diff options
Diffstat (limited to 'X-Plane-SDK/CHeaders/XPLM')
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMCamera.h | 168 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h | 707 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMDefs.h | 518 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h | 760 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h | 408 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMMenus.h | 225 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h | 376 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h | 258 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h | 331 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h | 254 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMScenery.h | 400 | ||||
-rwxr-xr-x | X-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h | 839 |
12 files changed, 5244 insertions, 0 deletions
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMCamera.h b/X-Plane-SDK/CHeaders/XPLM/XPLMCamera.h new file mode 100755 index 0000000..211db73 --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMCamera.h @@ -0,0 +1,168 @@ +#ifndef _XPLMCamera_h_ +#define _XPLMCamera_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * XPLMCamera - THEORY OF OPERATION The XPLMCamera APIs allow plug-ins to + * control the camera angle in X-Plane. This has a number of applications, + * including but not limited to: + * + * - Creating new views (including dynamic/user-controllable views) for the + * user. + * + * - Creating applications that use X-Plane as a renderer of scenery, + * aircrafts, or both. + * + * The camera is controlled via six parameters: a location in OpenGL + * coordinates and pitch, roll and yaw, similar to an airplane's position. + * OpenGL coordinate info is described in detail in the XPLMGraphics + * documentation; generally you should use the XPLMGraphics routines to + * convert from world to local coordinates. The camera's orientation starts + * facing level with the ground directly up the negative-Z axis + * (approximately north) with the horizon horizontal. It is then rotated + * clockwise for yaw, pitched up for positive pitch, and rolled clockwise + * around the vector it is looking along for roll. + * + * You control the camera either either until the user selects a new view or + * permanently (the later being similar to how UDP camera control works). You + * control the camera by registering a callback per frame from which you + * calculate the new camera positions. This guarantees smooth camera motion. + * + * Use the XPLMDataAccess APIs to get information like the position of the + * aircraft, etc. for complex camera positioning. + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************************** + * CAMERA CONTROL + ***************************************************************************/ +/* + * + * + */ + + +/* + * XPLMCameraControlDuration + * + * This enumeration states how long you want to retain control of the camera. + * You can retain it indefinitely or until the user selects a new view. + * + */ +enum { + /* Control the camera until the user picks a new view. */ + xplm_ControlCameraUntilViewChanges = 1 + + /* Control the camera until your plugin is disabled or another plugin forcably * + * takes control. */ + ,xplm_ControlCameraForever = 2 + + +}; +typedef int XPLMCameraControlDuration; + +/* + * XPLMCameraPosition_t + * + * This structure contains a full specification of the camera. X, Y, and Z + * are the camera's position in OpenGL coordiantes; pitch, roll, and yaw are + * rotations from a camera facing flat north in degrees. Positive pitch means + * nose up, positive roll means roll right, and positive yaw means yaw right, + * all in degrees. Zoom is a zoom factor, with 1.0 meaning normal zoom and 2.0 + * magnifying by 2x (objects appear larger). + * + */ +typedef struct { + float x; + float y; + float z; + float pitch; + float heading; + float roll; + float zoom; +} XPLMCameraPosition_t; + +/* + * XPLMCameraControl_f + * + * You use an XPLMCameraControl function to provide continuous control over + * the camera. You are passed in a structure in which to put the new camera + * position; modify it and return 1 to reposition the camera. Return 0 to + * surrender control of the camera; camera control will be handled by X-Plane + * on this draw loop. The contents of the structure as you are called are + * undefined. + * + * If X-Plane is taking camera control away from you, this function will be + * called with inIsLosingControl set to 1 and ioCameraPosition NULL. + * + */ +typedef int (* XPLMCameraControl_f)( + XPLMCameraPosition_t * outCameraPosition, /* Can be NULL */ + int inIsLosingControl, + void * inRefcon); + +/* + * XPLMControlCamera + * + * This function repositions the camera on the next drawing cycle. You must + * pass a non-null control function. Specify in inHowLong how long you'd like + * control (indefinitely or until a key is pressed). + * + */ +XPLM_API void XPLMControlCamera( + XPLMCameraControlDuration inHowLong, + XPLMCameraControl_f inControlFunc, + void * inRefcon); + +/* + * XPLMDontControlCamera + * + * This function stops you from controlling the camera. If you have a camera + * control function, it will not be called with an inIsLosingControl flag. + * X-Plane will control the camera on the next cycle. + * + * For maximum compatibility you should not use this routine unless you are in + * posession of the camera. + * + */ +XPLM_API void XPLMDontControlCamera(void); + +/* + * XPLMIsCameraBeingControlled + * + * This routine returns 1 if the camera is being controlled, zero if it is + * not. If it is and you pass in a pointer to a camera control duration, the + * current control duration will be returned. + * + */ +XPLM_API int XPLMIsCameraBeingControlled( + XPLMCameraControlDuration * outCameraControlDuration); /* Can be NULL */ + +/* + * XPLMReadCameraPosition + * + * This function reads the current camera position. + * + */ +XPLM_API void XPLMReadCameraPosition( + XPLMCameraPosition_t * outCameraPosition); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h b/X-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h new file mode 100755 index 0000000..10d6698 --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h @@ -0,0 +1,707 @@ +#ifndef _XPLMDataAccess_h_ +#define _XPLMDataAccess_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * XPLM Data Access API - Theory of Operation + * + * The data access API gives you a generic, flexible, high performance way to + * read and write data to and from X-Plane and other plug-ins. For example, + * this API allows you to read and set the nav radios, get the plane location, + * determine the current effective graphics frame rate, etc. + * + * The data access APIs are the way that you read and write data from the sim + * as well as other plugins. + * + * The API works using opaque data references. A data reference is a source + * of data; you do not know where it comes from, but once you have it you can + * read the data quickly and possibly write it. To get a data reference, you + * look it up. + * + * Data references are identified by verbose string names + * (sim/cockpit/radios/nav1_freq_hz). The actual numeric value of the data + * reference is implementation defined and is likely to change each time the + * simulator is run (or the plugin that provides the datareference is + * reloaded). + * + * The task of looking up a data reference is relatively expensive; look up + * your data references once based on verbose strings, and save the opaque + * data reference value for the duration of your plugin's operation. Reading + * and writing data references is relatively fast (the cost is equivalent to + * two function calls through function pointers). + * + * This allows data access to be high performance, while leaving in + * abstraction; since data references are opaque and are searched for, the + * underlying data access system can be rebuilt. + * + * A note on typing: you must know the correct data type to read and write. + * APIs are provided for reading and writing data in a number of ways. You + * can also double check the data type for a data ref. Note that automatic + * conversion is not done for you. + * + * A note for plugins sharing data with other plugins: the load order of + * plugins is not guaranteed. To make sure that every plugin publishing data + * has published their data references before other plugins try to subscribe, + * publish your data references in your start routine but resolve them the + * first time your 'enable' routine is called, or the first time they are + * needed in code. + * + * X-Plane publishes well over 1000 datarefs; a complete list may be found in + * the reference section of the SDK online documentation (from the SDK home + * page, choose Documentation). + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************************** + * READING AND WRITING DATA + ***************************************************************************/ +/* + * These routines allow you to access a wide variety of data from within + * x-plane and modify some of it. + * + */ + + + +/* + * XPLMDataRef + * + * A data ref is an opaque handle to data provided by the simulator or another + * plugin. It uniquely identifies one variable (or array of variables) over + * the lifetime of your plugin. You never hard code these values; you always + * get them from XPLMFindDataRef. + * + */ +typedef void * XPLMDataRef; + +/* + * XPLMDataTypeID + * + * This is an enumeration that defines the type of the data behind a data + * reference. This allows you to sanity check that the data type matches what + * you expect. But for the most part, you will know the type of data you are + * expecting from the online documentation. + * + * Data types each take a bit field, so sets of data types may be formed. + * + */ +enum { + /* Data of a type the current XPLM doesn't do. */ + xplmType_Unknown = 0 + + /* A single 4-byte integer, native endian. */ + ,xplmType_Int = 1 + + /* A single 4-byte float, native endian. */ + ,xplmType_Float = 2 + + /* A single 8-byte double, native endian. */ + ,xplmType_Double = 4 + + /* An array of 4-byte floats, native endian. */ + ,xplmType_FloatArray = 8 + + /* An array of 4-byte integers, native endian. */ + ,xplmType_IntArray = 16 + + /* A variable block of data. */ + ,xplmType_Data = 32 + + +}; +typedef int XPLMDataTypeID; + +/* + * XPLMFindDataRef + * + * Given a c-style string that names the data ref, this routine looks up the + * actual opaque XPLMDataRef that you use to read and write the data. The + * string names for datarefs are published on the x-plane SDK web site. + * + * This function returns NULL if the data ref cannot be found. + * + * NOTE: this function is relatively expensive; save the XPLMDataRef this + * function returns for future use. Do not look up your data ref by string + * every time you need to read or write it. + * + */ +XPLM_API XPLMDataRef XPLMFindDataRef( + const char * inDataRefName); + +/* + * XPLMCanWriteDataRef + * + * Given a data ref, this routine returns true if you can successfully set + * the data, false otherwise. Some datarefs are read-only. + * + */ +XPLM_API int XPLMCanWriteDataRef( + XPLMDataRef inDataRef); + +/* + * XPLMIsDataRefGood + * + * WARNING: This function is deprecated and should not be used. Datarefs are + * valid until plugins are reloaded or the sim quits. Plugins sharing + * datarefs should support these semantics by not unregistering datarefs + * during operation. (You should however unregister datarefs when your plugin + * is unloaded, as part of general resource cleanup.) + * + * This function returns whether a data ref is still valid. If it returns + * false, you should refind the data ref from its original string. Calling an + * accessor function on a bad data ref will return a default value, typically + * 0 or 0-length data. + * + */ +XPLM_API int XPLMIsDataRefGood( + XPLMDataRef inDataRef); + +/* + * XPLMGetDataRefTypes + * + * This routine returns the types of the data ref for accessor use. If a data + * ref is available in multiple data types, they will all be returned. + * + */ +XPLM_API XPLMDataTypeID XPLMGetDataRefTypes( + XPLMDataRef inDataRef); + +/*************************************************************************** + * DATA ACCESSORS + ***************************************************************************/ +/* + * These routines read and write the data references. For each supported data + * type there is a reader and a writer. + * + * If the data ref is invalid or the plugin that provides it is disabled or + * there is a type mismatch, the functions that read data will return 0 as a + * default value or not modify the passed in memory. The plugins that write + * data will not write under these circumstances or if the data ref is + * read-only. NOTE: to keep the overhead of reading datarefs low, these + * routines do not do full validation of a dataref; passing a junk value for + * a dataref can result in crashing the sim. + * + * For array-style datarefs, you specify the number of items to read/write and + * the offset into the array; the actual number of items read or written is + * returned. This may be less to prevent an array-out-of-bounds error. + * + */ + + + +/* + * XPLMGetDatai + * + * Read an integer data ref and return its value. The return value is the + * dataref value or 0 if the dataref is invalid/NULL or the plugin is + * disabled. + * + */ +XPLM_API int XPLMGetDatai( + XPLMDataRef inDataRef); + +/* + * XPLMSetDatai + * + * Write a new value to an integer data ref. This routine is a no-op if the + * plugin publishing the dataref is disabled, the dataref is invalid, or the + * dataref is not writable. + * + */ +XPLM_API void XPLMSetDatai( + XPLMDataRef inDataRef, + int inValue); + +/* + * XPLMGetDataf + * + * Read a single precision floating point dataref and return its value. The + * return value is the dataref value or 0.0 if the dataref is invalid/NULL or + * the plugin is disabled. + * + */ +XPLM_API float XPLMGetDataf( + XPLMDataRef inDataRef); + +/* + * XPLMSetDataf + * + * Write a new value to a single precision floating point data ref. This + * routine is a no-op if the plugin publishing the dataref is disabled, the + * dataref is invalid, or the dataref is not writable. + * + */ +XPLM_API void XPLMSetDataf( + XPLMDataRef inDataRef, + float inValue); + +/* + * XPLMGetDatad + * + * Read a double precision floating point dataref and return its value. The + * return value is the dataref value or 0.0 if the dataref is invalid/NULL or + * the plugin is disabled. + * + */ +XPLM_API double XPLMGetDatad( + XPLMDataRef inDataRef); + +/* + * XPLMSetDatad + * + * Write a new value to a double precision floating point data ref. This + * routine is a no-op if the plugin publishing the dataref is disabled, the + * dataref is invalid, or the dataref is not writable. + * + */ +XPLM_API void XPLMSetDatad( + XPLMDataRef inDataRef, + double inValue); + +/* + * XPLMGetDatavi + * + * Read a part of an integer array dataref. If you pass NULL for outVaules, + * the routine will return the size of the array, ignoring inOffset and inMax. + * + * + * If outValues is not NULL, then up to inMax values are copied from the + * dataref into outValues, starting at inOffset in the dataref. If inMax + + * inOffset is larger than the size of the dataref, less than inMax values + * will be copied. The number of values copied is returned. + * + * Note: the semantics of array datarefs are entirely implemented by the + * plugin (or X-Plane) that provides the dataref, not the SDK itself; the + * above description is how these datarefs are intended to work, but a rogue + * plugin may have different behavior. + * + */ +XPLM_API int XPLMGetDatavi( + XPLMDataRef inDataRef, + int * outValues, /* Can be NULL */ + int inOffset, + int inMax); + +/* + * XPLMSetDatavi + * + * Write part or all of an integer array dataref. The values passed by + * inValues are written into the dataref starting at inOffset. Up to inCount + * values are written; however if the values would write "off the end" of the + * dataref array, then fewer values are written. + * + * Note: the semantics of array datarefs are entirely implemented by the + * plugin (or X-Plane) that provides the dataref, not the SDK itself; the + * above description is how these datarefs are intended to work, but a rogue + * plugin may have different behavior. + * + */ +XPLM_API void XPLMSetDatavi( + XPLMDataRef inDataRef, + int * inValues, + int inoffset, + int inCount); + +/* + * XPLMGetDatavf + * + * Read a part of a single precision floating point array dataref. If you + * pass NULL for outVaules, the routine will return the size of the array, + * ignoring inOffset and inMax. + * + * If outValues is not NULL, then up to inMax values are copied from the + * dataref into outValues, starting at inOffset in the dataref. If inMax + + * inOffset is larger than the size of the dataref, less than inMax values + * will be copied. The number of values copied is returned. + * + * Note: the semantics of array datarefs are entirely implemented by the + * plugin (or X-Plane) that provides the dataref, not the SDK itself; the + * above description is how these datarefs are intended to work, but a rogue + * plugin may have different behavior. + * + */ +XPLM_API int XPLMGetDatavf( + XPLMDataRef inDataRef, + float * outValues, /* Can be NULL */ + int inOffset, + int inMax); + +/* + * XPLMSetDatavf + * + * Write part or all of a single precision floating point array dataref. The + * values passed by inValues are written into the dataref starting at + * inOffset. Up to inCount values are written; however if the values would + * write "off the end" of the dataref array, then fewer values are written. + * + * Note: the semantics of array datarefs are entirely implemented by the + * plugin (or X-Plane) that provides the dataref, not the SDK itself; the + * above description is how these datarefs are intended to work, but a rogue + * plugin may have different behavior. + * + */ +XPLM_API void XPLMSetDatavf( + XPLMDataRef inDataRef, + float * inValues, + int inoffset, + int inCount); + +/* + * XPLMGetDatab + * + * Read a part of a byte array dataref. If you pass NULL for outVaules, the + * routine will return the size of the array, ignoring inOffset and inMax. + * + * If outValues is not NULL, then up to inMax values are copied from the + * dataref into outValues, starting at inOffset in the dataref. If inMax + + * inOffset is larger than the size of the dataref, less than inMax values + * will be copied. The number of values copied is returned. + * + * Note: the semantics of array datarefs are entirely implemented by the + * plugin (or X-Plane) that provides the dataref, not the SDK itself; the + * above description is how these datarefs are intended to work, but a rogue + * plugin may have different behavior. + * + */ +XPLM_API int XPLMGetDatab( + XPLMDataRef inDataRef, + void * outValue, /* Can be NULL */ + int inOffset, + int inMaxBytes); + +/* + * XPLMSetDatab + * + * Write part or all of a byte array dataref. The values passed by inValues + * are written into the dataref starting at inOffset. Up to inCount values + * are