XPLM_API int XPLMAcquirePlanes(
+ char ** inAircraft, /* Can be NULL */
+ XPLMPlanesAvailable_f inCallback,
+ void * inRefcon);
+
+/*
+ * XPLMReleasePlanes
+ *
+ * Call this function to release access to the planes. Note that if you are
+ * disabled, access to planes is released for you and you must reacquire it.
+ *
+ */
+XPLM_API void XPLMReleasePlanes(void);
+
+/*
+ * XPLMSetActiveAircraftCount
+ *
+ * This routine sets the number of active planes. If you pass in a number
+ * higher than the total number of planes availables, only the total number of
+ * planes available is actually used.
+ *
+ */
+XPLM_API void XPLMSetActiveAircraftCount(
+ int inCount);
+
+/*
+ * XPLMSetAircraftModel
+ *
+ * This routine loads an aircraft model. It may only be called if you have
+ * exclusive access to the airplane APIs. Pass in the path of the model with
+ * the .acf extension. The index is zero based, but you may not pass in 0
+ * (use XPLMSetUsersAircraft to load the user's aircracft).
+ *
+ */
+XPLM_API void XPLMSetAircraftModel(
+ int inIndex,
+ const char * inAircraftPath);
+
+/*
+ * XPLMDisableAIForPlane
+ *
+ * This routine turns off X-Plane's AI for a given plane. The plane will
+ * continue to draw and be a real plane in X-Plane, but will not move itself.
+ *
+ */
+XPLM_API void XPLMDisableAIForPlane(
+ int inPlaneIndex);
+
+/*
+ * XPLMDrawAircraft
+ *
+ * This routine draws an aircraft. It can only be called from a 3-d drawing
+ * callback. Pass in the position of the plane in OpenGL local coordinates
+ * and the orientation of the plane. A 1 for full drawing indicates that the
+ * whole plane must be drawn; a 0 indicates you only need the nav lights
+ * drawn. (This saves rendering time when planes are far away.)
+ *
+ */
+XPLM_API void XPLMDrawAircraft(
+ int inPlaneIndex,
+ float inX,
+ float inY,
+ float inZ,
+ float inPitch,
+ float inRoll,
+ float inYaw,
+ int inFullDraw,
+ XPLMPlaneDrawState_t * inDrawStateInfo);
+
+/*
+ * XPLMReinitUsersPlane
+ *
+ * This function recomputes the derived flight model data from the aircraft
+ * structure in memory. If you have used the data access layer to modify the
+ * aircraft structure, use this routine to resynchronize x-plane; since
+ * X-plane works at least partly from derived values, the sim will not behave
+ * properly until this is called.
+ *
+ * WARNING: this routine does not necessarily place the airplane at the
+ * airport; use XPLMSetUsersAircraft to be compatible. This routine is
+ * provided to do special experimentation with flight models without resetting
+ * flight.
+ *
+ */
+XPLM_API void XPLMReinitUsersPlane(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h b/X-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h
new file mode 100755
index 0000000..576d157
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h
@@ -0,0 +1,331 @@
+#ifndef _XPLMPlugin_h_
+#define _XPLMPlugin_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * These APIs provide facilities to find and work with other plugins and
+ * manage other plugins.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * FINDING PLUGINS
+ ***************************************************************************/
+/*
+ * These APIs allow you to find another plugin or yourself, or iterate across
+ * all plugins. For example, if you wrote an FMS plugin that needed to talk
+ * to an autopilot plugin, you could use these APIs to locate the autopilot
+ * plugin.
+ *
+ */
+
+
+
+/*
+ * XPLMGetMyID
+ *
+ * This routine returns the plugin ID of the calling plug-in. Call this to
+ * get your own ID.
+ *
+ */
+XPLM_API XPLMPluginID XPLMGetMyID(void);
+
+/*
+ * XPLMCountPlugins
+ *
+ * This routine returns the total number of plug-ins that are loaded, both
+ * disabled and enabled.
+ *
+ */
+XPLM_API int XPLMCountPlugins(void);
+
+/*
+ * XPLMGetNthPlugin
+ *
+ * This routine returns the ID of a plug-in by index. Index is 0 based from 0
+ * to XPLMCountPlugins-1, inclusive. Plugins may be returned in any arbitrary
+ * order.
+ *
+ */
+XPLM_API XPLMPluginID XPLMGetNthPlugin(
+ int inIndex);
+
+/*
+ * XPLMFindPluginByPath
+ *
+ * This routine returns the plug-in ID of the plug-in whose file exists at the
+ * passed in absolute file system path. XPLM_NO_PLUGIN_ID is returned if the
+ * path does not point to a currently loaded plug-in.
+ *
+ */
+XPLM_API XPLMPluginID XPLMFindPluginByPath(
+ const char * inPath);
+
+/*
+ * XPLMFindPluginBySignature
+ *
+ * This routine returns the plug-in ID of the plug-in whose signature matches
+ * what is passed in or XPLM_NO_PLUGIN_ID if no running plug-in has this
+ * signature. Signatures are the best way to identify another plug-in as they
+ * are independent of the file system path of a plug-in or the human-readable
+ * plug-in name, and should be unique for all plug-ins. Use this routine to
+ * locate another plugin that your plugin interoperates with
+ *
+ */
+XPLM_API XPLMPluginID XPLMFindPluginBySignature(
+ const char * inSignature);
+
+/*
+ * XPLMGetPluginInfo
+ *
+ * This routine returns information about a plug-in. Each parameter should be
+ * a pointer to a buffer of at least 256 characters, or NULL to not receive
+ * the information.
+ *
+ * outName - the human-readable name of the plug-in. outFilePath - the
+ * absolute file path to the file that contains this plug-in. outSignature - a
+ * unique string that identifies this plug-in. outDescription - a
+ * human-readable description of this plug-in.
+ *
+ */
+XPLM_API void XPLMGetPluginInfo(
+ XPLMPluginID inPlugin,
+ char * outName, /* Can be NULL */
+ char * outFilePath, /* Can be NULL */
+ char * outSignature, /* Can be NULL */
+ char * outDescription); /* Can be NULL */
+
+/***************************************************************************
+ * ENABLING/DISABLING PLUG-INS
+ ***************************************************************************/
+/*
+ * These routines are used to work with plug-ins and manage them. Most
+ * plugins will not need to use these APIs.
+ *
+ */
+
+
+
+/*
+ * XPLMIsPluginEnabled
+ *
+ * Returns whether the specified plug-in is enabled for running.
+ *
+ */
+XPLM_API int XPLMIsPluginEnabled(
+ XPLMPluginID inPluginID);
+
+/*
+ * XPLMEnablePlugin
+ *
+ * This routine enables a plug-in if it is not already enabled. It returns 1
+ * if the plugin was enabled or successfully enables itself, 0 if it does not.
+ * Plugins may fail to enable (for example, if resources cannot be acquired)
+ * by returning 0 from their XPluginEnable callback.
+ *
+ */
+XPLM_API int XPLMEnablePlugin(
+ XPLMPluginID inPluginID);
+
+/*
+ * XPLMDisablePlugin
+ *
+ * This routine disableds an enabled plug-in.
+ *
+ */
+XPLM_API void XPLMDisablePlugin(
+ XPLMPluginID inPluginID);
+
+/*
+ * XPLMReloadPlugins
+ *
+ * This routine reloads all plug-ins. Once this routine is called and you
+ * return from the callback you were within (e.g. a menu select callback) you
+ * will receive your XPluginDisable and XPluginStop callbacks and your DLL
+ * will be unloaded, then the start process happens as if the sim was starting
+ * up.
