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Diffstat (limited to 'ovr_sdk_win_23.0.0/LibOVR/Include/Extras/OVR_StereoProjection.h')
-rw-r--r-- | ovr_sdk_win_23.0.0/LibOVR/Include/Extras/OVR_StereoProjection.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/ovr_sdk_win_23.0.0/LibOVR/Include/Extras/OVR_StereoProjection.h b/ovr_sdk_win_23.0.0/LibOVR/Include/Extras/OVR_StereoProjection.h new file mode 100644 index 0000000..c3e4593 --- /dev/null +++ b/ovr_sdk_win_23.0.0/LibOVR/Include/Extras/OVR_StereoProjection.h @@ -0,0 +1,71 @@ +/************************************************************************************ + +Filename : OVR_StereoProjection.h +Content : Stereo projection functions +Created : November 30, 2013 +Authors : Tom Fosyth + +Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. + +Licensed under the Oculus Master SDK License Version 1.0 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/oculusmastersdk-1.0 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef OVR_StereoProjection_h +#define OVR_StereoProjection_h + +#include "Extras/OVR_Math.h" + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** Stereo Enumerations + +// StereoEye specifies which eye we are rendering for; it is used to +// retrieve StereoEyeParams. +enum StereoEye { StereoEye_Left, StereoEye_Right, StereoEye_Center }; + +//----------------------------------------------------------------------------------- +// ***** Propjection functions + +Matrix4f CreateProjection( + bool rightHanded, + bool isOpenGL, + FovPort fov, + StereoEye eye, + float zNear = 0.01f, + float zFar = 10000.0f, + bool flipZ = false, + bool farAtInfinity = false); + +Matrix4f CreateOrthoSubProjection( + bool rightHanded, + StereoEye eyeType, + float tanHalfFovX, + float tanHalfFovY, + float unitsX, + float unitsY, + float distanceFromCamera, + float interpupillaryDistance, + Matrix4f const& projection, + float zNear = 0.0f, + float zFar = 0.0f, + bool flipZ = false, + bool farAtInfinity = false); + +} // namespace OVR + +#endif // OVR_StereoProjection_h |