written; however if the values would write "off the end" of the dataref + * array, then fewer values are written. + * + * Note: the semantics of array datarefs are entirely implemented by the + * plugin (or X-Plane) that provides the dataref, not the SDK itself; the + * above description is how these datarefs are intended to work, but a rogue + * plugin may have different behavior. + * + */ +XPLM_API void XPLMSetDatab( + XPLMDataRef inDataRef, + void * inValue, + int inOffset, + int inLength); + +/*************************************************************************** + * PUBLISHING YOUR PLUGINS DATA + ***************************************************************************/ +/* + * These functions allow you to create data references that other plug-ins can + * access via the above data access APIs. Data references published by other + * plugins operate the same as ones published by x-plane in all manners except + * that your data reference will not be available to other plugins if/when + * your plugin is disabled. + * + * You share data by registering data provider callback functions. When a + * plug-in requests your data, these callbacks are then called. You provide + * one callback to return the value when a plugin 'reads' it and another to + * change the value when a plugin 'writes' it. + * + * Important: you must pick a prefix for your datarefs other than "sim/" - + * this prefix is reserved for X-Plane. The X-Plane SDK website contains a + * registry where authors can select a unique first word for dataref names, to + * prevent dataref collisions between plugins. + * + */ + + + +/* + * XPLMGetDatai_f + * + * Data provider function pointers. + * + * These define the function pointers you provide to get or set data. Note + * that you are passed a generic pointer for each one. This is the same + * pointer you pass in your register routine; you can use it to find global + * variables, etc. + * + * The semantics of your callbacks are the same as the dataref accessor above + * - basically routines like XPLMGetDatai are just pass-throughs from a caller + * to your plugin. Be particularly mindful in implementing array dataref + * read-write accessors; you are responsible for avoiding overruns, supporting + * offset read/writes, and handling a read with a NULL buffer. + * + */ +typedef int (* XPLMGetDatai_f)( + void * inRefcon); + +/* + * XPLMSetDatai_f + * + * + */ +typedef void (* XPLMSetDatai_f)( + void * inRefcon, + int inValue); + +/* + * XPLMGetDataf_f + * + * + */ +typedef float (* XPLMGetDataf_f)( + void * inRefcon); + +/* + * XPLMSetDataf_f + * + * + */ +typedef void (* XPLMSetDataf_f)( + void * inRefcon, + float inValue); + +/* + * XPLMGetDatad_f + * + * + */ +typedef double (* XPLMGetDatad_f)( + void * inRefcon); + +/* + * XPLMSetDatad_f + * + * + */ +typedef void (* XPLMSetDatad_f)( + void * inRefcon, + double inValue); + +/* + * XPLMGetDatavi_f + * + * + */ +typedef int (* XPLMGetDatavi_f)( + void * inRefcon, + int * outValues, /* Can be NULL */ + int inOffset, + int inMax); + +/* + * XPLMSetDatavi_f + * + * + */ +typedef void (* XPLMSetDatavi_f)( + void * inRefcon, + int * inValues, + int inOffset, + int inCount); + +/* + * XPLMGetDatavf_f + * + * + */ +typedef int (* XPLMGetDatavf_f)( + void * inRefcon, + float * outValues, /* Can be NULL */ + int inOffset, + int inMax); + +/* + * XPLMSetDatavf_f + * + * + */ +typedef void (* XPLMSetDatavf_f)( + void * inRefcon, + float * inValues, + int inOffset, + int inCount); + +/* + * XPLMGetDatab_f + * + * + */ +typedef int (* XPLMGetDatab_f)( + void * inRefcon, + void * outValue, /* Can be NULL */ + int inOffset, + int inMaxLength); + +/* + * XPLMSetDatab_f + * + * + */ +typedef void (* XPLMSetDatab_f)( + void * inRefcon, + void * inValue, + int inOffset, + int inLength); + +/* + * XPLMRegisterDataAccessor + * + * This routine creates a new item of data that can be read and written. Pass + * in the data's full name for searching, the type(s) of the data for + * accessing, and whether the data can be written to. For each data type you + * support, pass in a read accessor function and a write accessor function if + * necessary. Pass NULL for data types you do not support or write accessors + * if you are read-only. + * + * You are returned a data ref for the new item of data created. You can use + * this data ref to unregister your data later or read or write from it. + * + */ +XPLM_API XPLMDataRef XPLMRegisterDataAccessor( + const char * inDataName, + XPLMDataTypeID inDataType, + int inIsWritable, + XPLMGetDatai_f inReadInt, + XPLMSetDatai_f inWriteInt, + XPLMGetDataf_f inReadFloat, + XPLMSetDataf_f inWriteFloat, + XPLMGetDatad_f inReadDouble, + XPLMSetDatad_f inWriteDouble, + XPLMGetDatavi_f inReadIntArray, + XPLMSetDatavi_f inWriteIntArray, + XPLMGetDatavf_f inReadFloatArray, + XPLMSetDatavf_f inWriteFloatArray, + XPLMGetDatab_f inReadData, + XPLMSetDatab_f inWriteData, + void * inReadRefcon, + void * inWriteRefcon); + +/* + * XPLMUnregisterDataAccessor + * + * Use this routine to unregister any data accessors you may have registered. + * You unregister a data ref by the XPLMDataRef you get back from + * registration. Once you unregister a data ref, your function pointer will + * not be called anymore. + * + * For maximum compatibility, do not unregister your data accessors until + * final shutdown (when your XPluginStop routine is called). This allows + * other plugins to find your data reference once and use it for their entire + * time of operation. + * + */ +XPLM_API void XPLMUnregisterDataAccessor( + XPLMDataRef inDataRef); + +/*************************************************************************** + * SHARING DATA BETWEEN MULTIPLE PLUGINS + ***************************************************************************/ +/* + * The data reference registration APIs from the previous section allow a + * plugin to publish data in a one-owner manner; the plugin that publishes the + * data reference owns the real memory that the data ref uses. This is + * satisfactory for most cases, but there are also cases where plugnis need to + * share actual data. + * + * With a shared data reference, no one plugin owns the actual memory for the + * data reference; the plugin SDK allocates that for you. When the first + * plugin asks to 'share' the data, the memory is allocated. When the data is + * changed, every plugin that is sharing the data is notified. + * + * Shared data references differ from the 'owned' data references from the + * previous section in a few ways: + * + * - With shared data references, any plugin can create the data reference; + * with owned plugins one plugin must create the data reference and others + * subscribe. (This can be a problem if you don't know which set of plugins + * will be present). + * + * - With shared data references, every plugin that is sharing the data is + * notified when the data is changed. With owned data references, only the + * one owner is notified when the data is changed. + * + * - With shared data references, you cannot access the physical memory of the + * data reference; you must use the XPLMGet... and XPLMSet... APIs. With an + * owned data reference, the one owning data reference can manipulate the + * data reference's memory in any way it sees fit. + * + * Shared data references solve two problems: if you need to have a data + * reference used by several plugins but do not know which plugins will be + * installed, or if all plugins sharing data need to be notified when that + * data is changed, use shared data references. + * + */ + + + +/* + * XPLMDataChanged_f + * + * An XPLMDataChanged_f is a callback that the XPLM calls whenever any other + * plug-in modifies shared data. A refcon you provide is passed back to help + * identify which data is being changed. In response, you may want to call one + * of the XPLMGetDataxxx routines to find the new value of the data. + * + */ +typedef void (* XPLMDataChanged_f)( + void * inRefcon); + +/* + * XPLMShareData + * + * This routine connects a plug-in to shared data, creating the shared data if + * necessary. inDataName is a standard path for the data ref, and inDataType + * specifies the type. This function will create the data if it does not + * exist. If the data already exists but the type does not match, an error is + * returned, so it is important that plug-in authors collaborate to establish + * public standards for shared data. + * + * If a notificationFunc is passed in and is not NULL, that notification + * function will be called whenever the data is modified. The notification + * refcon will be passed to it. This allows your plug-in to know which shared + * data was changed if multiple shared data are handled by one callback, or if + * the plug-in does not use global variables. + * + * A one is returned for successfully creating or finding the shared data; a + * zero if the data already exists but is of the wrong type. + * + */ +XPLM_API int XPLMShareData( + const char * inDataName, + XPLMDataTypeID inDataType, + XPLMDataChanged_f inNotificationFunc, + void * inNotificationRefcon); + +/* + * XPLMUnshareData + * + * This routine removes your notification function for shared data. Call it + * when done with the data to stop receiving change notifications. Arguments + * must match XPLMShareData. The actual memory will not necessarily be freed, + * since other plug-ins could be using it. + * + */ +XPLM_API int XPLMUnshareData( + const char * inDataName, + XPLMDataTypeID inDataType, + XPLMDataChanged_f inNotificationFunc, + void * inNotificationRefcon); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMDefs.h b/X-Plane-SDK/CHeaders/XPLM/XPLMDefs.h new file mode 100755 index 0000000..e1909c4 --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMDefs.h @@ -0,0 +1,518 @@ +#ifndef _XPLMDefs_h_ +#define _XPLMDefs_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * This file is contains the cross-platform and basic definitions for the + * X-Plane SDK. + * + * The preprocessor macros APL and IBM must be defined to specify the + * compilation target; define APL to 1 and IBM 0 to compile on Macintosh and + * APL to 0 and IBM to 1 for Windows. You must specify these macro definitions + * before including XPLMDefs.h or any other XPLM headers. You can do this + * using the -D command line option or a preprocessor header. + * + */ + + +#ifdef __cplusplus +extern "C" { +#endif + +#if IBM +#include <windows.h> +#else +#include <stdint.h> +#endif +/*************************************************************************** + * DLL Definitions + ***************************************************************************/ +/* + * These definitions control the importing and exporting of functions within + * the DLL. + * + * You can prefix your five required callbacks with the PLUGIN_API macro to + * declare them as exported C functions. The XPLM_API macro identifies + * functions that are provided to you via the plugin SDK. (Link against + * XPLM.lib to use these functions.) + * + */ + + + +#ifdef __cplusplus + #if APL + #if __GNUC__ >= 4 + #define PLUGIN_API extern "C" __attribute__((visibility("default"))) + #elif __MACH__ + #define PLUGIN_API extern "C" + #else + #define PLUGIN_API extern "C" __declspec(dllexport) + #endif + #elif IBM + #define PLUGIN_API extern "C" __declspec(dllexport) + #elif LIN + #if __GNUC__ >= 4 + #define PLUGIN_API extern "C" __attribute__((visibility("default"))) + #else + #define PLUGIN_API extern "C" + #endif + #else + #error "Platform not defined!" + #endif +#else + #if APL + #if __GNUC__ >= 4 + #define PLUGIN_API __attribute__((visibility("default"))) + #elif __MACH__ + #define PLUGIN_API + #else + #define PLUGIN_API __declspec(dllexport) + #endif + #elif IBM + #define PLUGIN_API __declspec(dllexport) + #elif LIN + #if __GNUC__ >= 4 + #define PLUGIN_API __attribute__((visibility("default"))) + #else + #define PLUGIN_API + #endif + #else + #error "Platform not defined!" + #endif +#endif + +#if APL + #if XPLM + #if __GNUC__ >= 4 + #define XPLM_API __attribute__((visibility("default"))) + #elif __MACH__ + #define XPLM_API + #else + #define XPLM_API __declspec(dllexport) + #endif + #else + #define XPLM_API + #endif +#elif IBM + #if XPLM + #define XPLM_API __declspec(dllexport) + #else + #define XPLM_API __declspec(dllimport) + #endif +#elif LIN + #if XPLM + #if __GNUC__ >= 4 + #define XPLM_API __attribute__((visibility("default"))) + #else + #define XPLM_API + #endif + #else + #define XPLM_API + #endif +#else + #error "Platform not defined!" +#endif + +/*************************************************************************** + * GLOBAL DEFINITIONS + ***************************************************************************/ +/* + * These definitions are used in all parts of the SDK. + * + */ + + + +/* + * XPLMPluginID + * + * Each plug-in is identified by a unique integer ID. This ID can be used to + * disable or enable a plug-in, or discover what plug-in is 'running' at the + * time. A plug-in ID is unique within the currently running instance of + * X-Plane unless plug-ins are reloaded. Plug-ins may receive a different + * unique ID each time they are loaded. + * + * For persistent identification of plug-ins, use XPLMFindPluginBySignature in + * XPLMUtiltiies.h + * + * -1 indicates no plug-in. + * + */ +typedef int XPLMPluginID; + +/* No plugin. */ +#define XPLM_NO_PLUGIN_ID (-1) + +/* X-Plane itself */ +#define XPLM_PLUGIN_XPLANE (0) + +/* The current XPLM revision is 2.10 (210). */ +#define kXPLM_Version (210) + +/* + * XPLMKeyFlags + * + * These bitfields define modifier keys in a platform independent way. When a + * key is pressed, a series of messages are sent to your plugin. The down + * flag is set in the first of these messages, and the up flag in the last. + * While the key is held down, messages are sent with neither to indicate that + * the key is being held down as a repeated character. + * + * The control flag is mapped to the control flag on Macintosh and PC. + * Generally X-Plane uses the control key and not the command key on + * Macintosh, providing a consistent interface across platforms that does not + * necessarily match the Macintosh user interface guidelines. There is not + * yet a way for plugins to access the Macintosh control keys without using + * #ifdefed code. + * + */ +enum { + /* The shift key is down */ + xplm_ShiftFlag = 1 + + /* The option or alt key is down */ + ,xplm_OptionAltFlag = 2 + + /* The control key is down* */ + ,xplm_ControlFlag = 4 + + /* The key is being pressed down */ + ,xplm_DownFlag = 8 + + /* The key is being released */ + ,xplm_UpFlag = 16 + + +}; +typedef int XPLMKeyFlags; + +/*************************************************************************** + * ASCII CONTROL KEY CODES + ***************************************************************************/ +/* + * These definitions define how various control keys are mapped to ASCII key + * codes. Not all key presses generate an ASCII value, so plugin code should + * be prepared to see null characters come from the keyboard...this usually + * represents a key stroke that has no equivalent ASCII, like a page-down + * press. Use virtual key codes to find these key strokes. ASCII key codes + * take into account modifier keys; shift keys will affect capitals and + * punctuation; control key combinations may have no vaild ASCII and produce + * NULL. To detect control-key combinations, use virtual key codes, not ASCII + * keys. + * + */ + + + +#define XPLM_KEY_RETURN 13 + +#define XPLM_KEY_ESCAPE 27 + +#define XPLM_KEY_TAB 9 + +#define XPLM_KEY_DELETE 8 + +#define XPLM_KEY_LEFT 28 + +#define XPLM_KEY_RIGHT 29 + +#define XPLM_KEY_UP 30 + +#define XPLM_KEY_DOWN 31 + +#define XPLM_KEY_0 48 + +#define XPLM_KEY_1 49 + +#define XPLM_KEY_2 50 + +#define XPLM_KEY_3 51 + +#define XPLM_KEY_4 52 + +#define XPLM_KEY_5 53 + +#define XPLM_KEY_6 54 + +#define XPLM_KEY_7 55 + +#define XPLM_KEY_8 56 + +#define XPLM_KEY_9 57 + +#define XPLM_KEY_DECIMAL 46 + +/*************************************************************************** + * VIRTUAL KEY CODES + ***************************************************************************/ +/* + * These are cross-platform defines for every distinct keyboard press on the + * computer. Every physical key on the keyboard has a virtual key code. So + * the "two" key on the top row of the main keyboard has a different code + * from the "two" key on the numeric key pad. But the 'w' and 'W' character + * are indistinguishable by virtual key code because they are the same + * physical key (one with and one without the shift key). + * + * Use virtual key codes to detect keystrokes that do not have ASCII + * equivalents, allow the user to map the numeric keypad separately from the + * main keyboard, and detect control key and other modifier-key combinations + * that generate ASCII control key sequences (many of which are not available + * directly via character keys in the SDK). + * + * To assign virtual key codes we started with the Microsoft set but made some + * additions and changes. A few differences: + * + * 1. Modifier keys are not available as virtual key codes. You cannot get + * distinct modifier press and release messages. Please do not try to use + * modifier keys as regular keys; doing so will almost certainly interfere + * with users' abilities to use the native x-plane key bindings. + * + * 2. Some keys that do not exist on both Mac and PC keyboards are removed. + * + * 3. Do not assume that the values of these keystrokes are interchangeable + * with MS v-keys. + * + */ + + + +#define XPLM_VK_BACK 0x08 + +#define XPLM_VK_TAB 0x09 + +#define XPLM_VK_CLEAR 0x0C + +#define XPLM_VK_RETURN 0x0D + +#define XPLM_VK_ESCAPE 0x1B + +#define XPLM_VK_SPACE 0x20 + +#define XPLM_VK_PRIOR 0x21 + +#define XPLM_VK_NEXT 0x22 + +#define XPLM_VK_END 0x23 + +#define XPLM_VK_HOME 0x24 + +#define XPLM_VK_LEFT 0x25 + +#define XPLM_VK_UP 0x26 + +#define XPLM_VK_RIGHT 0x27 + +#define XPLM_VK_DOWN 0x28 + +#define XPLM_VK_SELECT 0x29 + +#define XPLM_VK_PRINT 0x2A + +#define XPLM_VK_EXECUTE 0x2B + +#define XPLM_VK_SNAPSHOT 0x2C + +#define XPLM_VK_INSERT 0x2D + +#define XPLM_VK_DELETE 0x2E + +#define XPLM_VK_HELP 0x2F + +/* XPLM_VK_0 thru XPLM_VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39) */ +#define XPLM_VK_0 0x30 + +#define XPLM_VK_1 0x31 + +#define XPLM_VK_2 0x32 + +#define XPLM_VK_3 0x33 + +#define XPLM_VK_4 0x34 + +#define XPLM_VK_5 0x35 + +#define XPLM_VK_6 0x36 + +#define XPLM_VK_7 0x37 + +#define XPLM_VK_8 0x38 + +#define XPLM_VK_9 0x39 + +/* XPLM_VK_A thru XPLM_VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A) */ +#define XPLM_VK_A 0x41 + +#define XPLM_VK_B 0x42 + +#define XPLM_VK_C 0x43 + +#define XPLM_VK_D 0x44 + +#define XPLM_VK_E 0x45 + +#define XPLM_VK_F 0x46 + +#define XPLM_VK_G 0x47 + +#define XPLM_VK_H 0x48 + +#define XPLM_VK_I 0x49 + +#define XPLM_VK_J 0x4A + +#define XPLM_VK_K 0x4B + +#define XPLM_VK_L 0x4C + +#define XPLM_VK_M 0x4D + +#define XPLM_VK_N 0x4E + +#define XPLM_VK_O 0x4F + +#define XPLM_VK_P 0x50 + +#define XPLM_VK_Q 0x51 + +#define XPLM_VK_R 0x52 + +#define XPLM_VK_S 0x53 + +#define XPLM_VK_T 0x54 + +#define XPLM_VK_U 0x55 + +#define XPLM_VK_V 0x56 + +#define XPLM_VK_W 0x57 + +#define XPLM_VK_X 0x58 + +#define