diff options
Diffstat (limited to 'X-Plane-SDK/Delphi/XPLM')
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMCamera.pas | 174 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMDataAccess.pas | 764 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMDefs.pas | 446 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMDisplay.pas | 835 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMGraphics.pas | 441 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMMenus.pas | 259 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMNavigation.pas | 434 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMPlanes.pas | 294 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMPlugin.pas | 381 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMProcessing.pas | 276 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMScenery.pas | 419 | ||||
-rwxr-xr-x | X-Plane-SDK/Delphi/XPLM/XPLMUtilities.pas | 927 |
12 files changed, 5650 insertions, 0 deletions
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMCamera.pas b/X-Plane-SDK/Delphi/XPLM/XPLMCamera.pas new file mode 100755 index 0000000..44b121c --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMCamera.pas @@ -0,0 +1,174 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMCamera; +INTERFACE +{ + XPLMCamera - THEORY OF OPERATION The XPLMCamera APIs allow plug-ins to + control the camera angle in X-Plane. This has a number of applications, + including but not limited to: + + - Creating new views (including dynamic/user-controllable views) for the + user. + + - Creating applications that use X-Plane as a renderer of scenery, + aircrafts, or both. + + The camera is controlled via six parameters: a location in OpenGL + coordinates and pitch, roll and yaw, similar to an airplane's position. + OpenGL coordinate info is described in detail in the XPLMGraphics + documentation; generally you should use the XPLMGraphics routines to + convert from world to local coordinates. The camera's orientation starts + facing level with the ground directly up the negative-Z axis + (approximately north) with the horizon horizontal. It is then rotated + clockwise for yaw, pitched up for positive pitch, and rolled clockwise + around the vector it is looking along for roll. + + You control the camera either either until the user selects a new view or + permanently (the later being similar to how UDP camera control works). You + control the camera by registering a callback per frame from which you + calculate the new camera positions. This guarantees smooth camera motion. + + Use the XPLMDataAccess APIs to get information like the position of the + aircraft, etc. for complex camera positioning. +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{___________________________________________________________________________ + * CAMERA CONTROL + ___________________________________________________________________________} +{ + +} + + + { + XPLMCameraControlDuration + + This enumeration states how long you want to retain control of the camera. + You can retain it indefinitely or until the user selects a new view. + } +TYPE + XPLMCameraControlDuration = ( + { Control the camera until the user picks a new view. } + xplm_ControlCameraUntilViewChanges = 1 + + { Control the camera until your plugin is disabled or another plugin forcably } + { takes control. } + ,xplm_ControlCameraForever = 2 + + ); + PXPLMCameraControlDuration = ^XPLMCameraControlDuration; + + { + XPLMCameraPosition_t + + This structure contains a full specification of the camera. X, Y, and Z + are the camera's position in OpenGL coordiantes; pitch, roll, and yaw are + rotations from a camera facing flat north in degrees. Positive pitch means + nose up, positive roll means roll right, and positive yaw means yaw right, + all in degrees. Zoom is a zoom factor, with 1.0 meaning normal zoom and 2.0 + magnifying by 2x (objects appear larger). + } + XPLMCameraPosition_t = RECORD + x : single; + y : single; + z : single; + pitch : single; + heading : single; + roll : single; + zoom : single; + END; + PXPLMCameraPosition_t = ^XPLMCameraPosition_t; + + { + XPLMCameraControl_f + + You use an XPLMCameraControl function to provide continuous control over + the camera. You are passed in a structure in which to put the new camera + position; modify it and return 1 to reposition the camera. Return 0 to + surrender control of the camera; camera control will be handled by X-Plane + on this draw loop. The contents of the structure as you are called are + undefined. + + If X-Plane is taking camera control away from you, this function will be + called with inIsLosingControl set to 1 and ioCameraPosition NULL. + } + XPLMCameraControl_f = FUNCTION( + outCameraPosition : PXPLMCameraPosition_t; { Can be nil } + inIsLosingControl : integer; + inRefcon : pointer) : integer; cdecl; + + { + XPLMControlCamera + + This function repositions the camera on the next drawing cycle. You must + pass a non-null control function. Specify in inHowLong how long you'd like + control (indefinitely or until a key is pressed). + } + PROCEDURE XPLMControlCamera( + inHowLong : XPLMCameraControlDuration; + inControlFunc : XPLMCameraControl_f; + inRefcon : pointer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMDontControlCamera + + This function stops you from controlling the camera. If you have a camera + control function, it will not be called with an inIsLosingControl flag. + X-Plane will control the camera on the next cycle. + + For maximum compatibility you should not use this routine unless you are in + posession of the camera. + } + PROCEDURE XPLMDontControlCamera; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMIsCameraBeingControlled + + This routine returns 1 if the camera is being controlled, zero if it is + not. If it is and you pass in a pointer to a camera control duration, the + current control duration will be returned. + } + FUNCTION XPLMIsCameraBeingControlled( + outCameraControlDuration: PXPLMCameraControlDuration) : integer; { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMReadCameraPosition + + This function reads the current camera position. + } + PROCEDURE XPLMReadCameraPosition( + outCameraPosition : PXPLMCameraPosition_t); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMDataAccess.pas b/X-Plane-SDK/Delphi/XPLM/XPLMDataAccess.pas new file mode 100755 index 0000000..e82ded4 --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMDataAccess.pas @@ -0,0 +1,764 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMDataAccess; +INTERFACE +{ + XPLM Data Access API - Theory of Operation + + The data access API gives you a generic, flexible, high performance way to + read and write data to and from X-Plane and other plug-ins. For example, + this API allows you to read and set the nav radios, get the plane location, + determine the current effective graphics frame rate, etc. + + The data access APIs are the way that you read and write data from the sim + as well as other plugins. + + The API works using opaque data references. A data reference is a source + of data; you do not know where it comes from, but once you have it you can + read the data quickly and possibly write it. To get a data reference, you + look it up. + + Data references are identified by verbose string names + (sim/cockpit/radios/nav1_freq_hz). The actual numeric value of the data + reference is implementation defined and is likely to change each time the + simulator is run (or the plugin that provides the datareference is + reloaded). + + The task of looking up a data reference is relatively expensive; look up + your data references once based on verbose strings, and save the opaque + data reference value for the duration of your plugin's operation. Reading + and writing data references is relatively fast (the cost is equivalent to + two function calls through function pointers). + + This allows data access to be high performance, while leaving in + abstraction; since data references are opaque and are searched for, the + underlying data access system can be rebuilt. + + A note on typing: you must know the correct data type to read and write. + APIs are provided for reading and writing data in a number of ways. You + can also double check the data type for a data ref. Note that automatic + conversion is not done for you. + + A note for plugins sharing data with other plugins: the load order of + plugins is not guaranteed. To make sure that every plugin publishing data + has published their data references before other plugins try to subscribe, + publish your data references in your start routine but resolve them the + first time your 'enable' routine is called, or the first time they are + needed in code. + + X-Plane publishes well over 1000 datarefs; a complete list may be found in + the reference section of the SDK online documentation (from the SDK home + page, choose Documentation). +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{___________________________________________________________________________ + * READING AND WRITING DATA + ___________________________________________________________________________} +{ + These routines allow you to access a wide variety of data from within + x-plane and modify some of it. +} + + + +TYPE + { + XPLMDataRef + + A data ref is an opaque handle to data provided by the simulator or another + plugin. It uniquely identifies one variable (or array of variables) over + the lifetime of your plugin. You never hard code these values; you always + get them from XPLMFindDataRef. + } + XPLMDataRef = pointer; + PXPLMDataRef = ^XPLMDataRef; + + { + XPLMDataTypeID + + This is an enumeration that defines the type of the data behind a data + reference. This allows you to sanity check that the data type matches what + you expect. But for the most part, you will know the type of data you are + expecting from the online documentation. + + Data types each take a bit field, so sets of data types may be formed. + } + XPLMDataTypeID = ( + { Data of a type the current XPLM doesn't do. } + xplmType_Unknown = 0 + + { A single 4-byte integer, native endian. } + ,xplmType_Int = 1 + + { A single 4-byte float, native endian. } + ,xplmType_Float = 2 + + { A single 8-byte double, native endian. } + ,xplmType_Double = 4 + + { An array of 4-byte floats, native endian. } + ,xplmType_FloatArray = 8 + + { An array of 4-byte integers, native endian. } + ,xplmType_IntArray = 16 + + { A variable block of data. } + ,xplmType_Data = 32 + + ); + PXPLMDataTypeID = ^XPLMDataTypeID; + + { + XPLMFindDataRef + + Given a c-style string that names the data ref, this routine looks up the + actual opaque XPLMDataRef that you use to read and write the data. The + string names for datarefs are published on the x-plane SDK web site. + + This function returns NULL if the data ref cannot be found. + + NOTE: this function is relatively expensive; save the XPLMDataRef this + function returns for future use. Do not look up your data ref by string + every time you need to read or write it. + } + FUNCTION XPLMFindDataRef( + inDataRefName : Pchar) : XPLMDataRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCanWriteDataRef + + Given a data ref, this routine returns true if you can successfully set + the data, false otherwise. Some datarefs are read-only. + } + FUNCTION XPLMCanWriteDataRef( + inDataRef : XPLMDataRef) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMIsDataRefGood + + WARNING: This function is deprecated and should not be used. Datarefs are + valid until plugins are reloaded or the sim quits. Plugins sharing + datarefs should support these semantics by not unregistering datarefs + during operation. (You should however unregister datarefs when your plugin + is unloaded, as part of general resource cleanup.) + + This function returns whether a data ref is still valid. If it returns + false, you should refind the data ref from its original string. Calling an + accessor function on a bad data ref will return a default value, typically + 0 or 0-length data. + } + FUNCTION XPLMIsDataRefGood( + inDataRef : XPLMDataRef) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetDataRefTypes + + This routine returns the types of the data ref for accessor use. If a data + ref is available in multiple data types, they will all be returned. + } + FUNCTION XPLMGetDataRefTypes( + inDataRef : XPLMDataRef) : XPLMDataTypeID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * DATA ACCESSORS + ___________________________________________________________________________} +{ + These routines read and write the data references. For each supported data + type there is a reader and a writer. + + If the data ref is invalid or the plugin that provides it is disabled or + there is a type mismatch, the functions that read data will return 0 as a + default value or not modify the passed in memory. The plugins that write + data will not write under these circumstances or if the data ref is + read-only. NOTE: to keep the overhead of reading datarefs low, these + routines do not do full validation of a dataref; passing a junk value for + a dataref can result in crashing the sim. + + For array-style datarefs, you specify the number of items to read/write and + the offset into the array; the actual number of items read or written is + returned. This may be less to prevent an array-out-of-bounds error. +} + + + + { + XPLMGetDatai + + Read an integer data ref and return its value. The return value is the + dataref value or 0 if the dataref is invalid/NULL or the plugin is + disabled. + } + FUNCTION XPLMGetDatai( + inDataRef : XPLMDataRef) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetDatai + + Write a new value to an integer data ref. This routine is a no-op if the + plugin publishing the dataref is disabled, the dataref is invalid, or the + dataref is not writable. + } + PROCEDURE XPLMSetDatai( + inDataRef : XPLMDataRef; + inValue : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetDataf + + Read a single precision floating point dataref and return its value. The + return value is the dataref value or 0.0 if the dataref is invalid/NULL or + the plugin is disabled. + } + FUNCTION XPLMGetDataf( + inDataRef : XPLMDataRef) : single; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetDataf + + Write a new value to a single precision floating point data ref. This + routine is a no-op if the plugin publishing the dataref is disabled, the + dataref is invalid, or the dataref is not writable. + } + PROCEDURE XPLMSetDataf( + inDataRef : XPLMDataRef; + inValue : single); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetDatad + + Read a double precision floating point dataref and return its value. The + return value is the dataref value or 0.0 if the dataref is invalid/NULL or + the plugin is disabled. + } + FUNCTION XPLMGetDatad( + inDataRef : XPLMDataRef) : real; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetDatad + + Write a new value to a double precision floating point data ref. This + routine is a no-op if the plugin publishing the dataref is disabled, the + dataref is invalid, or the dataref is not writable. + } + PROCEDURE XPLMSetDatad( + inDataRef : XPLMDataRef; + inValue : real); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetDatavi + + Read a part of an integer array dataref. If you pass NULL for outVaules, + the routine will return the size of the array, ignoring inOffset and inMax. + + + If outValues is not NULL, then up to inMax values are copied from the + dataref into outValues, starting at inOffset in the dataref. If inMax + + inOffset is larger than the size of the dataref, less than inMax values + will be copied. The number of values copied is returned. + + Note: the semantics of array datarefs are entirely implemented by the + plugin (or X-Plane) that provides the dataref, not the SDK itself; the + above description is how these datarefs are intended to work, but a rogue + plugin may have different behavior. + } + FUNCTION XPLMGetDatavi( + inDataRef : XPLMDataRef; + outValues : Pinteger; { Can be nil } + inOffset : integer; + inMax : integer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetDatavi + + Write part or all of an integer array dataref. The values passed by + inValues are written into the dataref starting at inOffset. Up to inCount + values are written; however if the values would write "off the end" of the + dataref array, then fewer values are written. + + Note: the semantics of array datarefs are entirely implemented by the + plugin (or X-Plane) that provides the dataref, not the SDK itself; the + above description is how these datarefs are intended to work, but a rogue + plugin may have different behavior. + } + PROCEDURE XPLMSetDatavi( + inDataRef : XPLMDataRef; + inValues : Pinteger; + inoffset : integer; + inCount : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetDatavf + + Read a part of a single precision floating point array dataref. If you + pass NULL for outVaules, the routine will return the size of the array, + ignoring inOffset and inMax. + + If outValues is not NULL, then up to inMax values are copied from the + dataref into outValues, starting at inOffset in the dataref. If inMax + + inOffset is larger than the size of the dataref, less than inMax values + will be copied. The number of values copied is returned. + + Note: the semantics of array datarefs are entirely implemented by the + plugin (or X-Plane) that provides the dataref, not the SDK itself; the + above description is how these datarefs are intended to work, but a rogue + plugin may have different behavior. + } + FUNCTION XPLMGetDatavf( + inDataRef : XPLMDataRef; + outValues : Psingle; { Can be nil } + inOffset : integer; + inMax : integer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetDatavf + + Write part or all of a single precision floating point array dataref. The + values passed by inValues are written into the dataref starting at + inOffset. Up to inCount values are written; however if the values would + write "off the end" of the dataref array, then fewer values are written. + + Note: the semantics of array datarefs are entirely implemented by the + plugin (or X-Plane) that provides the dataref, not the SDK itself; the + above description is how these datarefs are intended to work, but a rogue + plugin may have different behavior. + } + PROCEDURE XPLMSetDatavf( + inDataRef : XPLMDataRef; + inValues : Psingle; + inoffset : integer; + inCount : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetDatab + + Read a part of a byte array dataref. If you pass NULL for outVaules, the + routine will return the size of the array, ignoring inOffset and inMax. + + If outValues is not NULL, then up to inMax values are copied from the + dataref into outValues, starting at inOffset in the dataref. If inMax + + inOffset is larger than the size of the dataref, less than inMax values + will be copied. The number of values copied is returned. + + Note: the semantics of array datarefs are entirely implemented by the + plugin (or X-Plane) that provides the dataref, not the SDK itself; the + above description is how these datarefs are intended to work, but a rogue + plugin may have