+ *
+ */
+XPLM_API void XPLMReloadPlugins(void);
+
+/***************************************************************************
+ * INTERPLUGIN MESSAGING
+ ***************************************************************************/
+/*
+ * Plugin messages are defined as 32-bit integers. Messages below 0x00FFFFFF
+ * are reserved for X-Plane and the plugin SDK.
+ *
+ * Messages have two conceptual uses: notifications and commands. Commands
+ * are sent from one plugin to another to induce behavior; notifications are
+ * sent from one plugin to all others for informational purposes. It is
+ * important that commands and notifications not have the same values because
+ * this could cause a notification sent by one plugin to accidentally induce a
+ * command in another.
+ *
+ * By convention, plugin-defined notifications should have the high bit set
+ * (e.g. be greater or equal to unsigned 0x8000000) while commands should have
+ * this bit be cleared.
+ *
+ * The following messages are sent to your plugin by x-plane.
+ *
+ */
+
+
+
+/* This message is sent to your plugin whenever the user's plane crashes. */
+#define XPLM_MSG_PLANE_CRASHED 101
+
+/* This message is sent to your plugin whenever a new plane is loaded. The *
+ * parameter is the number of the plane being loaded; 0 indicates the user's *
+ * plane. */
+#define XPLM_MSG_PLANE_LOADED 102
+
+/* This messages is called whenever the user's plane is positioned at a new *
+ * airport. */
+#define XPLM_MSG_AIRPORT_LOADED 103
+
+/* This message is sent whenever new scenery is loaded. Use datarefs to *
+ * determine the new scenery files that were loaded. */
+#define XPLM_MSG_SCENERY_LOADED 104
+
+/* This message is sent whenever the user adjusts the number of X-Plane *
+ * aircraft models. You must use XPLMCountPlanes to find out how many planes *
+ * are now available. This message will only be sent in XP7 and higher *
+ * because in XP6 the number of aircraft is not user-adjustable. */
+#define XPLM_MSG_AIRPLANE_COUNT_CHANGED 105
+
+#if defined(XPLM200)
+/* This message is sent to your plugin whenever a plane is unloaded. The *
+ * parameter is the number of the plane being unloaded; 0 indicates the user's *
+ * plane. The parameter is of type int, passed as the value of the pointer. *
+ * (That is: the parameter is an int, not a pointer to an int.) */
+#define XPLM_MSG_PLANE_UNLOADED 106
+#endif /* XPLM200 */
+
+#if defined(XPLM210)
+/* This message is sent to your plugin right before X-Plane writes its *
+ * preferences file. You can use this for two purposes: to write your own *
+ * preferences, and to modify any datarefs to influence preferences output. *
+ * For example, if your plugin temporarily modifies saved preferences, you can *
+ * put them back to their default values here to avoid having the tweaks be *
+ * persisted if your plugin is not loaded on the next invocation of X-Plane. */
+#define XPLM_MSG_WILL_WRITE_PREFS 107
+#endif /* XPLM210 */
+
+#if defined(XPLM210)
+/* This message is sent to your plugin right after a livery is loaded for an *
+ * airplane. You can use this to check the new livery (via datarefs) and *
+ * react accordingly. The parameter is of type int, passed as the value of a *
+ * pointer and represents the aicraft plane number - 0 is the user's plane. */
+#define XPLM_MSG_LIVERY_LOADED 108
+#endif /* XPLM210 */
+
+/*
+ * XPLMSendMessageToPlugin
+ *
+ * This function sends a message to another plug-in or X-Plane. Pass
+ * XPLM_NO_PLUGIN_ID to broadcast to all plug-ins. Only enabled plug-ins with
+ * a message receive function receive the message.
+ *
+ */
+XPLM_API void XPLMSendMessageToPlugin(
+ XPLMPluginID inPlugin,
+ int inMessage,
+ void * inParam);
+
+#if defined(XPLM200)
+/***************************************************************************
+ * Plugin Features API
+ ***************************************************************************/
+/*
+ * The plugin features API allows your plugin to "sign up" for additional
+ * capabilities and plugin system features that are normally disabled for
+ * backward compatibility. This allows advanced plugins to "opt-in" to new
+ * behavior.
+ *
+ * Each feature is defined by a permanent string name. The feature string
+ * names will vary with the particular installation of X-Plane, so plugins
+ * should not expect a feature to be guaranteed present.
+ *
+ */
+
+
+
+
+/*
+ * XPLMFeatureEnumerator_f
+ *
+ * You pass an XPLMFeatureEnumerator_f to get a list of all features supported
+ * by a given version running version of X-Plane. This routine is called once
+ * for each feature.
+ *
+ */
+typedef void (* XPLMFeatureEnumerator_f)(
+ const char * inFeature,
+ void * inRef);
+
+/*
+ * XPLMHasFeature
+ *
+ * This returns 1 if the given installation of X-Plane supports a feature, or
+ * 0 if it does not.
+ *
+ */
+XPLM_API int XPLMHasFeature(
+ const char * inFeature);
+
+/*
+ * XPLMIsFeatureEnabled
+ *
+ * This returns 1 if a feature is currently enabled for your plugin, or 0 if
+ * it is not enabled. It is an error to call this routine with an unsupported
+ * feature.
+ *
+ */
+XPLM_API int XPLMIsFeatureEnabled(
+ const char * inFeature);
+
+/*
+ * XPLMEnableFeature
+ *
+ * This routine enables or disables a feature for your plugin. This will
+ * change the running behavior of X-Plane and your plugin in some way,
+ * depending on the feature.
+ *
+ */
+XPLM_API void XPLMEnableFeature(
+ const char * inFeature,
+ int inEnable);
+
+/*
+ * XPLMEnumerateFeatures
+ *
+ * This routine calls your enumerator callback once for each feature that this
+ * running version of X-Plane supports. Use this routine to determine all of
+ * the features that X-Plane can support.
+ *
+ */
+XPLM_API void XPLMEnumerateFeatures(
+ XPLMFeatureEnumerator_f inEnumerator,
+ void * inRef);
+
+#endif /* XPLM200 */
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h b/X-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h
new file mode 100755
index 0000000..99fb6ea
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h
@@ -0,0 +1,254 @@
+#ifndef _XPLMProcessing_h_
+#define _XPLMProcessing_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * This API allows you to get regular callbacks during the flight loop, the
+ * part of X-Plane where the plane's position calculates the physics of
+ * flight, etc. Use these APIs to accomplish periodic tasks like logging data
+ * and performing I/O.
+ *
+ * WARNING: Do NOT use these callbacks to draw! You cannot draw during flight
+ * loop callbacks. Use the drawing callbacks (see XPLMDisplay for more info)
+ * for graphics.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * FLIGHT LOOP CALLBACKS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+#if defined(XPLM210)
+/*
+ * XPLMFlightLoopPhaseType
+ *
+ * You can register a flight loop callback to run either before or after the
+ * flight model is integrated by X-Plane.
+ *
+ */
+enum {
+ /* Your callback runs before X-Plane integrates the flight model. */
+ xplm_FlightLoop_Phase_BeforeFlightModel = 0
+
+ /* Your callback runs after X-Plane integrates the flight model. */
+ ,xplm_FlightLoop_Phase_AfterFlightModel = 1
+
+
+};
+typedef int XPLMFlightLoopPhaseType;
+#endif /* XPLM210 */
+
+#if defined(XPLM210)
+/*
+ * XPLMFlightLoopID
+ *
+ * This is an opaque identifier for a flight loop callback. You can use this
+ * identifier to easily track and remove your callbacks, or to use the new
+ * flight loop APIs.
+ *
+ */
+typedef void * XPLMFlightLoopID;
+#endif /* XPLM210 */
+
+/*
+ * XPLMFlightLoop_f
+ *
+ * This is your flight loop callback. Each time the flight loop is iterated
+ * through, you receive this call at the end. You receive a time since you
+ * were last called and a time since the last loop, as well as a loop counter.
+ * The 'phase' parameter is deprecated and should be ignored.
+ *
+ * Your return value controls when you will next be called. Return 0 to stop
+ * receiving callbacks. Pass a positive number to specify how many seconds
+ * until the next callback. (You will be called at or after this time, not
+ * before.) Pass a negative number to specify how many loops must go by until
+ * you are called. For example, -1.0 means call me the very next loop. Try
+ * to run your flight loop as infrequently as is practical, and suspend it
+ * (using return value 0) when you do not need it; lots of flight loop
+ * callbacks that do nothing lowers x-plane's frame rate.
+ *
+ * Your callback will NOT be unregistered if you return 0; it will merely be
+ * inactive.
+ *
+ * The reference constant you passed to your loop is passed back to you.
+ *
+ */
+typedef float (* XPLMFlightLoop_f)(
+ float inElapsedSinceLastCall,
+ float inElapsedTimeSinceLastFlightLoop,
+ int inCounter,
+ void * inRefcon);
+
+#if defined(XPLM210)
+/*
+ * XPLMCreateFlightLoop_t
+ *
+ * XPLMCreateFlightLoop_t contains the parameters to create a new flight loop
+ * callback. The strsucture can be expanded in future SDKs - always set
+ * structSize to the size of your structure in bytes.
+ *
+ */
+typedef struct {
+ int structSize;
+ XPLMFlightLoopPhaseType phase;
+ XPLMFlightLoop_f callbackFunc;
+ void * refcon;
+} XPLMCreateFlightLoop_t;
+#endif /* XPLM210 */
+
+/*
+ * XPLMGetElapsedTime
+ *
+ * This routine returns the elapsed time since the sim started up in decimal
+ * seconds.
+ *
+ */
+XPLM_API float XPLMGetElapsedTime(void);
+
+/*
+ * XPLMGetCycleNumber
+ *
+ * This routine returns a counter starting at zero for each sim cycle
+ * computed/video frame rendered.
+ *
+ */
+XPLM_API int XPLMGetCycleNumber(void);
+
+/*
+ * XPLMRegisterFlightLoopCallback
+ *
+ * This routine registers your flight loop callback. Pass in a pointer to a
+ * flight loop function and a refcon. inInterval defines when you will be
+ * called. Pass in a positive number to specify seconds from registration
+ * time to the next callback. Pass in a negative number to indicate when you
+ * will be called (e.g. pass -1 to be called at the next cylcle). Pass 0 to
+ * not be called; your callback will be inactive.
+ *
+ */
+XPLM_API void XPLMRegisterFlightLoopCallback(
+ XPLMFlightLoop_f inFlightLoop,
+ float inInterval,
+ void * inRefcon);
+
+/*
+ * XPLMUnregisterFlightLoopCallback
+ *
+ * This routine unregisters your flight loop callback. Do NOT call it from
+ * your flight loop callback. Once your flight loop callback is
+ * unregistered, it will not be called again.
+ *
+ */
+XPLM_API void XPLMUnregisterFlightLoopCallback(
+ XPLMFlightLoop_f inFlightLoop,
+ void * inRefcon);
+
+/*
+ * XPLMSetFlightLoopCallbackInterval
+ *
+ * This routine sets when a callback will be called. Do NOT call it from your
+ * callback; use the return value of the callback to change your callback
+ * interval from inside your callback.
+ *
+ * inInterval is formatted the same way as in XPLMRegisterFlightLoopCallback;
+ * positive for seconds, negative for cycles, and 0 for deactivating the
+ * callback. If inRelativeToNow is 1, times are from the time of this call;
+ * otherwise they are from the time the callback was last called (or the time
+ * it was registered if it has never been called.
+ *
+ */
+XPLM_API void XPLMSetFlightLoopCallbackInterval(
+ XPLMFlightLoop_f inFlightLoop,
+ float inInterval,
+ int inRelativeToNow,
+ void * inRefcon);
+
+#if defined(XPLM210)
+/*
+ * XPLMCreateFlightLoop
+ *
+ * This routine creates a flight loop callback and returns its ID. The flight
+ * loop callback is created using the input param struct, and is inited to be
+ * unscheduled.
+ *
+ */
+XPLM_API XPLMFlightLoopID XPLMCreateFlightLoop(
+ XPLMCreateFlightLoop_t * inParams);
+#endif /* XPLM210 */
+
+#if defined(XPLM210)
+/*
+ * XPLMDestroyFlightLoop
+ *
+ * This routine destroys a flight loop callback by ID.
+ *
+ */
+XPLM_API void XPLMDestroyFlightLoop(
+ XPLMFlightLoopID inFlightLoopID);
+#endif /* XPLM210 */
+
+#if defined(XPLM210)
+/*
+ * XPLMScheduleFlightLoop
+ *
+ * This routine schedules a flight loop callback for future execution. If
+ * inInterval is negative, it is run in a certain number of frames based on
+ * the absolute value of the input. If the interval is positive, it is a
+ * duration in seconds.
+ *
+ * If inRelativeToNow is true, ties are interpretted relative to the time this
+ * routine is called; otherwise they are relative to the last call time or the
+ * time the flight loop was registered (if never called).
+ *
+ * THREAD SAFETY: it is legal to call this routine from any thread under the
+ * following conditions:
+ *
+ * 1. The call must be between the beginning of an XPLMEnable and the end of
+ * an XPLMDisable sequence. (That is, you must not call this routine from
+ * thread activity when your plugin was supposed to be disabled. Since
+ * plugins are only enabled while loaded, this also implies you cannot run
+ * this routine outside an XPLMStart/XPLMStop sequence.)
+ *
+ * 2. You may not call this routine re-entrantly for a single flight loop ID.
+ * (That is, you can't enable from multiple threads at the same time.)
+ *
+ * 3. You must call this routine between the time after XPLMCreateFlightLoop
+ * returns a value and the time you call XPLMDestroyFlightLoop. (That is, you
+ * must ensure that your threaded activity is within the life of the object.
+ * The SDK does not check this for you, nor does it synchronize destruction of
+ * the object.)
+ *
+ * 4. The object must be unscheduled if this routine is to be called from a
+ * thread other than the main thread.
+ *
+ */
+XPLM_API void XPLMScheduleFlightLoop(
+ XPLMFlightLoopID inFlightLoopID,
+ float inInterval,
+ int inRelativeToNow);
+#endif /* XPLM210 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMScenery.h b/X-Plane-SDK/CHeaders/XPLM/XPLMScenery.h
new file mode 100755
index 0000000..1cc5186
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMScenery.h
@@ -0,0 +1,400 @@
+#ifndef _XPLMScenery_h_
+#define _XPLMScenery_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * This package contains APIs to interact with X-Plane's scenery system.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(XPLM200)
+/***************************************************************************
+ * Terrain Y-Testing
+ ***************************************************************************/
+/*
+ * The Y-testing API allows you to locate the physical scenery mesh. This
+ * would be used to place dynamic graphics on top of the ground in a
+ * plausible way or do physics interactions.
+ *
+ * The Y-test API works via probe objects, which are allocated by your plugin
+ * and used to query terrain. Probe objects exist both to capture which
+ * algorithm you have requested (see probe types) and also to cache query
+ * information.