XPLM_VK_Y 0x59 + +#define XPLM_VK_Z 0x5A + +#define XPLM_VK_NUMPAD0 0x60 + +#define XPLM_VK_NUMPAD1 0x61 + +#define XPLM_VK_NUMPAD2 0x62 + +#define XPLM_VK_NUMPAD3 0x63 + +#define XPLM_VK_NUMPAD4 0x64 + +#define XPLM_VK_NUMPAD5 0x65 + +#define XPLM_VK_NUMPAD6 0x66 + +#define XPLM_VK_NUMPAD7 0x67 + +#define XPLM_VK_NUMPAD8 0x68 + +#define XPLM_VK_NUMPAD9 0x69 + +#define XPLM_VK_MULTIPLY 0x6A + +#define XPLM_VK_ADD 0x6B + +#define XPLM_VK_SEPARATOR 0x6C + +#define XPLM_VK_SUBTRACT 0x6D + +#define XPLM_VK_DECIMAL 0x6E + +#define XPLM_VK_DIVIDE 0x6F + +#define XPLM_VK_F1 0x70 + +#define XPLM_VK_F2 0x71 + +#define XPLM_VK_F3 0x72 + +#define XPLM_VK_F4 0x73 + +#define XPLM_VK_F5 0x74 + +#define XPLM_VK_F6 0x75 + +#define XPLM_VK_F7 0x76 + +#define XPLM_VK_F8 0x77 + +#define XPLM_VK_F9 0x78 + +#define XPLM_VK_F10 0x79 + +#define XPLM_VK_F11 0x7A + +#define XPLM_VK_F12 0x7B + +#define XPLM_VK_F13 0x7C + +#define XPLM_VK_F14 0x7D + +#define XPLM_VK_F15 0x7E + +#define XPLM_VK_F16 0x7F + +#define XPLM_VK_F17 0x80 + +#define XPLM_VK_F18 0x81 + +#define XPLM_VK_F19 0x82 + +#define XPLM_VK_F20 0x83 + +#define XPLM_VK_F21 0x84 + +#define XPLM_VK_F22 0x85 + +#define XPLM_VK_F23 0x86 + +#define XPLM_VK_F24 0x87 + +/* The following definitions are extended and are not based on the Microsoft * + * key set. */ +#define XPLM_VK_EQUAL 0xB0 + +#define XPLM_VK_MINUS 0xB1 + +#define XPLM_VK_RBRACE 0xB2 + +#define XPLM_VK_LBRACE 0xB3 + +#define XPLM_VK_QUOTE 0xB4 + +#define XPLM_VK_SEMICOLON 0xB5 + +#define XPLM_VK_BACKSLASH 0xB6 + +#define XPLM_VK_COMMA 0xB7 + +#define XPLM_VK_SLASH 0xB8 + +#define XPLM_VK_PERIOD 0xB9 + +#define XPLM_VK_BACKQUOTE 0xBA + +#define XPLM_VK_ENTER 0xBB + +#define XPLM_VK_NUMPAD_ENT 0xBC + +#define XPLM_VK_NUMPAD_EQ 0xBD + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h b/X-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h new file mode 100755 index 0000000..686c921 --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h @@ -0,0 +1,760 @@ +#ifndef _XPLMDisplay_h_ +#define _XPLMDisplay_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * XPLM Display APIs - THEORY OF OPERATION + * + * This API provides the basic hooks to draw in X-Plane and create user + * interface. All X-Plane drawing is done in OpenGL. The X-Plane plug-in + * manager takes care of properly setting up the OpenGL context and matrices. + * You do not decide when in your code's execution to draw; X-Plane tells you + * when it is ready to have your plugin draw. + * + * X-Plane's drawing strategy is straightforward: every "frame" the screen is + * rendered by drawing the 3-d scene (dome, ground, objects, airplanes, etc.) + * and then drawing the cockpit on top of it. Alpha blending is used to + * overlay the cockpit over the world (and the gauges over the panel, etc.). + * + * There are two ways you can draw: directly and in a window. + * + * Direct drawing involves drawing to the screen before or after X-Plane + * finishes a phase of drawing. When you draw directly, you can specify + * whether x-plane is to complete this phase or not. This allows you to do + * three things: draw before x-plane does (under it), draw after x-plane does + * (over it), or draw instead of x-plane. + * + * To draw directly, you register a callback and specify what phase you want + * to intercept. The plug-in manager will call you over and over to draw that + * phase. + * + * Direct drawing allows you to override scenery, panels, or anything. Note + * that you cannot assume that you are the only plug-in drawing at this + * phase. + * + * Window drawing provides slightly higher level functionality. With window + * drawing you create a window that takes up a portion of the screen. Window + * drawing is always two dimensional. Window drawing is front-to-back + * controlled; you can specify that you want your window to be brought on + * top, and other plug-ins may put their window on top of you. Window drawing + * also allows you to sign up for key presses and receive mouse clicks. + * + * There are three ways to get keystrokes: + * + * If you create a window, the window can take keyboard focus. It will then + * receive all keystrokes. If no window has focus, X-Plane receives + * keystrokes. Use this to implement typing in dialog boxes, etc. Only one + * window may have focus at a time; your window will be notified if it loses + * focus. + * + * If you need to associate key strokes with commands/functions in your + * plug-in, use a hot key. A hoy is a key-specific callback. Hotkeys are + * sent based on virtual key strokes, so any key may be distinctly mapped with + * any modifiers. Hot keys can be remapped by other plug-ins. As a plug-in, + * you don't have to worry about what your hot key ends up mapped to; other + * plug-ins may provide a UI for remapping keystrokes. So hotkeys allow a + * user to resolve conflicts and customize keystrokes. + * + * If you need low level access to the keystroke stream, install a key + * sniffer. Key sniffers can be installed above everything or right in front + * of the sim. + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************************** + * DRAWING CALLBACKS + ***************************************************************************/ +/* + * Basic drawing callbacks, for low level intercepting of render loop. The + * purpose of drawing callbacks is to provide targeted additions or + * replacements to x-plane's graphics environment (for example, to add extra + * custom objects, or replace drawing of the AI aircraft). Do not assume that + * the drawing callbacks will be called in the order implied by the + * enumerations. Also do not assume that each drawing phase ends before + * another begins; they may be nested. + * + */ + + + +/* + * XPLMDrawingPhase + * + * This constant indicates which part of drawing we are in. Drawing is done + * from the back to the front. We get a callback before or after each item. + * Metaphases provide access to the beginning and end of the 3d (scene) and 2d + * (cockpit) drawing in a manner that is independent of new phases added via + * x-plane implementation. + * + * WARNING: As X-Plane's scenery evolves, some drawing phases may cease to + * exist and new ones may be invented. If you need a particularly specific + * use of these codes, consult Austin and/or be prepared to revise your code + * as X-Plane evolves. + * + */ +enum { + /* This is the earliest point at which you can draw in 3-d. */ + xplm_Phase_FirstScene = 0 + + /* Drawing of land and water. */ + ,xplm_Phase_Terrain = 5 + + /* Drawing runways and other airport detail. */ + ,xplm_Phase_Airports = 10 + + /* Drawing roads, trails, trains, etc. */ + ,xplm_Phase_Vectors = 15 + + /* 3-d objects (houses, smokestacks, etc. */ + ,xplm_Phase_Objects = 20 + + /* External views of airplanes, both yours and the AI aircraft. */ + ,xplm_Phase_Airplanes = 25 + + /* This is the last point at which you can draw in 3-d. */ + ,xplm_Phase_LastScene = 30 + + /* This is the first phase where you can draw in 2-d. */ + ,xplm_Phase_FirstCockpit = 35 + + /* The non-moving parts of the aircraft panel. */ + ,xplm_Phase_Panel = 40 + + /* The moving parts of the aircraft panel. */ + ,xplm_Phase_Gauges = 45 + + /* Floating windows from plugins. */ + ,xplm_Phase_Window = 50 + + /* The last change to draw in 2d. */ + ,xplm_Phase_LastCockpit = 55 + +#if defined(XPLM200) + /* 3-d Drawing for the local map. Use regular OpenGL coordinates to draw in * + * this phase. */ + ,xplm_Phase_LocalMap3D = 100 + +#endif /* XPLM200 */ +#if defined(XPLM200) + /* 2-d Drawing of text over the local map. */ + ,xplm_Phase_LocalMap2D = 101 + +#endif /* XPLM200 */ +#if defined(XPLM200) + /* Drawing of the side-profile view in the local map screen. */ + ,xplm_Phase_LocalMapProfile = 102 + +#endif /* XPLM200 */ + +}; +typedef int XPLMDrawingPhase; + +/* + * XPLMDrawCallback_f + * + * This is the prototype for a low level drawing callback. You are passed in + * the phase and whether it is before or after. If you are before the phase, + * return 1 to let x-plane draw or 0 to suppress x-plane drawing. If you are + * after the phase the return value is ignored. + * + * Refcon is a unique value that you specify when registering the callback, + * allowing you to slip a pointer to your own data to the callback. + * + * Upon entry the OpenGL context will be correctly set up for you and OpenGL + * will be in 'local' coordinates for 3d drawing and panel coordinates for 2d + * drawing. The OpenGL state (texturing, etc.) will be unknown. + * + */ +typedef int (* XPLMDrawCallback_f)( + XPLMDrawingPhase inPhase, + int inIsBefore, + void * inRefcon); + +/* + * XPLMKeySniffer_f + * + * This is the prototype for a low level key-sniffing function. Window-based + * UI _should not use this_! The windowing system provides high-level + * mediated keyboard access. By comparison, the key sniffer provides low + * level keyboard access. + * + * Key sniffers are provided to allow libraries to provide non-windowed user + * interaction. For example, the MUI library uses a key sniffer to do pop-up + * text entry. + * + * inKey is the character pressed, inRefCon is a value you supply during + * registration. Return 1 to pass the key on to the next sniffer, the window + * mgr, x-plane, or whomever is down stream. Return 0 to consume the key. + * + * Warning: this API declares virtual keys as a signed character; however the + * VKEY #define macros in XPLMDefs.h define the vkeys using unsigned values + * (that is 0x80 instead of -0x80). So you may need to cast the incoming vkey + * to an unsigned char to get correct comparisons in C. + * + */ +typedef int (* XPLMKeySniffer_f)( + char inChar, + XPLMKeyFlags inFlags, + char inVirtualKey, + void * inRefcon); + +/* + * XPLMRegisterDrawCallback + * + * This routine registers a low level drawing callback. Pass in the phase you + * want to be called for and whether you want to be called before or after. + * This routine returns 1 if the registration was successful, or 0 if the + * phase does not exist in this version of x-plane. You may register a + * callback multiple times for the same or different phases as long as the + * refcon is unique each time. + * + */ +XPLM_API int XPLMRegisterDrawCallback( + XPLMDrawCallback_f inCallback, + XPLMDrawingPhase inPhase, + int inWantsBefore, + void * inRefcon); + +/* + * XPLMUnregisterDrawCallback + * + * This routine unregisters a draw callback. You must unregister a callback + * for each time you register a callback if you have registered it multiple + * times with different refcons. The routine returns 1 if it can find the + * callback to unregister, 0 otherwise. + * + */ +XPLM_API int XPLMUnregisterDrawCallback( + XPLMDrawCallback_f inCallback, + XPLMDrawingPhase inPhase, + int inWantsBefore, + void * inRefcon); + +/* + * XPLMRegisterKeySniffer + * + * This routine registers a key sniffing callback. You specify whether you + * want to sniff before the window system, or only sniff keys the window + * system does not consume. You should ALMOST ALWAYS sniff non-control keys + * after the window system. When the window system consumes a key, it is + * because the user has "focused" a window. Consuming the key or taking + * action based on the key will produce very weird results. Returns 1 if + * successful. + * + */ +XPLM_API int XPLMRegisterKeySniffer( + XPLMKeySniffer_f inCallback, + int inBeforeWindows, + void * inRefcon); + +/* + * XPLMUnregisterKeySniffer + * + * This routine unregisters a key sniffer. You must unregister a key sniffer + * for every time you register one with the exact same signature. Returns 1 + * if successful. + * + */ +XPLM_API int XPLMUnregisterKeySniffer( + XPLMKeySniffer_f inCallback, + int inBeforeWindows, + void * inRefcon); + +/*************************************************************************** + * WINDOW API + ***************************************************************************/ +/* + * Window API, for higher level drawing with UI interaction. + * + * Note: all 2-d (and thus all window drawing) is done in 'cockpit pixels'. + * Even when the OpenGL window contains more than 1024x768 pixels, the cockpit + * drawing is magnified so that only 1024x768 pixels are available. + * + */ + + + +/* + * XPLMMouseStatus + * + * When the mouse is clicked, your mouse click routine is called repeatedly. + * It is first called with the mouse down message. It is then called zero or + * more times with the mouse-drag message, and finally it is called once with + * the mouse up message. All of these messages will be directed to the same + * window. + * + */ +enum { + xplm_MouseDown = 1 + + ,xplm_MouseDrag = 2 + + ,xplm_MouseUp = 3 + + +}; +typedef int XPLMMouseStatus; + +#if defined(XPLM200) +/* + * XPLMCursorStatus + * + * XPLMCursorStatus describes how you would like X-Plane to manage the cursor. + * See XPLMHandleCursor_f for more info. + * + */ +enum { + /* X-Plane manages the cursor normally, plugin does not affect the cusrsor. */ + xplm_CursorDefault = 0 + + /* X-Plane hides the cursor. */ + ,xplm_CursorHidden = 1 + + /* X-Plane shows the cursor as the default arrow. */ + ,xplm_CursorArrow = 2 + + /* X-Plane shows the cursor but lets you select an OS cursor. */ + ,xplm_CursorCustom = 3 + + +}; +typedef int XPLMCursorStatus; +#endif /* XPLM200 */ + +/* + * XPLMWindowID + * + * This is an opaque identifier for a window. You use it to control your + * window. When you create a window, you will specify callbacks to handle + * drawing and mouse interaction, etc. + * + */ +typedef void * XPLMWindowID; + +/* + * XPLMDrawWindow_f + * + * This function handles drawing. You are passed in your window and its + * refcon. Draw the window. You can use XPLM functions to find the current + * dimensions of your window, etc. When this callback is called, the OpenGL + * context will be set properly for cockpit drawing. NOTE: Because you are + * drawing your window over a background, you can make a translucent window + * easily by simply not filling in your entire window's bounds. + * + */ +typedef void (* XPLMDrawWindow_f)( + XPLMWindowID inWindowID, + void * inRefcon); + +/* + * XPLMHandleKey_f + * + * This function is called when a key is pressed or keyboard focus is taken + * away from your window. If losingFocus is 1, you are losign the keyboard + * focus, otherwise a key was pressed and inKey contains its character. You + * are also passewd your window and a refcon. Warning: this API declares + * virtual keys as a signed character; however the VKEY #define macros in + * XPLMDefs.h define the vkeys using unsigned values (that is 0x80 instead of + * -0x80). So you may need to cast the incoming vkey to an unsigned char to + * get correct comparisons in C. + * + */ +typedef void (* XPLMHandleKey_f)( + XPLMWindowID inWindowID, + char inKey, + XPLMKeyFlags inFlags, + char inVirtualKey, + void * inRefcon, + int losingFocus); + +/* + * XPLMHandleMouseClick_f + * + * You receive this call when the mouse button is pressed down or released. + * Between then these two calls is a drag. You receive the x and y of the + * click, your window, and a refcon. Return 1 to consume the click, or 0 to + * pass it through. + * + * WARNING: passing clicks through windows (as of this writing) causes mouse + * tracking problems in X-Plane; do not use this feature! + * + */ +typedef int (* XPLMHandleMouseClick_f)( + XPLMWindowID inWindowID, + int x, + int y, + XPLMMouseStatus inMouse, + void * inRefcon); + +#if defined(XPLM200) +/* + * XPLMHandleCursor_f + * + * The SDK calls your cursor status callback when the mouse is over your + * plugin window. Return a cursor status code to indicate how you would like + * X-Plane to manage the cursor. If you return xplm_CursorDefault, the SDK + * will try lower-Z-order plugin windows, then let the sim manage the cursor. + * + * Note: you should never show or hide the cursor yourself - these APIs are + * typically reference-counted and thus cannot safely and predictably be used + * by the SDK. Instead return one of xplm_CursorHidden to hide the cursor or + * xplm_CursorArrow/xplm_CursorCustom to show the cursor. + * + * If you want to implement a custom cursor by drawing a cursor in OpenGL, use + * xplm_CursorHidden to hide the OS cursor and draw the cursor using a 2-d + * drawing callback (after xplm_Phase_Window is probably a good choice). If + * you want to use a custom OS-based cursor, use xplm_CursorCustom to ask + * X-Plane to show the cursor but not affect its image. You can then use an + * OS specific call like SetThemeCursor (Mac) or SetCursor/LoadCursor + * (Windows). + * + */ +typedef XPLMCursorStatus (* XPLMHandleCursor_f)( + XPLMWindowID inWindowID, + int x, + int y, + void * inRefcon); +#endif /* XPLM200 */ + +#if defined(XPLM200) +/* + * XPLMHandleMouseWheel_f + * + * The SDK calls your mouse wheel callback when one of the mouse wheels is + * turned within your window. Return 1 to consume the mouse wheel clicks or + * 0 to pass them on to a lower window. (You should consume mouse wheel + * clicks even if they do nothing if your window appears opaque to the user.) + * The number of clicks indicates how far the wheel was turned since the last + * callback. The wheel is 0 for the vertical axis or 1 for the horizontal axis + * (for OS/mouse combinations that support this). + * + */ +typedef int (* XPLMHandleMouseWheel_f)( + XPLMWindowID inWindowID, + int x, + int y, + int wheel, + int clicks, + void * inRefcon); +#endif /* XPLM200 */ + +#if defined(XPLM200) +/* + * XPLMCreateWindow_t + * + * The XPMCreateWindow_t structure defines all of the parameters used to + * create a window using XPLMCreateWindowEx. The structure will be expanded + * in future SDK APIs to include more features. Always set the structSize + * member to the size of your struct in bytes! + * + */ +typedef struct { + int structSize; + int left; + int top; + int right; + int bottom; + int visible; + XPLMDrawWindow_f drawWindowFunc; + XPLMHandleMouseClick_f handleMouseClickFunc; + XPLMHandleKey_f handleKeyFunc; + XPLMHandleCursor_f handleCursorFunc; + XPLMHandleMouseWheel_f handleMouseWheelFunc; + void * refcon; +} XPLMCreateWindow_t; +#endif /* XPLM200 */ + +/* + * XPLMGetScreenSize + * + * This routine returns the size of the size of the X-Plane OpenGL window in + * pixels. Please note that this is not the size of the screen when doing + * 2-d drawing (the 2-d screen is currently always 1024x768, and graphics are + * scaled up by OpenGL when doing 2-d drawing for higher-res monitors). This + * number can be used to get a rough idea of the amount of detail the user + * will be able to see when drawing in 3-d. + * + */ +XPLM_API void XPLMGetScreenSize( + int * outWidth, /* Can be NULL */ + int * outHeight); /* Can be NULL */ + +/* + * XPLMGetMouseLocation + * + * This routine returns the current mouse location in cockpit pixels. The + * bottom left corner of the display is 0,0. Pass NULL to not receive info + * about either parameter. + * + */ +XPLM_API void XPLMGetMouseLocation( + int * outX, /* Can be NULL */ + int * outY); /* Can be NULL */ + +/* + * XPLMCreateWindow + * + * This routine creates a new window. Pass in the dimensions and offsets to + * the window's bottom left corner from the bottom left of the screen. You + * can specify