different behavior. + } + FUNCTION XPLMGetDatab( + inDataRef : XPLMDataRef; + outValue : pointer; { Can be nil } + inOffset : integer; + inMaxBytes : integer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetDatab + + Write part or all of a byte array dataref. The values passed by inValues + are written into the dataref starting at inOffset. Up to inCount values + are written; however if the values would write "off the end" of the dataref + array, then fewer values are written. + + Note: the semantics of array datarefs are entirely implemented by the + plugin (or X-Plane) that provides the dataref, not the SDK itself; the + above description is how these datarefs are intended to work, but a rogue + plugin may have different behavior. + } + PROCEDURE XPLMSetDatab( + inDataRef : XPLMDataRef; + inValue : pointer; + inOffset : integer; + inLength : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * PUBLISHING YOUR PLUGINS DATA + ___________________________________________________________________________} +{ + These functions allow you to create data references that other plug-ins can + access via the above data access APIs. Data references published by other + plugins operate the same as ones published by x-plane in all manners except + that your data reference will not be available to other plugins if/when + your plugin is disabled. + + You share data by registering data provider callback functions. When a + plug-in requests your data, these callbacks are then called. You provide + one callback to return the value when a plugin 'reads' it and another to + change the value when a plugin 'writes' it. + + Important: you must pick a prefix for your datarefs other than "sim/" - + this prefix is reserved for X-Plane. The X-Plane SDK website contains a + registry where authors can select a unique first word for dataref names, to + prevent dataref collisions between plugins. +} + + + + { + XPLMGetDatai_f + + Data provider function pointers. + + These define the function pointers you provide to get or set data. Note + that you are passed a generic pointer for each one. This is the same + pointer you pass in your register routine; you can use it to find global + variables, etc. + + The semantics of your callbacks are the same as the dataref accessor above + - basically routines like XPLMGetDatai are just pass-throughs from a caller + to your plugin. Be particularly mindful in implementing array dataref + read-write accessors; you are responsible for avoiding overruns, supporting + offset read/writes, and handling a read with a NULL buffer. + } +TYPE + XPLMGetDatai_f = FUNCTION( + inRefcon : pointer) : integer; cdecl; + + { + XPLMSetDatai_f + + } + XPLMSetDatai_f = PROCEDURE( + inRefcon : pointer; + inValue : integer); cdecl; + + { + XPLMGetDataf_f + + } + XPLMGetDataf_f = FUNCTION( + inRefcon : pointer) : single; cdecl; + + { + XPLMSetDataf_f + + } + XPLMSetDataf_f = PROCEDURE( + inRefcon : pointer; + inValue : single); cdecl; + + { + XPLMGetDatad_f + + } + XPLMGetDatad_f = FUNCTION( + inRefcon : pointer) : real; cdecl; + + { + XPLMSetDatad_f + + } + XPLMSetDatad_f = PROCEDURE( + inRefcon : pointer; + inValue : real); cdecl; + + { + XPLMGetDatavi_f + + } + XPLMGetDatavi_f = FUNCTION( + inRefcon : pointer; + outValues : Pinteger; { Can be nil } + inOffset : integer; + inMax : integer) : integer; cdecl; + + { + XPLMSetDatavi_f + + } + XPLMSetDatavi_f = PROCEDURE( + inRefcon : pointer; + inValues : Pinteger; + inOffset : integer; + inCount : integer); cdecl; + + { + XPLMGetDatavf_f + + } + XPLMGetDatavf_f = FUNCTION( + inRefcon : pointer; + outValues : Psingle; { Can be nil } + inOffset : integer; + inMax : integer) : integer; cdecl; + + { + XPLMSetDatavf_f + + } + XPLMSetDatavf_f = PROCEDURE( + inRefcon : pointer; + inValues : Psingle; + inOffset : integer; + inCount : integer); cdecl; + + { + XPLMGetDatab_f + + } + XPLMGetDatab_f = FUNCTION( + inRefcon : pointer; + outValue : pointer; { Can be nil } + inOffset : integer; + inMaxLength : integer) : integer; cdecl; + + { + XPLMSetDatab_f + + } + XPLMSetDatab_f = PROCEDURE( + inRefcon : pointer; + inValue : pointer; + inOffset : integer; + inLength : integer); cdecl; + + { + XPLMRegisterDataAccessor + + This routine creates a new item of data that can be read and written. Pass + in the data's full name for searching, the type(s) of the data for + accessing, and whether the data can be written to. For each data type you + support, pass in a read accessor function and a write accessor function if + necessary. Pass NULL for data types you do not support or write accessors + if you are read-only. + + You are returned a data ref for the new item of data created. You can use + this data ref to unregister your data later or read or write from it. + } + FUNCTION XPLMRegisterDataAccessor( + inDataName : Pchar; + inDataType : XPLMDataTypeID; + inIsWritable : integer; + inReadInt : XPLMGetDatai_f; + inWriteInt : XPLMSetDatai_f; + inReadFloat : XPLMGetDataf_f; + inWriteFloat : XPLMSetDataf_f; + inReadDouble : XPLMGetDatad_f; + inWriteDouble : XPLMSetDatad_f; + inReadIntArray : XPLMGetDatavi_f; + inWriteIntArray : XPLMSetDatavi_f; + inReadFloatArray : XPLMGetDatavf_f; + inWriteFloatArray : XPLMSetDatavf_f; + inReadData : XPLMGetDatab_f; + inWriteData : XPLMSetDatab_f; + inReadRefcon : pointer; + inWriteRefcon : pointer) : XPLMDataRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMUnregisterDataAccessor + + Use this routine to unregister any data accessors you may have registered. + You unregister a data ref by the XPLMDataRef you get back from + registration. Once you unregister a data ref, your function pointer will + not be called anymore. + + For maximum compatibility, do not unregister your data accessors until + final shutdown (when your XPluginStop routine is called). This allows + other plugins to find your data reference once and use it for their entire + time of operation. + } + PROCEDURE XPLMUnregisterDataAccessor( + inDataRef : XPLMDataRef); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * SHARING DATA BETWEEN MULTIPLE PLUGINS + ___________________________________________________________________________} +{ + The data reference registration APIs from the previous section allow a + plugin to publish data in a one-owner manner; the plugin that publishes the + data reference owns the real memory that the data ref uses. This is + satisfactory for most cases, but there are also cases where plugnis need to + share actual data. + + With a shared data reference, no one plugin owns the actual memory for the + data reference; the plugin SDK allocates that for you. When the first + plugin asks to 'share' the data, the memory is allocated. When the data is + changed, every plugin that is sharing the data is notified. + + Shared data references differ from the 'owned' data references from the + previous section in a few ways: + + - With shared data references, any plugin can create the data reference; + with owned plugins one plugin must create the data reference and others + subscribe. (This can be a problem if you don't know which set of plugins + will be present). + + - With shared data references, every plugin that is sharing the data is + notified when the data is changed. With owned data references, only the + one owner is notified when the data is changed. + + - With shared data references, you cannot access the physical memory of the + data reference; you must use the XPLMGet... and XPLMSet... APIs. With an + owned data reference, the one owning data reference can manipulate the + data reference's memory in any way it sees fit. + + Shared data references solve two problems: if you need to have a data + reference used by several plugins but do not know which plugins will be + installed, or if all plugins sharing data need to be notified when that + data is changed, use shared data references. +} + + + + { + XPLMDataChanged_f + + An XPLMDataChanged_f is a callback that the XPLM calls whenever any other + plug-in modifies shared data. A refcon you provide is passed back to help + identify which data is being changed. In response, you may want to call one + of the XPLMGetDataxxx routines to find the new value of the data. + } +TYPE + XPLMDataChanged_f = PROCEDURE( + inRefcon : pointer); cdecl; + + { + XPLMShareData + + This routine connects a plug-in to shared data, creating the shared data if + necessary. inDataName is a standard path for the data ref, and inDataType + specifies the type. This function will create the data if it does not + exist. If the data already exists but the type does not match, an error is + returned, so it is important that plug-in authors collaborate to establish + public standards for shared data. + + If a notificationFunc is passed in and is not NULL, that notification + function will be called whenever the data is modified. The notification + refcon will be passed to it. This allows your plug-in to know which shared + data was changed if multiple shared data are handled by one callback, or if + the plug-in does not use global variables. + + A one is returned for successfully creating or finding the shared data; a + zero if the data already exists but is of the wrong type. + } + FUNCTION XPLMShareData( + inDataName : Pchar; + inDataType : XPLMDataTypeID; + inNotificationFunc : XPLMDataChanged_f; + inNotificationRefcon: pointer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMUnshareData + + This routine removes your notification function for shared data. Call it + when done with the data to stop receiving change notifications. Arguments + must match XPLMShareData. The actual memory will not necessarily be freed, + since other plug-ins could be using it. + } + FUNCTION XPLMUnshareData( + inDataName : Pchar; + inDataType : XPLMDataTypeID; + inNotificationFunc : XPLMDataChanged_f; + inNotificationRefcon: pointer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMDefs.pas b/X-Plane-SDK/Delphi/XPLM/XPLMDefs.pas new file mode 100755 index 0000000..57ffba1 --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMDefs.pas @@ -0,0 +1,446 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMDefs; +INTERFACE +{ + This file is contains the cross-platform and basic definitions for the + X-Plane SDK. + + The preprocessor macros APL and IBM must be defined to specify the + compilation target; define APL to 1 and IBM 0 to compile on Macintosh and + APL to 0 and IBM to 1 for Windows. You must specify these macro definitions + before including XPLMDefs.h or any other XPLM headers. You can do this + using the -D command line option or a preprocessor header. +} + + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{$IFDEF LINUX} + {$DEFINE KYLIX} +{$ENDIF} +TYPE +{$IFNDEF DELPHI} +{$IFNDEF KYLIX} + Pchar = ^char; + Ppchar = ^Pchar; + Psingle = ^single; + Pinteger = ^integer; +{$ENDIF} +{$ENDIF} + Preal = ^real; + Plongint = ^longint; +{___________________________________________________________________________ + * DLL Definitions + ___________________________________________________________________________} +{ + These definitions control the importing and exporting of functions within + the DLL. + + You can prefix your five required callbacks with the PLUGIN_API macro to + declare them as exported C functions. The XPLM_API macro identifies + functions that are provided to you via the plugin SDK. (Link against + XPLM.lib to use these functions.) +} + + + + +{___________________________________________________________________________ + * GLOBAL DEFINITIONS + ___________________________________________________________________________} +{ + These definitions are used in all parts of the SDK. +} + + + +TYPE + { + XPLMPluginID + + Each plug-in is identified by a unique integer ID. This ID can be used to + disable or enable a plug-in, or discover what plug-in is 'running' at the + time. A plug-in ID is unique within the currently running instance of + X-Plane unless plug-ins are reloaded. Plug-ins may receive a different + unique ID each time they are loaded. + + For persistent identification of plug-ins, use XPLMFindPluginBySignature in + XPLMUtiltiies.h + + -1 indicates no plug-in. + } + XPLMPluginID = integer; + PXPLMPluginID = ^XPLMPluginID; + +CONST + { No plugin. } + XPLM_NO_PLUGIN_ID = (-1); + + { X-Plane itself } + XPLM_PLUGIN_XPLANE = (0); + + { The current XPLM revision is 2.10 (210). } + kXPLM_Version = (210); + + { + XPLMKeyFlags + + These bitfields define modifier keys in a platform independent way. When a + key is pressed, a series of messages are sent to your plugin. The down + flag is set in the first of these messages, and the up flag in the last. + While the key is held down, messages are sent with neither to indicate that + the key is being held down as a repeated character. + + The control flag is mapped to the control flag on Macintosh and PC. + Generally X-Plane uses the control key and not the command key on + Macintosh, providing a consistent interface across platforms that does not + necessarily match the Macintosh user interface guidelines. There is not + yet a way for plugins to access the Macintosh control keys without using + #ifdefed code. + } +TYPE + XPLMKeyFlags = ( + { The shift key is down } + xplm_ShiftFlag = 1 + + { The option or alt key is down } + ,xplm_OptionAltFlag = 2 + + { The control key is down* } + ,xplm_ControlFlag = 4 + + { The key is being pressed down } + ,xplm_DownFlag = 8 + + { The key is being released } + ,xplm_UpFlag = 16 + + ); + PXPLMKeyFlags = ^XPLMKeyFlags; + +{___________________________________________________________________________ + * ASCII CONTROL KEY CODES + ___________________________________________________________________________} +{ + These definitions define how various control keys are mapped to ASCII key + codes. Not all key presses generate an ASCII value, so plugin code should + be prepared to see null characters come from the keyboard...this usually + represents a key stroke that has no equivalent ASCII, like a page-down + press. Use virtual key codes to find these key strokes. ASCII key codes + take into account modifier keys; shift keys will affect capitals and + punctuation; control key combinations may have no vaild ASCII and produce + NULL. To detect control-key combinations, use virtual key codes, not ASCII + keys. +} + + + +CONST + XPLM_KEY_RETURN = 13; + + XPLM_KEY_ESCAPE = 27; + + XPLM_KEY_TAB = 9; + + XPLM_KEY_DELETE = 8; + + XPLM_KEY_LEFT = 28; + + XPLM_KEY_RIGHT = 29; + + XPLM_KEY_UP = 30; + + XPLM_KEY_DOWN = 31; + + XPLM_KEY_0 = 48; + + XPLM_KEY_1 = 49; + + XPLM_KEY_2 = 50; + + XPLM_KEY_3 = 51; + + XPLM_KEY_4 = 52; + + XPLM_KEY_5 = 53; + + XPLM_KEY_6 = 54; + + XPLM_KEY_7 = 55; + + XPLM_KEY_8 = 56; + + XPLM_KEY_9 = 57; + + XPLM_KEY_DECIMAL = 46; + +{___________________________________________________________________________ + * VIRTUAL KEY CODES + ___________________________________________________________________________} +{ + These are cross-platform defines for every distinct keyboard press on the + computer. Every physical key on the keyboard has a virtual key code. So + the "two" key on the top row of the main keyboard has a different code + from the "two" key on the numeric key pad. But the 'w' and 'W' character + are indistinguishable by virtual key code because they are the same + physical key (one with and one without the shift key). + + Use virtual key codes to detect keystrokes that do not have ASCII + equivalents, allow the user to map the numeric keypad separately from the + main keyboard, and detect control key and other modifier-key combinations + that generate ASCII control key sequences (many of which are not available + directly via character keys in the SDK). + + To assign virtual key codes we started with the Microsoft set but made some + additions and changes. A few differences: + + 1. Modifier keys are not available as virtual key codes. You cannot get + distinct modifier press and release messages. Please do not try to use + modifier keys as regular keys; doing so will almost certainly interfere + with users' abilities to use the native x-plane key bindings. + + 2. Some keys that do not exist on both Mac and PC keyboards are removed. + + 3. Do not assume that the values of these keystrokes are interchangeable + with MS v-keys. +} + + + +CONST + XPLM_VK_BACK = $08; + + XPLM_VK_TAB = $09; + + XPLM_VK_CLEAR = $0C; + + XPLM_VK_RETURN = $0D; + + XPLM_VK_ESCAPE = $1B; + + XPLM_VK_SPACE = $20; + + XPLM_VK_PRIOR = $21; + + XPLM_VK_NEXT = $22; + + XPLM_VK_END = $23; + + XPLM_VK_HOME = $24; + + XPLM_VK_LEFT = $25; + + XPLM_VK_UP = $26; + + XPLM_VK_RIGHT = $27; + + XPLM_VK_DOWN = $28; + + XPLM_VK_SELECT = $29; + + XPLM_VK_PRINT = $2A; + + XPLM_VK_EXECUTE = $2B; + + XPLM_VK_SNAPSHOT = $2C; + + XPLM_VK_INSERT = $2D; + + XPLM_VK_DELETE = $2E; + + XPLM_VK_HELP = $2F; + + { XPLM_VK_0 thru XPLM_VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39) } + XPLM_VK_0 = $30; + + XPLM_VK_1 = $31; + + XPLM_VK_2 = $32; + + XPLM_VK_3 = $33; + + XPLM_VK_4 = $34; + + XPLM_VK_5 = $35; + + XPLM_VK_6 = $36; + + XPLM_VK_7 = $37; + + XPLM_VK_8 = $38; + + XPLM_VK_9 = $39; + + { XPLM_VK_A thru XPLM_VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A) } + XPLM_VK_A = $41; + + XPLM_VK_B = $42; + + XPLM_VK_C = $43; + + XPLM_VK_D = $44; + + XPLM_VK_E = $45; + + XPLM_VK_F = $46; + + XPLM_VK_G = $47; + + XPLM_VK_H = $48; + + XPLM_VK_I = $49; + + XPLM_VK_J = $4A; + + XPLM_VK_K = $4B; + + XPLM_VK_L = $4C; + + XPLM_VK_M = $4D; + + XPLM_VK_N = $4E; + + XPLM_VK_O = $4F; + + XPLM_VK_P = $50; + + XPLM_VK_Q = $51; + + XPLM_VK_R = $52; + + XPLM_VK_S = $53; + + XPLM_VK_T = $54; + + XPLM_VK_U = $55; + + XPLM_VK_V = $56; + + XPLM_VK_W = $57; + + XPLM_VK_X = $58; + + XPLM_VK_Y = $59; + + XPLM_VK_Z = $5A; + + XPLM_VK_NUMPAD0 = $60; + + XPLM_VK_NUMPAD1 = $61; + + XPLM_VK_NUMPAD2 = $62; + + XPLM_VK_NUMPAD3 = $63; + + XPLM_VK_NUMPAD4 = $64; + + XPLM_VK_NUMPAD5 = $65; + + XPLM_VK_NUMPAD6 = $66; + + XPLM_VK_NUMPAD7 = $67; + + XPLM_VK_NUMPAD8 = $68; + + XPLM_VK_NUMPAD9 = $69; + + XPLM_VK_MULTIPLY = $6A; + + XPLM_VK_ADD = $6B; + + XPLM_VK_SEPARATOR = $6C; + + XPLM_VK_SUBTRACT = $6D; + + XPLM_VK_DECIMAL = $6E; + + XPLM_VK_DIVIDE = $6F; + + XPLM_VK_F1 = $70; + + XPLM_VK_F2 = $71; + + XPLM_VK_F3 = $72; + + XPLM_VK_F4 = $73; + + XPLM_VK_F5 = $74; + + XPLM_VK_F6 = $75; + + XPLM_VK_F7 = $76; + + XPLM_VK_F8 = $77; + + XPLM_VK_F9 = $78; + + XPLM_VK_F10 = $79; + + XPLM_VK_F11 = $7A; + + XPLM_VK_F12 = $7B; + + XPLM_VK_F13 = $7C; + + XPLM_VK_F14 = $7D; + + XPLM_VK_F15 = $7E; + + XPLM_VK_F16 = $7F; + + XPLM_VK_F17 = $80; + + XPLM_VK_F18 = $81; + + XPLM_VK_F19 = $82; + + XPLM_VK_F20 = $83; + + XPLM_VK_F21 = $84; + + XPLM_VK_F22 = $85; + + XPLM_VK_F23 = $86; + + XPLM_VK_F24 = $87; + + { The following definitions are extended and are not based on the Microsoft } + { key set. } + XPLM_VK_EQUAL = $B0; + + XPLM_VK_MINUS = $B1; + + XPLM_VK_RBRACE = $B2; + + XPLM_VK_LBRACE = $B3; + + XPLM_VK_QUOTE = $B4; + + XPLM_VK_SEMICOLON = $B5; + + XPLM_VK_BACKSLASH = $B6; + + XPLM_VK_COMMA = $B7; + + XPLM_VK_SLASH = $B8; + + XPLM_VK_PERIOD = $B9; + + XPLM_VK_BACKQUOTE = $BA; + + XPLM_VK_ENTER = $BB; + + XPLM_VK_NUMPAD_ENT = $BC; + + XPLM_VK_NUMPAD_EQ = $BD; + +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMDisplay.pas b/X-Plane-SDK/Delphi/XPLM/XPLMDisplay.pas new file mode 100755 index 0000000..751b5b5 --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMDisplay.pas @@ -0,0 +1,835 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMDisplay; +INTERFACE +{ + XPLM Display APIs - THEORY OF OPERATION + + This API provides the basic hooks to draw in X-Plane and create user + interface. All X-Plane drawing is done in OpenGL. The X-Plane plug-in + manager takes care of properly setting up the OpenGL context and matrices. + You do not decide when in your code's execution to draw; X-Plane tells you + when it is ready to have your plugin draw. + + X-Plane's drawing strategy is straightforward: every "frame" the screen is + rendered by drawing the 3-d scene (dome, ground, objects, airplanes, etc.) + and then drawing the cockpit on top of it. Alpha blending is used to + overlay the cockpit over the world (and the gauges over the panel, etc.). + + There are two ways you can draw: directly and in a window. + + Direct drawing involves drawing to the screen before or after X-Plane + finishes a phase of drawing. When you draw directly, you can specify + whether x-plane is to complete this phase or not. This allows you to do + three things: draw before x-plane does (under it), draw after x-plane does + (over it), or draw instead of x-plane. + + To draw directly, you register a callback and specify what phase you want + to intercept. The plug-in manager will call you over and over to draw that + phase. + + Direct drawing allows you to override scenery, panels, or anything. Note + that you cannot assume that you are the only plug-in drawing at this + phase. + + Window drawing provides slightly higher level functionality. With window + drawing you create a window that takes up a portion of the screen. Window + drawing is always two dimensional. Window drawing is front-to-back + controlled; you can specify that you want your window to be brought on + top, and other plug-ins may put their window on top of you. Window drawing + also allows you to sign up for key presses and receive mouse clicks. + + There are three ways to get keystrokes: + + If you create a window, the window can take keyboard focus. It will then + receive all keystrokes. If no window has focus, X-Plane receives + keystrokes. Use this to implement typing in dialog boxes, etc. Only one + window may have focus at a time; your window will be notified if it loses + focus. + + If you need to associate key strokes with commands/functions in your + plug-in, use a hot key. A hoy is a key-specific callback. Hotkeys are + sent based on virtual key strokes, so any key may be distinctly mapped with + any modifiers. Hot keys can be remapped by other plug-ins. As a plug-in, + you don't have to worry about what your hot key ends up mapped to; other + plug-ins may provide a UI for remapping keystrokes. So hotkeys allow a + user to resolve conflicts and customize keystrokes. + + If you need low level access to the keystroke stream, install a key + sniffer. Key sniffers can be installed above everything or right in front + of the sim. +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{___________________________________________________________________________ + * DRAWING CALLBACKS + ___________________________________________________________________________} +{ + Basic drawing callbacks, for low level intercepting of render loop. The + purpose of drawing callbacks is to provide targeted additions or + replacements to x-plane's graphics environment (for example, to add extra + custom objects, or replace drawing of the AI aircraft). Do not assume that + the drawing callbacks will be called in the order implied by the + enumerations. Also do not assume that each drawing phase ends before + another begins; they may be nested. +} + + + + { + XPLMDrawingPhase + + This constant indicates which part of drawing we are in. Drawing is done + from the back to the front. We get a callback before or after each item. + Metaphases provide access to the beginning and end of the 3d (scene) and 2d + (cockpit) drawing in a manner that is independent of new phases added via + x-plane implementation. + + WARNING: As X-Plane's scenery evolves, some drawing phases may cease to + exist and new ones may be invented. If you need a particularly specific + use of these codes, consult Austin and/or be prepared to revise your code + as X-Plane evolves. + } +TYPE + XPLMDrawingPhase = ( + { This is the earliest point at which you can draw in 3-d. } + xplm_Phase_FirstScene = 0 + + { Drawing of land and water. } + ,xplm_Phase_Terrain = 5 + + { Drawing runways and other airport detail. } + ,xplm_Phase_Airports = 10 + + { Drawing roads, trails, trains, etc. } + ,xplm_Phase_Vectors = 15 + + { 3-d objects (houses, smokestacks, etc. } + ,xplm_Phase_Objects = 20 + + { External views of airplanes, both yours and the AI aircraft. } + ,xplm_Phase_Airplanes = 25 + + { This is the last point at which you can draw in 3-d. } + ,xplm_Phase_LastScene = 30 + + { This is the first phase where you can draw in 2-d. } + ,xplm_Phase_FirstCockpit = 35 + + { The non-moving parts of the aircraft panel. } + ,xplm_Phase_Panel = 40 + + { The moving parts of the aircraft panel. } + ,xplm_Phase_Gauges = 45 + + { Floating windows from plugins. } + ,xplm_Phase_Window = 50 + + { The last change to draw in 2d. } + ,xplm_Phase_LastCockpit = 55 + +{$IFDEF XPLM200} + { 3-d Drawing for the local map. Use regular OpenGL coordinates to draw in } + { this phase. } + ,xplm_Phase_LocalMap3D = 100 +{$ENDIF} + +{$IFDEF XPLM200} + { 2-d Drawing of text over the local map. } + ,xplm_Phase_LocalMap2D = 101 +{$ENDIF} + +{$IFDEF XPLM200} + { Drawing of the side-profile view in the local map screen. } + ,xplm_Phase_LocalMapProfile = 102 +{$ENDIF} + + ); + PXPLMDrawingPhase = ^XPLMDrawingPhase; + + { + XPLMDrawCallback_f + + This is the prototype for a low level drawing callback. You are passed in + the phase and whether it is before or after. If you are before the phase, + return 1 to let x-plane draw or 0 to suppress x-plane drawing. If you are + after the phase the return value is ignored. + + Refcon is a unique value that you specify when registering the callback, + allowing you to slip a pointer to your own data to the callback. + + Upon entry the OpenGL context will be correctly set up for you and OpenGL + will be in 'local' coordinates for 3d drawing and panel coordinates for 2d + drawing. The OpenGL state (texturing, etc.) will be unknown. + } + XPLMDrawCallback_f = FUNCTION( + inPhase : XPLMDrawingPhase; + inIsBefore : integer; + inRefcon : pointer) : integer; cdecl; + + { + XPLMKeySniffer_f + + This is the prototype for a low level key-sniffing function. Window-based + UI _should not use this_! The windowing system provides high-level + mediated keyboard access. By comparison, the key sniffer provides low + level keyboard access. + + Key sniffers are provided to allow libraries to provide non-windowed user + interaction. For example, the MUI library uses a key sniffer to do pop-up + text entry. + + inKey is the character pressed, inRefCon is a value you supply during + registration. Return 1 to pass the key on to the next sniffer, the window + mgr, x-plane, or whomever is down stream. Return 0 to consume the key. + + Warning: this API declares virtual keys as a signed character; however the + VKEY #define macros in XPLMDefs.h define the vkeys using unsigned values + (that is 0x80 instead of -0x80). So you may need to cast the incoming vkey + to an unsigned char to get correct comparisons in C. + } + XPLMKeySniffer_f = FUNCTION( + inChar : char; + inFlags : XPLMKeyFlags; + inVirtualKey : char; + inRefcon : pointer) : integer; cdecl; + + { + XPLMRegisterDrawCallback + + This routine registers a low level drawing callback. Pass in the phase you + want to be called for and whether you want to be called before or after. + This routine returns 1 if the registration was successful, or 0 if the + phase does not exist in this version of x-plane. You may register a + callback multiple times for the same or different phases as long as the + refcon is unique each time. + } + FUNCTION XPLMRegisterDrawCallback( + inCallback : XPLMDrawCallback_f; + inPhase : XPLMDrawingPhase; + inWantsBefore : integer; + inRefcon : pointer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMUnregisterDrawCallback + + This routine unregisters a draw callback. You must unregister a callback + for each time you register a callback if you have registered it multiple + times with different refcons. The routine returns 1 if it can find the + callback to unregister, 0 otherwise. + } + FUNCTION XPLMUnregisterDrawCallback( + inCallback : XPLMDrawCallback_f; + inPhase : XPLMDrawingPhase; + inWantsBefore : integer; + inRefcon : pointer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMRegisterKeySniffer + + This routine registers a key sniffing callback. You specify whether you + want to sniff before the window system, or only sniff keys the window + system does not consume. You should ALMOST ALWAYS sniff non-control keys + after the window system. When the window system consumes a key, it is + because the user has "focused" a window. Consuming the key or taking + action based on the key will produce very weird results. Returns 1 if + successful. + } + FUNCTION XPLMRegisterKeySniffer( + inCallback : XPLMKeySniffer_f; + inBeforeWindows : integer; + inRefcon : pointer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMUnregisterKeySniffer + + This routine unregisters a key sniffer. You must unregister a key sniffer + for every time you register one with the exact same signature. Returns 1 + if successful. + } + FUNCTION XPLMUnregisterKeySniffer( + inCallback : XPLMKeySniffer_f; + inBeforeWindows : integer; + inRefcon : pointer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * WINDOW API + ___________________________________________________________________________} +{ + Window API, for higher level drawing with UI interaction. + + Note: all 2-d (and thus all window drawing) is done in 'cockpit pixels'. + Even when the OpenGL window contains more than 1024x768 pixels, the cockpit + drawing is magnified so that only 1024x768 pixels are available. +} + + + + { + XPLMMouseStatus + + When the mouse is clicked, your mouse click routine is called repeatedly. + It is first called with the mouse down message. It is then called zero or + more times with the mouse-drag message, and finally it is called once with + the mouse up message. All of these messages will be directed to the same + window. + } +TYPE + XPLMMouseStatus = ( + xplm_MouseDown = 1 + + ,xplm_MouseDrag = 2 + + ,xplm_MouseUp = 3 + + ); + PXPLMMouseStatus = ^XPLMMouseStatus; + +{$IFDEF XPLM200} + { + XPLMCursorStatus + + XPLMCursorStatus describes how you would like X-Plane to manage the cursor. + See XPLMHandleCursor_f for more info. + } + XPLMCursorStatus = ( + { X-Plane manages the cursor normally, plugin does not affect the cusrsor. } + xplm_CursorDefault = 0 + + { X-Plane hides the cursor. } + ,xplm_CursorHidden = 1 + + { X-Plane shows the cursor as the default arrow. } + ,xplm_CursorArrow = 2 + + { X-Plane shows the cursor but lets you select an OS cursor. } + ,xplm_CursorCustom = 3 + + ); + PXPLMCursorStatus = ^XPLMCursorStatus; +{$ENDIF} + + { + XPLMWindowID + + This is an opaque identifier for a window. You use it to control your + window. When you create a window, you will specify callbacks to handle + drawing and mouse interaction, etc. + } + XPLMWindowID = pointer; + PXPLMWindowID = ^XPLMWindowID; + + { + XPLMDrawWindow_f + + This function handles drawing. You are passed in your window and its + refcon. Draw the window. You can use XPLM functions to find the current + dimensions of your window, etc. When this callback is called, the OpenGL + context will be set properly for cockpit drawing. NOTE: Because you are + drawing your window over a background, you can make a translucent window + easily by simply not filling in your entire window's bounds. + } + XPLMDrawWindow_f = PROCEDURE( + inWindowID : XPLMWindowID; + inRefcon : pointer); cdecl; + + { + XPLMHandleKey_f + + This function is called when a key is pressed or keyboard focus is taken + away from your window. If losingFocus is 1, you are losign the keyboard + focus, otherwise a key was pressed and inKey contains its character. You + are also passewd your window and a refcon. Warning: this API declares + virtual keys as a signed character; however the VKEY #define macros in + XPLMDefs.h define the vkeys using unsigned values (that is 0x80 instead of + -0x80). So you may need to cast the incoming vkey to an unsigned char to + get correct comparisons in C. + } + XPLMHandleKey_f = PROCEDURE( + inWindowID : XPLMWindowID; + inKey : char; + inFlags : XPLMKeyFlags; + inVirtualKey : char; + inRefcon : pointer; + losingFocus : integer); cdecl; + + { + XPLMHandleMouseClick_f + + You receive this call when the mouse button is pressed down or released. + Between then these two calls is a drag. You receive the x and y of the + click, your window, and a refcon. Return 1 to consume the click, or 0 to + pass it through. + + WARNING: passing clicks through windows (as of this writing) causes mouse + tracking problems in X-Plane; do not use this feature! + } + XPLMHandleMouseClick_f = FUNCTION( + inWindowID : XPLMWindowID; + x : integer; + y : integer; + inMouse : XPLMMouseStatus; + inRefcon : pointer) : integer; cdecl; + +{$IFDEF XPLM200} + { + XPLMHandleCursor_f + + The SDK calls your cursor status callback when the mouse is over your + plugin window. Return a cursor status code to indicate how you would like + X-Plane to manage the cursor. If you return xplm_CursorDefault, the SDK + will try lower-Z-order plugin windows, then let the sim manage the cursor. + + Note: you should never show or hide the cursor yourself - these APIs are + typically reference-counted and thus cannot safely and predictably be used + by the SDK. Instead return one of xplm_CursorHidden to hide the cursor or + xplm_CursorArrow/xplm_CursorCustom to show the cursor. + + If you want to implement a custom cursor by drawing a cursor in OpenGL, use + xplm_CursorHidden to hide the OS cursor and draw the cursor using a 2-d + drawing callback (after xplm_Phase_Window is probably a good choice). If + you want to use a custom OS-based cursor, use xplm_CursorCustom to ask + X-Plane to show the cursor but not affect its image. You can then use an + OS specific call like SetThemeCursor (Mac) or SetCursor/LoadCursor + (Windows). + } + XPLMHandleCursor_f = FUNCTION( + inWindowID : XPLMWindowID; + x : integer; + y : integer; + inRefcon : pointer) : XPLMCursorStatus; cdecl; +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMHandleMouseWheel_f + + The SDK calls your mouse wheel callback when one of the mouse wheels is + turned within your window. Return 1 to consume the mouse wheel clicks or + 0 to pass them on to a lower window. (You should consume mouse wheel + clicks even if they do nothing if your window appears opaque to the user.) + The number of clicks indicates how far the wheel was turned since the last + callback. The wheel is 0 for the vertical axis or 1 for the horizontal axis + (for OS/mouse combinations that support this). + } + XPLMHandleMouseWheel_f = FUNCTION( + inWindowID : XPLMWindowID; + x : integer; + y : integer; + wheel : integer; + clicks : integer; + inRefcon : pointer) : integer; cdecl; +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMCreateWindow_t + + The XPMCreateWindow_t structure defines all of the parameters used to + create a window using XPLMCreateWindowEx. The structure will be expanded + in future SDK APIs to include more features. Always set the structSize + member to the size of your struct in bytes! + } + XPLMCreateWindow_t = RECORD + structSize : integer; + left : integer; + top : integer; + right : integer; + bottom : integer; + visible : integer; + drawWindowFunc : XPLMDrawWindow_f; + handleMouseClickFunc : XPLMHandleMouseClick_f; + handleKeyFunc : XPLMHandleKey_f; + handleCursorFunc : XPLMHandleCursor_f; + handleMouseWheelFunc : XPLMHandleMouseWheel_f; + refcon : pointer; + END; + PXPLMCreateWindow_t = ^XPLMCreateWindow_t; +{$ENDIF} + + { + XPLMGetScreenSize + + This routine returns the size of the size of the X-Plane OpenGL window in + pixels. Please note that this is not the size of the screen when doing + 2-d drawing (the 2-d screen is currently always 1024x768, and graphics are + scaled up by OpenGL when doing 2-d drawing for higher-res monitors). This + number can be used to get a rough idea of the amount of detail the user + will be able to see when drawing in 3-d. + } + PROCEDURE XPLMGetScreenSize( + outWidth : Pinteger; { Can be nil } + outHeight : Pinteger); { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetMouseLocation + + This routine returns the current mouse location in cockpit pixels. The + bottom left corner of the display is 0,0. Pass NULL to not receive info + about either parameter. + } + PROCEDURE XPLMGetMouseLocation( + outX : Pinteger; { Can be nil } + outY : Pinteger); { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCreateWindow + + This routine creates a new window. Pass in the dimensions and offsets to + the window's bottom left corner from the bottom left of the screen. You + can specify whether the window is initially visible or not. Also, you pass + in three callbacks to run the window and a refcon. This function returns a + window ID you can use to refer to the new window. + + NOTE: windows do not have "frames"; you are responsible for drawing the + background and frame of the window. Higher level libraries have routines + which make this easy. + } + FUNCTION XPLMCreateWindow( + inLeft : integer; + inTop : integer; + inRight : integer; + inBottom : integer; + inIsVisible : integer; + inDrawCallback : XPLMDrawWindow_f; + inKeyCallback : XPLMHandleKey_f; + inMouseCallback : XPLMHandleMouseClick_f; + inRefcon : pointer) : XPLMWindowID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMCreateWindowEx + + This routine creates a new window - you pass in an XPLMCreateWindow_t + structure with all of the fields set in. You must set the structSize of + the structure to the size of the actual structure you used. Also, you + must provide funtions for every callback - you may not leave them null! + (If you do not support the cursor or mouse wheel, use functions that return + the default values.) The numeric values of the XPMCreateWindow_t structure + correspond to the parameters of XPLMCreateWindow. + } + FUNCTION XPLMCreateWindowEx( + inParams : PXPLMCreateWindow_t) : XPLMWindowID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + + { + XPLMDestroyWindow + + This routine destroys a window. The callbacks are not called after this + call. Keyboard focus is removed from the window before destroying it. + } + PROCEDURE XPLMDestroyWindow( + inWindowID : XPLMWindowID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetWindowGeometry + + This routine returns the position and size of a window in cockpit pixels. + Pass NULL to not receive