+ *
+ * Performance guidelines: It is generally faster to use the same probe for
+ * nearby points and different probes for different points. Try not to
+ * allocate more than "hundreds" of probes at most. Share probes if you need
+ * more. Generally, probing operations are expensive, and should be avoided
+ * via caching when possible.
+ *
+ * Y testing returns a location on the terrain, a normal vectory, and a
+ * velocity vector. The normal vector tells you the slope of the terrain at
+ * that point. The velocity vector tells you if that terrain is moving (and
+ * is in meters/second). For example, if your Y test hits the aircraft carrier
+ * deck, this tells you the velocity of that point on the deck.
+ *
+ * Note: the Y-testing API is limited to probing the loaded scenery area,
+ * which is approximately 300x300 km in X-Plane 9. Probes outside this area
+ * will return the height of a 0 MSL sphere.
+ *
+ */
+
+
+
+
+/*
+ * XPLMProbeType
+ *
+ * XPLMProbeType defines the type of terrain probe - each probe has a
+ * different algorithm. (Only one type of probe is provided right now, but
+ * future APIs will expose more flexible or poewrful or useful probes.
+ *
+ */
+enum {
+ /* The Y probe gives you the location of the tallest physical scenery along *
+ * the Y axis going through the queried point. */
+ xplm_ProbeY = 0
+
+
+};
+typedef int XPLMProbeType;
+
+/*
+ * XPLMProbeResult
+ *
+ * Probe results - possible results from a probe query.
+ *
+ */
+enum {
+ /* The probe hit terrain and returned valid values. */
+ xplm_ProbeHitTerrain = 0
+
+ /* An error in the API call. Either the probe struct size is bad, or the *
+ * probe is invalid or the type is mismatched for the specific query call. */
+ ,xplm_ProbeError = 1
+
+ /* The probe call succeeded but there is no terrain under this point (perhaps *
+ * it is off the side of the planet?) */
+ ,xplm_ProbeMissed = 2
+
+
+};
+typedef int XPLMProbeResult;
+
+/*
+ * XPLMProbeRef
+ *
+ * An XPLMProbeRef is an opaque handle to a probe, used for querying the
+ * terrain.
+ *
+ */
+typedef void * XPLMProbeRef;
+
+/*
+ * XPLMProbeInfo_t
+ *
+ * XPLMProbeInfo_t contains the results of a probe call. Make sure to set
+ * structSize to the size of the struct before using it.
+ *
+ */
+typedef struct {
+ /* Size of structure in bytes - always set this before calling the XPLM. */
+ int structSize;
+ /* Resulting X location of the terrain point we hit, in local OpenGL *
+ * coordinates. */
+ float locationX;
+ /* Resulting Y location of the terrain point we hit, in local OpenGL *
+ * coordinates. */
+ float locationY;
+ /* Resulting Z location of the terrain point we hit, in local OpenGL *
+ * coordinates. */
+ float locationZ;
+ /* X component of the normal vector to the terrain we found. */
+ float normalX;
+ /* Y component of the normal vector to the terrain we found. */
+ float normalY;
+ /* Z component of the normal vector to the terrain we found. */
+ float normalZ;
+ /* X component of the velocity vector of the terrain we found. */
+ float velocityX;
+ /* Y component of the velocity vector of the terrain we found. */
+ float velocityY;
+ /* Z component of the velocity vector of the terrain we found. */
+ float velocityZ;
+ /* Tells if the surface we hit is water (otherwise it is land). */
+ int is_wet;
+} XPLMProbeInfo_t;
+
+/*
+ * XPLMCreateProbe
+ *
+ * Creates a new probe object of a given type and returns.
+ *
+ */
+XPLM_API XPLMProbeRef XPLMCreateProbe(
+ XPLMProbeType inProbeType);
+
+/*
+ * XPLMDestroyProbe
+ *
+ * Deallocates an existing probe object.
+ *
+ */
+XPLM_API void XPLMDestroyProbe(
+ XPLMProbeRef inProbe);
+
+/*
+ * XPLMProbeTerrainXYZ
+ *
+ * Probes the terrain. Pass in the XYZ coordinate of the probe point, a probe
+ * object, and an XPLMProbeInfo_t struct that has its structSize member set
+ * properly. Other fields are filled in if we hit terrain, and a probe result
+ * is returned.
+ *
+ */
+XPLM_API XPLMProbeResult XPLMProbeTerrainXYZ(
+ XPLMProbeRef inProbe,
+ float inX,
+ float inY,
+ float inZ,
+ XPLMProbeInfo_t * outInfo);
+
+#endif /* XPLM200 */
+/***************************************************************************
+ * Object Drawing
+ ***************************************************************************/
+/*
+ * The object drawing routines let you load and draw X-Plane OBJ files.
+ * Objects are loaded by file path and managed via an opaque handle. X-Plane
+ * naturally reference counts objects, so it is important that you balance
+ * every successful call to XPLMLoadObject with a call to XPLMUnloadObject!
+ *
+ */
+
+
+
+#if defined(XPLM200)
+/*
+ * XPLMObjectRef
+ *
+ * An XPLMObjectRef is a opaque handle to an .obj file that has been loaded
+ * into memory.
+ *
+ */
+typedef void * XPLMObjectRef;
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMDrawInfo_t
+ *
+ * The XPLMDrawInfo_t structure contains positioning info for one object that
+ * is to be drawn. Be sure to set structSize to the size of the structure for
+ * future expansion.
+ *
+ */
+typedef struct {
+ /* Set this to the size of this structure! */
+ int structSize;
+ /* X location of the object in local coordinates. */
+ float x;
+ /* Y location of the object in local coordinates. */
+ float y;
+ /* Z location of the object in local coordinates. */
+ float z;
+ /* Pitch in degres to rotate the object, positive is up. */
+ float pitch;
+ /* Heading in local coordinates to rotate the object, clockwise. */
+ float heading;
+ /* Roll to rotate the object. */
+ float roll;
+} XPLMDrawInfo_t;
+#endif /* XPLM200 */
+
+#if defined(XPLM210)
+/*
+ * XPLMObjectLoaded_f
+ *
+ * You provide this callback when loading an object asynchronously; it will be
+ * called once the object is loaded. Your refcon is passed back. The object
+ * ref passed in is the newly loaded object (ready for use) or NULL if an
+ * error occured.
+ *
+ * If your plugin is disabled, this callback will be delivered as soon as the
+ * plugin is re-enabled. If your plugin is unloaded before this callback is
+ * ever called, the SDK will release the object handle for you.
+ *
+ */
+typedef void (* XPLMObjectLoaded_f)(
+ XPLMObjectRef inObject,
+ void * inRefcon);
+#endif /* XPLM210 */
+
+#if defined(XPLM200)
+/*
+ * XPLMLoadObject
+ *
+ * This routine loads an OBJ file and returns a handle to it. If X-plane has
+ * already loaded the object, the handle to the existing object is returned.
+ * Do not assume you will get the same handle back twice, but do make sure to
+ * call unload once for every load to avoid "leaking" objects. The object
+ * will be purged from memory when no plugins and no scenery are using it.
+ *
+ * The path for the object must be relative to the X-System base folder. If
+ * the path is in the root of the X-System folder you may need to prepend ./
+ * to it; loading objects in the root of the X-System folder is STRONGLY
+ * discouraged - your plugin should not dump art resources in the root folder!
+ *
+ *
+ * XPLMLoadObject will return NULL if the object cannot be loaded (either
+ * because it is not found or the file is misformatted). This routine will
+ * load any object that can be used in the X-Plane scenery system.