whether the window is initially visible or not. Also, you pass + * in three callbacks to run the window and a refcon. This function returns a + * window ID you can use to refer to the new window. + * + * NOTE: windows do not have "frames"; you are responsible for drawing the + * background and frame of the window. Higher level libraries have routines + * which make this easy. + * + */ +XPLM_API XPLMWindowID XPLMCreateWindow( + int inLeft, + int inTop, + int inRight, + int inBottom, + int inIsVisible, + XPLMDrawWindow_f inDrawCallback, + XPLMHandleKey_f inKeyCallback, + XPLMHandleMouseClick_f inMouseCallback, + void * inRefcon); + +#if defined(XPLM200) +/* + * XPLMCreateWindowEx + * + * This routine creates a new window - you pass in an XPLMCreateWindow_t + * structure with all of the fields set in. You must set the structSize of + * the structure to the size of the actual structure you used. Also, you + * must provide funtions for every callback - you may not leave them null! + * (If you do not support the cursor or mouse wheel, use functions that return + * the default values.) The numeric values of the XPMCreateWindow_t structure + * correspond to the parameters of XPLMCreateWindow. + * + */ +XPLM_API XPLMWindowID XPLMCreateWindowEx( + XPLMCreateWindow_t * inParams); +#endif /* XPLM200 */ + +/* + * XPLMDestroyWindow + * + * This routine destroys a window. The callbacks are not called after this + * call. Keyboard focus is removed from the window before destroying it. + * + */ +XPLM_API void XPLMDestroyWindow( + XPLMWindowID inWindowID); + +/* + * XPLMGetWindowGeometry + * + * This routine returns the position and size of a window in cockpit pixels. + * Pass NULL to not receive any paramter. + * + */ +XPLM_API void XPLMGetWindowGeometry( + XPLMWindowID inWindowID, + int * outLeft, /* Can be NULL */ + int * outTop, /* Can be NULL */ + int * outRight, /* Can be NULL */ + int * outBottom); /* Can be NULL */ + +/* + * XPLMSetWindowGeometry + * + * This routine allows you to set the position or height aspects of a window. + * + */ +XPLM_API void XPLMSetWindowGeometry( + XPLMWindowID inWindowID, + int inLeft, + int inTop, + int inRight, + int inBottom); + +/* + * XPLMGetWindowIsVisible + * + * This routine returns whether a window is visible. + * + */ +XPLM_API int XPLMGetWindowIsVisible( + XPLMWindowID inWindowID); + +/* + * XPLMSetWindowIsVisible + * + * This routine shows or hides a window. + * + */ +XPLM_API void XPLMSetWindowIsVisible( + XPLMWindowID inWindowID, + int inIsVisible); + +/* + * XPLMGetWindowRefCon + * + * This routine returns a windows refcon, the unique value you can use for + * your own purposes. + * + */ +XPLM_API void * XPLMGetWindowRefCon( + XPLMWindowID inWindowID); + +/* + * XPLMSetWindowRefCon + * + * This routine sets a window's reference constant. Use this to pass data to + * yourself in the callbacks. + * + */ +XPLM_API void XPLMSetWindowRefCon( + XPLMWindowID inWindowID, + void * inRefcon); + +/* + * XPLMTakeKeyboardFocus + * + * This routine gives a specific window keyboard focus. Keystrokes will be + * sent to that window. Pass a window ID of 0 to pass keyboard strokes + * directly to X-Plane. + * + */ +XPLM_API void XPLMTakeKeyboardFocus( + XPLMWindowID inWindow); + +/* + * XPLMBringWindowToFront + * + * This routine brings the window to the front of the Z-order. Windows are + * brought to the front when they are created...beyond that you should make + * sure you are front before handling mouse clicks. + * + */ +XPLM_API void XPLMBringWindowToFront( + XPLMWindowID inWindow); + +/* + * XPLMIsWindowInFront + * + * This routine returns true if you pass inthe ID of the frontmost visible + * window. + * + */ +XPLM_API int XPLMIsWindowInFront( + XPLMWindowID inWindow); + +/*************************************************************************** + * HOT KEYS + ***************************************************************************/ +/* + * Hot Keys - keystrokes that can be managed by others. + * + */ + + + +/* + * XPLMHotKey_f + * + * Your hot key callback simply takes a pointer of your choosing. + * + */ +typedef void (* XPLMHotKey_f)( + void * inRefcon); + +/* + * XPLMHotKeyID + * + * Hot keys are identified by opaque IDs. + * + */ +typedef void * XPLMHotKeyID; + +/* + * XPLMRegisterHotKey + * + * This routine registers a hot key. You specify your preferred key stroke + * virtual key/flag combination, a description of what your callback does (so + * other plug-ins can describe the plug-in to the user for remapping) and a + * callback function and opaque pointer to pass in). A new hot key ID is + * returned. During execution, the actual key associated with your hot key + * may change, but you are insulated from this. + * + */ +XPLM_API XPLMHotKeyID XPLMRegisterHotKey( + char inVirtualKey, + XPLMKeyFlags inFlags, + const char * inDescription, + XPLMHotKey_f inCallback, + void * inRefcon); + +/* + * XPLMUnregisterHotKey + * + * This API unregisters a hot key. You can only register your own hot keys. + * + */ +XPLM_API void XPLMUnregisterHotKey( + XPLMHotKeyID inHotKey); + +/* + * XPLMCountHotKeys + * + * Returns the number of current hot keys. + * + */ +XPLM_API int XPLMCountHotKeys(void); + +/* + * XPLMGetNthHotKey + * + * Returns a hot key by index, for iteration on all hot keys. + * + */ +XPLM_API XPLMHotKeyID XPLMGetNthHotKey( + int inIndex); + +/* + * XPLMGetHotKeyInfo + * + * Returns information about the hot key. Return NULL for any parameter you + * don't want info about. The description should be at least 512 chars long. + * + */ +XPLM_API void XPLMGetHotKeyInfo( + XPLMHotKeyID inHotKey, + char * outVirtualKey, /* Can be NULL */ + XPLMKeyFlags * outFlags, /* Can be NULL */ + char * outDescription, /* Can be NULL */ + XPLMPluginID * outPlugin); /* Can be NULL */ + +/* + * XPLMSetHotKeyCombination + * + * XPLMSetHotKeyCombination remaps a hot keys keystrokes. You may remap + * another plugin's keystrokes. + * + */ +XPLM_API void XPLMSetHotKeyCombination( + XPLMHotKeyID inHotKey, + char inVirtualKey, + XPLMKeyFlags inFlags); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h b/X-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h new file mode 100755 index 0000000..e27bb5b --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h @@ -0,0 +1,408 @@ +#ifndef _XPLMGraphics_h_ +#define _XPLMGraphics_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * Graphics routines for X-Plane and OpenGL. + * + * A few notes on coordinate systems: + * + * X-Plane uses three kinds of coordinates. Global coordinates are specified + * as latitude, longitude and elevation. This coordinate system never changes + * but is not very precise. + * + * OpenGL (or 'local') coordinates are cartesian and shift with the plane. + * They offer more precision and are used for 3-d OpenGL drawing. The X axis + * is aligned east-west with positive X meaning east. The Y axis is aligned + * straight up and down at the point 0,0,0 (but since the earth is round it is + * not truly straight up and down at other points). The Z axis is aligned + * north-south at 0, 0, 0 with positive Z pointing south (but since the earth + * is round it isn't exactly north-south as you move east or west of 0, 0, 0). + * One unit is one meter and the point 0,0,0 is on the surface of the earth + * at sea level for some latitude and longitude picked by the sim such that + * the user's aircraft is reasonably nearby. + * + * Cockpit coordinates are 2d, with the X axis horizontal and the Y axis + * vertical. The point 0,0 is the bottom left and 1024,768 is the upper right + * of the screen. This is true no matter what resolution the user's monitor is + * in; when running in higher resolution, graphics will be scaled. + * + * Use X-Plane's routines to convert between global and local coordinates. Do + * not attempt to do this conversion yourself; the precise 'roundness' of + * X-Plane's physics model may not match your own, and (to make things + * weirder) the user can potentially customize the physics of the current + * planet. + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************************** + * X-PLANE GRAPHICS + ***************************************************************************/ +/* + * These routines allow you to use OpenGL with X-Plane. + * + */ + + + +/* + * XPLMTextureID + * + * XPLM Texture IDs name well-known textures in the sim for you to use. This + * allows you to recycle textures from X-Plane, saving VRAM. + * + */ +enum { + /* The bitmap that contains window outlines, button outlines, fonts, etc. */ + xplm_Tex_GeneralInterface = 0 + + /* The exterior paint for the user's aircraft (daytime). */ + ,xplm_Tex_AircraftPaint = 1 + + /* The exterior light map for the user's aircraft. */ + ,xplm_Tex_AircraftLiteMap = 2 + + +}; +typedef int XPLMTextureID; + +/* + * XPLMSetGraphicsState + * + * XPLMSetGraphicsState changes OpenGL's graphics state in a number of ways: + * + * inEnableFog - enables or disables fog, equivalent to: glEnable(GL_FOG); + * + * inNumberTexUnits - enables or disables a number of multitexturing units. If + * the number is 0, 2d texturing is disabled entirely, as in + * glDisable(GL_TEXTURE_2D); Otherwise, 2d texturing is enabled, and a + * number of multitexturing units are enabled sequentially, starting with + * unit 0, e.g. glActiveTextureARB(GL_TEXTURE0_ARB); glEnable + * (GL_TEXTURE_2D); + * + * inEnableLighting - enables or disables OpenGL lighting, e.g. + * glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); + * + * inEnableAlphaTesting - enables or disables the alpha test per pixel, e.g. + * glEnable(GL_ALPHA_TEST); + * + * inEnableAlphaBlending - enables or disables alpha blending per pixel, e.g. + * glEnable(GL_BLEND); + * + * inEnableDepthTesting - enables per pixel depth testing, as in + * glEnable(GL_DEPTH_TEST); + * + * inEnableDepthWriting - enables writing back of depth information to the + * depth bufffer, as in glDepthMask(GL_TRUE); + * + * The purpose of this function is to change OpenGL state while keeping + * X-Plane aware of the state changes; this keeps X-Plane from getting + * surprised by OGL state changes, and prevents X-Plane and plug-ins from + * having to set all state before all draws; XPLMSetGraphicsState internally + * skips calls to change state that is already properly enabled. + * + * X-Plane does not have a 'default' OGL state to plug-ins; plug-ins should + * totally set OGL state before drawing. Use XPLMSetGraphicsState instead of + * any of the above OpenGL calls. + * + * WARNING: Any routine that performs drawing (e.g. XPLMDrawString or widget + * code) may change X-Plane's state. Always set state before drawing after + * unknown code has executed. + * + */ +XPLM_API void XPLMSetGraphicsState( + int inEnableFog, + int inNumberTexUnits, + int inEnableLighting, + int inEnableAlphaTesting, + int inEnableAlphaBlending, + int inEnableDepthTesting, + int inEnableDepthWriting); + +/* + * XPLMBindTexture2d + * + * XPLMBindTexture2d changes what texture is bound to the 2d texturing target. + * This routine caches the current 2d texture across all texturing units in + * the sim and plug-ins, preventing extraneous binding. For example, consider + * several plug-ins running in series; if they all use the 'general interface' + * bitmap to do UI, calling this function will skip the rebinding of the + * general interface texture on all but the first plug-in, which can provide + * better frame rate son some graphics cards. + * + * inTextureID is the ID of the texture object to bind; inTextureUnit is a + * zero-based texture unit (e.g. 0 for the first one), up to a maximum of 4 + * units. (This number may increase in future versions of x-plane.) + * + * Use this routine instead of glBindTexture(GL_TEXTURE_2D, ....); + * + */ +XPLM_API void XPLMBindTexture2d( + int inTextureNum, + int inTextureUnit); + +/* + * XPLMGenerateTextureNumbers + * + * This routine generates unused texture numbers that a plug-in can use to + * safely bind textures. Use this routine instead of glGenTextures; + * glGenTextures will allocate texture numbers in ranges that X-Plane reserves + * for its own use but does not always use; for example, it might provide an + * ID within the range of textures reserved for terrain...loading a new .env + * file as the plane flies might then cause X-Plane to use this texture ID. + * X-Plane will then overwrite the plug-ins texture. This routine returns + * texture IDs that are out of X-Plane's usage range. + * + */ +XPLM_API void XPLMGenerateTextureNumbers( + int * outTextureIDs, + int inCount); + +/* + * XPLMGetTexture + * + * XPLMGetTexture returns the OpenGL texture enumeration of an X-Plane texture + * based on a generic identifying code. For example, you can get the texture + * for X-Plane's UI bitmaps. This allows you to build new gauges that take + * advantage of x-plane's textures, for smooth artwork integration and also + * saving texture memory. Note that the texture might not be loaded yet, + * depending on what the plane's panel contains. + * + * OPEN ISSUE: We really need a way to make sure X-Plane loads this texture if + * it isn't around, or at least a way to find out whether it is loaded or not. + * + */ +XPLM_API int XPLMGetTexture( + XPLMTextureID inTexture); + +/* + * XPLMWorldToLocal + * + * This routine translates coordinates from latitude, longitude, and altitude + * to local scene coordinates. Latitude and longitude are in decimal degrees, + * and altitude is in meters MSL (mean sea level). The XYZ coordinates are in + * meters in the local OpenGL coordinate system. + * + */ +XPLM_API void XPLMWorldToLocal( + double inLatitude, + double inLongitude, + double inAltitude, + double * outX, + double * outY, + double * outZ); + +/* + * XPLMLocalToWorld + * + * This routine translates a local coordinate triplet back into latitude, + * longitude, and altitude. Latitude and longitude are in decimal degrees, + * and altitude is in meters MSL (mean sea level). The XYZ coordinates are in + * meters in the local OpenGL coordinate system. + * + * NOTE: world coordinates are less precise than local coordinates; you should + * try to avoid round tripping from local to world and back. + * + */ +XPLM_API void XPLMLocalToWorld( + double inX, + double inY, + double inZ, + double * outLatitude, + double * outLongitude, + double * outAltitude); + +/* + * XPLMDrawTranslucentDarkBox + * + * This routine draws a translucent dark box, partially obscuring parts of the + * screen but making text easy to read. This is the same graphics primitive + * used by X-Plane to show text files and ATC info. + * + */ +XPLM_API void XPLMDrawTranslucentDarkBox( + int inLeft, + int inTop, + int inRight, + int inBottom); + +/*************************************************************************** + * X-PLANE TEXT + ***************************************************************************/ +/* + * + * + */ + + + +/* + * XPLMFontID + * + * X-Plane features some fixed-character fonts. Each font may have its own + * metrics. + * + * WARNING: Some of these fonts are no longer supported or may have changed + * geometries. For maximum copmatibility, see the comments below. + * + * Note: X-Plane 7 supports proportional-spaced fonts. Since no measuring + * routine is available yet, the SDK will normally draw using a fixed-width + * font. You can use a dataref to enable proportional font drawing on XP7 if + * you want to. + * + */ +enum { + /* Mono-spaced font for user interface. Available in all versions of the SDK. */ + xplmFont_Basic = 0 + + /* Deprecated, do not use. */ + ,xplmFont_Menus = 1 + + /* Deprecated, do not use. */ + ,xplmFont_Metal = 2 + + /* Deprecated, do not use. */ + ,xplmFont_Led = 3 + + /* Deprecated, do not use. */ + ,xplmFont_LedWide = 4 + + /* Deprecated, do not use. */ + ,xplmFont_PanelHUD = 5 + + /* Deprecated, do not use. */ + ,xplmFont_PanelEFIS = 6 + + /* Deprecated, do not use. */ + ,xplmFont_PanelGPS = 7 + + /* Deprecated, do not use. */ + ,xplmFont_RadiosGA = 8 + + /* Deprecated, do not use. */ + ,xplmFont_RadiosBC = 9 + + /* Deprecated, do not use. */ + ,xplmFont_RadiosHM = 10 + + /* Deprecated, do not use. */ + ,xplmFont_RadiosGANarrow = 11 + + /* Deprecated, do not use. */ + ,xplmFont_RadiosBCNarrow = 12 + + /* Deprecated, do not use. */ + ,xplmFont_RadiosHMNarrow = 13 + + /* Deprecated, do not use. */ + ,xplmFont_Timer = 14 + + /* Deprecated, do not use. */ + ,xplmFont_FullRound = 15 + + /* Deprecated, do not use. */ + ,xplmFont_SmallRound = 16 + + /* Deprecated, do not use. */ + ,xplmFont_Menus_Localized = 17 + +#if defined(XPLM200) + /* Proportional UI font. */ + ,xplmFont_Proportional = 18 + +#endif /* XPLM200 */ + +}; +typedef int XPLMFontID; + +/* + * XPLMDrawString + * + * This routine draws a NULL termianted string in a given font. Pass in the + * lower left pixel that the character is to be drawn onto. Also pass the + * character and font ID. This function returns the x offset plus the width of + * all drawn characters. The color to draw in is specified as a pointer to an + * array of three floating point colors, representing RGB intensities from 0.0 + * to 1.0. + * + */ +XPLM_API void XPLMDrawString( + float * inColorRGB, + int inXOffset, + int inYOffset, + char * inChar, + int * inWordWrapWidth, /* Can be NULL */ + XPLMFontID inFontID); + +/* + * XPLMDrawNumber + * + * This routine draws a number similar to the digit editing fields in + * PlaneMaker and data output display in X-Plane. Pass in a color, a + * position, a floating point value, and formatting info. Specify how many + * integer and how many decimal digits to show and whether to show a sign, as + * well as a character set. This routine returns the xOffset plus width of the + * string drawn. + * + */ +XPLM_API void XPLMDrawNumber( + float * inColorRGB, + int inXOffset, + int inYOffset, + double inValue, + int inDigits, + int inDecimals, + int inShowSign, + XPLMFontID inFontID); + +/* + * XPLMGetFontDimensions + * + * This routine returns the width and height of a character in a given font. + * It also tells you if the font only supports numeric digits. Pass NULL if + * you don't need a given field. Note that for a proportional font the width + * will be an arbitrary, hopefully average width. + * + */ +XPLM_API void XPLMGetFontDimensions( + XPLMFontID inFontID, + int * outCharWidth, /* Can be NULL */ + int * outCharHeight, /* Can be NULL */ + int * outDigitsOnly); /* Can be NULL */ + +#if defined(XPLM200) +/* + * XPLMMeasureString + * + * This routine returns the width in pixels of a string using a given font. + * The string is passed as a pointer plus length (and does not need to be null + * terminated); this is used to allow for measuring substrings. The return + * value is floating point; it is possible that future font drawing may allow + * for fractional pixels. + * + */ +XPLM_API float XPLMMeasureString( + XPLMFontID inFontID, + const char * inChar, + int inNumChars); +#endif /* XPLM200 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMMenus.h b/X-Plane-SDK/CHeaders/XPLM/XPLMMenus.h new file mode 100755 index 0000000..630a66a --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMMenus.h @@ -0,0 +1,225 @@ +#ifndef _XPLMMenus_h_ +#define _XPLMMenus_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * XPLMMenus - Theory of Operation + * + * Plug-ins can create menus in the menu bar of X-Plane. This is done by + * creating a menu and then creating items. Menus are referred to by an + * opaque ID. Items are referred to by index number. For each menu and item + * you specify a void *. Per menu you specify a handler function that is + * called with each void * when the menu item is picked. Menu item indices + * are zero based. + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************************** + * XPLM MENUS + ***************************************************************************/ +/* + * + * + */ + + + +/* + * XPLMMenuCheck + * + * These enumerations define the various 'check' states for an X-Plane menu. + * 'checking' in x-plane actually appears as a light which may or may not be + * lit. So there are three possible states. + * + */ +enum { + /* there is no symbol to the left of the menu item. */ + xplm_Menu_NoCheck = 0 + + /* the menu has a mark next to it that is unmarked (not lit). */ + ,xplm_Menu_Unchecked = 1 + + /* the menu has a mark next to it that is checked (lit). */ + ,xplm_Menu_Checked = 2 + + +}; +typedef int XPLMMenuCheck; + +/* + * XPLMMenuID + * + * This is a unique ID for each menu you create. + * + */ +typedef void * XPLMMenuID; + +/* + * XPLMMenuHandler_f + * + * A menu handler function takes two reference pointers, one for the menu + * (specified when the menu was created) and one for the item (specified when + * the item was created). + * + */ +typedef void (* XPLMMenuHandler_f)( + void * inMenuRef, + void * inItemRef); + +/* + * XPLMFindPluginsMenu + * + * This function returns the ID of the plug-ins menu, which is created for you + * at startup. + * + */ +XPLM_API XPLMMenuID XPLMFindPluginsMenu(void); + +/* + * XPLMCreateMenu + * + * This function creates a new menu and returns its ID. It returns NULL if + * the menu cannot be created. Pass in a parent menu ID and an item index to + * create a submenu, or NULL for the parent menu to put the menu in the menu + * bar. The menu's name is only used if the menu is in the menubar. You also + * pass a handler function and a menu reference value. Pass NULL for the + * handler if you do not need callbacks from the menu (for example, if it only + * contains submenus). + * + * Important: you must pass a valid, non-empty menu title even if the menu is + * a submenu where the title is not visible. + * + */ +XPLM_API XPLMMenuID XPLMCreateMenu( + const char * inName, + XPLMMenuID inParentMenu, + int inParentItem, + XPLMMenuHandler_f inHandler, + void * inMenuRef); + +/* + * XPLMDestroyMenu + * + * This function destroys a menu that you have created. Use this to remove a + * submenu if necessary. (Normally this function will not be necessary.) + * + */ +XPLM_API void XPLMDestroyMenu( + XPLMMenuID inMenuID); + +/* + * XPLMClearAllMenuItems + * + * This function removes all menu items from a menu, allowing you to rebuild + * it. Use this function if you need to change the number of items on a menu. + * + */ +XPLM_API void XPLMClearAllMenuItems( + XPLMMenuID inMenuID); + +/* + * XPLMAppendMenuItem + * + * This routine appends a new menu item to the bottom of a menu and returns + * its index. Pass in the menu to add the item to, the items name, and a void + * * ref for this item. If you pass in inForceEnglish, this menu item will be + * drawn using the english character set no matter what language x-plane is + * running in. Otherwise the menu item will be drawn localized. (An example + * of why you'd want to do this is for a proper name.) See XPLMUtilities for + * determining the current langauge. + * + */ +XPLM_API int XPLMAppendMenuItem( + XPLMMenuID inMenu, + const char * inItemName, + void * inItemRef, + int inForceEnglish); + +/* + * XPLMAppendMenuSeparator + * + * This routine adds a seperator to the end of a menu. + * + */ +XPLM_API void XPLMAppendMenuSeparator( + XPLMMenuID inMenu); + +/* + * XPLMSetMenuItemName + * + * This routine changes the name of an existing menu item. Pass in the menu + * ID and the index of the menu item. + * + */ +XPLM_API void XPLMSetMenuItemName( + XPLMMenuID inMenu, + int inIndex, + const char * inItemName, + int inForceEnglish); + +/* + * XPLMCheckMenuItem + * + * Set whether a menu item is checked. Pass in the menu ID and item index. + * + */ +XPLM_API void XPLMCheckMenuItem( + XPLMMenuID inMenu, + int index, + XPLMMenuCheck inCheck); + +/* + * XPLMCheckMenuItemState + * + * This routine returns whether a menu item is checked or not. A menu item's + * check mark may be on or off, or a menu may not have an icon at all. + * + */ +XPLM_API void XPLMCheckMenuItemState( + XPLMMenuID inMenu, + int index, + XPLMMenuCheck * outCheck); + +/* + * XPLMEnableMenuItem + * + * Sets whether this menu item is enabled. Items start out enabled. + * + */ +XPLM_API void XPLMEnableMenuItem( + XPLMMenuID inMenu, + int index, + int enabled); + +#if defined(XPLM210) +/* + * XPLMRemoveMenuItem + * + * Removes one item from a menu. Note that all menu items below are moved up + * one; your plugin must track the change in index numbers. + * + */ +XPLM_API void XPLMRemoveMenuItem( + XPLMMenuID inMenu, + int inIndex); +#endif /* XPLM210 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h b/X-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h new file mode 100755 index 0000000..5e08705 --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h @@ -0,0 +1,376 @@ +#ifndef _XPLMNavigation_h_ +#define _XPLMNavigation_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * XPLMNavigation - THEORY OF OPERATION + * + * The XPLM Navigation APIs give you some access to the navigation databases + * inside X-Plane. X-Plane stores all navigation information in RAM, so by + * using these APIs you can gain access to most information without having to + * go to disk or parse the files yourself. + * + * You can also use this API to program the FMS. You must use the navigation + * APIs to find the nav-aids you want to program into the FMS, since the FMS + * is powered internally by x-plane's navigation database. + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************************** + * NAVIGATION DATABASE ACCESS + ***************************************************************************/ +/* + * + * + */ + + + +/* + * XPLMNavType + * + * These enumerations define the different types of navaids. They are each + * defined with a separate bit so that they may be bit-wise added together to + * form sets of nav-aid types. + * + * NOTE: xplm_Nav_LatLon is a specific lat-lon coordinate entered into the + * FMS. It will not exist in the database, and cannot be programmed into the + * FMS. Querying the FMS for navaids will return it. Use + * XPLMSetFMSEntryLatLon to set a lat/lon waypoint. + * + */ +enum { + xplm_Nav_Unknown = 0 + + ,xplm_Nav_Airport = 1 + + ,xplm_Nav_NDB = 2 + + ,xplm_Nav_VOR = 4 + + ,xplm_Nav_ILS = 8 + + ,xplm_Nav_Localizer = 16 + + ,xplm_Nav_GlideSlope = 32 + + ,xplm_Nav_OuterMarker = 64 + + ,xplm_Nav_MiddleMarker = 128 + + ,xplm_Nav_InnerMarker = 256 + + ,xplm_Nav_Fix = 512 + + ,xplm_Nav_DME = 1024 + + ,xplm_Nav_LatLon = 2048 + + +}; +typedef int XPLMNavType; + +/* + * XPLMNavRef + * + * XPLMNavRef is an iterator into the navigation database. The navigation + * database is essentially an array, but it is not necessarily densely + * populated. The only assumption you can safely make is that like-typed + * nav-aids are grouped together. + * + * Use XPLMNavRef to refer to a nav-aid. + * + * XPLM_NAV_NOT_FOUND is returned by functions that return an XPLMNavRef when + * the iterator must be invalid. + * + */ +typedef int XPLMNavRef; + +#define XPLM_NAV_NOT_FOUND -1 + +/* + * XPLMGetFirstNavAid + * + * This returns the very first navaid in the database. Use this to traverse + * the entire database. Returns XPLM_NAV_NOT_FOUND if the nav database is + * empty. + * + */ +XPLM_API XPLMNavRef XPLMGetFirstNavAid(void); + +/* + * XPLMGetNextNavAid + * + * Given a nav aid ref, this routine returns the next navaid. It returns + * XPLM_NAV_NOT_FOUND if the nav aid passed in was invalid or if the navaid + * passed in was the last one in the database. Use this routine to iterate + * across all like-typed navaids or the entire database. + * + * WARNING: due to a bug in the SDK, when fix loading is disabled in the + * rendering settings screen, calling this routine with the last airport + * returns a bogus nav aid. Using this nav aid can crash x-plane. + * + */ +XPLM_API XPLMNavRef XPLMGetNextNavAid( + XPLMNavRef inNavAidRef); + +/* + * XPLMFindFirstNavAidOfType + * + * This routine returns the ref of the first navaid of the given type in the + * database or XPLM_NAV_NOT_FOUND if there are no navaids of that type in the + * database. You must pass exactly one nav aid type to this routine. + * + * WARNING: due to a bug in the SDK, when fix loading is disabled in the + * rendering settings screen, calling this routine with fixes returns a bogus + * nav aid. Using this nav aid can crash x-plane. + * + */ +XPLM_API XPLMNavRef XPLMFindFirstNavAidOfType( + XPLMNavType inType); + +/* + * XPLMFindLastNavAidOfType + * + * This routine returns the ref of the last navaid of the given type in the + * database or XPLM_NAV_NOT_FOUND if there are no navaids of that type in the + * database. You must pass exactly one nav aid type to this routine. + * + * WARNING: due to a bug in the SDK, when fix loading is disabled in the + * rendering settings screen, calling this routine with fixes returns a bogus + * nav aid. Using this nav aid can crash x-plane. + * + */ +XPLM_API XPLMNavRef XPLMFindLastNavAidOfType( + XPLMNavType inType); + +/* + * XPLMFindNavAid + * + * This routine provides a number of searching capabilities for the nav + * database. XPLMFindNavAid will search through every nav aid whose type is + * within inType (multiple types may be added together) and return any + * nav-aids found based on the following rules: + * + * If inLat and inLon are not NULL, the navaid nearest to that lat/lon will be + * returned, otherwise the last navaid found will be returned. + * + * If inFrequency is not NULL, then any navaids considered must match this + * frequency. Note that this will screen out radio beacons that do not have + * frequency data published (like inner markers) but not fixes and airports. + * + * If inNameFragment is not NULL, only navaids that contain the fragment in + * their name will be returned. + * + * If inIDFragment is not NULL, only navaids that contain the fragment in + * their IDs will be returned. + * + * This routine provides a simple way to do a number of useful searches: + * + * Find the nearest navaid on this frequency. Find the nearest airport. Find + * the VOR whose ID is "KBOS". Find the nearest airport whose name contains + * "Chicago". + * + */ +XPLM_API XPLMNavRef XPLMFindNavAid( + const char * inNameFragment, /* Can be NULL */ + const char * inIDFragment, /* Can be NULL */ + float * inLat, /* Can be NULL */ + float * inLon, /* Can be NULL */ + int * inFrequency, /* Can be NULL */ + XPLMNavType inType); + +/* + * XPLMGetNavAidInfo + * + * This routine returns information about a navaid. Any non-null field is + * filled out with information if it is available. + * + * Frequencies are in the nav.dat convention as described in the X-Plane nav + * database FAQ: NDB frequencies are exact, all others are multiplied by 100. + * + * The buffer for IDs should be at least 6 chars and the buffer for names + * should be at least 41 chars, but since these values are likely to go up, I + * recommend passing at least 32 chars for IDs and 256 chars for names when + * possible. + * + * The outReg parameter tells if the navaid is within the local "region" of + * loaded DSFs. (This information may not be particularly useful to plugins.) + * The parameter is a single byte value 1 for true or 0 for false, not a C + * string. + * + */ +XPLM_API void XPLMGetNavAidInfo( + XPLMNavRef inRef, + XPLMNavType * outType, /* Can be NULL */ + float * outLatitude, /* Can be NULL */ + float * outLongitude, /* Can be NULL */ + float * outHeight, /* Can be NULL */ + int * outFrequency, /* Can be NULL */ + float * outHeading, /* Can be NULL */ + char * outID, /* Can be NULL */ + char * outName, /* Can be NULL */ + char * outReg); /* Can be NULL */ + +/*************************************************************************** + * FLIGHT MANAGEMENT COMPUTER + ***************************************************************************/ +/* + * Note: the FMS works based on an array of entries. Indices into the array + * are zero-based. Each entry is a nav-aid plus an altitude. The FMS tracks + * the currently displayed entry and the entry that it is flying to. + * + * The FMS must be programmed with contiguous entries, so clearing an entry at + * the end shortens the effective flight plan. There is a max of 100 + * waypoints in the flight plan. + * + */ + + + +/* + * XPLMCountFMSEntries + * + * This routine returns the number of entries in the FMS. + * + */ +XPLM_API int XPLMCountFMSEntries(void); + +/* + * XPLMGetDisplayedFMSEntry + * + * This routine returns the index of the entry the pilot is viewing. + * + */ +XPLM_API int XPLMGetDisplayedFMSEntry(void); + +/* + * XPLMGetDestinationFMSEntry + * + * This routine returns the index of the entry the FMS is flying to. + * + */ +XPLM_API int XPLMGetDestinationFMSEntry(void); + +/* + * XPLMSetDisplayedFMSEntry + * + * This routine changes which entry the FMS is showing to the index specified. + * * + */ +XPLM_API void XPLMSetDisplayedFMSEntry( + int inIndex); + +/* + * XPLMSetDestinationFMSEntry + * + * This routine changes which entry the FMS is flying the aircraft toward. + * + */ +XPLM_API void XPLMSetDestinationFMSEntry( + int inIndex); + +/* + * XPLMGetFMSEntryInfo + * + * This routine returns information about a given FMS entry. A reference to a + * navaid can be returned allowing you to find additional information (such as + * a frequency, ILS heading, name, etc.). Some information is available + * immediately. For a lat/lon entry, the lat/lon is returned by this routine + * but the navaid cannot be looked up (and the reference will be + * XPLM_NAV_NOT_FOUND. FMS name entry buffers should be at least 256 chars in + * length. + * + */ +XPLM_API void XPLMGetFMSEntryInfo( + int inIndex, + XPLMNavType * outType, /* Can be NULL */ + char * outID, /* Can be NULL */ + XPLMNavRef * outRef, /* Can be NULL */ + int * outAltitude, /* Can be NULL */ + float * outLat, /* Can be NULL */ + float * outLon); /* Can be NULL */ + +/* + * XPLMSetFMSEntryInfo + * + * This routine changes an entry in the FMS to have the destination navaid + * passed in and the altitude specified. Use this only for airports, fixes, + * and radio-beacon navaids. Currently of radio beacons, the FMS can only + * support VORs and NDBs. Use the routines below to clear or fly to a lat/lon. + * + */ +XPLM_API void XPLMSetFMSEntryInfo( + int inIndex, + XPLMNavRef inRef, + int inAltitude); + +/* + * XPLMSetFMSEntryLatLon + * + * This routine changes the entry in the FMS to a lat/lon entry with the given + * coordinates. + * + */ +XPLM_API void XPLMSetFMSEntryLatLon( + int inIndex, + float inLat, + float inLon, + int inAltitude); + +/* + * XPLMClearFMSEntry + * + * This routine clears the given entry, potentially shortening the flight + * plan. + * + */ +XPLM_API void XPLMClearFMSEntry( + int inIndex); + +/*************************************************************************** + * GPS RECEIVER + ***************************************************************************/ +/* + * These APIs let you read data from the GPS unit. + * + */ + + + +/* + * XPLMGetGPSDestinationType + * + * This routine returns the type of the currently selected GPS destination, + * one of fix, airport, VOR or NDB. + * + */ +XPLM_API XPLMNavType XPLMGetGPSDestinationType(void); + +/* + * XPLMGetGPSDestination + * + * This routine returns the current GPS destination. + * + */ +XPLM_API XPLMNavRef XPLMGetGPSDestination(void); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h b/X-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h new file mode 100755 index 0000000..cbc58f4 --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h @@ -0,0 +1,258 @@ +#ifndef _XPLMPlanes_h_ +#define _XPLMPlanes_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * The XPLMPlanes APIs allow you to control the various aircraft in x-plane, + * both the user's and the sim's. + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************************** + * USER AIRCRAFT ACCESS + ***************************************************************************/ +/* + * + * + */ + + +/* + * XPLMSetUsersAircraft + * + * This routine changes the user's aircraft. Note that this will reinitialize + * the user to be on the nearest airport's first runway. Pass in a full path + * (hard drive and everything including the .acf extension) to the .acf file. + * + */ +XPLM_API void XPLMSetUsersAircraft( + const char * inAircraftPath); +/* + * XPLMPlaceUserAtAirport + * + * This routine places the user at a given airport. Specify the airport by + * its ICAO code (e.g. 