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+/************************************************************************************
+
+Filename : OVR_Delegates.h
+Content : C++ Delegates
+Created : June 15, 2014
+Authors : Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+/*
+ Based on The Impossibly Fast C++ Delegates by Sergey Ryazanov from
+ http://www.codeproject.com/KB/cpp/ImpossiblyFastCppDelegate.aspx (2005)
+*/
+
+/*
+ Usage:
+
+ Declare a delegate with a void (int) signature, also known as a
+ function that returns void and has one parameter that is an int:
+ typedef Delegate1<void, int> MyDelegate;
+ MyDelegate d;
+
+ Point the delegate to a member function:
+ d.SetMember<A, &A::TestFunctionA>(&a);
+ d = MyDelegate::FromMember<A, &A::TestFunctionA>(&a);
+
+ Point the delegate to a const member function:
+ d.SetConstMember<C, &C::TestFunctionA>(&c);
+ d = MyDelegate::FromConstMember<C, &C::TestFunctionA>(&c);
+
+ Point the delegate to a free function:
+ d.SetFree<&FreeFunctionX>();
+ d = MyDelegate::FromFree<&FreeFunctionX>();
+
+ Invoke the function via the delegate (works for all 3 cases):
+ d(1000);
+
+ By default the delegates are uninitialized.
+ To clear an array of delegates quickly just zero the memory.
+
+ This implementation is nicer than FastDelegates in my opinion
+ because it is simple and easy to read. It is a little slower
+ for virtual functions, but the size of the delegate is small,
+ and it will only get better as compilers improve.
+*/
+
+#ifndef OVR_Delegates_h
+#define OVR_Delegates_h
+
+#include "OVR_Types.h"
+
+namespace OVR {
+
+template <class ret_type>
+class Delegate0 {
+ typedef ret_type (*StubPointer)(void*);
+ typedef Delegate0<ret_type> this_type;
+
+ void* _object;
+ StubPointer _stub;
+
+ inline Delegate0(void* object, StubPointer stub) {
+ _object = object;
+ _stub = stub;
+ }
+
+ // Stubs
+
+ template <ret_type (*F)()>
+ static inline ret_type FreeStub(void* /*object*/) {
+ return (F)();
+ }
+
+ template <class T, ret_type (T::*F)()>
+ static inline ret_type MemberStub(void* object) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)();
+ }
+
+ template <class T, ret_type (T::*F)() const>
+ static inline ret_type ConstMemberStub(void* object) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)();
+ }
+
+ public:
+ inline Delegate0() : _object(0), _stub(0) {}
+
+ // Function invocation
+
+ inline ret_type operator()() const {
+ return (*_stub)(_object);
+ }
+
+ // Use stub pointer as a validity flag and equality checker
+
+ inline bool operator==(const this_type& rhs) const {
+ return _object == rhs._object && _stub == rhs._stub;
+ }
+
+ inline bool operator!=(const this_type& rhs) const {
+ return _object != rhs._object || _stub != rhs._stub;
+ }
+
+ inline bool IsValid() const {
+ return _stub != 0;
+ }
+
+ inline bool operator!() const {
+ return _stub == 0;
+ }
+
+ inline void Invalidate() {
+ _stub = 0;
+ }
+
+ // Delegate creation from a function
+
+ template <ret_type (*F)()>
+ static inline this_type FromFree() {
+ return this_type(0, &FreeStub<F>);
+ }
+
+ template <class T, ret_type (T::*F)()>
+ static inline this_type FromMember(T* object) {
+ return this_type(object, &MemberStub<T, F>);
+ }
+
+ template <class T, ret_type (T::*F)() const>
+ static inline this_type FromConstMember(T const* object) {
+ return this_type(const_cast<T*>(object), &ConstMemberStub<T, F>);
+ }
+
+ // In-place assignment to a different function
+
+ template <ret_type (*F)()>
+ inline void SetFree() {
+ *this = FromFree<F>();
+ }
+
+ template <class T, ret_type (T::*F)()>
+ inline void SetMember(T* object) {
+ *this = FromMember<T, F>(object);
+ }
+
+ template <class T, ret_type (T::*F)() const>
+ inline void SetConstMember(T const* object) {
+ *this = FromConstMember<T, F>(object);
+ }
+};
+
+template <class ret_type, class arg1_type>