+ *
+ * It is important that the datarefs an object uses for animation already be
+ * loaded before you load the object. For this reason it may be necessary to
+ * defer object loading until the sim has fully started.
+ *
+ */
+XPLM_API XPLMObjectRef XPLMLoadObject(
+ const char * inPath);
+#endif /* XPLM200 */
+
+#if defined(XPLM210)
+/*
+ * XPLMLoadObjectAsync
+ *
+ * This routine loads an object asynchronously; control is returned to you
+ * immediately while X-Plane loads the object. The sim will not stop flying
+ * while the object loads. For large objects, it may be several seconds
+ * before the load finishes.
+ *
+ * You provide a callback function that is called once the load has completed.
+ * Note that if the object cannot be loaded, you will not find out until the
+ * callback function is called with a NULL object handle.
+ *
+ * There is no way to cancel an asynchronous object load; you must wait for
+ * the load to complete and then release the object if it is no longer
+ * desired.
+ *
+ */
+XPLM_API void XPLMLoadObjectAsync(
+ const char * inPath,
+ XPLMObjectLoaded_f inCallback,
+ void * inRefcon);
+#endif /* XPLM210 */
+
+#if defined(XPLM200)
+/*
+ * XPLMDrawObjects
+ *
+ * XPLMDrawObjects draws an object from an OBJ file one or more times. You
+ * pass in the object and an array of XPLMDrawInfo_t structs, one for each
+ * place you would like the object to be drawn.
+ *
+ * X-Plane will attempt to cull the objects based on LOD and visibility, and
+ * will pick the appropriate LOD.
+ *
+ * Lighting is a boolean; pass 1 to show the night version of object with
+ * night-only lights lit up. Pass 0 to show the daytime version of the
+ * object.
+ *
+ * earth_relative controls the coordinate system. If this is 1, the rotations
+ * you specify are applied to the object after its coordinate system is
+ * transformed from local to earth-relative coordinates -- that is, an object
+ * with no rotations will point toward true north and the Y axis will be up
+ * against gravity. If this is 0, the object is drawn with your rotations
+ * from local coordanates -- that is, an object with no rotations is drawn
+ * pointing down the -Z axis and the Y axis of the object matches the local
+ * coordinate Y axis.
+ *
+ */
+XPLM_API void XPLMDrawObjects(
+ XPLMObjectRef inObject,
+ int inCount,
+ XPLMDrawInfo_t * inLocations,
+ int lighting,
+ int earth_relative);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMUnloadObject
+ *
+ * This routine marks an object as no longer being used by your plugin.
+ * Objects are reference counted: once no plugins are using an object, it is
+ * purged from memory. Make sure to call XPLMUnloadObject once for each
+ * successful call to XPLMLoadObject.
+ *
+ */
+XPLM_API void XPLMUnloadObject(
+ XPLMObjectRef inObject);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/***************************************************************************
+ * Library Access
+ ***************************************************************************/
+/*
+ * The library access routines allow you to locate scenery objects via the
+ * X-Plane library system. Right now library access is only provided for
+ * objects, allowing plugin-drawn objects to be extended using the library
+ * system.
+ *
+ */
+
+
+
+
+/*
+ * XPLMLibraryEnumerator_f
+ *
+ * An XPLMLibraryEnumerator_f is a callback you provide that is called once
+ * for each library element that is located. The returned paths will be
+ * relative to the X-System folder.
+ *
+ */
+typedef void (* XPLMLibraryEnumerator_f)(
+ const char * inFilePath,
+ void * inRef);
+
+/*
+ * XPLMLookupObjects
+ *
+ * This routine looks up a virtual path in the library system and returns all
+ * matching elements. You provide a callback - one virtual path may match
+ * many objects in the library. XPLMLookupObjects returns the number of
+ * objects found.
+ *
+ * The latitude and longitude parameters specify the location the object will
+ * be used. The library system allows for scenery packages to only provide
+ * objects to certain local locations. Only objects that are allowed at the
+ * latitude/longitude you provide will be returned.
+ *
+ */
+XPLM_API int XPLMLookupObjects(
+ const char * inPath,
+ float inLatitude,
+ float inLongitude,
+ XPLMLibraryEnumerator_f enumerator,
+ void * ref);
+
+#endif /* XPLM200 */
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h b/X-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h
new file mode 100755
index 0000000..5588c66
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h
@@ -0,0 +1,839 @@
+#ifndef _XPLMUtilities_h_
+#define _XPLMUtilities_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ *
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * X-PLANE USER INTERACTION
+ ***************************************************************************/
+/*
+ * The user interaction APIs let you simulate commands the user can do with a
+ * joystick, keyboard etc. Note that it is generally safer for future
+ * compatibility to use one of these commands than to manipulate the
+ * underlying sim data.
+ *
+ */
+
+
+
+/*
+ * XPLMCommandKeyID
+ *
+ * These enums represent all the keystrokes available within x-plane. They
+ * can be sent to x-plane directly. For example, you can reverse thrust using
+ * these enumerations.
+ *
+ */
+enum {
+ xplm_key_pause=0,
+ xplm_key_revthrust,
+ xplm_key_jettison,
+ xplm_key_brakesreg,
+ xplm_key_brakesmax,
+ xplm_key_gear,
+ xplm_key_timedn,
+ xplm_key_timeup,
+ xplm_key_fadec,
+ xplm_key_otto_dis,
+ xplm_key_otto_atr,
+ xplm_key_otto_asi,
+ xplm_key_otto_hdg,
+ xplm_key_otto_gps,
+ xplm_key_otto_lev,
+ xplm_key_otto_hnav,
+ xplm_key_otto_alt,
+ xplm_key_otto_vvi,
+ xplm_key_otto_vnav,
+ xplm_key_otto_nav1,
+ xplm_key_otto_nav2,
+ xplm_key_targ_dn,
+ xplm_key_targ_up,
+ xplm_key_hdgdn,
+ xplm_key_hdgup,
+ xplm_key_barodn,
+ xplm_key_baroup,
+ xplm_key_obs1dn,
+ xplm_key_obs1up,
+ xplm_key_obs2dn,
+ xplm_key_obs2up,
+ xplm_key_com1_1,
+ xplm_key_com1_2,
+ xplm_key_com1_3,
+ xplm_key_com1_4,
+ xplm_key_nav1_1,
+ xplm_key_nav1_2,
+ xplm_key_nav1_3,
+ xplm_key_nav1_4,
+ xplm_key_com2_1,
+ xplm_key_com2_2,
+ xplm_key_com2_3,
+ xplm_key_com2_4,
+ xplm_key_nav2_1,
+ xplm_key_nav2_2,
+ xplm_key_nav2_3,
+ xplm_key_nav2_4,
+ xplm_key_adf_1,
+ xplm_key_adf_2,
+ xplm_key_adf_3,
+ xplm_key_adf_4,
+ xplm_key_adf_5,
+ xplm_key_adf_6,
+ xplm_key_transpon_1,
+ xplm_key_transpon_2,
+ xplm_key_transpon_3,
+ xplm_key_transpon_4,
+ xplm_key_transpon_5,
+ xplm_key_transpon_6,
+ xplm_key_transpon_7,
+ xplm_key_transpon_8,
+ xplm_key_flapsup,
+ xplm_key_flapsdn,
+ xplm_key_cheatoff,
+ xplm_key_cheaton,
+ xplm_key_sbrkoff,
+ xplm_key_sbrkon,
+ xplm_key_ailtrimL,
+ xplm_key_ailtrimR,
+ xplm_key_rudtrimL,
+ xplm_key_rudtrimR,
+ xplm_key_elvtrimD,
+ xplm_key_elvtrimU,
+ xplm_key_forward,
+ xplm_key_down,
+ xplm_key_left,
+ xplm_key_right,
+ xplm_key_back,
+ xplm_key_tower,
+ xplm_key_runway,
+ xplm_key_chase,
+ xplm_key_free1,
+ xplm_key_free2,
+ xplm_key_spot,
+ xplm_key_fullscrn1,
+ xplm_key_fullscrn2,
+ xplm_key_tanspan,
+ xplm_key_smoke,
+ xplm_key_map,
+ xplm_key_zoomin,
+ xplm_key_zoomout,
+ xplm_key_cycledump,
+ xplm_key_replay,
+ xplm_key_tranID,
+ xplm_key_max
+};
+typedef int XPLMCommandKeyID;
+
+/*
+ * XPLMCommandButtonID
+ *
+ * These are enumerations for all of the things you can do with a joystick
+ * button in X-Plane. They currently match the buttons menu in the equipment
+ * setup dialog, but these enums will be stable even if they change in
+ * X-Plane.