'KBOS'). + * + */ +XPLM_API void XPLMPlaceUserAtAirport( + const char * inAirportCode); +/*************************************************************************** + * GLOBAL AIRCRAFT ACCESS + ***************************************************************************/ +/* + * + * + */ + + +/* The user's aircraft is always index 0. */ +#define XPLM_USER_AIRCRAFT 0 +/* + * XPLMPlaneDrawState_t + * + * This structure contains additional plane parameter info to be passed to + * draw plane. Make sure to fill in the size of the structure field with + * sizeof(XPLMDrawPlaneState_t) so that the XPLM can tell how many fields you + * knew about when compiling your plugin (since more fields may be added + * later). + * + * Most of these fields are ratios from 0 to 1 for control input. X-Plane + * calculates what the actual controls look like based on the .acf file for + * that airplane. Note for the yoke inputs, this is what the pilot of the + * plane has commanded (post artificial stability system if there were one) + * and affects aelerons, rudder, etc. It is not necessarily related to the + * actual position of the plane! + * + */ +typedef struct { + /* The size of the draw state struct. */ + int structSize; + /* A ratio from [0..1] describing how far the landing gear is extended. */ + float gearPosition; + /* Ratio of flap deployment, 0 = up, 1 = full deploy. */ + float flapRatio; + /* Ratio of spoiler deployment, 0 = none, 1 = full deploy. */ + float spoilerRatio; + /* Ratio of speed brake deployment, 0 = none, 1 = full deploy. */ + float speedBrakeRatio; + /* Ratio of slat deployment, 0 = none, 1 = full deploy. */ + float slatRatio; + /* Wing sweep ratio, 0 = forward, 1 = swept. */ + float wingSweep; + /* Thrust power, 0 = none, 1 = full fwd, -1 = full reverse. */ + float thrust; + /* Total pitch input for this plane. */ + float yokePitch; + /* Total Heading input for this plane. */ + float yokeHeading; + /* Total Roll input for this plane. */ + float yokeRoll; +} XPLMPlaneDrawState_t; +/* + * XPLMCountAircraft + * + * This function returns the number of aircraft X-Plane is capable of having, + * as well as the number of aircraft that are currently active. These numbers + * count the user's aircraft. It can also return the plugin that is currently + * controlling aircraft. In X-Plane 7, this routine reflects the number of + * aircraft the user has enabled in the rendering options window. + * + */ +XPLM_API void XPLMCountAircraft( + int * outTotalAircraft, + int * outActiveAircraft, + XPLMPluginID * outController); +/* + * XPLMGetNthAircraftModel + * + * This function returns the aircraft model for the Nth aircraft. Indices are + * zero based, with zero being the user's aircraft. The file name should be + * at least 256 chars in length; the path should be at least 512 chars in + * length. + * + */ +XPLM_API void XPLMGetNthAircraftModel( + int inIndex, + char * outFileName, + char * outPath); +/*************************************************************************** + * EXCLUSIVE AIRCRAFT ACCESS + ***************************************************************************/ +/* + * The following routines require exclusive access to the airplane APIs. Only + * one plugin may have this access at a time. + * + */ + + + +/* + * XPLMPlanesAvailable_f + * + * Your airplanes available callback is called when another plugin gives up + * access to the multiplayer planes. Use this to wait for access to + * multiplayer. + * + */ +typedef void (* XPLMPlanesAvailable_f)( + void * inRefcon); + +/* + * XPLMAcquirePlanes + * + * XPLMAcquirePlanes grants your plugin exclusive access to the aircraft. It + * returns 1 if you gain access, 0 if you do not. inAircraft - pass in an + * array of pointers to strings specifying the planes you want loaded. For + * any plane index you do not want loaded, pass a 0-length string. Other + * strings should be full paths with the .acf extension. NULL terminates this + * array, or pass NULL if there are no planes you want loaded. If you pass in + * a callback and do not receive access to the planes your callback will be + * called when the airplanes are available. If you do receive airplane access, + * your callback will not be called. + * + */ +XPLM_API int XPLMAcquirePlanes( + char ** inAircraft, /* Can be NULL */ + XPLMPlanesAvailable_f inCallback, + void * inRefcon); + +/* + * XPLMReleasePlanes + * + * Call this function to release access to the planes. Note that if you are + * disabled, access to planes is released for you and you must reacquire it. + * + */ +XPLM_API void XPLMReleasePlanes(void); + +/* + * XPLMSetActiveAircraftCount + * + * This routine sets the number of active planes. If you pass in a number + * higher than the total number of planes availables, only the total number of + * planes available is actually used. + * + */ +XPLM_API void XPLMSetActiveAircraftCount( + int inCount); + +/* + * XPLMSetAircraftModel + * + * This routine loads an aircraft model. It may only be called if you have + * exclusive access to the airplane APIs. Pass in the path of the model with + * the .acf extension. The index is zero based, but you may not pass in 0 + * (use XPLMSetUsersAircraft to load the user's aircracft). + * + */ +XPLM_API void XPLMSetAircraftModel( + int inIndex, + const char * inAircraftPath); + +/* + * XPLMDisableAIForPlane + * + * This routine turns off X-Plane's AI for a given plane. The plane will + * continue to draw and be a real plane in X-Plane, but will not move itself. + * + */ +XPLM_API void XPLMDisableAIForPlane( + int inPlaneIndex); + +/* + * XPLMDrawAircraft + * + * This routine draws an aircraft. It can only be called from a 3-d drawing + * callback. Pass in the position of the plane in OpenGL local coordinates + * and the orientation of the plane. A 1 for full drawing indicates that the + * whole plane must be drawn; a 0 indicates you only need the nav lights + * drawn. (This saves rendering time when planes are far away.) + * + */ +XPLM_API void XPLMDrawAircraft( + int inPlaneIndex, + float inX, + float inY, + float inZ, + float inPitch, + float inRoll, + float inYaw, + int inFullDraw, + XPLMPlaneDrawState_t * inDrawStateInfo); + +/* + * XPLMReinitUsersPlane + * + * This function recomputes the derived flight model data from the aircraft + * structure in memory. If you have used the data access layer to modify the + * aircraft structure, use this routine to resynchronize x-plane; since + * X-plane works at least partly from derived values, the sim will not behave + * properly until this is called. + * + * WARNING: this routine does not necessarily place the airplane at the + * airport; use XPLMSetUsersAircraft to be compatible. This routine is + * provided to do special experimentation with flight models without resetting + * flight. + * + */ +XPLM_API void XPLMReinitUsersPlane(void); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h b/X-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h new file mode 100755 index 0000000..576d157 --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h @@ -0,0 +1,331 @@ +#ifndef _XPLMPlugin_h_ +#define _XPLMPlugin_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * These APIs provide facilities to find and work with other plugins and + * manage other plugins. + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************************** + * FINDING PLUGINS + ***************************************************************************/ +/* + * These APIs allow you to find another plugin or yourself, or iterate across + * all plugins. For example, if you wrote an FMS plugin that needed to talk + * to an autopilot plugin, you could use these APIs to locate the autopilot + * plugin. + * + */ + + + +/* + * XPLMGetMyID + * + * This routine returns the plugin ID of the calling plug-in. Call this to + * get your own ID. + * + */ +XPLM_API XPLMPluginID XPLMGetMyID(void); + +/* + * XPLMCountPlugins + * + * This routine returns the total number of plug-ins that are loaded, both + * disabled and enabled. + * + */ +XPLM_API int XPLMCountPlugins(void); + +/* + * XPLMGetNthPlugin + * + * This routine returns the ID of a plug-in by index. Index is 0 based from 0 + * to XPLMCountPlugins-1, inclusive. Plugins may be returned in any arbitrary + * order. + * + */ +XPLM_API XPLMPluginID XPLMGetNthPlugin( + int inIndex); + +/* + * XPLMFindPluginByPath + * + * This routine returns the plug-in ID of the plug-in whose file exists at the + * passed in absolute file system path. XPLM_NO_PLUGIN_ID is returned if the + * path does not point to a currently loaded plug-in. + * + */ +XPLM_API XPLMPluginID XPLMFindPluginByPath( + const char * inPath); + +/* + * XPLMFindPluginBySignature + * + * This routine returns the plug-in ID of the plug-in whose signature matches + * what is passed in or XPLM_NO_PLUGIN_ID if no running plug-in has this + * signature. Signatures are the best way to identify another plug-in as they + * are independent of the file system path of a plug-in or the human-readable + * plug-in name, and should be unique for all plug-ins. Use this routine to + * locate another plugin that your plugin interoperates with + * + */ +XPLM_API XPLMPluginID XPLMFindPluginBySignature( + const char * inSignature); + +/* + * XPLMGetPluginInfo + * + * This routine returns information about a plug-in. Each parameter should be + * a pointer to a buffer of at least 256 characters, or NULL to not receive + * the information. + * + * outName - the human-readable name of the plug-in. outFilePath - the + * absolute file path to the file that contains this plug-in. outSignature - a + * unique string that identifies this plug-in. outDescription - a + * human-readable description of this plug-in. + * + */ +XPLM_API void XPLMGetPluginInfo( + XPLMPluginID inPlugin, + char * outName, /* Can be NULL */ + char * outFilePath, /* Can be NULL */ + char * outSignature, /* Can be NULL */ + char * outDescription); /* Can be NULL */ + +/*************************************************************************** + * ENABLING/DISABLING PLUG-INS + ***************************************************************************/ +/* + * These routines are used to work with plug-ins and manage them. Most + * plugins will not need to use these APIs. + * + */ + + + +/* + * XPLMIsPluginEnabled + * + * Returns whether the specified plug-in is enabled for running. + * + */ +XPLM_API int XPLMIsPluginEnabled( + XPLMPluginID inPluginID); + +/* + * XPLMEnablePlugin + * + * This routine enables a plug-in if it is not already enabled. It returns 1 + * if the plugin was enabled or successfully enables itself, 0 if it does not. + * Plugins may fail to enable (for example, if resources cannot be acquired) + * by returning 0 from their XPluginEnable callback. + * + */ +XPLM_API int XPLMEnablePlugin( + XPLMPluginID inPluginID); + +/* + * XPLMDisablePlugin + * + * This routine disableds an enabled plug-in. + * + */ +XPLM_API void XPLMDisablePlugin( + XPLMPluginID inPluginID); + +/* + * XPLMReloadPlugins + * + * This routine reloads all plug-ins. Once this routine is called and you + * return from the callback you were within (e.g. a menu select callback) you + * will receive your XPluginDisable and XPluginStop callbacks and your DLL + * will be unloaded, then the start process happens as if the sim was starting + * up. + * + */ +XPLM_API void XPLMReloadPlugins(void); + +/*************************************************************************** + * INTERPLUGIN MESSAGING + ***************************************************************************/ +/* + * Plugin messages are defined as 32-bit integers. Messages below 0x00FFFFFF + * are reserved for X-Plane and the plugin SDK. + * + * Messages have two conceptual uses: notifications and commands. Commands + * are sent from one plugin to another to induce behavior; notifications are + * sent from one plugin to all others for informational purposes. It is + * important that commands and notifications not have the same values because + * this could cause a notification sent by one plugin to accidentally induce a + * command in another. + * + * By convention, plugin-defined notifications should have the high bit set + * (e.g. be greater or equal to unsigned 0x8000000) while commands should have + * this bit be cleared. + * + * The following messages are sent to your plugin by x-plane. + * + */ + + + +/* This message is sent to your plugin whenever the user's plane crashes. */ +#define XPLM_MSG_PLANE_CRASHED 101 + +/* This message is sent to your plugin whenever a new plane is loaded. The * + * parameter is the number of the plane being loaded; 0 indicates the user's * + * plane. */ +#define XPLM_MSG_PLANE_LOADED 102 + +/* This messages is called whenever the user's plane is positioned at a new * + * airport. */ +#define XPLM_MSG_AIRPORT_LOADED 103 + +/* This message is sent whenever new scenery is loaded. Use datarefs to * + * determine the new scenery files that were loaded. */ +#define XPLM_MSG_SCENERY_LOADED 104 + +/* This message is sent whenever the user adjusts the number of X-Plane * + * aircraft models. You must use XPLMCountPlanes to find out how many planes * + * are now available. This message will only be sent in XP7 and higher * + * because in XP6 the number of aircraft is not user-adjustable. */ +#define XPLM_MSG_AIRPLANE_COUNT_CHANGED 105 + +#if defined(XPLM200) +/* This message is sent to your plugin whenever a plane is unloaded. The * + * parameter is the number of the plane being unloaded; 0 indicates the user's * + * plane. The parameter is of type int, passed as the value of the pointer. * + * (That is: the parameter is an int, not a pointer to an int.) */ +#define XPLM_MSG_PLANE_UNLOADED 106 +#endif /* XPLM200 */ + +#if defined(XPLM210) +/* This message is sent to your plugin right before X-Plane writes its * + * preferences file. You can use this for two purposes: to write your own * + * preferences, and to modify any datarefs to influence preferences output. * + * For example, if your plugin temporarily modifies saved preferences, you can * + * put them back to their default values here to avoid having the tweaks be * + * persisted if your plugin is not loaded on the next invocation of X-Plane. */ +#define XPLM_MSG_WILL_WRITE_PREFS 107 +#endif /* XPLM210 */ + +#if defined(XPLM210) +/* This message is sent to your plugin right after a livery is loaded for an * + * airplane. You can use this to check the new livery (via datarefs) and * + * react accordingly. The parameter is of type int, passed as the value of a * + * pointer and represents the aicraft plane number - 0 is the user's plane. */ +#define XPLM_MSG_LIVERY_LOADED 108 +#endif /* XPLM210 */ + +/* + * XPLMSendMessageToPlugin + * + * This function sends a message to another plug-in or X-Plane. Pass + * XPLM_NO_PLUGIN_ID to broadcast to all plug-ins. Only enabled plug-ins with + * a message receive function receive the message. + * + */ +XPLM_API void XPLMSendMessageToPlugin( + XPLMPluginID inPlugin, + int inMessage, + void * inParam); + +#if defined(XPLM200) +/*************************************************************************** + * Plugin Features API + ***************************************************************************/ +/* + * The plugin features API allows your plugin to "sign up" for additional + * capabilities and plugin system features that are normally disabled for + * backward compatibility. This allows advanced plugins to "opt-in" to new + * behavior. + * + * Each feature is defined by a permanent string name. The feature string + * names will vary with the particular installation of X-Plane, so plugins + * should not expect a feature to be guaranteed present. + * + */ + + + + +/* + * XPLMFeatureEnumerator_f + * + * You pass an XPLMFeatureEnumerator_f to get a list of all features supported + * by a given version running version of X-Plane. This routine is called once + * for each feature. + * + */ +typedef void (* XPLMFeatureEnumerator_f)( + const char * inFeature, + void * inRef); + +/* + * XPLMHasFeature + * + * This returns 1 if the given installation of X-Plane supports a feature, or + * 0 if it does not. + * + */ +XPLM_API int XPLMHasFeature( + const char * inFeature); + +/* + * XPLMIsFeatureEnabled + * + * This returns 1 if a feature is currently enabled for your plugin, or 0 if + * it is not enabled. It is an error to call this routine with an unsupported + * feature. + * + */ +XPLM_API int XPLMIsFeatureEnabled( + const char * inFeature); + +/* + * XPLMEnableFeature + * + * This routine enables or disables a feature for your plugin. This will + * change the running behavior of X-Plane and your plugin in some way, + * depending on the feature. + * + */ +XPLM_API void XPLMEnableFeature( + const char * inFeature, + int inEnable); + +/* + * XPLMEnumerateFeatures + * + * This routine calls your enumerator callback once for each feature that this + * running version of X-Plane supports. Use this routine to determine all of + * the features that X-Plane can support. + * + */ +XPLM_API void XPLMEnumerateFeatures( + XPLMFeatureEnumerator_f inEnumerator, + void * inRef); + +#endif /* XPLM200 */ +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h b/X-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h new file mode 100755 index 0000000..99fb6ea --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h @@ -0,0 +1,254 @@ +#ifndef _XPLMProcessing_h_ +#define _XPLMProcessing_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * This API allows you to get regular callbacks during the flight loop, the + * part of X-Plane where the plane's position calculates the physics of + * flight, etc. Use these APIs to accomplish periodic tasks like logging data + * and performing I/O. + * + * WARNING: Do NOT use these callbacks to draw! You cannot draw during flight + * loop callbacks. Use the drawing callbacks (see XPLMDisplay for more info) + * for graphics. + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************************** + * FLIGHT LOOP CALLBACKS + ***************************************************************************/ +/* + * + * + */ + + + +#if defined(XPLM210) +/* + * XPLMFlightLoopPhaseType + * + * You can register a flight loop callback to run either before or after the + * flight model is integrated by X-Plane. + * + */ +enum { + /* Your callback runs before X-Plane integrates the flight model. */ + xplm_FlightLoop_Phase_BeforeFlightModel = 0 + + /* Your callback runs after X-Plane integrates the flight model. */ + ,xplm_FlightLoop_Phase_AfterFlightModel = 1 + + +}; +typedef int XPLMFlightLoopPhaseType; +#endif /* XPLM210 */ + +#if defined(XPLM210) +/* + * XPLMFlightLoopID + * + * This is an opaque identifier for a flight loop callback. You can use this + * identifier to easily track and remove your callbacks, or to use the new + * flight loop APIs. + * + */ +typedef void * XPLMFlightLoopID; +#endif /* XPLM210 */ + +/* + * XPLMFlightLoop_f + * + * This is your flight loop callback. Each time the flight loop is iterated + * through, you receive this call at the end. You receive a time since you + * were last called and a time since the last loop, as well as a loop counter. + * The 'phase' parameter is deprecated and should be ignored. + * + * Your return value controls when you will next be called. Return 0 to stop + * receiving callbacks. Pass a positive number to specify how many seconds + * until the next callback. (You will be called at or after this time, not + * before.) Pass a negative number to specify how many loops must go by until + * you are called. For example, -1.0 means call me the very next loop. Try + * to run your flight loop as infrequently as is practical, and suspend it + * (using return value 0) when you do not need it; lots of flight loop + * callbacks that do nothing lowers x-plane's frame rate. + * + * Your callback will NOT be unregistered if you return 0; it will merely be + * inactive. + * + * The reference constant you passed to your loop is passed back to you. + * + */ +typedef float (* XPLMFlightLoop_f)( + float inElapsedSinceLastCall, + float inElapsedTimeSinceLastFlightLoop, + int inCounter, + void * inRefcon); + +#if defined(XPLM210) +/* + * XPLMCreateFlightLoop_t + * + * XPLMCreateFlightLoop_t contains the parameters to create a new flight loop + * callback. The strsucture can be expanded in future SDKs - always set + * structSize to the size of your structure in bytes. + * + */ +typedef struct { + int structSize; + XPLMFlightLoopPhaseType phase; + XPLMFlightLoop_f callbackFunc; + void * refcon; +} XPLMCreateFlightLoop_t; +#endif /* XPLM210 */ + +/* + * XPLMGetElapsedTime + * + * This routine returns the elapsed time since the sim started up in decimal + * seconds. + * + */ +XPLM_API float XPLMGetElapsedTime(void); + +/* + * XPLMGetCycleNumber + * + * This routine returns a counter starting at zero for each sim cycle + * computed/video frame rendered. + * + */ +XPLM_API int XPLMGetCycleNumber(void); + +/* + * XPLMRegisterFlightLoopCallback + * + * This routine registers your flight loop callback. Pass in a pointer to a + * flight loop function and a refcon. inInterval defines when you will be + * called. Pass in a positive number to specify seconds from registration + * time to the next callback. Pass in a negative number to indicate when you + * will be called (e.g. pass -1 to be called at the