+class Delegate1 {
+ typedef ret_type (*StubPointer)(void*, arg1_type);
+ typedef Delegate1<ret_type, arg1_type> this_type;
+
+ void* _object;
+ StubPointer _stub;
+
+ inline Delegate1(void* object, StubPointer stub) {
+ _object = object;
+ _stub = stub;
+ }
+
+ // Stubs
+
+ template <ret_type (*F)(arg1_type)>
+ static inline ret_type FreeStub(void* /*object*/, arg1_type a1) {
+ return (F)(a1);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type)>
+ static inline ret_type MemberStub(void* object, arg1_type a1) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type) const>
+ static inline ret_type ConstMemberStub(void* object, arg1_type a1) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1);
+ }
+
+ public:
+ inline Delegate1() : _object(0), _stub(0) {}
+
+ // Function invocation
+
+ inline ret_type operator()(arg1_type a1) const {
+ return (*_stub)(_object, a1);
+ }
+
+ // Use stub pointer as a validity flag and equality checker
+
+ inline bool operator==(const this_type& rhs) const {
+ return _object == rhs._object && _stub == rhs._stub;
+ }
+
+ inline bool operator!=(const this_type& rhs) const {
+ return _object != rhs._object || _stub != rhs._stub;
+ }
+
+ inline bool IsValid() const {
+ return _stub != 0;
+ }
+
+ inline bool operator!() const {
+ return _stub == 0;
+ }
+
+ inline void Invalidate() {
+ _stub = 0;
+ }
+
+ // Delegate creation from a function
+
+ template <ret_type (*F)(arg1_type)>
+ static inline this_type FromFree() {
+ return this_type(0, &FreeStub<F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type)>
+ static inline this_type FromMember(T* object) {
+ return this_type(object, &MemberStub<T, F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type) const>
+ static inline this_type FromConstMember(T const* object) {
+ return this_type(const_cast<T*>(object), &ConstMemberStub<T, F>);
+ }
+
+ // In-place assignment to a different function
+
+ template <ret_type (*F)(arg1_type)>
+ inline void SetFree() {
+ *this = FromFree<F>();
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type)>
+ inline void SetMember(T* object) {
+ *this = FromMember<T, F>(object);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type) const>
+ inline void SetConstMember(T const* object) {
+ *this = FromConstMember<T, F>(object);
+ }
+};
+
+template <class ret_type, class arg1_type, class arg2_type>
+class Delegate2 {
+ typedef ret_type (*StubPointer)(void*, arg1_type, arg2_type);
+ typedef Delegate2<ret_type, arg1_type, arg2_type> this_type;
+
+ void* _object;
+ StubPointer _stub;
+
+ inline Delegate2(void* object, StubPointer stub) {
+ _object = object;
+ _stub = stub;
+ }
+
+ // Stubs
+
+ template <ret_type (*F)(arg1_type, arg2_type)>
+ static inline ret_type FreeStub(void* /*object*/, arg1_type a1, arg2_type a2) {
+ return (F)(a1, a2);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type)>
+ static inline ret_type MemberStub(void* object, arg1_type a1, arg2_type a2) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1, a2);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type) const>
+ static inline ret_type ConstMemberStub(void* object, arg1_type a1, arg2_type a2) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1, a2);
+ }
+
+ public:
+ inline Delegate2() : _object(0), _stub(0) {}
+
+ // Function invocation
+
+ inline ret_type operator()(arg1_type a1, arg2_type a2) const {
+ return (*_stub)(_object, a1, a2);
+ }
+
+ // Use stub pointer as a validity flag and equality checker
+
+ inline bool operator==(const this_type& rhs) const {
+ return _object == rhs._object && _stub == rhs._stub;
+ }
+
+ inline bool operator!=(const this_type& rhs) const {
+ return _object != rhs._object || _stub != rhs._stub;
+ }
+
+ inline bool IsValid() const {
+ return _stub != 0;
+ }
+
+ inline bool operator!() const {
+ return _stub == 0;
+ }
+
+ inline void Invalidate() {