+ *
+ */
+enum {
+ xplm_joy_nothing=0,
+ xplm_joy_start_all,
+ xplm_joy_start_0,
+ xplm_joy_start_1,
+ xplm_joy_start_2,
+ xplm_joy_start_3,
+ xplm_joy_start_4,
+ xplm_joy_start_5,
+ xplm_joy_start_6,
+ xplm_joy_start_7,
+ xplm_joy_throt_up,
+ xplm_joy_throt_dn,
+ xplm_joy_prop_up,
+ xplm_joy_prop_dn,
+ xplm_joy_mixt_up,
+ xplm_joy_mixt_dn,
+ xplm_joy_carb_tog,
+ xplm_joy_carb_on,
+ xplm_joy_carb_off,
+ xplm_joy_trev,
+ xplm_joy_trm_up,
+ xplm_joy_trm_dn,
+ xplm_joy_rot_trm_up,
+ xplm_joy_rot_trm_dn,
+ xplm_joy_rud_lft,
+ xplm_joy_rud_cntr,
+ xplm_joy_rud_rgt,
+ xplm_joy_ail_lft,
+ xplm_joy_ail_cntr,
+ xplm_joy_ail_rgt,
+ xplm_joy_B_rud_lft,
+ xplm_joy_B_rud_rgt,
+ xplm_joy_look_up,
+ xplm_joy_look_dn,
+ xplm_joy_look_lft,
+ xplm_joy_look_rgt,
+ xplm_joy_glance_l,
+ xplm_joy_glance_r,
+ xplm_joy_v_fnh,
+ xplm_joy_v_fwh,
+ xplm_joy_v_tra,
+ xplm_joy_v_twr,
+ xplm_joy_v_run,
+ xplm_joy_v_cha,
+ xplm_joy_v_fr1,
+ xplm_joy_v_fr2,
+ xplm_joy_v_spo,
+ xplm_joy_flapsup,
+ xplm_joy_flapsdn,
+ xplm_joy_vctswpfwd,
+ xplm_joy_vctswpaft,
+ xplm_joy_gear_tog,
+ xplm_joy_gear_up,
+ xplm_joy_gear_down,
+ xplm_joy_lft_brake,
+ xplm_joy_rgt_brake,
+ xplm_joy_brakesREG,
+ xplm_joy_brakesMAX,
+ xplm_joy_speedbrake,
+ xplm_joy_ott_dis,
+ xplm_joy_ott_atr,
+ xplm_joy_ott_asi,
+ xplm_joy_ott_hdg,
+ xplm_joy_ott_alt,
+ xplm_joy_ott_vvi,
+ xplm_joy_tim_start,
+ xplm_joy_tim_reset,
+ xplm_joy_ecam_up,
+ xplm_joy_ecam_dn,
+ xplm_joy_fadec,
+ xplm_joy_yaw_damp,
+ xplm_joy_art_stab,
+ xplm_joy_chute,
+ xplm_joy_JATO,
+ xplm_joy_arrest,
+ xplm_joy_jettison,
+ xplm_joy_fuel_dump,
+ xplm_joy_puffsmoke,
+ xplm_joy_prerotate,
+ xplm_joy_UL_prerot,
+ xplm_joy_UL_collec,
+ xplm_joy_TOGA,
+ xplm_joy_shutdown,
+ xplm_joy_con_atc,
+ xplm_joy_fail_now,
+ xplm_joy_pause,
+ xplm_joy_rock_up,
+ xplm_joy_rock_dn,
+ xplm_joy_rock_lft,
+ xplm_joy_rock_rgt,
+ xplm_joy_rock_for,
+ xplm_joy_rock_aft,
+ xplm_joy_idle_hilo,
+ xplm_joy_lanlights,
+ xplm_joy_max
+};
+typedef int XPLMCommandButtonID;
+
+/*
+ * XPLMHostApplicationID
+ *
+ * The plug-in system is based on Austin's cross-platform OpenGL framework and
+ * could theoretically be adapted to run in other apps like WorldMaker. The
+ * plug-in system also runs against a test harness for internal development
+ * and could be adapted to another flight sim (in theory at least). So an ID
+ * is providing allowing plug-ins to indentify what app they are running
+ * under.
+ *
+ */
+enum {
+ xplm_Host_Unknown = 0
+
+ ,xplm_Host_XPlane = 1
+
+ ,xplm_Host_PlaneMaker = 2
+
+ ,xplm_Host_WorldMaker = 3
+
+ ,xplm_Host_Briefer = 4
+
+ ,xplm_Host_PartMaker = 5
+
+ ,xplm_Host_YoungsMod = 6
+
+ ,xplm_Host_XAuto = 7
+
+
+};
+typedef int XPLMHostApplicationID;
+
+/*
+ * XPLMLanguageCode
+ *
+ * These enums define what language the sim is running in. These enumerations
+ * do not imply that the sim can or does run in all of these languages; they
+ * simply provide a known encoding in the event that a given sim version is
+ * localized to a certain language.
+ *
+ */
+enum {
+ xplm_Language_Unknown = 0
+
+ ,xplm_Language_English = 1
+
+ ,xplm_Language_French = 2
+
+ ,xplm_Language_German = 3
+
+ ,xplm_Language_Italian = 4
+
+ ,xplm_Language_Spanish = 5
+
+ ,xplm_Language_Korean = 6
+
+#if defined(XPLM200)
+ ,xplm_Language_Russian = 7
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ ,xplm_Language_Greek = 8
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ ,xplm_Language_Japanese = 9
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ ,xplm_Language_Chinese = 10
+
+#endif /* XPLM200 */
+
+};
+typedef int XPLMLanguageCode;
+
+#if defined(XPLM200)
+/*
+ * XPLMDataFileType
+ *
+ * These enums define types of data files you can load or unload using the
+ * SDK.
+ *
+ */
+enum {
+ /* A situation (.sit) file, which starts off a flight in a given *
+ * configuration. */
+ xplm_DataFile_Situation = 1
+
+ /* A situation movie (.smo) file, which replays a past flight. */
+ ,xplm_DataFile_ReplayMovie = 2
+
+
+};
+typedef int XPLMDataFileType;
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMError_f
+ *
+ * An XPLM error callback is a function that you provide to receive debugging
+ * information from the plugin SDK. See XPLMSetErrorCallback for more
+ * information. NOTE: for the sake of debugging, your error callback will be
+ * called even if your plugin is not enabled, allowing you to receive debug
+ * info in your XPluginStart and XPluginStop callbacks. To avoid causing
+ * logic errors in the management code, do not call any other plugin routines
+ * from your error callback - it is only meant for logging!