any paramter. + } + PROCEDURE XPLMGetWindowGeometry( + inWindowID : XPLMWindowID; + outLeft : Pinteger; { Can be nil } + outTop : Pinteger; { Can be nil } + outRight : Pinteger; { Can be nil } + outBottom : Pinteger); { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetWindowGeometry + + This routine allows you to set the position or height aspects of a window. + } + PROCEDURE XPLMSetWindowGeometry( + inWindowID : XPLMWindowID; + inLeft : integer; + inTop : integer; + inRight : integer; + inBottom : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetWindowIsVisible + + This routine returns whether a window is visible. + } + FUNCTION XPLMGetWindowIsVisible( + inWindowID : XPLMWindowID) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetWindowIsVisible + + This routine shows or hides a window. + } + PROCEDURE XPLMSetWindowIsVisible( + inWindowID : XPLMWindowID; + inIsVisible : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetWindowRefCon + + This routine returns a windows refcon, the unique value you can use for + your own purposes. + } + FUNCTION XPLMGetWindowRefCon( + inWindowID : XPLMWindowID) : pointer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetWindowRefCon + + This routine sets a window's reference constant. Use this to pass data to + yourself in the callbacks. + } + PROCEDURE XPLMSetWindowRefCon( + inWindowID : XPLMWindowID; + inRefcon : pointer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMTakeKeyboardFocus + + This routine gives a specific window keyboard focus. Keystrokes will be + sent to that window. Pass a window ID of 0 to pass keyboard strokes + directly to X-Plane. + } + PROCEDURE XPLMTakeKeyboardFocus( + inWindow : XPLMWindowID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMBringWindowToFront + + This routine brings the window to the front of the Z-order. Windows are + brought to the front when they are created...beyond that you should make + sure you are front before handling mouse clicks. + } + PROCEDURE XPLMBringWindowToFront( + inWindow : XPLMWindowID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMIsWindowInFront + + This routine returns true if you pass inthe ID of the frontmost visible + window. + } + FUNCTION XPLMIsWindowInFront( + inWindow : XPLMWindowID) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * HOT KEYS + ___________________________________________________________________________} +{ + Hot Keys - keystrokes that can be managed by others. +} + + + + { + XPLMHotKey_f + + Your hot key callback simply takes a pointer of your choosing. + } +TYPE + XPLMHotKey_f = PROCEDURE( + inRefcon : pointer); cdecl; + + { + XPLMHotKeyID + + Hot keys are identified by opaque IDs. + } + XPLMHotKeyID = pointer; + PXPLMHotKeyID = ^XPLMHotKeyID; + + { + XPLMRegisterHotKey + + This routine registers a hot key. You specify your preferred key stroke + virtual key/flag combination, a description of what your callback does (so + other plug-ins can describe the plug-in to the user for remapping) and a + callback function and opaque pointer to pass in). A new hot key ID is + returned. During execution, the actual key associated with your hot key + may change, but you are insulated from this. + } + FUNCTION XPLMRegisterHotKey( + inVirtualKey : char; + inFlags : XPLMKeyFlags; + inDescription : Pchar; + inCallback : XPLMHotKey_f; + inRefcon : pointer) : XPLMHotKeyID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMUnregisterHotKey + + This API unregisters a hot key. You can only register your own hot keys. + } + PROCEDURE XPLMUnregisterHotKey( + inHotKey : XPLMHotKeyID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCountHotKeys + + Returns the number of current hot keys. + } + FUNCTION XPLMCountHotKeys: integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetNthHotKey + + Returns a hot key by index, for iteration on all hot keys. + } + FUNCTION XPLMGetNthHotKey( + inIndex : integer) : XPLMHotKeyID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetHotKeyInfo + + Returns information about the hot key. Return NULL for any parameter you + don't want info about. The description should be at least 512 chars long. + } + PROCEDURE XPLMGetHotKeyInfo( + inHotKey : XPLMHotKeyID; + outVirtualKey : Pchar; { Can be nil } + outFlags : PXPLMKeyFlags; { Can be nil } + outDescription : Pchar; { Can be nil } + outPlugin : PXPLMPluginID); { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetHotKeyCombination + + XPLMSetHotKeyCombination remaps a hot keys keystrokes. You may remap + another plugin's keystrokes. + } + PROCEDURE XPLMSetHotKeyCombination( + inHotKey : XPLMHotKeyID; + inVirtualKey : char; + inFlags : XPLMKeyFlags); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMGraphics.pas b/X-Plane-SDK/Delphi/XPLM/XPLMGraphics.pas new file mode 100755 index 0000000..713f14a --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMGraphics.pas @@ -0,0 +1,441 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMGraphics; +INTERFACE +{ + Graphics routines for X-Plane and OpenGL. + + A few notes on coordinate systems: + + X-Plane uses three kinds of coordinates. Global coordinates are specified + as latitude, longitude and elevation. This coordinate system never changes + but is not very precise. + + OpenGL (or 'local') coordinates are cartesian and shift with the plane. + They offer more precision and are used for 3-d OpenGL drawing. The X axis + is aligned east-west with positive X meaning east. The Y axis is aligned + straight up and down at the point 0,0,0 (but since the earth is round it is + not truly straight up and down at other points). The Z axis is aligned + north-south at 0, 0, 0 with positive Z pointing south (but since the earth + is round it isn't exactly north-south as you move east or west of 0, 0, 0). + One unit is one meter and the point 0,0,0 is on the surface of the earth + at sea level for some latitude and longitude picked by the sim such that + the user's aircraft is reasonably nearby. + + Cockpit coordinates are 2d, with the X axis horizontal and the Y axis + vertical. The point 0,0 is the bottom left and 1024,768 is the upper right + of the screen. This is true no matter what resolution the user's monitor is + in; when running in higher resolution, graphics will be scaled. + + Use X-Plane's routines to convert between global and local coordinates. Do + not attempt to do this conversion yourself; the precise 'roundness' of + X-Plane's physics model may not match your own, and (to make things + weirder) the user can potentially customize the physics of the current + planet. +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{___________________________________________________________________________ + * X-PLANE GRAPHICS + ___________________________________________________________________________} +{ + These routines allow you to use OpenGL with X-Plane. +} + + + + { + XPLMTextureID + + XPLM Texture IDs name well-known textures in the sim for you to use. This + allows you to recycle textures from X-Plane, saving VRAM. + } +TYPE + XPLMTextureID = ( + { The bitmap that contains window outlines, button outlines, fonts, etc. } + xplm_Tex_GeneralInterface = 0 + + { The exterior paint for the user's aircraft (daytime). } + ,xplm_Tex_AircraftPaint = 1 + + { The exterior light map for the user's aircraft. } + ,xplm_Tex_AircraftLiteMap = 2 + + ); + PXPLMTextureID = ^XPLMTextureID; + + { + XPLMSetGraphicsState + + XPLMSetGraphicsState changes OpenGL's graphics state in a number of ways: + + inEnableFog - enables or disables fog, equivalent to: glEnable(GL_FOG); + + inNumberTexUnits - enables or disables a number of multitexturing units. If + the number is 0, 2d texturing is disabled entirely, as in + glDisable(GL_TEXTURE_2D); Otherwise, 2d texturing is enabled, and a + number of multitexturing units are enabled sequentially, starting with + unit 0, e.g. glActiveTextureARB(GL_TEXTURE0_ARB); glEnable + (GL_TEXTURE_2D); + + inEnableLighting - enables or disables OpenGL lighting, e.g. + glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); + + inEnableAlphaTesting - enables or disables the alpha test per pixel, e.g. + glEnable(GL_ALPHA_TEST); + + inEnableAlphaBlending - enables or disables alpha blending per pixel, e.g. + glEnable(GL_BLEND); + + inEnableDepthTesting - enables per pixel depth testing, as in + glEnable(GL_DEPTH_TEST); + + inEnableDepthWriting - enables writing back of depth information to the + depth bufffer, as in glDepthMask(GL_TRUE); + + The purpose of this function is to change OpenGL state while keeping + X-Plane aware of the state changes; this keeps X-Plane from getting + surprised by OGL state changes, and prevents X-Plane and plug-ins from + having to set all state before all draws; XPLMSetGraphicsState internally + skips calls to change state that is already properly enabled. + + X-Plane does not have a 'default' OGL state to plug-ins; plug-ins should + totally set OGL state before drawing. Use XPLMSetGraphicsState instead of + any of the above OpenGL calls. + + WARNING: Any routine that performs drawing (e.g. XPLMDrawString or widget + code) may change X-Plane's state. Always set state before drawing after + unknown code has executed. + } + PROCEDURE XPLMSetGraphicsState( + inEnableFog : integer; + inNumberTexUnits : integer; + inEnableLighting : integer; + inEnableAlphaTesting: integer; + inEnableAlphaBlending: integer; + inEnableDepthTesting: integer; + inEnableDepthWriting: integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMBindTexture2d + + XPLMBindTexture2d changes what texture is bound to the 2d texturing target. + This routine caches the current 2d texture across all texturing units in + the sim and plug-ins, preventing extraneous binding. For example, consider + several plug-ins running in series; if they all use the 'general interface' + bitmap to do UI, calling this function will skip the rebinding of the + general interface texture on all but the first plug-in, which can provide + better frame rate son some graphics cards. + + inTextureID is the ID of the texture object to bind; inTextureUnit is a + zero-based texture unit (e.g. 0 for the first one), up to a maximum of 4 + units. (This number may increase in future versions of x-plane.) + + Use this routine instead of glBindTexture(GL_TEXTURE_2D, ....); + } + PROCEDURE XPLMBindTexture2d( + inTextureNum : integer; + inTextureUnit : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGenerateTextureNumbers + + This routine generates unused texture numbers that a plug-in can use to + safely bind textures. Use this routine instead of glGenTextures; + glGenTextures will allocate texture numbers in ranges that X-Plane reserves + for its own use but does not always use; for example, it might provide an + ID within the range of textures reserved for terrain...loading a new .env + file as the plane flies might then cause X-Plane to use this texture ID. + X-Plane will then overwrite the plug-ins texture. This routine returns + texture IDs that are out of X-Plane's usage range. + } + PROCEDURE XPLMGenerateTextureNumbers( + outTextureIDs : Pinteger; + inCount : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetTexture + + XPLMGetTexture returns the OpenGL texture enumeration of an X-Plane texture + based on a generic identifying code. For example, you can get the texture + for X-Plane's UI bitmaps. This allows you to build new gauges that take + advantage of x-plane's textures, for smooth artwork integration and also + saving texture memory. Note that the texture might not be loaded yet, + depending on what the plane's panel contains. + + OPEN ISSUE: We really need a way to make sure X-Plane loads this texture if + it isn't around, or at least a way to find out whether it is loaded or not. + } + FUNCTION XPLMGetTexture( + inTexture : XPLMTextureID) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMWorldToLocal + + This routine translates coordinates from latitude, longitude, and altitude + to local scene coordinates. Latitude and longitude are in decimal degrees, + and altitude is in meters MSL (mean sea level). The XYZ coordinates are in + meters in the local OpenGL coordinate system. + } + PROCEDURE XPLMWorldToLocal( + inLatitude : real; + inLongitude : real; + inAltitude : real; + outX : Preal; + outY : Preal; + outZ : Preal); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMLocalToWorld + + This routine translates a local coordinate triplet back into latitude, + longitude, and altitude. Latitude and longitude are in decimal degrees, + and altitude is in meters MSL (mean sea level). The XYZ coordinates are in + meters in the local OpenGL coordinate system. + + NOTE: world coordinates are less precise than local coordinates; you should + try to avoid round tripping from local to world and back. + } + PROCEDURE XPLMLocalToWorld( + inX : real; + inY : real; + inZ : real; + outLatitude : Preal; + outLongitude : Preal; + outAltitude : Preal); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMDrawTranslucentDarkBox + + This routine draws a translucent dark box, partially obscuring parts of the + screen but making text easy to read. This is the same graphics primitive + used by X-Plane to show text files and ATC info. + } + PROCEDURE XPLMDrawTranslucentDarkBox( + inLeft : integer; + inTop : integer; + inRight : integer; + inBottom : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * X-PLANE TEXT + ___________________________________________________________________________} +{ + +} + + + + { + XPLMFontID + + X-Plane features some fixed-character fonts. Each font may have its own + metrics. + + WARNING: Some of these fonts are no longer supported or may have changed + geometries. For maximum copmatibility, see the comments below. + + Note: X-Plane 7 supports proportional-spaced fonts. Since no measuring + routine is available yet, the SDK will normally draw using a fixed-width + font. You can use a dataref to enable proportional font drawing on XP7 if + you want to. + } +TYPE + XPLMFontID = ( + { Mono-spaced font for user interface. Available in all versions of the SDK. } + xplmFont_Basic = 0 + + { Deprecated, do not use. } + ,xplmFont_Menus = 1 + + { Deprecated, do not use. } + ,xplmFont_Metal = 2 + + { Deprecated, do not use. } + ,xplmFont_Led = 3 + + { Deprecated, do not use. } + ,xplmFont_LedWide = 4 + + { Deprecated, do not use. } + ,xplmFont_PanelHUD = 5 + + { Deprecated, do not use. } + ,xplmFont_PanelEFIS = 6 + + { Deprecated, do not use. } + ,xplmFont_PanelGPS = 7 + + { Deprecated, do not use. } + ,xplmFont_RadiosGA = 8 + + { Deprecated, do not use. } + ,xplmFont_RadiosBC = 9 + + { Deprecated, do not use. } + ,xplmFont_RadiosHM = 10 + + { Deprecated, do not use. } + ,xplmFont_RadiosGANarrow = 11 + + { Deprecated, do not use. } + ,xplmFont_RadiosBCNarrow = 12 + + { Deprecated, do not use. } + ,xplmFont_RadiosHMNarrow = 13 + + { Deprecated, do not use. } + ,xplmFont_Timer = 14 + + { Deprecated, do not use. } + ,xplmFont_FullRound = 15 + + { Deprecated, do not use. } + ,xplmFont_SmallRound = 16 + + { Deprecated, do not use. } + ,xplmFont_Menus_Localized = 17 + +{$IFDEF XPLM200} + { Proportional UI font. } + ,xplmFont_Proportional = 18 +{$ENDIF} + + ); + PXPLMFontID = ^XPLMFontID; + + { + XPLMDrawString + + This routine draws a NULL termianted string in a given font. Pass in the + lower left pixel that the character is to be drawn onto. Also pass the + character and font ID. This function returns the x offset plus the width of + all drawn characters. The color to draw in is specified as a pointer to an + array of three floating point colors, representing RGB intensities from 0.0 + to 1.0. + } + PROCEDURE XPLMDrawString( + inColorRGB : Psingle; + inXOffset : integer; + inYOffset : integer; + inChar : Pchar; + inWordWrapWidth : Pinteger; { Can be nil } + inFontID : XPLMFontID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMDrawNumber + + This routine draws a number similar to the digit editing fields in + PlaneMaker and data output display in X-Plane. Pass in a color, a + position, a floating point value, and formatting info. Specify how many + integer and how many decimal digits to show and whether to show a sign, as + well as a character set. This routine returns the xOffset plus width of the + string drawn. + } + PROCEDURE XPLMDrawNumber( + inColorRGB : Psingle; + inXOffset : integer; + inYOffset : integer; + inValue : real; + inDigits : integer; + inDecimals : integer; + inShowSign : integer; + inFontID : XPLMFontID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetFontDimensions + + This routine returns the width and height of a character in a given font. + It also tells you if the font only supports numeric digits. Pass NULL if + you don't need a given field. Note that for a proportional font the width + will be an arbitrary, hopefully average width. + } + PROCEDURE XPLMGetFontDimensions( + inFontID : XPLMFontID; + outCharWidth : Pinteger; { Can be nil } + outCharHeight : Pinteger; { Can be nil } + outDigitsOnly : Pinteger); { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMMeasureString + + This routine returns the width in pixels of a string using a given font. + The string is passed as a pointer plus length (and does not need to be null + terminated); this is used to allow for measuring substrings. The return + value is floating point; it is possible that future font drawing may allow + for fractional pixels. + } + FUNCTION XPLMMeasureString( + inFontID : XPLMFontID; + inChar : Pchar; + inNumChars : integer) : single; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMMenus.pas b/X-Plane-SDK/Delphi/XPLM/XPLMMenus.pas new file mode 100755 index 0000000..d113952 --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMMenus.pas @@ -0,0 +1,259 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMMenus; +INTERFACE +{ + XPLMMenus - Theory of Operation + + Plug-ins can create menus in the menu bar of X-Plane. This is done by + creating a menu and then creating items. Menus are referred to by an + opaque ID. Items are referred to by index number. For each menu and item + you specify a void *. Per menu you specify a handler function that is + called with each void * when the menu item is picked. Menu item indices + are zero based. +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{___________________________________________________________________________ + * XPLM MENUS + ___________________________________________________________________________} +{ + +} + + + + { + XPLMMenuCheck + + These enumerations define the various 'check' states for an X-Plane menu. + 'checking' in x-plane actually appears as a light which may or may not be + lit. So there are three possible states. + } +TYPE + XPLMMenuCheck = ( + { there is no symbol to the left of the menu item. } + xplm_Menu_NoCheck = 0 + + { the menu has a mark next to it that is unmarked (not lit). } + ,xplm_Menu_Unchecked = 1 + + { the menu has a mark next to it that is checked (lit). } + ,xplm_Menu_Checked = 2 + + ); + PXPLMMenuCheck = ^XPLMMenuCheck; + + { + XPLMMenuID + + This is a unique ID for each menu you create. + } + XPLMMenuID = pointer; + PXPLMMenuID = ^XPLMMenuID; + + { + XPLMMenuHandler_f + + A menu handler