next cylcle). Pass 0 to + * not be called; your callback will be inactive. + * + */ +XPLM_API void XPLMRegisterFlightLoopCallback( + XPLMFlightLoop_f inFlightLoop, + float inInterval, + void * inRefcon); + +/* + * XPLMUnregisterFlightLoopCallback + * + * This routine unregisters your flight loop callback. Do NOT call it from + * your flight loop callback. Once your flight loop callback is + * unregistered, it will not be called again. + * + */ +XPLM_API void XPLMUnregisterFlightLoopCallback( + XPLMFlightLoop_f inFlightLoop, + void * inRefcon); + +/* + * XPLMSetFlightLoopCallbackInterval + * + * This routine sets when a callback will be called. Do NOT call it from your + * callback; use the return value of the callback to change your callback + * interval from inside your callback. + * + * inInterval is formatted the same way as in XPLMRegisterFlightLoopCallback; + * positive for seconds, negative for cycles, and 0 for deactivating the + * callback. If inRelativeToNow is 1, times are from the time of this call; + * otherwise they are from the time the callback was last called (or the time + * it was registered if it has never been called. + * + */ +XPLM_API void XPLMSetFlightLoopCallbackInterval( + XPLMFlightLoop_f inFlightLoop, + float inInterval, + int inRelativeToNow, + void * inRefcon); + +#if defined(XPLM210) +/* + * XPLMCreateFlightLoop + * + * This routine creates a flight loop callback and returns its ID. The flight + * loop callback is created using the input param struct, and is inited to be + * unscheduled. + * + */ +XPLM_API XPLMFlightLoopID XPLMCreateFlightLoop( + XPLMCreateFlightLoop_t * inParams); +#endif /* XPLM210 */ + +#if defined(XPLM210) +/* + * XPLMDestroyFlightLoop + * + * This routine destroys a flight loop callback by ID. + * + */ +XPLM_API void XPLMDestroyFlightLoop( + XPLMFlightLoopID inFlightLoopID); +#endif /* XPLM210 */ + +#if defined(XPLM210) +/* + * XPLMScheduleFlightLoop + * + * This routine schedules a flight loop callback for future execution. If + * inInterval is negative, it is run in a certain number of frames based on + * the absolute value of the input. If the interval is positive, it is a + * duration in seconds. + * + * If inRelativeToNow is true, ties are interpretted relative to the time this + * routine is called; otherwise they are relative to the last call time or the + * time the flight loop was registered (if never called). + * + * THREAD SAFETY: it is legal to call this routine from any thread under the + * following conditions: + * + * 1. The call must be between the beginning of an XPLMEnable and the end of + * an XPLMDisable sequence. (That is, you must not call this routine from + * thread activity when your plugin was supposed to be disabled. Since + * plugins are only enabled while loaded, this also implies you cannot run + * this routine outside an XPLMStart/XPLMStop sequence.) + * + * 2. You may not call this routine re-entrantly for a single flight loop ID. + * (That is, you can't enable from multiple threads at the same time.) + * + * 3. You must call this routine between the time after XPLMCreateFlightLoop + * returns a value and the time you call XPLMDestroyFlightLoop. (That is, you + * must ensure that your threaded activity is within the life of the object. + * The SDK does not check this for you, nor does it synchronize destruction of + * the object.) + * + * 4. The object must be unscheduled if this routine is to be called from a + * thread other than the main thread. + * + */ +XPLM_API void XPLMScheduleFlightLoop( + XPLMFlightLoopID inFlightLoopID, + float inInterval, + int inRelativeToNow); +#endif /* XPLM210 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMScenery.h b/X-Plane-SDK/CHeaders/XPLM/XPLMScenery.h new file mode 100755 index 0000000..1cc5186 --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMScenery.h @@ -0,0 +1,400 @@ +#ifndef _XPLMScenery_h_ +#define _XPLMScenery_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * This package contains APIs to interact with X-Plane's scenery system. + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#if defined(XPLM200) +/*************************************************************************** + * Terrain Y-Testing + ***************************************************************************/ +/* + * The Y-testing API allows you to locate the physical scenery mesh. This + * would be used to place dynamic graphics on top of the ground in a + * plausible way or do physics interactions. + * + * The Y-test API works via probe objects, which are allocated by your plugin + * and used to query terrain. Probe objects exist both to capture which + * algorithm you have requested (see probe types) and also to cache query + * information. + * + * Performance guidelines: It is generally faster to use the same probe for + * nearby points and different probes for different points. Try not to + * allocate more than "hundreds" of probes at most. Share probes if you need + * more. Generally, probing operations are expensive, and should be avoided + * via caching when possible. + * + * Y testing returns a location on the terrain, a normal vectory, and a + * velocity vector. The normal vector tells you the slope of the terrain at + * that point. The velocity vector tells you if that terrain is moving (and + * is in meters/second). For example, if your Y test hits the aircraft carrier + * deck, this tells you the velocity of that point on the deck. + * + * Note: the Y-testing API is limited to probing the loaded scenery area, + * which is approximately 300x300 km in X-Plane 9. Probes outside this area + * will return the height of a 0 MSL sphere. + * + */ + + + + +/* + * XPLMProbeType + * + * XPLMProbeType defines the type of terrain probe - each probe has a + * different algorithm. (Only one type of probe is provided right now, but + * future APIs will expose more flexible or poewrful or useful probes. + * + */ +enum { + /* The Y probe gives you the location of the tallest physical scenery along * + * the Y axis going through the queried point. */ + xplm_ProbeY = 0 + + +}; +typedef int XPLMProbeType; + +/* + * XPLMProbeResult + * + * Probe results - possible results from a probe query. + * + */ +enum { + /* The probe hit terrain and returned valid values. */ + xplm_ProbeHitTerrain = 0 + + /* An error in the API call. Either the probe struct size is bad, or the * + * probe is invalid or the type is mismatched for the specific query call. */ + ,xplm_ProbeError = 1 + + /* The probe call succeeded but there is no terrain under this point (perhaps * + * it is off the side of the planet?) */ + ,xplm_ProbeMissed = 2 + + +}; +typedef int XPLMProbeResult; + +/* + * XPLMProbeRef + * + * An XPLMProbeRef is an opaque handle to a probe, used for querying the + * terrain. + * + */ +typedef void * XPLMProbeRef; + +/* + * XPLMProbeInfo_t + * + * XPLMProbeInfo_t contains the results of a probe call. Make sure to set + * structSize to the size of the struct before using it. + * + */ +typedef struct { + /* Size of structure in bytes - always set this before calling the XPLM. */ + int structSize; + /* Resulting X location of the terrain point we hit, in local OpenGL * + * coordinates. */ + float locationX; + /* Resulting Y location of the terrain point we hit, in local OpenGL * + * coordinates. */ + float locationY; + /* Resulting Z location of the terrain point we hit, in local OpenGL * + * coordinates. */ + float locationZ; + /* X component of the normal vector to the terrain we found. */ + float normalX; + /* Y component of the normal vector to the terrain we found. */ + float normalY; + /* Z component of the normal vector to the terrain we found. */ + float normalZ; + /* X component of the velocity vector of the terrain we found. */ + float velocityX; + /* Y component of the velocity vector of the terrain we found. */ + float velocityY; + /* Z component of the velocity vector of the terrain we found. */ + float velocityZ; + /* Tells if the surface we hit is water (otherwise it is land). */ + int is_wet; +} XPLMProbeInfo_t; + +/* + * XPLMCreateProbe + * + * Creates a new probe object of a given type and returns. + * + */ +XPLM_API XPLMProbeRef XPLMCreateProbe( + XPLMProbeType inProbeType); + +/* + * XPLMDestroyProbe + * + * Deallocates an existing probe object. + * + */ +XPLM_API void XPLMDestroyProbe( + XPLMProbeRef inProbe); + +/* + * XPLMProbeTerrainXYZ + * + * Probes the terrain. Pass in the XYZ coordinate of the probe point, a probe + * object, and an XPLMProbeInfo_t struct that has its structSize member set + * properly. Other fields are filled in if we hit terrain, and a probe result + * is returned. + * + */ +XPLM_API XPLMProbeResult XPLMProbeTerrainXYZ( + XPLMProbeRef inProbe, + float inX, + float inY, + float inZ, + XPLMProbeInfo_t * outInfo); + +#endif /* XPLM200 */ +/*************************************************************************** + * Object Drawing + ***************************************************************************/ +/* + * The object drawing routines let you load and draw X-Plane OBJ files. + * Objects are loaded by file path and managed via an opaque handle. X-Plane + * naturally reference counts objects, so it is important that you balance + * every successful call to XPLMLoadObject with a call to XPLMUnloadObject! + * + */ + + + +#if defined(XPLM200) +/* + * XPLMObjectRef + * + * An XPLMObjectRef is a opaque handle to an .obj file that has been loaded + * into memory. + * + */ +typedef void * XPLMObjectRef; +#endif /* XPLM200 */ + +#if defined(XPLM200) +/* + * XPLMDrawInfo_t + * + * The XPLMDrawInfo_t structure contains positioning info for one object that + * is to be drawn. Be sure to set structSize to the size of the structure for + * future expansion. + * + */ +typedef struct { + /* Set this to the size of this structure! */ + int structSize; + /* X location of the object in local coordinates. */ + float x; + /* Y location of the object in local coordinates. */ + float y; + /* Z location of the object in local coordinates. */ + float z; + /* Pitch in degres to rotate the object, positive is up. */ + float pitch; + /* Heading in local coordinates to rotate the object, clockwise. */ + float heading; + /* Roll to rotate the object. */ + float roll; +} XPLMDrawInfo_t; +#endif /* XPLM200 */ + +#if defined(XPLM210) +/* + * XPLMObjectLoaded_f + * + * You provide this callback when loading an object asynchronously; it will be + * called once the object is loaded. Your refcon is passed back. The object + * ref passed in is the newly loaded object (ready for use) or NULL if an + * error occured. + * + * If your plugin is disabled, this callback will be delivered as soon as the + * plugin is re-enabled. If your plugin is unloaded before this callback is + * ever called, the SDK will release the object handle for you. + * + */ +typedef void (* XPLMObjectLoaded_f)( + XPLMObjectRef inObject, + void * inRefcon); +#endif /* XPLM210 */ + +#if defined(XPLM200) +/* + * XPLMLoadObject + * + * This routine loads an OBJ file and returns a handle to it. If X-plane has + * already loaded the object, the handle to the existing object is returned. + * Do not assume you will get the same handle back twice, but do make sure to + * call unload once for every load to avoid "leaking" objects. The object + * will be purged from memory when no plugins and no scenery are using it. + * + * The path for the object must be relative to the X-System base folder. If + * the path is in the root of the X-System folder you may need to prepend ./ + * to it; loading objects in the root of the X-System folder is STRONGLY + * discouraged - your plugin should not dump art resources in the root folder! + * + * + * XPLMLoadObject will return NULL if the object cannot be loaded (either + * because it is not found or the file is misformatted). This routine will + * load any object that can be used in the X-Plane scenery system. + * + * It is important that the datarefs an object uses for animation already be + * loaded before you load the object. For this reason it may be necessary to + * defer object loading until the sim has fully started. + * + */ +XPLM_API XPLMObjectRef XPLMLoadObject( + const char * inPath); +#endif /* XPLM200 */ + +#if defined(XPLM210) +/* + * XPLMLoadObjectAsync + * + * This routine loads an object asynchronously; control is returned to you + * immediately while X-Plane loads the object. The sim will not stop flying + * while the object loads. For large objects, it may be several seconds + * before the load finishes. + * + * You provide a callback function that is called once the load has completed. + * Note that if the object cannot be loaded, you will not find out until the + * callback function is called with a NULL object handle. + * + * There is no way to cancel an asynchronous object load; you must wait for + * the load to complete and then release the object if it is no longer + * desired. + * + */ +XPLM_API void XPLMLoadObjectAsync( + const char * inPath, + XPLMObjectLoaded_f inCallback, + void * inRefcon); +#endif /* XPLM210 */ + +#if defined(XPLM200) +/* + * XPLMDrawObjects + * + * XPLMDrawObjects draws an object from an OBJ file one or more times. You + * pass in the object and an array of XPLMDrawInfo_t structs, one for each + * place you would like the object to be drawn. + * + * X-Plane will attempt to cull the objects based on LOD and visibility, and + * will pick the appropriate LOD. + * + * Lighting is a boolean; pass 1 to show the night version of object with + * night-only lights lit up. Pass 0 to show the daytime version of the + * object. + * + * earth_relative controls the coordinate system. If this is 1, the rotations + * you specify are applied to the object after its coordinate system is + * transformed from local to earth-relative coordinates -- that is, an object + * with no rotations will point toward true north and the Y axis will be up + * against gravity. If this is 0, the object is drawn with your rotations + * from local coordanates -- that is, an object with no rotations is drawn + * pointing down the -Z axis and the Y axis of the object matches the local + * coordinate Y axis. + * + */ +XPLM_API void XPLMDrawObjects( + XPLMObjectRef inObject, + int inCount, + XPLMDrawInfo_t * inLocations, + int lighting, + int earth_relative); +#endif /* XPLM200 */ + +#if defined(XPLM200) +/* + * XPLMUnloadObject + * + * This routine marks an object as no longer being used by your plugin. + * Objects are reference counted: once no plugins are using an object, it is + * purged from memory. Make sure to call XPLMUnloadObject once for each + * successful call to XPLMLoadObject. + * + */ +XPLM_API void XPLMUnloadObject( + XPLMObjectRef inObject); +#endif /* XPLM200 */ + +#if defined(XPLM200) +/*************************************************************************** + * Library Access + ***************************************************************************/ +/* + * The library access routines allow you to locate scenery objects via the + * X-Plane library system. Right now library access is only provided for + * objects, allowing plugin-drawn objects to be extended using the library + * system. + * + */ + + + + +/* + * XPLMLibraryEnumerator_f + * + * An XPLMLibraryEnumerator_f is a callback you provide that is called once + * for each library element that is located. The returned paths will be + * relative to the X-System folder. + * + */ +typedef void (* XPLMLibraryEnumerator_f)( + const char * inFilePath, + void * inRef); + +/* + * XPLMLookupObjects + * + * This routine looks up a virtual path in the library system and returns all + * matching elements. You provide a callback - one virtual path may match + * many objects in the library. XPLMLookupObjects returns the number of + * objects found. + * + * The latitude and longitude parameters specify the location the object will + * be used. The library system allows for scenery packages to only provide + * objects to certain local locations. Only objects that are allowed at the + * latitude/longitude you provide will be returned. + * + */ +XPLM_API int XPLMLookupObjects( + const char * inPath, + float inLatitude, + float inLongitude, + XPLMLibraryEnumerator_f enumerator, + void * ref); + +#endif /* XPLM200 */ +#ifdef __cplusplus +} +#endif + +#endif diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h b/X-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h new file mode 100755 index 0000000..5588c66 --- /dev/null +++ b/X-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h @@ -0,0 +1,839 @@ +#ifndef _XPLMUtilities_h_ +#define _XPLMUtilities_h_ + +/* + * Copyright 2005-2012 Sandy Barbour and Ben Supnik + * + * All rights reserved. See license.txt for usage. + * + * X-Plane SDK Version: 2.1.1 + * + */ + +/* + * + * + */ + +#include "XPLMDefs.