+ *
+ */
+typedef void (* XPLMError_f)(
+ const char * inMessage);
+#endif /* XPLM200 */
+
+/*
+ * XPLMSimulateKeyPress
+ *
+ * This function simulates a key being pressed for x-plane. The keystroke
+ * goes directly to x-plane; it is never sent to any plug-ins. However, since
+ * this is a raw key stroke it may be mapped by the keys file or enter text
+ * into a field.
+ *
+ * WARNING: This function will be deprecated; do not use it. Instead use
+ * XPLMCommandKeyStroke.
+ *
+ */
+XPLM_API void XPLMSimulateKeyPress(
+ int inKeyType,
+ int inKey);
+
+/*
+ * XPLMSpeakString
+ *
+ * This function displays the string in a translucent overlay over the current
+ * display and also speaks the string if text-to-speech is enabled. The
+ * string is spoken asynchronously, this function returns immediately.
+ *
+ */
+XPLM_API void XPLMSpeakString(
+ const char * inString);
+
+/*
+ * XPLMCommandKeyStroke
+ *
+ * This routine simulates a command-key stroke. However, the keys are done by
+ * function, not by actual letter, so this function works even if the user has
+ * remapped their keyboard. Examples of things you might do with this include
+ * pausing the simulator.
+ *
+ */
+XPLM_API void XPLMCommandKeyStroke(
+ XPLMCommandKeyID inKey);
+
+/*
+ * XPLMCommandButtonPress
+ *
+ * This function simulates any of the actions that might be taken by pressing
+ * a joystick button. However, this lets you call the command directly rather
+ * than have to know which button is mapped where. Important: you must
+ * release each button you press. The APIs are separate so that you can 'hold
+ * down' a button for a fixed amount of time.
+ *
+ */
+XPLM_API void XPLMCommandButtonPress(
+ XPLMCommandButtonID inButton);
+
+/*
+ * XPLMCommandButtonRelease
+ *
+ * This function simulates any of the actions that might be taken by pressing
+ * a joystick button. See XPLMCommandButtonPress
+ *
+ */
+XPLM_API void XPLMCommandButtonRelease(
+ XPLMCommandButtonID inButton);
+
+/*
+ * XPLMGetVirtualKeyDescription
+ *
+ * Given a virtual key code (as defined in XPLMDefs.h) this routine returns a
+ * human-readable string describing the character. This routine is provided
+ * for showing users what keyboard mappings they have set up. The string may
+ * read 'unknown' or be a blank or NULL string if the virtual key is unknown.
+ *
+ */
+XPLM_API const char * XPLMGetVirtualKeyDescription(
+ char inVirtualKey);
+
+/***************************************************************************
+ * X-PLANE MISC
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+/*
+ * XPLMReloadScenery
+ *
+ * XPLMReloadScenery reloads the current set of scenery. You can use this
+ * function in two typical ways: simply call it to reload the scenery, picking
+ * up any new installed scenery, .env files, etc. from disk. Or, change the
+ * lat/ref and lon/ref data refs and then call this function to shift the
+ * scenery environment.
+ *
+ */
+XPLM_API void XPLMReloadScenery(void);
+
+/*
+ * XPLMGetSystemPath
+ *
+ * This function returns the full path to the X-System folder. Note that this
+ * is a directory path, so it ends in a trailing : or /. The buffer you pass
+ * should be at least 512 characters long.
+ *
+ */
+XPLM_API void XPLMGetSystemPath(
+ char * outSystemPath);
+
+/*
+ * XPLMGetPrefsPath
+ *
+ * This routine returns a full path to the proper directory to store
+ * preferences in. It ends in a : or /. The buffer you pass should be at
+ * least 512 characters long.
+ *
+ */
+XPLM_API void XPLMGetPrefsPath(
+ char * outPrefsPath);
+
+/*
+ * XPLMGetDirectorySeparator
+ *
+ * This routine returns a string with one char and a null terminator that is
+ * the directory separator for the current platform. This allows you to write
+ * code that concatinates directory paths without having to #ifdef for
+ * platform.
+ *
+ */
+XPLM_API const char * XPLMGetDirectorySeparator(void);
+
+/*
+ * XPLMExtractFileAndPath
+ *
+ * Given a full path to a file, this routine separates the path from the file.
+ * If the path is a partial directory (e.g. ends in : or \) the trailing
+ * directory separator is removed. This routine works in-place; a pointer to
+ * the file part of the buffer is returned; the original buffer still starts
+ * with the path.
+ *
+ */
+XPLM_API char * XPLMExtractFileAndPath(
+ char * inFullPath);
+
+/*
+ * XPLMGetDirectoryContents
+ *
+ * This routine returns a list of files in a directory (specified by a full
+ * path, no trailing : or \). The output is returned as a list of NULL
+ * terminated strings. An index array (if specified) is filled with pointers
+ * into the strings. This routine The last file is indicated by a zero-length
+ * string (and NULL in the indices). This routine will return 1 if you had
+ * capacity for all files or 0 if you did not. You can also skip a given
+ * number of files.
+ *
+ * inDirectoryPath - a null terminated C string containing the full path to
+ * the directory with no trailing directory char.
+ *
+ * inFirstReturn - the zero-based index of the first file in the directory to
+ * return. (Usually zero to fetch all in one pass.)
+ *
+ * outFileNames - a buffer to receive a series of sequential null terminated
+ * C-string file names. A zero-length C string will be appended to the very
+ * end.
+ *
+ * inFileNameBufSize - the size of the file name buffer in bytes.
+ *
+ * outIndices - a pointer to an array of character pointers that will become
+ * an index into the directory. The last file will be followed by a NULL
+ * value. Pass NULL if you do not want indexing information.
+ *
+ * inIndexCount - the max size of the index in entries.
+ *
+ * outTotalFiles - if not NULL, this is filled in with the number of files in
+ * the directory.
+ *
+ * outReturnedFiles - if not NULL, the number of files returned by this
+ * iteration.
+ *
+ * Return value - 1 if all info could be returned, 0 if there was a buffer
+ * overrun.
+ *
+ * WARNING: Before X-Plane 7 this routine did not properly iterate through
+ * directories. If X-Plane 6 compatibility is needed, use your own code to
+ * iterate directories.
+ *
+ */
+XPLM_API int XPLMGetDirectoryContents(
+ const char * inDirectoryPath,
+ int inFirstReturn,
+ char * outFileNames,
+ int inFileNameBufSize,
+ char ** outIndices, /* Can be NULL */
+ int inIndexCount,
+ int * outTotalFiles, /* Can be NULL */
+ int * outReturnedFiles); /* Can be NULL */
+
+/*
+ * XPLMInitialized
+ *
+ * This function returns 1 if X-Plane has properly initialized the plug-in
+ * system. If this routine returns 0, many XPLM functions will not work.
+ *
+ * NOTE: Under normal circumstances a plug-in should never be running while
+ * the plug-in manager is not initialized.
+ *
+ * WARNING: This function is generally not needed and may be deprecated in the
+ * future.
+ *
+ */
+XPLM_API int XPLMInitialized(void);
+
+/*
+ * XPLMGetVersions
+ *
+ * This routine returns the revision of both X-Plane and the XPLM DLL. All
+ * versions are three-digit decimal numbers (e.g. 606 for version 6.06 of
+ * X-Plane); the current revision of the XPLM is 200 (2.00). This routine
+ * also returns the host ID of the app running us.