function takes two reference pointers, one for the menu + (specified when the menu was created) and one for the item (specified when + the item was created). + } + XPLMMenuHandler_f = PROCEDURE( + inMenuRef : pointer; + inItemRef : pointer); cdecl; + + { + XPLMFindPluginsMenu + + This function returns the ID of the plug-ins menu, which is created for you + at startup. + } + FUNCTION XPLMFindPluginsMenu: XPLMMenuID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCreateMenu + + This function creates a new menu and returns its ID. It returns NULL if + the menu cannot be created. Pass in a parent menu ID and an item index to + create a submenu, or NULL for the parent menu to put the menu in the menu + bar. The menu's name is only used if the menu is in the menubar. You also + pass a handler function and a menu reference value. Pass NULL for the + handler if you do not need callbacks from the menu (for example, if it only + contains submenus). + + Important: you must pass a valid, non-empty menu title even if the menu is + a submenu where the title is not visible. + } + FUNCTION XPLMCreateMenu( + inName : Pchar; + inParentMenu : XPLMMenuID; + inParentItem : integer; + inHandler : XPLMMenuHandler_f; + inMenuRef : pointer) : XPLMMenuID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMDestroyMenu + + This function destroys a menu that you have created. Use this to remove a + submenu if necessary. (Normally this function will not be necessary.) + } + PROCEDURE XPLMDestroyMenu( + inMenuID : XPLMMenuID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMClearAllMenuItems + + This function removes all menu items from a menu, allowing you to rebuild + it. Use this function if you need to change the number of items on a menu. + } + PROCEDURE XPLMClearAllMenuItems( + inMenuID : XPLMMenuID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMAppendMenuItem + + This routine appends a new menu item to the bottom of a menu and returns + its index. Pass in the menu to add the item to, the items name, and a void + * ref for this item. If you pass in inForceEnglish, this menu item will be + drawn using the english character set no matter what language x-plane is + running in. Otherwise the menu item will be drawn localized. (An example + of why you'd want to do this is for a proper name.) See XPLMUtilities for + determining the current langauge. + } + FUNCTION XPLMAppendMenuItem( + inMenu : XPLMMenuID; + inItemName : Pchar; + inItemRef : pointer; + inForceEnglish : integer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMAppendMenuSeparator + + This routine adds a seperator to the end of a menu. + } + PROCEDURE XPLMAppendMenuSeparator( + inMenu : XPLMMenuID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetMenuItemName + + This routine changes the name of an existing menu item. Pass in the menu + ID and the index of the menu item. + } + PROCEDURE XPLMSetMenuItemName( + inMenu : XPLMMenuID; + inIndex : integer; + inItemName : Pchar; + inForceEnglish : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCheckMenuItem + + Set whether a menu item is checked. Pass in the menu ID and item index. + } + PROCEDURE XPLMCheckMenuItem( + inMenu : XPLMMenuID; + index : integer; + inCheck : XPLMMenuCheck); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCheckMenuItemState + + This routine returns whether a menu item is checked or not. A menu item's + check mark may be on or off, or a menu may not have an icon at all. + } + PROCEDURE XPLMCheckMenuItemState( + inMenu : XPLMMenuID; + index : integer; + outCheck : PXPLMMenuCheck); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMEnableMenuItem + + Sets whether this menu item is enabled. Items start out enabled. + } + PROCEDURE XPLMEnableMenuItem( + inMenu : XPLMMenuID; + index : integer; + enabled : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{$IFDEF XPLM210} + { + XPLMRemoveMenuItem + + Removes one item from a menu. Note that all menu items below are moved up + one; your plugin must track the change in index numbers. + } + PROCEDURE XPLMRemoveMenuItem( + inMenu : XPLMMenuID; + inIndex : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMNavigation.pas b/X-Plane-SDK/Delphi/XPLM/XPLMNavigation.pas new file mode 100755 index 0000000..993ef58 --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMNavigation.pas @@ -0,0 +1,434 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMNavigation; +INTERFACE +{ + XPLMNavigation - THEORY OF OPERATION + + The XPLM Navigation APIs give you some access to the navigation databases + inside X-Plane. X-Plane stores all navigation information in RAM, so by + using these APIs you can gain access to most information without having to + go to disk or parse the files yourself. + + You can also use this API to program the FMS. You must use the navigation + APIs to find the nav-aids you want to program into the FMS, since the FMS + is powered internally by x-plane's navigation database. +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{___________________________________________________________________________ + * NAVIGATION DATABASE ACCESS + ___________________________________________________________________________} +{ + +} + + + + { + XPLMNavType + + These enumerations define the different types of navaids. They are each + defined with a separate bit so that they may be bit-wise added together to + form sets of nav-aid types. + + NOTE: xplm_Nav_LatLon is a specific lat-lon coordinate entered into the + FMS. It will not exist in the database, and cannot be programmed into the + FMS. Querying the FMS for navaids will return it. Use + XPLMSetFMSEntryLatLon to set a lat/lon waypoint. + } +TYPE + XPLMNavType = ( + xplm_Nav_Unknown = 0 + + ,xplm_Nav_Airport = 1 + + ,xplm_Nav_NDB = 2 + + ,xplm_Nav_VOR = 4 + + ,xplm_Nav_ILS = 8 + + ,xplm_Nav_Localizer = 16 + + ,xplm_Nav_GlideSlope = 32 + + ,xplm_Nav_OuterMarker = 64 + + ,xplm_Nav_MiddleMarker = 128 + + ,xplm_Nav_InnerMarker = 256 + + ,xplm_Nav_Fix = 512 + + ,xplm_Nav_DME = 1024 + + ,xplm_Nav_LatLon = 2048 + + ); + PXPLMNavType = ^XPLMNavType; + + { + XPLMNavRef + + XPLMNavRef is an iterator into the navigation database. The navigation + database is essentially an array, but it is not necessarily densely + populated. The only assumption you can safely make is that like-typed + nav-aids are grouped together. + + Use XPLMNavRef to refer to a nav-aid. + + XPLM_NAV_NOT_FOUND is returned by functions that return an XPLMNavRef when + the iterator must be invalid. + } + XPLMNavRef = integer; + PXPLMNavRef = ^XPLMNavRef; + +CONST + XPLM_NAV_NOT_FOUND = -1; + + { + XPLMGetFirstNavAid + + This returns the very first navaid in the database. Use this to traverse + the entire database. Returns XPLM_NAV_NOT_FOUND if the nav database is + empty. + } + FUNCTION XPLMGetFirstNavAid: XPLMNavRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetNextNavAid + + Given a nav aid ref, this routine returns the next navaid. It returns + XPLM_NAV_NOT_FOUND if the nav aid passed in was invalid or if the navaid + passed in was the last one in the database. Use this routine to iterate + across all like-typed navaids or the entire database. + + WARNING: due to a bug in the SDK, when fix loading is disabled in the + rendering settings screen, calling this routine with the last airport + returns a bogus nav aid. Using this nav aid can crash x-plane. + } + FUNCTION XPLMGetNextNavAid( + inNavAidRef : XPLMNavRef) : XPLMNavRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMFindFirstNavAidOfType + + This routine returns the ref of the first navaid of the given type in the + database or XPLM_NAV_NOT_FOUND if there are no navaids of that type in the + database. You must pass exactly one nav aid type to this routine. + + WARNING: due to a bug in the SDK, when fix loading is disabled in the + rendering settings screen, calling this routine with fixes returns a bogus + nav aid. Using this nav aid can crash x-plane. + } + FUNCTION XPLMFindFirstNavAidOfType( + inType : XPLMNavType) : XPLMNavRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMFindLastNavAidOfType + + This routine returns the ref of the last navaid of the given type in the + database or XPLM_NAV_NOT_FOUND if there are no navaids of that type in the + database. You must pass exactly one nav aid type to this routine. + + WARNING: due to a bug in the SDK, when fix loading is disabled in the + rendering settings screen, calling this routine with fixes returns a bogus + nav aid. Using this nav aid can crash x-plane. + } + FUNCTION XPLMFindLastNavAidOfType( + inType : XPLMNavType) : XPLMNavRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMFindNavAid + + This routine provides a number of searching capabilities for the nav + database. XPLMFindNavAid will search through every nav aid whose type is + within inType (multiple types may be added together) and return any + nav-aids found based on the following rules: + + If inLat and inLon are not NULL, the navaid nearest to that lat/lon will be + returned, otherwise the last navaid found will be returned. + + If inFrequency is not NULL, then any navaids considered must match this + frequency. Note that this will screen out radio beacons that do not have + frequency data published (like inner markers) but not fixes and airports. + + If inNameFragment is not NULL, only navaids that contain the fragment in + their name will be returned. + + If inIDFragment is not NULL, only navaids that contain the fragment in + their IDs will be returned. + + This routine provides a simple way to do a number of useful searches: + + Find the nearest navaid on this frequency. Find the nearest airport. Find + the VOR whose ID is "KBOS". Find the nearest airport whose name contains + "Chicago". + } + FUNCTION XPLMFindNavAid( + inNameFragment : Pchar; { Can be nil } + inIDFragment : Pchar; { Can be nil } + inLat : Psingle; { Can be nil } + inLon : Psingle; { Can be nil } + inFrequency : Pinteger; { Can be nil } + inType : XPLMNavType) : XPLMNavRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetNavAidInfo + + This routine returns information about a navaid. Any non-null field is + filled out with information if it is available. + + Frequencies are in the nav.dat convention as described in the X-Plane nav + database FAQ: NDB frequencies are exact, all others are multiplied by 100. + + The buffer for IDs should be at least 6 chars and the buffer for names + should be at least 41 chars, but since these values are likely to go up, I + recommend passing at least 32 chars for IDs and 256 chars for names when + possible. + + The outReg parameter tells if the navaid is within the local "region" of + loaded DSFs. (This information may not be particularly useful to plugins.) + The parameter is a single byte value 1 for true or 0 for false, not a C + string. + } + PROCEDURE XPLMGetNavAidInfo( + inRef : XPLMNavRef; + outType : PXPLMNavType; { Can be nil } + outLatitude : Psingle; { Can be nil } + outLongitude : Psingle; { Can be nil } + outHeight : Psingle; { Can be nil } + outFrequency : Pinteger; { Can be nil } + outHeading : Psingle; { Can be nil } + outID : Pchar; { Can be nil } + outName : Pchar; { Can be nil } + outReg : Pchar); { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * FLIGHT MANAGEMENT COMPUTER + ___________________________________________________________________________} +{ + Note: the FMS works based on an array of entries. Indices into the array + are zero-based. Each entry is a nav-aid plus an altitude. The FMS tracks + the currently displayed entry and the entry that it is flying to. + + The FMS must be programmed with contiguous entries, so clearing an entry at + the end shortens the effective flight plan. There is a max of 100 + waypoints in the flight plan. +} + + + + { + XPLMCountFMSEntries + + This routine returns the number of entries in the FMS. + } + FUNCTION XPLMCountFMSEntries: integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetDisplayedFMSEntry + + This routine returns the index of the entry the pilot is viewing. + } + FUNCTION XPLMGetDisplayedFMSEntry: integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetDestinationFMSEntry + + This routine returns the index of the entry the FMS is flying to. + } + FUNCTION XPLMGetDestinationFMSEntry: integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetDisplayedFMSEntry + + This routine changes which entry the FMS is showing to the index specified. + } + PROCEDURE XPLMSetDisplayedFMSEntry( + inIndex : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetDestinationFMSEntry + + This routine changes which entry the FMS is flying the aircraft toward. + } + PROCEDURE XPLMSetDestinationFMSEntry( + inIndex : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetFMSEntryInfo + + This routine returns information about a given FMS entry. A reference to a + navaid can be returned allowing you to find additional information (such as + a frequency, ILS heading, name, etc.). Some information is available + immediately. For a lat/lon entry, the lat/lon is returned by this routine + but the navaid cannot be looked up (and the reference will be + XPLM_NAV_NOT_FOUND. FMS name entry buffers should be at least 256 chars in + length. + } + PROCEDURE XPLMGetFMSEntryInfo( + inIndex : integer; + outType : PXPLMNavType; { Can be nil } + outID : Pchar; { Can be nil } + outRef : PXPLMNavRef; { Can be nil } + outAltitude : Pinteger; { Can be nil } + outLat : Psingle; { Can be nil } + outLon : Psingle); { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetFMSEntryInfo + + This routine changes an entry in the FMS to have the destination navaid + passed in and the altitude specified. Use this only for airports, fixes, + and radio-beacon navaids. Currently of radio beacons, the FMS can only + support VORs and NDBs. Use the routines below to clear or fly to a lat/lon. + } + PROCEDURE XPLMSetFMSEntryInfo( + inIndex : integer; + inRef : XPLMNavRef; + inAltitude : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetFMSEntryLatLon + + This routine changes the entry in the FMS to a lat/lon entry with the given + coordinates. + } + PROCEDURE XPLMSetFMSEntryLatLon( + inIndex : integer; + inLat : single; + inLon : single; + inAltitude : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMClearFMSEntry + + This routine clears the given entry, potentially shortening the flight + plan. + } + PROCEDURE XPLMClearFMSEntry( + inIndex : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * GPS RECEIVER + ___________________________________________________________________________} +{ + These APIs let you read data from the GPS unit. +} + + + + { + XPLMGetGPSDestinationType + + This routine returns the type of the currently selected GPS destination, + one of fix, airport, VOR or NDB. + } + FUNCTION XPLMGetGPSDestinationType: XPLMNavType; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetGPSDestination + + This routine returns the current GPS destination. + } + FUNCTION XPLMGetGPSDestination: XPLMNavRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMPlanes.pas b/X-Plane-SDK/Delphi/XPLM/XPLMPlanes.pas new file mode 100755 index 0000000..b5d19a2 --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMPlanes.pas @@ -0,0 +1,294 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMPlanes; +INTERFACE +{ + The XPLMPlanes APIs allow you to control the various aircraft in x-plane, + both the user's and the sim's. +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{___________________________________________________________________________ + * USER AIRCRAFT ACCESS + ___________________________________________________________________________} +{ + +} + + + { + XPLMSetUsersAircraft + + This routine changes the user's aircraft. Note that this will reinitialize + the user to be on the nearest airport's first runway. Pass in a full path + (hard drive and everything including the .acf extension) to the .acf file. + } + PROCEDURE XPLMSetUsersAircraft( + inAircraftPath : Pchar); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + { + XPLMPlaceUserAtAirport + + This routine places the user at a given airport. Specify the airport by + its ICAO code (e.g. 'KBOS'). + } + PROCEDURE XPLMPlaceUserAtAirport( + inAirportCode : Pchar); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{___________________________________________________________________________ + * GLOBAL AIRCRAFT ACCESS + ___________________________________________________________________________} +{ + +} + + +CONST + { The user's aircraft is always index 0. } + XPLM_USER_AIRCRAFT = 0; + { + XPLMPlaneDrawState_t + + This structure contains additional plane parameter info to be passed to + draw plane. Make sure to fill in the size of the structure field with + sizeof(XPLMDrawPlaneState_t) so that the XPLM can tell how many fields you + knew about when compiling your plugin (since more fields may be added + later). + + Most of these fields are ratios from 0 to 1 for control input. X-Plane + calculates what the actual controls look like based on the .acf file for + that airplane. Note for the yoke inputs, this is what the pilot of the + plane has commanded (post artificial stability system if there were one) + and affects aelerons, rudder, etc. It is not necessarily related to the + actual position of the plane! + } +TYPE + XPLMPlaneDrawState_t = RECORD + { The size of the draw state struct. } + structSize : integer; + { A ratio from [0..1] describing how far the landing gear is extended. } + gearPosition : single; + { Ratio of flap deployment, 0 = up, 1 = full deploy. } + flapRatio : single; + { Ratio of spoiler deployment, 0 = none, 1 = full deploy. } + spoilerRatio : single; + { Ratio of speed brake deployment, 0 = none, 1 = full deploy. } + speedBrakeRatio : single; + { Ratio of slat deployment, 0 = none, 1 = full deploy. } + slatRatio : single; + { Wing sweep ratio, 0 = forward, 1 = swept. } + wingSweep : single; + { Thrust power, 0 = none, 1 = full fwd, -1 = full reverse. } + thrust : single; + { Total pitch input for this plane. } + yokePitch : single; + { Total Heading input for this plane. } + yokeHeading : single; + { Total Roll input for this plane. } + yokeRoll : single; + END; + PXPLMPlaneDrawState_t = ^XPLMPlaneDrawState_t; + { + XPLMCountAircraft + + This function returns the number of aircraft X-Plane is capable of having, + as well as the number of aircraft that are currently active. These numbers + count the user's aircraft. It can also return the plugin that is currently + controlling aircraft. In X-Plane 7, this routine reflects the number of + aircraft the user has enabled in the rendering options window. + } + PROCEDURE XPLMCountAircraft( + outTotalAircraft : Pinteger; + outActiveAircraft : Pinteger; + outController : PXPLMPluginID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + { + XPLMGetNthAircraftModel + + This function returns the aircraft model for the Nth aircraft. Indices are + zero based, with zero being the user's aircraft. The file name should be + at least 256 chars in length; the path should be at least 512 chars in + length. + } + PROCEDURE XPLMGetNthAircraftModel( + inIndex : integer; + outFileName : Pchar; + outPath : Pchar); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{___________________________________________________________________________ + * EXCLUSIVE AIRCRAFT ACCESS + ___________________________________________________________________________} +{ + The following routines require exclusive access to the airplane APIs. Only + one plugin may have this access at a time. +} + + + + { + XPLMPlanesAvailable_f + + Your airplanes available callback is called when another plugin gives up + access to the multiplayer planes. Use this to wait for access to + multiplayer. + } +TYPE + XPLMPlanesAvailable_f = PROCEDURE( + inRefcon : pointer); cdecl; + + { + XPLMAcquirePlanes + + XPLMAcquirePlanes grants your plugin exclusive access to the aircraft. It + returns 1 if you gain access, 0 if you do not. inAircraft - pass in an + array of pointers to strings specifying the planes you want loaded. For + any plane index you do not want loaded, pass a 0-length string. Other + strings should be full paths with the .acf extension. NULL terminates this + array, or pass NULL if there are no planes you want loaded. If you pass in + a callback and do not receive access to the planes your callback will be + called when the airplanes are available. If you do receive airplane access, + your callback will not be called. + } + FUNCTION XPLMAcquirePlanes( + inAircraft : PPchar; { Can be nil } + inCallback : XPLMPlanesAvailable_f; + inRefcon : pointer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMReleasePlanes + + Call this function to release access to the planes. Note that if you are + disabled, access to planes is released for you and you must reacquire it. + } + PROCEDURE XPLMReleasePlanes; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetActiveAircraftCount + + This routine sets the number of active planes. If you pass in a number + higher than the total number of planes availables, only the total number of + planes available is actually used. + } + PROCEDURE XPLMSetActiveAircraftCount( + inCount : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetAircraftModel + + This routine loads an aircraft model. It may only be called if you have + exclusive access to the airplane APIs. Pass in the path of the model with + the .acf extension. The index is zero based, but you may not pass in 0 + (use XPLMSetUsersAircraft to load the user's aircracft). + } + PROCEDURE XPLMSetAircraftModel( + inIndex : integer; + inAircraftPath : Pchar); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMDisableAIForPlane + + This routine turns off X-Plane's AI for a given plane. The plane will + continue to draw and be a real plane in X-Plane, but will not move itself. + } + PROCEDURE XPLMDisableAIForPlane( + inPlaneIndex : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMDrawAircraft + + This routine draws an aircraft. It can only be called from a 3-d drawing + callback. Pass in the position of the plane in OpenGL local coordinates + and the orientation of the plane. A 1 for full drawing indicates that the + whole plane must be drawn; a 0 indicates you only need the nav lights + drawn. (This saves rendering time when planes are far away.) + } + PROCEDURE XPLMDrawAircraft( + inPlaneIndex : integer; + inX : single; + inY : single; + inZ : single; + inPitch : single; + inRoll : single; + inYaw : single; + inFullDraw : integer; + inDrawStateInfo : PXPLMPlaneDrawState_t); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMReinitUsersPlane + + This function recomputes the derived flight model data from the aircraft + structure in memory. If you have used the data access layer to modify the + aircraft structure, use this routine to resynchronize x-plane; since + X-plane works at least partly from derived values, the sim will not behave + properly until this is called. + + WARNING: this routine does not necessarily place the airplane at the + airport; use XPLMSetUsersAircraft to be compatible. This routine is + provided to do special experimentation with flight models without resetting + flight. + } + PROCEDURE XPLMReinitUsersPlane; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMPlugin.pas b/X-Plane-SDK/Delphi/XPLM/XPLMPlugin.pas new file mode 100755 index 0000000..f053f80 --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMPlugin.pas @@ -0,0 +1,381 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMPlugin; +INTERFACE +{ + These APIs provide facilities to find and work with other plugins and + manage other plugins. +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{___________________________________________________________________________ + * FINDING PLUGINS + ___________________________________________________________________________} +{ + These APIs allow you to find another plugin or yourself, or iterate across + all plugins. For example, if you wrote an FMS plugin that needed to talk + to an autopilot plugin, you could use these APIs to locate the autopilot + plugin. +} + + + + { + XPLMGetMyID + + This routine returns the plugin ID of the calling plug-in. Call this to + get your own ID. + } + FUNCTION XPLMGetMyID: XPLMPluginID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCountPlugins + + This routine returns the total number of plug-ins that are loaded, both + disabled and enabled. + } + FUNCTION XPLMCountPlugins: integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetNthPlugin + + This routine returns the ID of a plug-in by index. Index is 0 based from 0 + to XPLMCountPlugins-1, inclusive. Plugins may be returned in any arbitrary + order. + } + FUNCTION XPLMGetNthPlugin( + inIndex : integer) : XPLMPluginID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMFindPluginByPath + + This routine returns the plug-in ID of the plug-in whose file exists at the + passed in absolute file system path. XPLM_NO_PLUGIN_ID is returned if the + path does not point to a currently loaded plug-in. + } + FUNCTION XPLMFindPluginByPath( + inPath : Pchar) : XPLMPluginID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMFindPluginBySignature + + This routine returns the plug-in ID of the plug-in whose signature matches + what is passed in or XPLM_NO_PLUGIN_ID if no running plug-in has this + signature. Signatures are the best way to identify another plug-in as they + are independent of the file system path of a plug-in or the human-readable + plug-in name, and should be unique for all plug-ins. Use this routine to + locate another plugin that your plugin interoperates with + } + FUNCTION XPLMFindPluginBySignature( + inSignature : Pchar) : XPLMPluginID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetPluginInfo + + This routine returns information about a plug-in. Each parameter should be + a pointer to a buffer of at least 256 characters, or NULL to not receive + the information. + + outName - the human-readable name of the plug-in. outFilePath - the + absolute file path to the file that contains this plug-in. outSignature - a + unique string that identifies this plug-in. outDescription - a + human-readable description of this plug-in. + } + PROCEDURE XPLMGetPluginInfo( + inPlugin : XPLMPluginID; + outName : Pchar; { Can be nil } + outFilePath : Pchar; { Can be nil } + outSignature : Pchar; { Can be nil } + outDescription : Pchar); { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * ENABLING/DISABLING PLUG-INS + ___________________________________________________________________________} +{ + These routines are used to work with plug-ins and manage them. Most + plugins will not need to use these APIs. +} + + + + { + XPLMIsPluginEnabled + + Returns whether the specified plug-in is enabled for running. + } + FUNCTION XPLMIsPluginEnabled( + inPluginID : XPLMPluginID) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMEnablePlugin + + This routine enables a plug-in if it is not already enabled. It returns 1 + if the plugin was enabled or successfully enables itself, 0 if it does not. + Plugins may fail to enable (for example, if resources cannot be acquired) + by returning 0 from their XPluginEnable callback. + } + FUNCTION XPLMEnablePlugin( + inPluginID : XPLMPluginID) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMDisablePlugin + + This routine disableds an enabled plug-in. + } + PROCEDURE XPLMDisablePlugin( + inPluginID : XPLMPluginID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMReloadPlugins + + This routine reloads all plug-ins. Once this routine is called and you + return from the callback you were within (e.g. a menu select callback) you + will receive your XPluginDisable and XPluginStop callbacks and your DLL + will be unloaded, then the start process happens as if the sim was starting + up. + } + PROCEDURE XPLMReloadPlugins; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * INTERPLUGIN MESSAGING + ___________________________________________________________________________} +{ + Plugin messages are defined as 32-bit integers. Messages below 0x00FFFFFF + are reserved for X-Plane and the plugin SDK. + + Messages have two conceptual uses: notifications and commands. Commands + are sent from one plugin to another to induce behavior; notifications are + sent from one plugin to all others for informational purposes. It is + important that commands and notifications not have the same values because + this could cause a notification sent by one plugin to accidentally induce a + command in another. + + By convention, plugin-defined notifications should have the high bit set + (e.g. be greater or equal to unsigned 0x8000000) while commands should have + this bit be cleared. + + The following messages are sent to your plugin by x-plane. +} + + + +CONST + { This message is sent to your plugin whenever the user's plane crashes. } + XPLM_MSG_PLANE_CRASHED = 101; + + { This message is sent to your plugin whenever a new plane is loaded. The } + { parameter is the number of the plane being loaded; 0 indicates the user's } + { plane. } + XPLM_MSG_PLANE_LOADED = 102; + + { This messages is called whenever the user's plane is positioned at a new } + { airport. } + XPLM_MSG_AIRPORT_LOADED = 103; + + { This message is sent whenever new scenery is loaded. Use datarefs to } + { determine the new scenery files that were loaded. } + XPLM_MSG_SCENERY_LOADED = 104; + + { This message is sent whenever the user adjusts the number of X-Plane } + { aircraft models. You must use XPLMCountPlanes to find out how many planes } + { are now available. This message will only be sent in XP7 and higher } + { because in XP6 the number of aircraft is not user-adjustable. } + XPLM_MSG_AIRPLANE_COUNT_CHANGED = 105; + +{$IFDEF XPLM200} + { This message is sent to your plugin whenever a plane is unloaded. The } + { parameter is the number of the plane being unloaded; 0 indicates the user's } + { plane. The parameter is of type int, passed as the value of the pointer. } + { (That is: the parameter is an int, not a pointer to an int.) } + XPLM_MSG_PLANE_UNLOADED = 106; +{$ENDIF} + +{$IFDEF XPLM210} + { This message is sent to your plugin right before X-Plane writes its } + { preferences file. You can use this for two purposes: to write your own } + { preferences, and to modify any datarefs to influence preferences output. } + { For example, if your plugin temporarily modifies saved preferences, you can } + { put them back to their default values here to avoid having the tweaks be } + { persisted if your plugin is not loaded on the next invocation of X-Plane. } + XPLM_MSG_WILL_WRITE_PREFS = 107; +{$ENDIF} + +{$IFDEF XPLM210} + { This message is sent to your plugin right after a livery is loaded for an } + { airplane. You can use this to check the new livery (via datarefs) and } + { react accordingly. The parameter is of type int, passed as the value of a } + { pointer and represents the aicraft plane number - 0 is the user's plane. } + XPLM_MSG_LIVERY_LOADED = 108; +{$ENDIF} + + { + XPLMSendMessageToPlugin + + This function sends a message to another plug-in or X-Plane. Pass + XPLM_NO_PLUGIN_ID to broadcast to all plug-ins. Only enabled plug-ins with + a message receive function receive the message. + } + PROCEDURE XPLMSendMessageToPlugin( + inPlugin : XPLMPluginID; + inMessage : integer; + inParam : pointer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{$IFDEF XPLM200} +{___________________________________________________________________________ + * Plugin Features API + ___________________________________________________________________________} +{ + The plugin features API allows your plugin to "sign up" for additional + capabilities and plugin system features that are normally disabled for + backward compatibility. This allows advanced plugins to "opt-in" to new + behavior. + + Each feature is defined by a permanent string name. The feature string + names will vary with the particular installation of X-Plane, so plugins + should not expect a feature to be guaranteed present. +} + + + + + { + XPLMFeatureEnumerator_f + + You pass an XPLMFeatureEnumerator_f to get a list of all features supported + by a given version running version of X-Plane. This routine is called once + for each feature. + } +TYPE + XPLMFeatureEnumerator_f = PROCEDURE( + inFeature : Pchar; + inRef : pointer); cdecl; + + { + XPLMHasFeature + + This returns 1 if the given installation of X-Plane supports a feature, or + 0 if it does not. + } + FUNCTION XPLMHasFeature( + inFeature : Pchar) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMIsFeatureEnabled + + This returns 1 if a feature is currently enabled for your plugin, or 0 if + it is not enabled. It is an error to call this routine with an unsupported + feature. + } + FUNCTION XPLMIsFeatureEnabled( + inFeature : Pchar) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMEnableFeature + + This routine enables or disables a feature for your plugin. This will + change the running behavior of X-Plane and your plugin in some way, + depending on the feature. + } + PROCEDURE XPLMEnableFeature( + inFeature : Pchar; + inEnable : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMEnumerateFeatures + + This routine calls your enumerator callback once for each feature that this + running version of X-Plane supports. Use this routine to determine all of + the features that X-Plane can support. + } + PROCEDURE XPLMEnumerateFeatures( + inEnumerator : XPLMFeatureEnumerator_f; + inRef : pointer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{$ENDIF} +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMProcessing.pas b/X-Plane-SDK/Delphi/XPLM/XPLMProcessing.pas new file mode 100755 index 0000000..79c7b2e --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMProcessing.pas @@ -0,0 +1,276 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMProcessing; +INTERFACE +{ + This API allows you to get regular callbacks during the flight loop, the + part of X-Plane where the plane's position calculates the physics of + flight, etc. Use these APIs to accomplish periodic tasks like logging data + and performing I/O. + + WARNING: Do NOT use these callbacks to draw! You cannot draw during flight + loop callbacks. Use the drawing callbacks (see XPLMDisplay for more info) + for graphics. +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{___________________________________________________________________________ + * FLIGHT LOOP CALLBACKS + ___________________________________________________________________________} +{ + +} + + + +{$IFDEF XPLM210} + { + XPLMFlightLoopPhaseType + + You can register a flight loop callback to run either before or after the + flight model is integrated by X-Plane. + } +TYPE + XPLMFlightLoopPhaseType = ( + { Your callback runs before X-Plane integrates the flight model. } + xplm_FlightLoop_Phase_BeforeFlightModel = 0 + + { Your callback runs after X-Plane integrates the flight model. } + ,xplm_FlightLoop_Phase_AfterFlightModel = 1 + + ); + PXPLMFlightLoopPhaseType = ^XPLMFlightLoopPhaseType; +{$ENDIF} + +{$IFDEF XPLM210} + { + XPLMFlightLoopID + + This is an opaque identifier for a flight loop callback. You can use this + identifier to easily track and remove your callbacks, or to use the new + flight loop APIs. + } + XPLMFlightLoopID = pointer; + PXPLMFlightLoopID = ^XPLMFlightLoopID; +{$ENDIF} + + { + XPLMFlightLoop_f + + This is your flight loop callback. Each time the flight loop is iterated + through, you receive this call at the end. You receive a time since you + were last called and a time since the last loop, as well as a loop counter. + The 'phase' parameter is deprecated and should be ignored. + + Your return value controls when you will next be called. Return 0 to stop + receiving callbacks. Pass a positive number to specify how many seconds + until the next callback. (You will be called at or after this time, not + before.) Pass a negative number to specify how many loops must go by until + you are called. For example, -1.0 means call me the very next loop. Try + to run your flight loop as infrequently as is practical, and suspend it + (using return value 0) when you do not need it; lots of flight loop + callbacks that do nothing lowers x-plane's frame rate. + + Your callback will NOT be unregistered if you return 0; it will merely be + inactive. + + The reference constant you passed to your loop is passed back to you. + } + XPLMFlightLoop_f = FUNCTION( + inElapsedSinceLastCall: single; + inElapsedTimeSinceLastFlightLoop: single; + inCounter : integer; + inRefcon : pointer) : single; cdecl; + +{$IFDEF XPLM210} + { + XPLMCreateFlightLoop_t + + XPLMCreateFlightLoop_t contains the parameters to create a new flight loop + callback. The strsucture can be expanded in future SDKs - always set + structSize to the size of your structure in bytes. + } + XPLMCreateFlightLoop_t = RECORD + structSize : integer; + phase : XPLMFlightLoopPhaseType; + callbackFunc : XPLMFlightLoop_f; + refcon : pointer; + END; + PXPLMCreateFlightLoop_t = ^XPLMCreateFlightLoop_t; +{$ENDIF} + + { + XPLMGetElapsedTime + + This routine returns the elapsed time since the sim started up in decimal + seconds. + } + FUNCTION XPLMGetElapsedTime: single; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetCycleNumber + + This routine returns a counter starting at zero for each sim cycle + computed/video frame rendered. + } + FUNCTION XPLMGetCycleNumber: integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMRegisterFlightLoopCallback + + This routine registers your flight loop callback. Pass in a pointer to a + flight loop function and a refcon. inInterval defines when you will be + called. Pass in a positive number to specify seconds from registration + time to the next callback. Pass in a negative number to indicate when you + will be called (e.g. pass -1 to be called at the next cylcle). Pass 0 to + not be called; your callback will be inactive. + } + PROCEDURE XPLMRegisterFlightLoopCallback( + inFlightLoop : XPLMFlightLoop_f; + inInterval : single; + inRefcon : pointer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMUnregisterFlightLoopCallback + + This routine unregisters your flight loop callback. Do NOT call it from + your flight loop callback. Once your flight loop callback is + unregistered, it will not be called again. + } + PROCEDURE XPLMUnregisterFlightLoopCallback( + inFlightLoop : XPLMFlightLoop_f; + inRefcon : pointer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSetFlightLoopCallbackInterval + + This routine sets when a callback will be called. Do NOT call it from your + callback; use the return value of the callback to change your callback + interval from inside your callback. + + inInterval is formatted the same way as in XPLMRegisterFlightLoopCallback; + positive for seconds, negative for cycles, and 0 for deactivating the + callback. If inRelativeToNow is 1, times are from the time of this call; + otherwise they are from the time the callback was last called (or the time + it was registered if it has never been called. + } + PROCEDURE XPLMSetFlightLoopCallbackInterval( + inFlightLoop : XPLMFlightLoop_f; + inInterval : single; + inRelativeToNow : integer; + inRefcon : pointer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{$IFDEF XPLM210} + { + XPLMCreateFlightLoop + + This routine creates a flight loop callback and returns its ID. The flight + loop callback is created using the input param struct, and is inited to be + unscheduled. + } + FUNCTION XPLMCreateFlightLoop( + inParams : PXPLMCreateFlightLoop_t) : XPLMFlightLoopID; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +{$IFDEF XPLM210} + { + XPLMDestroyFlightLoop + + This routine destroys a flight loop callback by ID. + } + PROCEDURE XPLMDestroyFlightLoop( + inFlightLoopID : XPLMFlightLoopID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +{$IFDEF XPLM210} + { + XPLMScheduleFlightLoop + + This routine schedules a flight loop callback for future execution. If + inInterval is negative, it is run in a certain number of frames based on + the absolute value of the input. If the interval is positive, it is a + duration in seconds. + + If inRelativeToNow is true, ties are interpretted relative to the time this + routine is called; otherwise they are relative to the last call time or the + time the flight loop was registered (if never called). + + THREAD SAFETY: it is legal to call this routine from any thread under the + following conditions: + + 1. The call must be between the beginning of an XPLMEnable and the end of + an XPLMDisable sequence. (That is, you must not call this routine from + thread activity when your plugin was supposed to be disabled. Since + plugins are only enabled while loaded, this also implies you cannot run + this routine outside an XPLMStart/XPLMStop sequence.) + + 2. You may not call this routine re-entrantly for a single flight loop ID. + (That is, you can't enable from multiple threads at the same time.) + + 3. You must call this routine between the time after XPLMCreateFlightLoop + returns a value and the time you call XPLMDestroyFlightLoop. (That is, you + must ensure that your threaded activity is within the life of the object. + The SDK does not check this for you, nor does it synchronize destruction of + the object.) + + 4. The object must be unscheduled if this routine is to be called from a + thread other than the main thread. + } + PROCEDURE XPLMScheduleFlightLoop( + inFlightLoopID : XPLMFlightLoopID; + inInterval : single; + inRelativeToNow : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMScenery.pas b/X-Plane-SDK/Delphi/XPLM/XPLMScenery.pas new file mode 100755 index 0000000..e0c51ac --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMScenery.pas @@ -0,0 +1,419 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMScenery; +INTERFACE +{ + This package contains APIs to interact with X-Plane's scenery system. +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{$IFDEF XPLM200} +{___________________________________________________________________________ + * Terrain Y-Testing + ___________________________________________________________________________} +{ + The Y-testing API allows you to locate the physical scenery mesh. This + would be used to place dynamic graphics on top of the ground in a + plausible way or do physics interactions. + + The Y-test API works via probe objects, which are allocated by your plugin + and used to query terrain. Probe objects exist both to capture which + algorithm you have requested (see probe types) and also to cache query + information. + + Performance guidelines: It is generally faster to use the same probe for + nearby points and different probes for different points. Try not to + allocate more than "hundreds" of probes at most. Share probes if you need + more. Generally, probing operations are expensive, and should be avoided + via caching when possible. + + Y testing returns a location on the terrain, a normal vectory, and a + velocity vector. The normal vector tells you the slope of the terrain at + that point. The velocity vector tells you if that terrain is moving (and + is in meters/second). For example, if your Y test hits the aircraft carrier + deck, this tells you the velocity of that point on the deck. + + Note: the Y-testing API is limited to probing the loaded scenery area, + which is approximately 300x300 km in X-Plane 9. Probes outside this area + will return the height of a 0 MSL sphere. +} + + + + + { + XPLMProbeType + + XPLMProbeType defines the type of terrain probe - each probe has a + different algorithm. (Only one type of probe is provided right now, but + future APIs will expose more flexible or poewrful or useful probes. + } +TYPE + XPLMProbeType = ( + { The Y probe gives you the location of the tallest physical scenery along } + { the Y axis going through the queried point. } + xplm_ProbeY = 0 + + ); + PXPLMProbeType = ^XPLMProbeType; + + { + XPLMProbeResult + + Probe results - possible results from a probe query. + } + XPLMProbeResult = ( + { The probe hit terrain and returned valid values. } + xplm_ProbeHitTerrain = 0 + + { An error in the API call. Either the probe struct size is bad, or the } + { probe is invalid or the type is mismatched for the specific query call. } + ,xplm_ProbeError = 1 + + { The probe call succeeded but there is no terrain under this point (perhaps } + { it is off the side of the planet?) } + ,xplm_ProbeMissed = 2 + + ); + PXPLMProbeResult = ^XPLMProbeResult; + + { + XPLMProbeRef + + An XPLMProbeRef is an opaque handle to a probe, used for querying the + terrain. + } + XPLMProbeRef = pointer; + PXPLMProbeRef = ^XPLMProbeRef; + + { + XPLMProbeInfo_t + + XPLMProbeInfo_t contains the results of a probe call. Make sure to set + structSize to the size of the struct before using it. + } + XPLMProbeInfo_t = RECORD + { Size of structure in bytes - always set this before calling the XPLM. } + structSize : integer; + { Resulting X location of the terrain point we hit, in local OpenGL } + { coordinates. } + locationX : single; + { Resulting Y location of the terrain point we hit, in local OpenGL } + { coordinates. } + locationY : single; + { Resulting Z location of the terrain point we hit, in local OpenGL } + { coordinates. } + locationZ : single; + { X component of the normal vector to the terrain we found. } + normalX : single; + { Y component of the normal vector to the terrain we found. } + normalY : single; + { Z component of the normal vector to the terrain we found. } + normalZ : single; + { X component of the velocity vector of the terrain we found. } + velocityX : single; + { Y component of the velocity vector of the terrain we found. } + velocityY : single; + { Z component of the velocity vector of the terrain we found. } + velocityZ : single; + { Tells if the surface we hit is water (otherwise it is land). } + is_wet : integer; + END; + PXPLMProbeInfo_t = ^XPLMProbeInfo_t; + + { + XPLMCreateProbe + + Creates a new probe object of a given type and returns. + } + FUNCTION XPLMCreateProbe( + inProbeType : XPLMProbeType) : XPLMProbeRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMDestroyProbe + + Deallocates an existing probe object. + } + PROCEDURE XPLMDestroyProbe( + inProbe : XPLMProbeRef); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMProbeTerrainXYZ + + Probes the terrain. Pass in the XYZ coordinate of the probe point, a probe + object, and an XPLMProbeInfo_t struct that has its structSize member set + properly. Other fields are filled in if we hit terrain, and a probe result + is returned. + } + FUNCTION XPLMProbeTerrainXYZ( + inProbe : XPLMProbeRef; + inX : single; + inY : single; + inZ : single; + outInfo : PXPLMProbeInfo_t) : XPLMProbeResult; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{$ENDIF} +{___________________________________________________________________________ + * Object Drawing + ___________________________________________________________________________} +{ + The object drawing routines let you load and draw X-Plane OBJ files. + Objects are loaded by file path and managed via an opaque handle. X-Plane + naturally reference counts objects, so it is important that you balance + every successful call to XPLMLoadObject with a call to XPLMUnloadObject! +} + + + +{$IFDEF XPLM200} +TYPE + { + XPLMObjectRef + + An XPLMObjectRef is a opaque handle to an .obj file that has been loaded + into memory. + } + XPLMObjectRef = pointer; + PXPLMObjectRef = ^XPLMObjectRef; +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMDrawInfo_t + + The XPLMDrawInfo_t structure contains positioning info for one object that + is to be drawn. Be sure to set structSize to the size of the structure for + future expansion. + } + XPLMDrawInfo_t = RECORD + { Set this to the size of this structure! } + structSize : integer; + { X location of the object in local coordinates. } + x : single; + { Y location of the object in local coordinates. } + y : single; + { Z location of the object in local coordinates. } + z : single; + { Pitch in degres to rotate the object, positive is up. } + pitch : single; + { Heading in local coordinates to rotate the object, clockwise. } + heading : single; + { Roll to rotate the object. } + roll : single; + END; + PXPLMDrawInfo_t = ^XPLMDrawInfo_t; +{$ENDIF} + +{$IFDEF XPLM210} + { + XPLMObjectLoaded_f + + You provide this callback when loading an object asynchronously; it will be + called once the object is loaded. Your refcon is passed back. The object + ref passed in is the newly loaded object (ready for use) or NULL if an + error occured. + + If your plugin is disabled, this callback will be delivered as soon as the + plugin is re-enabled. If your plugin is unloaded before this callback is + ever called, the SDK will release the object handle for you. + } + XPLMObjectLoaded_f = PROCEDURE( + inObject : XPLMObjectRef; + inRefcon : pointer); cdecl; +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMLoadObject + + This routine loads an OBJ file and returns a handle to it. If X-plane has + already loaded the object, the handle to the existing object is returned. + Do not assume you will get the same handle back twice, but do make sure to + call unload once for every load to avoid "leaking" objects. The object + will be purged from memory when no plugins and no scenery are using it. + + The path for the object must be relative to the X-System base folder. If + the path is in the root of the X-System folder you may need to prepend ./ + to it; loading objects in the root of the X-System folder is STRONGLY + discouraged - your plugin should not dump art resources in the root folder! + + + XPLMLoadObject will return NULL if the object cannot be loaded (either + because it is not found or the file is misformatted). This routine will + load any object that can be used in the X-Plane scenery system. + + It is important that the datarefs an object uses for animation already be + loaded before you load the object. For this reason it may be necessary to + defer object loading until the sim has fully started. + } + FUNCTION XPLMLoadObject( + inPath : Pchar) : XPLMObjectRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +{$IFDEF XPLM210} + { + XPLMLoadObjectAsync + + This routine loads an object asynchronously; control is returned to you + immediately while X-Plane loads the object. The sim will not stop flying + while the object loads. For large objects, it may be several seconds + before the load finishes. + + You provide a callback function that is called once the load has completed. + Note that if the object cannot be loaded, you will not find out until the + callback function is called with a NULL object handle. + + There is no way to cancel an asynchronous object load; you must wait for + the load to complete and then release the object if it is no longer + desired. + } + PROCEDURE XPLMLoadObjectAsync( + inPath : Pchar; + inCallback : XPLMObjectLoaded_f; + inRefcon : pointer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMDrawObjects + + XPLMDrawObjects draws an object from an OBJ file one or more times. You + pass in the object and an array of XPLMDrawInfo_t structs, one for each + place you would like the object to be drawn. + + X-Plane will attempt to cull the objects based on LOD and visibility, and + will pick the appropriate LOD. + + Lighting is a boolean; pass 1 to show the night version of object with + night-only lights lit up. Pass 0 to show the daytime version of the + object. + + earth_relative controls the coordinate system. If this is 1, the rotations + you specify are applied to the object after its coordinate system is + transformed from local to earth-relative coordinates -- that is, an object + with no rotations will point toward true north and the Y axis will be up + against gravity. If this is 0, the object is drawn with your rotations + from local coordanates -- that is, an object with no rotations is drawn + pointing down the -Z axis and the Y axis of the object matches the local + coordinate Y axis. + } + PROCEDURE XPLMDrawObjects( + inObject : XPLMObjectRef; + inCount : integer; + inLocations : PXPLMDrawInfo_t; + lighting : integer; + earth_relative : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMUnloadObject + + This routine marks an object as no longer being used by your plugin. + Objects are reference counted: once no plugins are using an object, it is + purged from memory. Make sure to call XPLMUnloadObject once for each + successful call to XPLMLoadObject. + } + PROCEDURE XPLMUnloadObject( + inObject : XPLMObjectRef); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +{$IFDEF XPLM200} +{___________________________________________________________________________ + * Library Access + ___________________________________________________________________________} +{ + The library access routines allow you to locate scenery objects via the + X-Plane library system. Right now library access is only provided for + objects, allowing plugin-drawn objects to be extended using the library + system. +} + + + + + { + XPLMLibraryEnumerator_f + + An XPLMLibraryEnumerator_f is a callback you provide that is called once + for each library element that is located. The returned paths will be + relative to the X-System folder. + } +TYPE + XPLMLibraryEnumerator_f = PROCEDURE( + inFilePath : Pchar; + inRef : pointer); cdecl; + + { + XPLMLookupObjects + + This routine looks up a virtual path in the library system and returns all + matching elements. You provide a callback - one virtual path may match + many objects in the library. XPLMLookupObjects returns the number of + objects found. + + The latitude and longitude parameters specify the location the object will + be used. The library system allows for scenery packages to only provide + objects to certain local locations. Only objects that are allowed at the + latitude/longitude you provide will be returned. + } + FUNCTION XPLMLookupObjects( + inPath : Pchar; + inLatitude : single; + inLongitude : single; + enumerator : XPLMLibraryEnumerator_f; + ref : pointer) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{$ENDIF} +IMPLEMENTATION +END. diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMUtilities.pas b/X-Plane-SDK/Delphi/XPLM/XPLMUtilities.pas new file mode 100755 index 0000000..0595d1c --- /dev/null +++ b/X-Plane-SDK/Delphi/XPLM/XPLMUtilities.pas @@ -0,0 +1,927 @@ +{ + Copyright 2005-2012 Sandy Barbour and Ben Supnik + + All rights reserved. See license.txt for usage. + + X-Plane SDK Version: 2.1.1 +} + +UNIT XPLMUtilities; +INTERFACE +{ + +} + +USES XPLMDefs; + {$A4} +{$IFDEF MSWINDOWS} + {$DEFINE DELPHI} +{$ENDIF} +{___________________________________________________________________________ + * X-PLANE USER INTERACTION + ___________________________________________________________________________} +{ + The user interaction APIs let you simulate commands the user can do with a + joystick, keyboard etc. Note that it is generally safer for future + compatibility to use one of these commands than to manipulate the + underlying sim data. +} + + + + { + XPLMCommandKeyID + + These enums represent all the keystrokes available within x-plane. They + can be sent to x-plane directly. For example, you can reverse thrust using + these enumerations. + } +TYPE + XPLMCommandKeyID = ( + xplm_key_pause=0, + xplm_key_revthrust, + xplm_key_jettison, + xplm_key_brakesreg, + xplm_key_brakesmax, + xplm_key_gear, + xplm_key_timedn, + xplm_key_timeup, + xplm_key_fadec, + xplm_key_otto_dis, + xplm_key_otto_atr, + xplm_key_otto_asi, + xplm_key_otto_hdg, + xplm_key_otto_gps, + xplm_key_otto_lev, + xplm_key_otto_hnav, + xplm_key_otto_alt, + xplm_key_otto_vvi, + xplm_key_otto_vnav, + xplm_key_otto_nav1, + xplm_key_otto_nav2, + xplm_key_targ_dn, + xplm_key_targ_up, + xplm_key_hdgdn, + xplm_key_hdgup, + xplm_key_barodn, + xplm_key_baroup, + xplm_key_obs1dn, + xplm_key_obs1up, + xplm_key_obs2dn, + xplm_key_obs2up, + xplm_key_com1_1, + xplm_key_com1_2, + xplm_key_com1_3, + xplm_key_com1_4, + xplm_key_nav1_1, + xplm_key_nav1_2, + xplm_key_nav1_3, + xplm_key_nav1_4, + xplm_key_com2_1, + xplm_key_com2_2, + xplm_key_com2_3, + xplm_key_com2_4, + xplm_key_nav2_1, + xplm_key_nav2_2, + xplm_key_nav2_3, + xplm_key_nav2_4, + xplm_key_adf_1, + xplm_key_adf_2, + xplm_key_adf_3, + xplm_key_adf_4, + xplm_key_adf_5, + xplm_key_adf_6, + xplm_key_transpon_1, + xplm_key_transpon_2, + xplm_key_transpon_3, + xplm_key_transpon_4, + xplm_key_transpon_5, + xplm_key_transpon_6, + xplm_key_transpon_7, + xplm_key_transpon_8, + xplm_key_flapsup, + xplm_key_flapsdn, + xplm_key_cheatoff, + xplm_key_cheaton, + xplm_key_sbrkoff, + xplm_key_sbrkon, + xplm_key_ailtrimL, + xplm_key_ailtrimR, + xplm_key_rudtrimL, + xplm_key_rudtrimR, + xplm_key_elvtrimD, + xplm_key_elvtrimU, + xplm_key_forward, + xplm_key_down, + xplm_key_left, + xplm_key_right, + xplm_key_back, + xplm_key_tower, + xplm_key_runway, + xplm_key_chase, + xplm_key_free1, + xplm_key_free2, + xplm_key_spot, + xplm_key_fullscrn1, + xplm_key_fullscrn2, + xplm_key_tanspan, + xplm_key_smoke, + xplm_key_map, + xplm_key_zoomin, + xplm_key_zoomout, + xplm_key_cycledump, + xplm_key_replay, + xplm_key_tranID, + xplm_key_max + ); + PXPLMCommandKeyID = ^XPLMCommandKeyID; + + { + XPLMCommandButtonID + + These are enumerations for all of the things you can do with a joystick + button in X-Plane. They currently match the buttons menu in the equipment + setup dialog, but these enums will be stable even if they change in + X-Plane. + } + XPLMCommandButtonID = ( + xplm_joy_nothing=0, + xplm_joy_start_all, + xplm_joy_start_0, + xplm_joy_start_1, + xplm_joy_start_2, + xplm_joy_start_3, + xplm_joy_start_4, + xplm_joy_start_5, + xplm_joy_start_6, + xplm_joy_start_7, + xplm_joy_throt_up, + xplm_joy_throt_dn, + xplm_joy_prop_up, + xplm_joy_prop_dn, + xplm_joy_mixt_up, + xplm_joy_mixt_dn, + xplm_joy_carb_tog, + xplm_joy_carb_on, + xplm_joy_carb_off, + xplm_joy_trev, + xplm_joy_trm_up, + xplm_joy_trm_dn, + xplm_joy_rot_trm_up, + xplm_joy_rot_trm_dn, + xplm_joy_rud_lft, + xplm_joy_rud_cntr, + xplm_joy_rud_rgt, + xplm_joy_ail_lft, + xplm_joy_ail_cntr, + xplm_joy_ail_rgt, + xplm_joy_B_rud_lft, + xplm_joy_B_rud_rgt, + xplm_joy_look_up, + xplm_joy_look_dn, + xplm_joy_look_lft, + xplm_joy_look_rgt, + xplm_joy_glance_l, + xplm_joy_glance_r, + xplm_joy_v_fnh, + xplm_joy_v_fwh, + xplm_joy_v_tra, + xplm_joy_v_twr, + xplm_joy_v_run, + xplm_joy_v_cha, + xplm_joy_v_fr1, + xplm_joy_v_fr2, + xplm_joy_v_spo, + xplm_joy_flapsup, + xplm_joy_flapsdn, + xplm_joy_vctswpfwd, + xplm_joy_vctswpaft, + xplm_joy_gear_tog, + xplm_joy_gear_up, + xplm_joy_gear_down, + xplm_joy_lft_brake, + xplm_joy_rgt_brake, + xplm_joy_brakesREG, + xplm_joy_brakesMAX, + xplm_joy_speedbrake, + xplm_joy_ott_dis, + xplm_joy_ott_atr, + xplm_joy_ott_asi, + xplm_joy_ott_hdg, + xplm_joy_ott_alt, + xplm_joy_ott_vvi, + xplm_joy_tim_start, + xplm_joy_tim_reset, + xplm_joy_ecam_up, + xplm_joy_ecam_dn, + xplm_joy_fadec, + xplm_joy_yaw_damp, + xplm_joy_art_stab, + xplm_joy_chute, + xplm_joy_JATO, + xplm_joy_arrest, + xplm_joy_jettison, + xplm_joy_fuel_dump, + xplm_joy_puffsmoke, + xplm_joy_prerotate, + xplm_joy_UL_prerot, + xplm_joy_UL_collec, + xplm_joy_TOGA, + xplm_joy_shutdown, + xplm_joy_con_atc, + xplm_joy_fail_now, + xplm_joy_pause, + xplm_joy_rock_up, + xplm_joy_rock_dn, + xplm_joy_rock_lft, + xplm_joy_rock_rgt, + xplm_joy_rock_for, + xplm_joy_rock_aft, + xplm_joy_idle_hilo, + xplm_joy_lanlights, + xplm_joy_max + ); + PXPLMCommandButtonID = ^XPLMCommandButtonID; + + { + XPLMHostApplicationID + + The plug-in system is based on Austin's cross-platform OpenGL framework and + could theoretically be adapted to run in other apps like WorldMaker. The + plug-in system also runs against a test harness for internal development + and could be adapted to another flight sim (in theory at least). So an ID + is providing allowing plug-ins to indentify what app they are running + under. + } + XPLMHostApplicationID = ( + xplm_Host_Unknown = 0 + + ,xplm_Host_XPlane = 1 + + ,xplm_Host_PlaneMaker = 2 + + ,xplm_Host_WorldMaker = 3 + + ,xplm_Host_Briefer = 4 + + ,xplm_Host_PartMaker = 5 + + ,xplm_Host_YoungsMod = 6 + + ,xplm_Host_XAuto = 7 + + ); + PXPLMHostApplicationID = ^XPLMHostApplicationID; + + { + XPLMLanguageCode + + These enums define what language the sim is running in. These enumerations + do not imply that the sim can or does run in all of these languages; they + simply provide a known encoding in the event that a given sim version is + localized to a certain language. + } + XPLMLanguageCode = ( + xplm_Language_Unknown = 0 + + ,xplm_Language_English = 1 + + ,xplm_Language_French = 2 + + ,xplm_Language_German = 3 + + ,xplm_Language_Italian = 4 + + ,xplm_Language_Spanish = 5 + + ,xplm_Language_Korean = 6 + +{$IFDEF XPLM200} + ,xplm_Language_Russian = 7 +{$ENDIF} + +{$IFDEF XPLM200} + ,xplm_Language_Greek = 8 +{$ENDIF} + +{$IFDEF XPLM200} + ,xplm_Language_Japanese = 9 +{$ENDIF} + +{$IFDEF XPLM200} + ,xplm_Language_Chinese = 10 +{$ENDIF} + + ); + PXPLMLanguageCode = ^XPLMLanguageCode; + +{$IFDEF XPLM200} + { + XPLMDataFileType + + These enums define types of data files you can load or unload using the + SDK. + } + XPLMDataFileType = ( + { A situation (.sit) file, which starts off a flight in a given } + { configuration. } + xplm_DataFile_Situation = 1 + + { A situation movie (.smo) file, which replays a past flight. } + ,xplm_DataFile_ReplayMovie = 2 + + ); + PXPLMDataFileType = ^XPLMDataFileType; +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMError_f + + An XPLM error callback is a function that you provide to receive debugging + information from the plugin SDK. See XPLMSetErrorCallback for more + information. NOTE: for the sake of debugging, your error callback will be + called even if your plugin is not enabled, allowing you to receive debug + info in your XPluginStart and XPluginStop callbacks. To avoid causing + logic errors in the management code, do not call any other plugin routines + from your error callback - it is only meant for logging! + } + XPLMError_f = PROCEDURE( + inMessage : Pchar); cdecl; +{$ENDIF} + + { + XPLMSimulateKeyPress + + This function simulates a key being pressed for x-plane. The keystroke + goes directly to x-plane; it is never sent to any plug-ins. However, since + this is a raw key stroke it may be mapped by the keys file or enter text + into a field. + + WARNING: This function will be deprecated; do not use it. Instead use + XPLMCommandKeyStroke. + } + PROCEDURE XPLMSimulateKeyPress( + inKeyType : integer; + inKey : integer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMSpeakString + + This function displays the string in a translucent overlay over the current + display and also speaks the string if text-to-speech is enabled. The + string is spoken asynchronously, this function returns immediately. + } + PROCEDURE XPLMSpeakString( + inString : Pchar); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCommandKeyStroke + + This routine simulates a command-key stroke. However, the keys are done by + function, not by actual letter, so this function works even if the user has + remapped their keyboard. Examples of things you might do with this include + pausing the simulator. + } + PROCEDURE XPLMCommandKeyStroke( + inKey : XPLMCommandKeyID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCommandButtonPress + + This function simulates any of the actions that might be taken by pressing + a joystick button. However, this lets you call the command directly rather + than have to know which button is mapped where. Important: you must + release each button you press. The APIs are separate so that you can 'hold + down' a button for a fixed amount of time. + } + PROCEDURE XPLMCommandButtonPress( + inButton : XPLMCommandButtonID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCommandButtonRelease + + This function simulates any of the actions that might be taken by pressing + a joystick button. See XPLMCommandButtonPress + } + PROCEDURE XPLMCommandButtonRelease( + inButton : XPLMCommandButtonID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetVirtualKeyDescription + + Given a virtual key code (as defined in XPLMDefs.h) this routine returns a + human-readable string describing the character. This routine is provided + for showing users what keyboard mappings they have set up. The string may + read 'unknown' or be a blank or NULL string if the virtual key is unknown. + } + FUNCTION XPLMGetVirtualKeyDescription( + inVirtualKey : char) : Pchar; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{___________________________________________________________________________ + * X-PLANE MISC + ___________________________________________________________________________} +{ + +} + + + + { + XPLMReloadScenery + + XPLMReloadScenery reloads the current set of scenery. You can use this + function in two typical ways: simply call it to reload the scenery, picking + up any new installed scenery, .env files, etc. from disk. Or, change the + lat/ref and lon/ref data refs and then call this function to shift the + scenery environment. + } + PROCEDURE XPLMReloadScenery; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetSystemPath + + This function returns the full path to the X-System folder. Note that this + is a directory path, so it ends in a trailing : or /. The buffer you pass + should be at least 512 characters long. + } + PROCEDURE XPLMGetSystemPath( + outSystemPath : Pchar); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetPrefsPath + + This routine returns a full path to the proper directory to store + preferences in. It ends in a : or /. The buffer you pass should be at + least 512 characters long. + } + PROCEDURE XPLMGetPrefsPath( + outPrefsPath : Pchar); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetDirectorySeparator + + This routine returns a string with one char and a null terminator that is + the directory separator for the current platform. This allows you to write + code that concatinates directory paths without having to #ifdef for + platform. + } + FUNCTION XPLMGetDirectorySeparator: Pchar; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMExtractFileAndPath + + Given a full path to a file, this routine separates the path from the file. + If the path is a partial directory (e.g. ends in : or \) the trailing + directory separator is removed. This routine works in-place; a pointer to + the file part of the buffer is returned; the original buffer still starts + with the path. + } + FUNCTION XPLMExtractFileAndPath( + inFullPath : Pchar) : Pchar; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetDirectoryContents + + This routine returns a list of files in a directory (specified by a full + path, no trailing : or \). The output is returned as a list of NULL + terminated strings. An index array (if specified) is filled with pointers + into the strings. This routine The last file is indicated by a zero-length + string (and NULL in the indices). This routine will return 1 if you had + capacity for all files or 0 if you did not. You can also skip a given + number of files. + + inDirectoryPath - a null terminated C string containing the full path to + the directory with no trailing directory char. + + inFirstReturn - the zero-based index of the first file in the directory to + return. (Usually zero to fetch all in one pass.) + + outFileNames - a buffer to receive a series of sequential null terminated + C-string file names. A zero-length C string will be appended to the very + end. + + inFileNameBufSize - the size of the file name buffer in bytes. + + outIndices - a pointer to an array of character pointers that will become + an index into the directory. The last file will be followed by a NULL + value. Pass NULL if you do not want indexing information. + + inIndexCount - the max size of the index in entries. + + outTotalFiles - if not NULL, this is filled in with the number of files in + the directory. + + outReturnedFiles - if not NULL, the number of files returned by this + iteration. + + Return value - 1 if all info could be returned, 0 if there was a buffer + overrun. + + WARNING: Before X-Plane 7 this routine did not properly iterate through + directories. If X-Plane 6 compatibility is needed, use your own code to + iterate directories. + } + FUNCTION XPLMGetDirectoryContents( + inDirectoryPath : Pchar; + inFirstReturn : integer; + outFileNames : Pchar; + inFileNameBufSize : integer; + outIndices : PPchar; { Can be nil } + inIndexCount : integer; + outTotalFiles : Pinteger; { Can be nil } + outReturnedFiles : Pinteger) : integer; { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMInitialized + + This function returns 1 if X-Plane has properly initialized the plug-in + system. If this routine returns 0, many XPLM functions will not work. + + NOTE: Under normal circumstances a plug-in should never be running while + the plug-in manager is not initialized. + + WARNING: This function is generally not needed and may be deprecated in the + future. + } + FUNCTION XPLMInitialized: integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetVersions + + This routine returns the revision of both X-Plane and the XPLM DLL. All + versions are three-digit decimal numbers (e.g. 606 for version 6.06 of + X-Plane); the current revision of the XPLM is 200 (2.00). This routine + also returns the host ID of the app running us. + + The most common use of this routine is to special-case around x-plane + version-specific behavior. + } + PROCEDURE XPLMGetVersions( + outXPlaneVersion : Pinteger; + outXPLMVersion : Pinteger; + outHostID : PXPLMHostApplicationID); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMGetLanguage + + This routine returns the langauge the sim is running in. + } + FUNCTION XPLMGetLanguage: XPLMLanguageCode; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMDebugString + + This routine outputs a C-style string to the Log.txt file. The file is + immediately flushed so you will not lose data. (This does cause a + performance penalty.) + } + PROCEDURE XPLMDebugString( + inString : Pchar); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMSetErrorCallback + + XPLMSetErrorCallback installs an error-reporting callback for your plugin. + Normally the plugin system performs minimum diagnostics to maximize + performance. When you install an error callback, you will receive calls + due to certain plugin errors, such as passing bad parameters or incorrect + data. + + The intention is for you to install the error callback during debug + sections and put a break-point inside your callback. This will cause you + to break into the debugger from within the SDK at the point in your plugin + where you made an illegal call. + + Installing an error callback may activate error checking code that would + not normally run, and this may adversely affect performance, so do not + leave error callbacks installed in shipping plugins. + } + PROCEDURE XPLMSetErrorCallback( + inCallback : XPLMError_f); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMFindSymbol + + This routine will attempt to find the symbol passed in the inString + parameter. If the symbol is found a pointer the function is returned, + othewise the function will return NULL. + } + FUNCTION XPLMFindSymbol( + inString : Pchar) : pointer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMLoadDataFile + + Loads a data file of a given type. Paths must be relative to the X-System + folder. To clear the replay, pass a NULL file name (this is only valid with + replay movies, not sit files). + } + FUNCTION XPLMLoadDataFile( + inFileType : XPLMDataFileType; + inFilePath : Pchar) : integer; { Can be nil } +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +{$IFDEF XPLM200} + { + XPLMSaveDataFile + + Saves the current situation or replay; paths are relative to the X-System + folder. + } + FUNCTION XPLMSaveDataFile( + inFileType : XPLMDataFileType; + inFilePath : Pchar) : integer; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} +{$ENDIF} + +{$IFDEF XPLM200} +{___________________________________________________________________________ + * X-PLANE COMMAND MANAGEMENT + ___________________________________________________________________________} +{ + The command management APIs let plugins interact with the command-system in + X-Plane, the abstraction behind keyboard presses and joystick buttons. + This API lets you create new commands and modify the behavior (or get + notification) of existing ones. + + An X-Plane command consists of three phases: a beginning, continuous + repetition, and an ending. The command may be repeated zero times in the + event that the user presses a button only momentarily. +} + + + + + { + XPLMCommandPhase + + The phases of a command. + } +TYPE + XPLMCommandPhase = ( + { The command is being started. } + xplm_CommandBegin = 0 + + { The command is continuing to execute. } + ,xplm_CommandContinue = 1 + + { The command has ended. } + ,xplm_CommandEnd = 2 + + ); + PXPLMCommandPhase = ^XPLMCommandPhase; + + { + XPLMCommandRef + + A command ref is an opaque identifier for an X-Plane command. Command + references stay the same for the life of your plugin but not between + executions of X-Plane. Command refs are used to execute commands, create + commands, and create callbacks for particular commands. + + Note that a command is not "owned" by a particular plugin. Since many + plugins may participate in a command's execution, the command does not go + away if the plugin that created it is unloaded. + } + XPLMCommandRef = pointer; + PXPLMCommandRef = ^XPLMCommandRef; + + { + XPLMCommandCallback_f + + A command callback is a function in your plugin that is called when a + command is pressed. Your callback receives the commadn reference for the + particular command, the phase of the command that is executing, and a + reference pointer that you specify when registering the callback. + + Your command handler should return 1 to let processing of the command + continue to other plugins and X-Plane, or 0 to halt processing, + potentially bypassing X-Plane code. + } + XPLMCommandCallback_f = FUNCTION( + inCommand : XPLMCommandRef; + inPhase : XPLMCommandPhase; + inRefcon : pointer) : integer; cdecl; + + { + XPLMFindCommand + + XPLMFindCommand looks up a command by name, and returns its command + reference or NULL if the command does not exist. + } + FUNCTION XPLMFindCommand( + inName : Pchar) : XPLMCommandRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCommandBegin + + XPLMCommandBegin starts the execution of a command, specified by its + command reference. The command is "held down" until XPLMCommandEnd is + called. + } + PROCEDURE XPLMCommandBegin( + inCommand : XPLMCommandRef); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCommandEnd + + XPLMCommandEnd ends the execution of a given command that was started with + XPLMCommandBegin. + } + PROCEDURE XPLMCommandEnd( + inCommand : XPLMCommandRef); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCommandOnce + + This executes a given command momentarily, that is, the command begins and + ends immediately. + } + PROCEDURE XPLMCommandOnce( + inCommand : XPLMCommandRef); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMCreateCommand + + XPLMCreateCommand creates a new command for a given string. If the command + already exists, the existing command reference is returned. The + description may appear in user interface contexts, such as the joystick + configuration screen. + } + FUNCTION XPLMCreateCommand( + inName : Pchar; + inDescription : Pchar) : XPLMCommandRef; +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMRegisterCommandHandler + + XPLMRegisterCommandHandler registers a callback to be called when a command + is executed. You provide a callback with a reference pointer. + + If inBefore is true, your command handler callback will be executed before + X-Plane executes the command, and returning 0 from your callback will + disable X-Plane's processing of the command. If inBefore is false, your + callback will run after X-Plane. (You can register a single callback both + before and after a command.) + } + PROCEDURE XPLMRegisterCommandHandler( + inComand : XPLMCommandRef; + inHandler : XPLMCommandCallback_f; + inBefore : integer; + inRefcon : pointer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + + { + XPLMUnregisterCommandHandler + + XPLMUnregisterCommandHandler removes a command callback registered with + XPLMRegisterCommandHandler. + } + PROCEDURE XPLMUnregisterCommandHandler( + inComand : XPLMCommandRef; + inHandler : XPLMCommandCallback_f; + inBefore : integer; + inRefcon : pointer); +{$IFDEF DELPHI} + cdecl; external 'XPLM.DLL'; +{$ELSE} + cdecl; external ''; +{$ENDIF} + +{$ENDIF} +IMPLEMENTATION +END. |