+ _stub = 0;
+ }
+
+ // Delegate creation from a function
+
+ template <ret_type (*F)(arg1_type, arg2_type)>
+ static inline this_type FromFree() {
+ return this_type(0, &FreeStub<F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type)>
+ static inline this_type FromMember(T* object) {
+ return this_type(object, &MemberStub<T, F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type) const>
+ static inline this_type FromConstMember(T const* object) {
+ return this_type(const_cast<T*>(object), &ConstMemberStub<T, F>);
+ }
+
+ // In-place assignment to a different function
+
+ template <ret_type (*F)(arg1_type, arg2_type)>
+ inline void SetFree() {
+ *this = FromFree<F>();
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type)>
+ inline void SetMember(T* object) {
+ *this = FromMember<T, F>(object);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type) const>
+ inline void SetConstMember(T const* object) {
+ *this = FromConstMember<T, F>(object);
+ }
+};
+
+template <class ret_type, class arg1_type, class arg2_type, class arg3_type>
+class Delegate3 {
+ typedef ret_type (*StubPointer)(void*, arg1_type, arg2_type, arg3_type);
+ typedef Delegate3<ret_type, arg1_type, arg2_type, arg3_type> this_type;
+
+ void* _object;
+ StubPointer _stub;
+
+ inline Delegate3(void* object, StubPointer stub) {
+ _object = object;
+ _stub = stub;
+ }
+
+ // Stubs
+
+ template <ret_type (*F)(arg1_type, arg2_type, arg3_type)>
+ static inline ret_type FreeStub(void* /*object*/, arg1_type a1, arg2_type a2, arg3_type a3) {
+ return (F)(a1, a2, a3);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type)>
+ static inline ret_type MemberStub(void* object, arg1_type a1, arg2_type a2, arg3_type a3) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1, a2, a3);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type) const>
+ static inline ret_type ConstMemberStub(void* object, arg1_type a1, arg2_type a2, arg3_type a3) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1, a2, a3);
+ }
+
+ public:
+ inline Delegate3() : _object(0), _stub(0) {}
+
+ // Function invocation
+
+ inline ret_type operator()(arg1_type a1, arg2_type a2, arg3_type a3) const {
+ return (*_stub)(_object, a1, a2, a3);
+ }
+
+ // Use stub pointer as a validity flag and equality checker
+
+ inline bool operator==(const this_type& rhs) const {
+ return _object == rhs._object && _stub == rhs._stub;
+ }
+
+ inline bool operator!=(const this_type& rhs) const {
+ return _object != rhs._object || _stub != rhs._stub;
+ }
+
+ inline bool IsValid() const {
+ return _stub != 0;
+ }
+
+ inline bool operator!() const {
+ return _stub == 0;
+ }
+
+ inline void Invalidate() {
+ _stub = 0;
+ }
+
+ // Delegate creation from a function
+
+ template <ret_type (*F)(arg1_type, arg2_type, arg3_type)>
+ static inline this_type FromFree() {
+ return this_type(0, &FreeStub<F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type)>
+ static inline this_type FromMember(T* object) {
+ return this_type(object, &MemberStub<T, F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type) const>
+ static inline this_type FromConstMember(T const* object) {
+ return this_type(const_cast<T*>(object), &ConstMemberStub<T, F>);
+ }
+
+ // In-place assignment to a different function
+
+ template <ret_type (*F)(arg1_type, arg2_type, arg3_type)>
+ inline void SetFree() {
+ *this = FromFree<F>();
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type)>
+ inline void SetMember(T* object) {
+ *this = FromMember<T, F>(object);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type) const>
+ inline void SetConstMember(T const* object) {
+ *this = FromConstMember<T, F>(object);
+ }
+};
+
+// Add more here if needed, but keep in mind that a short, simple interface
+// is rewarded by making the delegates faster...
+
+} // namespace OVR
+
+#endif // OVR_Delegates_h