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************************** + * X-PLANE USER INTERACTION + ***************************************************************************/ +/* + * The user interaction APIs let you simulate commands the user can do with a + * joystick, keyboard etc. Note that it is generally safer for future + * compatibility to use one of these commands than to manipulate the + * underlying sim data. + * + */ + + + +/* + * XPLMCommandKeyID + * + * These enums represent all the keystrokes available within x-plane. They + * can be sent to x-plane directly. For example, you can reverse thrust using + * these enumerations. + * + */ +enum { + xplm_key_pause=0, + xplm_key_revthrust, + xplm_key_jettison, + xplm_key_brakesreg, + xplm_key_brakesmax, + xplm_key_gear, + xplm_key_timedn, + xplm_key_timeup, + xplm_key_fadec, + xplm_key_otto_dis, + xplm_key_otto_atr, + xplm_key_otto_asi, + xplm_key_otto_hdg, + xplm_key_otto_gps, + xplm_key_otto_lev, + xplm_key_otto_hnav, + xplm_key_otto_alt, + xplm_key_otto_vvi, + xplm_key_otto_vnav, + xplm_key_otto_nav1, + xplm_key_otto_nav2, + xplm_key_targ_dn, + xplm_key_targ_up, + xplm_key_hdgdn, + xplm_key_hdgup, + xplm_key_barodn, + xplm_key_baroup, + xplm_key_obs1dn, + xplm_key_obs1up, + xplm_key_obs2dn, + xplm_key_obs2up, + xplm_key_com1_1, + xplm_key_com1_2, + xplm_key_com1_3, + xplm_key_com1_4, + xplm_key_nav1_1, + xplm_key_nav1_2, + xplm_key_nav1_3, + xplm_key_nav1_4, + xplm_key_com2_1, + xplm_key_com2_2, + xplm_key_com2_3, + xplm_key_com2_4, + xplm_key_nav2_1, + xplm_key_nav2_2, + xplm_key_nav2_3, + xplm_key_nav2_4, + xplm_key_adf_1, + xplm_key_adf_2, + xplm_key_adf_3, + xplm_key_adf_4, + xplm_key_adf_5, + xplm_key_adf_6, + xplm_key_transpon_1, + xplm_key_transpon_2, + xplm_key_transpon_3, + xplm_key_transpon_4, + xplm_key_transpon_5, + xplm_key_transpon_6, + xplm_key_transpon_7, + xplm_key_transpon_8, + xplm_key_flapsup, + xplm_key_flapsdn, + xplm_key_cheatoff, + xplm_key_cheaton, + xplm_key_sbrkoff, + xplm_key_sbrkon, + xplm_key_ailtrimL, + xplm_key_ailtrimR, + xplm_key_rudtrimL, + xplm_key_rudtrimR, + xplm_key_elvtrimD, + xplm_key_elvtrimU, + xplm_key_forward, + xplm_key_down, + xplm_key_left, + xplm_key_right, + xplm_key_back, + xplm_key_tower, + xplm_key_runway, + xplm_key_chase, + xplm_key_free1, + xplm_key_free2, + xplm_key_spot, + xplm_key_fullscrn1, + xplm_key_fullscrn2, + xplm_key_tanspan, + xplm_key_smoke, + xplm_key_map, + xplm_key_zoomin, + xplm_key_zoomout, + xplm_key_cycledump, + xplm_key_replay, + xplm_key_tranID, + xplm_key_max +}; +typedef int XPLMCommandKeyID; + +/* + * XPLMCommandButtonID + * + * These are enumerations for all of the things you can do with a joystick + * button in X-Plane. They currently match the buttons menu in the equipment + * setup dialog, but these enums will be stable even if they change in + * X-Plane. + * + */ +enum { + xplm_joy_nothing=0, + xplm_joy_start_all, + xplm_joy_start_0, + xplm_joy_start_1, + xplm_joy_start_2, + xplm_joy_start_3, + xplm_joy_start_4, + xplm_joy_start_5, + xplm_joy_start_6, + xplm_joy_start_7, + xplm_joy_throt_up, + xplm_joy_throt_dn, + xplm_joy_prop_up, + xplm_joy_prop_dn, + xplm_joy_mixt_up, + xplm_joy_mixt_dn, + xplm_joy_carb_tog, + xplm_joy_carb_on, + xplm_joy_carb_off, + xplm_joy_trev, + xplm_joy_trm_up, + xplm_joy_trm_dn, + xplm_joy_rot_trm_up, + xplm_joy_rot_trm_dn, + xplm_joy_rud_lft, + xplm_joy_rud_cntr, + xplm_joy_rud_rgt, + xplm_joy_ail_lft, + xplm_joy_ail_cntr, + xplm_joy_ail_rgt, + xplm_joy_B_rud_lft, + xplm_joy_B_rud_rgt, + xplm_joy_look_up, + xplm_joy_look_dn, + xplm_joy_look_lft, + xplm_joy_look_rgt, + xplm_joy_glance_l, + xplm_joy_glance_r, + xplm_joy_v_fnh, + xplm_joy_v_fwh, + xplm_joy_v_tra, + xplm_joy_v_twr, + xplm_joy_v_run, + xplm_joy_v_cha, + xplm_joy_v_fr1, + xplm_joy_v_fr2, + xplm_joy_v_spo, + xplm_joy_flapsup, + xplm_joy_flapsdn, + xplm_joy_vctswpfwd, + xplm_joy_vctswpaft, + xplm_joy_gear_tog, + xplm_joy_gear_up, + xplm_joy_gear_down, + xplm_joy_lft_brake, + xplm_joy_rgt_brake, + xplm_joy_brakesREG, + xplm_joy_brakesMAX, + xplm_joy_speedbrake, + xplm_joy_ott_dis, + xplm_joy_ott_atr, + xplm_joy_ott_asi, + xplm_joy_ott_hdg, + xplm_joy_ott_alt, + xplm_joy_ott_vvi, + xplm_joy_tim_start, + xplm_joy_tim_reset, + xplm_joy_ecam_up, + xplm_joy_ecam_dn, + xplm_joy_fadec, + xplm_joy_yaw_damp, + xplm_joy_art_stab, + xplm_joy_chute, + xplm_joy_JATO, + xplm_joy_arrest, + xplm_joy_jettison, + xplm_joy_fuel_dump, + xplm_joy_puffsmoke, + xplm_joy_prerotate, + xplm_joy_UL_prerot, + xplm_joy_UL_collec, + xplm_joy_TOGA, + xplm_joy_shutdown, + xplm_joy_con_atc, + xplm_joy_fail_now, + xplm_joy_pause, + xplm_joy_rock_up, + xplm_joy_rock_dn, + xplm_joy_rock_lft, + xplm_joy_rock_rgt, + xplm_joy_rock_for, + xplm_joy_rock_aft, + xplm_joy_idle_hilo, + xplm_joy_lanlights, + xplm_joy_max +}; +typedef int XPLMCommandButtonID; + +/* + * XPLMHostApplicationID + * + * The plug-in system is based on Austin's cross-platform OpenGL framework and + * could theoretically be adapted to run in other apps like WorldMaker. The + * plug-in system also runs against a test harness for internal development + * and could be adapted to another flight sim (in theory at least). So an ID + * is providing allowing plug-ins to indentify what app they are running + * under. + * + */ +enum { + xplm_Host_Unknown = 0 + + ,xplm_Host_XPlane = 1 + + ,xplm_Host_PlaneMaker = 2 + + ,xplm_Host_WorldMaker = 3 + + ,xplm_Host_Briefer = 4 + + ,xplm_Host_PartMaker = 5 + + ,xplm_Host_YoungsMod = 6 + + ,xplm_Host_XAuto = 7 + + +}; +typedef int XPLMHostApplicationID; + +/* + * XPLMLanguageCode + * + * These enums define what language the sim is running in. These enumerations + * do not imply that the sim can or does run in all of these languages; they + * simply provide a known encoding in the event that a given sim version is + * localized to a certain language. + * + */ +enum { + xplm_Language_Unknown = 0 + + ,xplm_Language_English = 1 + + ,xplm_Language_French = 2 + + ,xplm_Language_German = 3 + + ,xplm_Language_Italian = 4 + + ,xplm_Language_Spanish = 5 + + ,xplm_Language_Korean = 6 + +#if defined(XPLM200) + ,xplm_Language_Russian = 7 + +#endif /* XPLM200 */ +#if defined(XPLM200) + ,xplm_Language_Greek = 8 + +#endif /* XPLM200 */ +#if defined(XPLM200) + ,xplm_Language_Japanese = 9 + +#endif /* XPLM200 */ +#if defined(XPLM200) + ,xplm_Language_Chinese = 10 + +#endif /* XPLM200 */ + +}; +typedef int XPLMLanguageCode; + +#if defined(XPLM200) +/* + * XPLMDataFileType + * + * These enums define types of data files you can load or unload using the + * SDK. + * + */ +enum { + /* A situation (.sit) file, which starts off a flight in a given * + * configuration. */ + xplm_DataFile_Situation = 1 + + /* A situation movie (.smo) file, which replays a past flight. */ + ,xplm_DataFile_ReplayMovie = 2 + + +}; +typedef int XPLMDataFileType; +#endif /* XPLM200 */ + +#if defined(XPLM200) +/* + * XPLMError_f + * + * An XPLM error callback is a function that you provide to receive debugging + * information from the plugin SDK. See XPLMSetErrorCallback for more + * information. NOTE: for the sake of debugging, your error callback will be + * called even if your plugin is not enabled, allowing you to receive debug + * info in your XPluginStart and XPluginStop callbacks. To avoid causing + * logic errors in the management code, do not call any other plugin routines + * from your error callback - it is only meant for logging! + * + */ +typedef void (* XPLMError_f)( + const char * inMessage); +#endif /* XPLM200 */ + +/* + * XPLMSimulateKeyPress + * + * This function simulates a key being pressed for x-plane. The keystroke + * goes directly to x-plane; it is never sent to any plug-ins. However, since + * this is a raw key stroke it may be mapped by the keys file or enter text + * into a field. + * + * WARNING: This function will be deprecated; do not use it. Instead use + * XPLMCommandKeyStroke. + * + */ +XPLM_API void XPLMSimulateKeyPress( + int inKeyType, + int inKey); + +/* + * XPLMSpeakString + * + * This function displays the string in a translucent overlay over the current + * display and also speaks the string if text-to-speech is enabled. The + * string is spoken asynchronously, this function returns immediately. + * + */ +XPLM_API void XPLMSpeakString( + const char * inString); + +/* + * XPLMCommandKeyStroke + * + * This routine simulates a command-key stroke. However, the keys are done by + * function, not by actual letter, so this function works even if the user has + * remapped their keyboard. Examples of things you might do with this include + * pausing the simulator. + * + */ +XPLM_API void XPLMCommandKeyStroke( + XPLMCommandKeyID inKey); + +/* + * XPLMCommandButtonPress + * + * This function simulates any of the actions that might be taken by pressing + * a joystick button. However, this lets you call the command directly rather + * than have to know which button is mapped where. Important: you must + * release each button you press. The APIs are separate so that you can 'hold + * down' a button for a fixed amount of time. + * + */ +XPLM_API void XPLMCommandButtonPress( + XPLMCommandButtonID inButton); + +/* + * XPLMCommandButtonRelease + * + * This function simulates any of the actions that might be taken by pressing + * a joystick button. See XPLMCommandButtonPress + * + */ +XPLM_API void XPLMCommandButtonRelease( + XPLMCommandButtonID inButton); + +/* + * XPLMGetVirtualKeyDescription + * + * Given a virtual key code (as defined in XPLMDefs.h) this routine returns a + * human-readable string describing the character. This routine is provided + * for showing users what keyboard mappings they have set up. The string may + * read 'unknown' or be a blank or NULL string if the virtual key is unknown. + * + */ +XPLM_API const char * XPLMGetVirtualKeyDescription( + char inVirtualKey); + +/*************************************************************************** + * X-PLANE MISC + ***************************************************************************/ +/* + * + * + */ + + + +/* + * XPLMReloadScenery + * + * XPLMReloadScenery reloads the current set of scenery. You can use this + * function in two typical ways: simply call it to reload the scenery, picking + * up any new installed scenery, .env files, etc. from disk. Or, change the + * lat/ref and lon/ref data refs and then call this function to shift the + * scenery environment. + * + */ +XPLM_API void XPLMReloadScenery(void); + +/* + * XPLMGetSystemPath + * + * This function returns the full path to the X-System folder. Note that this + * is a directory path, so it ends in a trailing : or /. The buffer you pass + * should be at least 512 characters long. + * + */ +XPLM_API void XPLMGetSystemPath( + char * outSystemPath); + +/* + * XPLMGetPrefsPath + * + * This routine returns a full path to the proper directory to store + * preferences in. It ends in a : or /. The buffer you pass should be at + * least 512 characters long. + * + */ +XPLM_API void XPLMGetPrefsPath( + char * outPrefsPath); + +/* + * XPLMGetDirectorySeparator + * + * This routine returns a string with one char and a null terminator that is + * the directory separator for the current platform. This allows you to write + * code that concatinates directory paths without having to #ifdef for + * platform. + * + */ +XPLM_API const char * XPLMGetDirectorySeparator(void); + +/* + * XPLMExtractFileAndPath + * + * Given a full path to a file, this routine separates the path from the file. + * If the path is a partial directory (e.g. ends in : or \) the trailing + * directory separator is removed. This routine works in-place; a pointer to + * the file part of the buffer is returned; the original buffer still starts + * with the path. + * + */ +XPLM_API char * XPLMExtractFileAndPath( + char * inFullPath); + +/* + * XPLMGetDirectoryContents + * + * This routine returns a list of files in a directory (specified by a full + * path, no trailing : or \). The output is returned as a list of NULL + * terminated strings. An index array (if specified) is filled with pointers + * into the strings. This routine The last file is indicated by a zero-length + * string (and NULL in the indices). This routine will return 1 if you had + * capacity for all files or 0 if you did not. You can also skip a given + * number of files. + * + * inDirectoryPath - a null terminated C string containing the full path to + * the directory with no trailing directory char. + * + * inFirstReturn - the zero-based index of the first file in the directory to + * return. (Usually zero to fetch all in one pass.) + * + * outFileNames - a buffer to receive a series of sequential null terminated + * C-string file names. A zero-length C string will be appended to the very + * end. + * + * inFileNameBufSize - the size of the file name buffer in bytes. + * + * outIndices - a pointer to an array of character pointers that will become + * an index into the directory. The last file will be followed by a NULL + * value. Pass NULL if you do not want indexing information. + * + * inIndexCount - the max size of the index in entries. + * + * outTotalFiles - if not NULL, this is filled in with the number of files in + * the directory. + * + * outReturnedFiles - if not NULL, the number of files returned by this + * iteration. + * + * Return value - 1 if all info could be returned, 0 if there was a buffer + * overrun. + * + * WARNING: Before X-Plane 7 this routine did not properly iterate through + * directories. If X-Plane 6 compatibility is needed, use your own code to + * iterate directories. + * + */ +XPLM_API int XPLMGetDirectoryContents( + const char * inDirectoryPath, + int inFirstReturn, + char * outFileNames, + int inFileNameBufSize, + char ** outIndices, /* Can be NULL */ + int inIndexCount, + int * outTotalFiles, /* Can be NULL */ + int * outReturnedFiles); /* Can be NULL */ + +/* + * XPLMInitialized + * + * This function returns 1 if X-Plane has properly initialized the plug-in + * system. If this routine returns 0, many XPLM functions will not work. + * + * NOTE: Under normal circumstances a plug-in should never be running while + * the plug-in manager is not initialized. + * + * WARNING: This function is generally not needed and may be deprecated in the + * future. + * + */ +XPLM_API int XPLMInitialized(void); + +/* + * XPLMGetVersions + * + * This routine returns the revision of both X-Plane and the XPLM DLL. All + * versions are three-digit decimal numbers (e.g. 606 for version 6.06 of + * X-Plane); the current revision of the XPLM is 200 (2.00). This routine + * also returns the host ID of the app running us. + * + * The most common use of this routine is to special-case around x-plane + * version-specific behavior. + * + */ +XPLM_API void XPLMGetVersions( + int * outXPlaneVersion, + int * outXPLMVersion, + XPLMHostApplicationID * outHostID); + +/* + * XPLMGetLanguage + * + * This routine returns the langauge the sim is running in. + * + */ +XPLM_API XPLMLanguageCode XPLMGetLanguage(void); + +/* + * XPLMDebugString + * + * This routine outputs a C-style string to the Log.txt file. The file is + * immediately flushed so you will not lose data. (This does cause a + * performance penalty.) + * + */ +XPLM_API void XPLMDebugString( + const char * inString); + +#if defined(XPLM200) +/* + * XPLMSetErrorCallback + * + * XPLMSetErrorCallback installs an error-reporting callback for your plugin. + * Normally the plugin system performs minimum diagnostics to maximize + * performance. When you install an error callback, you will receive calls + * due to certain plugin errors, such as passing bad parameters or incorrect + * data. + * + * The intention is for you to install the error callback during debug + * sections and put a break-point inside your callback. This will cause you + * to break into the debugger from within the SDK at the point in your plugin + * where you made an illegal call. + * + * Installing an error callback may activate error checking code that would + * not normally run, and this may adversely affect performance, so do not + * leave error callbacks installed in shipping plugins. + * + */ +XPLM_API void XPLMSetErrorCallback( + XPLMError_f inCallback); +#endif /* XPLM200 */ + +#if defined(XPLM200) +/* + * XPLMFindSymbol + * + * This routine will attempt to find the symbol passed in the inString + * parameter. If the symbol is found a pointer the function is returned, + * othewise the function will return NULL. + * + */ +XPLM_API void * XPLMFindSymbol( + const char * inString); +#endif /* XPLM200 */ + +#if defined(XPLM200) +/* + * XPLMLoadDataFile + * + * Loads a data file of a given type. Paths must be relative to the X-System + * folder. To clear the replay, pass a NULL file name (this is only valid with + * replay movies, not sit files). + * + */ +XPLM_API int XPLMLoadDataFile( + XPLMDataFileType inFileType, + const char * inFilePath); /* Can be NULL */ +#endif /* XPLM200 */ + +#if defined(XPLM200) +/* + * XPLMSaveDataFile + * + * Saves the current situation or replay; paths are relative to the X-System + * folder. + * + */ +XPLM_API int XPLMSaveDataFile( + XPLMDataFileType inFileType, + const char * inFilePath); +#endif /* XPLM200 */ + +#if defined(XPLM200) +/*************************************************************************** + * X-PLANE COMMAND MANAGEMENT + ***************************************************************************/ +/* + * The command management APIs let plugins interact with the command-system in + * X-Plane, the abstraction behind keyboard presses and joystick buttons. + * This API lets you create new commands and modify the behavior (or get + * notification) of existing ones. + * + * An X-Plane command consists of three phases: a beginning, continuous + * repetition, and an ending. The command may be repeated zero times in the + * event that the user presses a button only momentarily. + * + */ + + + + +/* + * XPLMCommandPhase + * + * The phases of a command. + * + */ +enum { + /* The command is being started. */ + xplm_CommandBegin = 0 + + /* The command is continuing to execute. */ + ,xplm_CommandContinue = 1 + + /* The command has ended. */ + ,xplm_CommandEnd = 2 + + +}; +typedef int XPLMCommandPhase; + +/* + * XPLMCommandRef + * + * A command ref is an opaque identifier for an X-Plane command. Command + * references stay the same for the life of your plugin but not between + * executions of X-Plane. Command refs are used to execute commands, create + * commands, and create callbacks for particular commands. + * + * Note that a command is not "owned" by a particular plugin. Since many + * plugins may participate in a command's execution, the command does not go + * away if the plugin that created it is unloaded. + * + */ +typedef void * XPLMCommandRef; + +/* + * XPLMCommandCallback_f + * + * A command callback is a function in your plugin that is called when a + * command is pressed. Your callback receives the commadn reference for the + * particular command, the phase of the command that is executing, and a + * reference pointer that you specify when registering the callback. + * + * Your command handler should return 1 to let processing of the command + * continue to other plugins and X-Plane, or 0 to halt processing, + * potentially bypassing X-Plane code. + * + */ +typedef int (* XPLMCommandCallback_f)( + XPLMCommandRef inCommand, + XPLMCommandPhase inPhase, + void * inRefcon); + +/* + * XPLMFindCommand + * + * XPLMFindCommand looks up a command by name, and returns its command + * reference or NULL if the command does not exist. + * + */ +XPLM_API XPLMCommandRef XPLMFindCommand( + const char * inName); + +/* + * XPLMCommandBegin + * + * XPLMCommandBegin starts the execution of a command, specified by its + * command reference. The command is "held down" until XPLMCommandEnd is + * called. + * + */ +XPLM_API void XPLMCommandBegin( + XPLMCommandRef inCommand); + +/* + * XPLMCommandEnd + * + * XPLMCommandEnd ends the execution of a given command that was started with + * XPLMCommandBegin. + * + */ +XPLM_API void XPLMCommandEnd( + XPLMCommandRef inCommand); + +/* + * XPLMCommandOnce + * + * This executes a given command momentarily, that is, the command begins and + * ends immediately. + * + */ +XPLM_API void XPLMCommandOnce( + XPLMCommandRef inCommand); + +/* + * XPLMCreateCommand + * + * XPLMCreateCommand creates a new command for a given string. If the command + * already exists, the existing command reference is returned. The + * description may appear in user interface contexts, such as the joystick + * configuration screen. + * + */ +XPLM_API XPLMCommandRef XPLMCreateCommand( + const char * inName, + const char * inDescription); + +/* + * XPLMRegisterCommandHandler + * + * XPLMRegisterCommandHandler registers a callback to be called when a command + * is executed. You provide a callback with a reference pointer. + * + * If inBefore is true, your command handler callback will be executed before + * X-Plane executes the command, and returning 0 from your callback will + * disable X-Plane's processing of the command. If inBefore is false, your + * callback will run after X-Plane. (You can register a single callback both + * before and after a command.) + * + */ +XPLM_API void XPLMRegisterCommandHandler( + XPLMCommandRef inComand, + XPLMCommandCallback_f inHandler, + int inBefore, + void * inRefcon); + +/* + * XPLMUnregisterCommandHandler + * + * XPLMUnregisterCommandHandler removes a command callback registered with + * XPLMRegisterCommandHandler. + * + */ +XPLM_API void XPLMUnregisterCommandHandler( + XPLMCommandRef inComand, + XPLMCommandCallback_f inHandler, + int inBefore, + void * inRefcon); + +#endif /* XPLM200 */ +#ifdef __cplusplus +} +#endif + +#endif |