+ *
+ * The most common use of this routine is to special-case around x-plane
+ * version-specific behavior.
+ *
+ */
+XPLM_API void XPLMGetVersions(
+ int * outXPlaneVersion,
+ int * outXPLMVersion,
+ XPLMHostApplicationID * outHostID);
+
+/*
+ * XPLMGetLanguage
+ *
+ * This routine returns the langauge the sim is running in.
+ *
+ */
+XPLM_API XPLMLanguageCode XPLMGetLanguage(void);
+
+/*
+ * XPLMDebugString
+ *
+ * This routine outputs a C-style string to the Log.txt file. The file is
+ * immediately flushed so you will not lose data. (This does cause a
+ * performance penalty.)
+ *
+ */
+XPLM_API void XPLMDebugString(
+ const char * inString);
+
+#if defined(XPLM200)
+/*
+ * XPLMSetErrorCallback
+ *
+ * XPLMSetErrorCallback installs an error-reporting callback for your plugin.
+ * Normally the plugin system performs minimum diagnostics to maximize
+ * performance. When you install an error callback, you will receive calls
+ * due to certain plugin errors, such as passing bad parameters or incorrect
+ * data.
+ *
+ * The intention is for you to install the error callback during debug
+ * sections and put a break-point inside your callback. This will cause you
+ * to break into the debugger from within the SDK at the point in your plugin
+ * where you made an illegal call.
+ *
+ * Installing an error callback may activate error checking code that would
+ * not normally run, and this may adversely affect performance, so do not
+ * leave error callbacks installed in shipping plugins.
+ *
+ */
+XPLM_API void XPLMSetErrorCallback(
+ XPLMError_f inCallback);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMFindSymbol
+ *
+ * This routine will attempt to find the symbol passed in the inString
+ * parameter. If the symbol is found a pointer the function is returned,
+ * othewise the function will return NULL.
+ *
+ */
+XPLM_API void * XPLMFindSymbol(
+ const char * inString);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMLoadDataFile
+ *
+ * Loads a data file of a given type. Paths must be relative to the X-System
+ * folder. To clear the replay, pass a NULL file name (this is only valid with
+ * replay movies, not sit files).
+ *
+ */
+XPLM_API int XPLMLoadDataFile(
+ XPLMDataFileType inFileType,
+ const char * inFilePath); /* Can be NULL */
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMSaveDataFile
+ *
+ * Saves the current situation or replay; paths are relative to the X-System
+ * folder.
+ *
+ */
+XPLM_API int XPLMSaveDataFile(
+ XPLMDataFileType inFileType,
+ const char * inFilePath);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/***************************************************************************
+ * X-PLANE COMMAND MANAGEMENT
+ ***************************************************************************/
+/*
+ * The command management APIs let plugins interact with the command-system in
+ * X-Plane, the abstraction behind keyboard presses and joystick buttons.
+ * This API lets you create new commands and modify the behavior (or get
+ * notification) of existing ones.
+ *
+ * An X-Plane command consists of three phases: a beginning, continuous
+ * repetition, and an ending. The command may be repeated zero times in the
+ * event that the user presses a button only momentarily.
+ *
+ */
+
+
+
+
+/*
+ * XPLMCommandPhase
+ *
+ * The phases of a command.
+ *
+ */
+enum {
+ /* The command is being started. */
+ xplm_CommandBegin = 0
+
+ /* The command is continuing to execute. */
+ ,xplm_CommandContinue = 1
+
+ /* The command has ended. */
+ ,xplm_CommandEnd = 2
+
+
+};
+typedef int XPLMCommandPhase;
+
+/*
+ * XPLMCommandRef
+ *
+ * A command ref is an opaque identifier for an X-Plane command. Command
+ * references stay the same for the life of your plugin but not between
+ * executions of X-Plane. Command refs are used to execute commands, create
+ * commands, and create callbacks for particular commands.
+ *
+ * Note that a command is not "owned" by a particular plugin. Since many
+ * plugins may participate in a command's execution, the command does not go
+ * away if the plugin that created it is unloaded.
+ *
+ */
+typedef void * XPLMCommandRef;
+
+/*
+ * XPLMCommandCallback_f
+ *
+ * A command callback is a function in your plugin that is called when a
+ * command is pressed. Your callback receives the commadn reference for the
+ * particular command, the phase of the command that is executing, and a
+ * reference pointer that you specify when registering the callback.
+ *
+ * Your command handler should return 1 to let processing of the command
+ * continue to other plugins and X-Plane, or 0 to halt processing,
+ * potentially bypassing X-Plane code.
+ *
+ */
+typedef int (* XPLMCommandCallback_f)(
+ XPLMCommandRef inCommand,
+ XPLMCommandPhase inPhase,
+ void * inRefcon);
+
+/*
+ * XPLMFindCommand
+ *
+ * XPLMFindCommand looks up a command by name, and returns its command
+ * reference or NULL if the command does not exist.
+ *
+ */
+XPLM_API XPLMCommandRef XPLMFindCommand(
+ const char * inName);
+
+/*
+ * XPLMCommandBegin
+ *
+ * XPLMCommandBegin starts the execution of a command, specified by its
+ * command reference. The command is "held down" until XPLMCommandEnd is
+ * called.
+ *
+ */
+XPLM_API void XPLMCommandBegin(
+ XPLMCommandRef inCommand);
+
+/*
+ * XPLMCommandEnd
+ *
+ * XPLMCommandEnd ends the execution of a given command that was started with
+ * XPLMCommandBegin.
+ *
+ */
+XPLM_API void XPLMCommandEnd(
+ XPLMCommandRef inCommand);
+
+/*
+ * XPLMCommandOnce
+ *
+ * This executes a given command momentarily, that is, the command begins and
+ * ends immediately.
+ *
+ */
+XPLM_API void XPLMCommandOnce(
+ XPLMCommandRef inCommand);
+
+/*
+ * XPLMCreateCommand
+ *
+ * XPLMCreateCommand creates a new command for a given string. If the command
+ * already exists, the existing command reference is returned. The
+ * description may appear in user interface contexts, such as the joystick
+ * configuration screen.
+ *
+ */
+XPLM_API XPLMCommandRef XPLMCreateCommand(
+ const char * inName,
+ const char * inDescription);
+
+/*
+ * XPLMRegisterCommandHandler
+ *
+ * XPLMRegisterCommandHandler registers a callback to be called when a command
+ * is executed. You provide a callback with a reference pointer.
+ *
+ * If inBefore is true, your command handler callback will be executed before
+ * X-Plane executes the command, and returning 0 from your callback will
+ * disable X-Plane's processing of the command. If inBefore is false, your
+ * callback will run after X-Plane. (You can register a single callback both
+ * before and after a command.)
+ *
+ */
+XPLM_API void XPLMRegisterCommandHandler(
+ XPLMCommandRef inComand,
+ XPLMCommandCallback_f inHandler,
+ int inBefore,
+ void * inRefcon);
+
+/*
+ * XPLMUnregisterCommandHandler
+ *
+ * XPLMUnregisterCommandHandler removes a command callback registered with
+ * XPLMRegisterCommandHandler.
+ *
+ */
+XPLM_API void XPLMUnregisterCommandHandler(
+ XPLMCommandRef inComand,
+ XPLMCommandCallback_f inHandler,
+ int inBefore,
+ void * inRefcon);
+
+#endif /* XPLM200 */
+#ifdef __cplusplus
+}
+#endif
+
+#endif